1 function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2){
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4 var ix, iy, ia, ib, ir;
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12 if(kage.kShotai == kage.kMincho){ // mincho
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16 delta = -1 * kage.kMinWidthY * 0.5;
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19 case 2: // ... must be 32
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27 delta = kage.kMinWidthY;
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34 if(y1 < sy1){ y1 = y1 - delta; }
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35 else{ y1 = y1 + delta; }
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38 if(x1 < sx1){ x1 = x1 - delta; }
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39 else{ x1 = x1 + delta; }
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42 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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43 if(x1 < sx1){ v = 1; } else{ v = -1; }
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44 x1 = x1 - delta * Math.cos(rad) * v;
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45 y1 = y1 - delta * Math.sin(rad) * v;
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53 case 15: // it can change to 15->5
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54 case 14: // it can change to 14->4
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59 case 8: // get shorten for tail's circle
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60 delta = -1 * kage.kMinWidthT * 0.5;
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67 if(sy2 < y2){ y2 = y2 + delta; }
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68 else{ y2 = y2 - delta; }
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71 if(sx2 < x2){ x2 = x2 + delta; }
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72 else{ x2 = x2 - delta; }
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75 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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76 if(sx2 < x2){ v = 1; } else{ v = -1; }
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77 x2 = x2 + delta * Math.cos(rad) * v;
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78 y2 = y2 + delta * Math.sin(rad) * v;
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82 if(Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) < 50){
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83 hosomi += 0.4 * (1 - Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) / 50);
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86 //---------------------------------------------------------------
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88 poly = new Polygon();
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89 poly2 = new Polygon();
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91 if(sx1 == sx2 && sy1 == sy2){ // Spline
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93 // generating fatten curve -- begin
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94 var kage2 = new Kage();
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97 var curve = new Array(2); // L and R
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98 get_candidate(kage2, curve, a1, a2, x1, y1, sx1, sy1, x2, y2);
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100 var dcl12_34 = new Array(2);
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101 var dcr12_34 = new Array(2);
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102 var dpl12_34 = new Array(2);
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103 var dpr12_34 = new Array(2);
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104 divide_curve(kage2, x1, y1, sx1, sy1, x2, y2, curve[0], dcl12_34, dpl12_34);
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105 divide_curve(kage2, x1, y1, sx1, sy1, x2, y2, curve[1], dcr12_34, dpr12_34);
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107 var ncl1 = new Array(7);
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108 var ncl2 = new Array(7);
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109 find_offcurve(kage2, dcl12_34[0], dpl12_34[0][2], dpl12_34[0][3], ncl1);
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110 find_offcurve(kage2, dcl12_34[1], dpl12_34[1][2], dpl12_34[1][3], ncl2);
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112 poly.push(ncl1[0], ncl1[1]);
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113 poly.push(ncl1[2], ncl1[3], 1);
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114 poly.push(ncl1[4], ncl1[5]);
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115 poly.push(ncl2[2], ncl2[3], 1);
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116 poly.push(ncl2[4], ncl2[5]);
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118 poly2.push(dcr12_34[0][0][0], dcr12_34[0][0][1]);
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119 poly2.push(dpr12_34[0][2] - (ncl1[2] - dpl12_34[0][2]), dpl12_34[0][3] - (ncl1[3] - dpl12_34[0][3]), 1);
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120 poly2.push(dcr12_34[0][dcr12_34[0].length - 1][0], dcr12_34[0][dcr12_34[0].length - 1][1]);
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121 poly2.push(dpr12_34[1][2] - (ncl2[2] - dpl12_34[1][2]), dpl12_34[1][3] - (ncl2[3] - dpl12_34[1][3]), 1);
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122 poly2.push(dcr12_34[1][dcr12_34[1].length - 1][0], dcr12_34[1][dcr12_34[1].length - 1][1]);
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125 poly.concat(poly2);
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126 polygons.push(poly);
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127 // generating fatten curve -- end
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129 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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133 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
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134 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
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136 // KATAMUKI of vector by BIBUN
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137 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
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138 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
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140 // line SUICHOKU by vector
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141 if(ix != 0 && iy != 0){
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142 ir = Math.atan(iy / ix * -1);
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143 ia = Math.sin(ir) * (kage.kMinWidthT);
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144 ib = Math.cos(ir) * (kage.kMinWidthT);
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147 ia = kage.kMinWidthT;
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152 ib = kage.kMinWidthT;
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155 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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156 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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159 deltad = Math.pow(t, hosomi);
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162 deltad = Math.pow(1.0 - t, hosomi);
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164 else{ deltad = 1; }
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172 //reverse if vector is going 2nd/3rd quadrants
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178 //copy to polygon structure
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179 poly.push(x - ia, y - ib);
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180 poly2.push(x + ia, y + ib);
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183 // suiheisen ni setsuzoku
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187 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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192 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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193 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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195 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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196 (poly.array[1].y - poly.array[0].y);
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199 for(var i = 0; i < index; i++){
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202 poly2.set(0, newx1, newy1);
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203 poly.unshift(newx2, newy2);
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207 poly.concat(poly2);
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208 polygons.push(poly);
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211 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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215 x = (1.0 - t) * (1.0 - t) * (1.0 - t) * x1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sx1 + 3 * t * t * (1.0 - t) * sx2 + t * t * t * x2;
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216 y = (1.0 - t) * (1.0 - t) * (1.0 - t) * y1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sy1 + 3 * t * t * (1.0 - t) * sy2 + t * t * t * y2;
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217 // KATAMUKI of vector by BIBUN
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218 ix = t * t * (-3 * x1 + 9 * sx1 + -9 * sx2 + 3 * x2) + t * (6 * x1 + -12 * sx1 + 6 * sx2) + -3 * x1 + 3 * sx1;
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219 iy = t * t * (-3 * y1 + 9 * sy1 + -9 * sy2 + 3 * y2) + t * (6 * y1 + -12 * sy1 + 6 * sy2) + -3 * y1 + 3 * sy1;
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221 // line SUICHOKU by vector
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222 if(ix != 0 && iy != 0){
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223 ir = Math.atan(iy / ix * -1);
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224 ia = Math.sin(ir) * (kage.kMinWidthT);
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225 ib = Math.cos(ir) * (kage.kMinWidthT);
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228 ia = kage.kMinWidthT;
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233 ib = kage.kMinWidthT;
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236 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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237 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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240 deltad = Math.pow(t, hosomi);
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243 deltad = Math.pow(1.0 - t, hosomi);
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245 else{ deltad = 1; }
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253 //reverse if vector is going 2nd/3rd quadrants
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259 //copy to polygon structure
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260 poly.push(x - ia, y - ib);
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261 poly2.push(x + ia, y + ib);
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264 // suiheisen ni setsuzoku
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268 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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273 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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274 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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276 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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277 (poly.array[1].y - poly.array[0].y);
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280 for(var i = 0; i < index; i++){
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283 poly2.set(0, newx1, newy1);
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284 poly.unshift(newx2, newy2);
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288 poly.concat(poly2);
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289 polygons.push(poly);
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292 //process for head of stroke
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293 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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294 if(x1 < sx1){ v = 1; } else{ v = -1; }
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295 XX = Math.sin(rad) * v;
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296 XY = Math.cos(rad) * v * -1;
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297 YX = Math.cos(rad) * v;
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298 YY = Math.sin(rad) * v;
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302 poly= new Polygon();
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303 poly.push(x1 - kage.kMinWidthT, y1);
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304 poly.push(x1 + kage.kMinWidthT, y1);
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305 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthT);
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306 polygons.push(poly);
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309 poly = new Polygon();
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310 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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311 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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312 poly.push(x1 - kage.kMinWidthT * XX - kage.kMinWidthT * YX, y1 - kage.kMinWidthT * XY - kage.kMinWidthT * YY);
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313 polygons.push(poly);
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320 if(y1 <= y2){ //from up to bottom
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321 type = (Math.atan2(Math.abs(y1 - sy1), Math.abs(x1 - sx1)) / Math.PI * 2 - 0.4);
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333 poly = new Polygon();
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334 poly.push(x1 - kage.kMinWidthT, y1);
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335 poly.push(x1 + kage.kMinWidthT, y1);
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336 poly.push(x1 - kage.kMinWidthT * pm, y1 - kage.kMinWidthY * type * pm);
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337 polygons.push(poly);
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340 poly = new Polygon();
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341 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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342 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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343 poly.push(x1 - kage.kMinWidthT * pm * XX - kage.kMinWidthY * type * pm * YX, y1 - kage.kMinWidthT * pm * XY - kage.kMinWidthY * type * pm * YY);
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344 polygons.push(poly);
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347 else{ //bottom to up
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349 poly = new Polygon();
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350 poly.push(x1 - kage.kMinWidthT, y1);
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351 poly.push(x1 + kage.kMinWidthT, y1);
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352 poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
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353 polygons.push(poly);
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356 poly = new Polygon();
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357 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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358 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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359 poly.push(x1 + kage.kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kage.kMinWidthT * XY - kage.kMinWidthY * YY);
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360 polygons.push(poly);
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365 if(a1 == 22){ //box's up-right corner, any time same degree
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366 poly = new Polygon();
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367 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
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368 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
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369 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
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370 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
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371 poly.push(x1, y1 + kage.kMinWidthT);
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372 polygons.push(poly);
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375 if(a1 == 0){ //beginning of the stroke
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376 if(y1 <= y2){ //from up to bottom
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380 var move = kage.kMinWidthY * type * pm;
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382 poly = new Polygon();
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383 poly.push(x1 + kage.kMinWidthT, y1 - move);
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384 poly.push(x1 + kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY - move);
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385 poly.push(x1 + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3 - move / 2);
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386 polygons.push(poly);
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389 poly = new Polygon();
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390 poly.push(x1 + kage.kMinWidthT * XX - move * YX,
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391 y1 + kage.kMinWidthT * XY - move * YY);
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392 poly.push(x1 + kage.kMinWidthT * 1.5 * XX + (kage.kMinWidthY - move * 1.2) * YX,
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393 y1 + kage.kMinWidthT * 1.5 * XY + (kage.kMinWidthY - move * 1.2) * YY);
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394 poly.push(x1 + kage.kMinWidthT * 0.5 * XX + (kage.kMinWidthY * 3 - move * 0.8) * YX,
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395 y1 + kage.kMinWidthT * 0.5 * XY + (kage.kMinWidthY * 3 - move * 0.8) * YY);
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396 polygons.push(poly);
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399 else{ //from bottom to up
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401 poly = new Polygon();
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402 poly.push(x1 - kage.kMinWidthT, y1);
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403 poly.push(x1 - kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);
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404 poly.push(x1 - kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);
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405 polygons.push(poly);
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408 poly = new Polygon();
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409 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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410 poly.push(x1 - kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kage.kMinWidthT * 1.5 * XY);
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411 poly.push(x1 - kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kage.kMinWidthT * 0.5 * XY);
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412 polygons.push(poly);
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418 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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419 if(sx2 < x2){ v = 1; } else{ v = -1; }
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420 YX = Math.sin(rad) * v * -1;
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421 YY = Math.cos(rad) * v;
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422 XX = Math.cos(rad) * v;
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423 XY = Math.sin(rad) * v;
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425 if(a2 == 1 || a2 == 8 || a2 == 15){ //the last filled circle ... it can change 15->5
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427 poly = new Polygon();
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428 if(kage.kUseCurve){
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430 poly.push(x2 - kage.kMinWidthT, y2);
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431 poly.push(x2 - kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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432 poly.push(x2, y2 + kage.kMinWidthT);
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433 poly.push(x2 + kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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434 poly.push(x2 + kage.kMinWidthT, y2);
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437 poly.push(x2 - kage.kMinWidthT, y2);
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438 poly.push(x2 - kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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439 poly.push(x2, y2 + kage.kMinWidthT);
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440 poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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441 poly.push(x2 + kage.kMinWidthT, y2);
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443 polygons.push(poly);
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445 else if(sy2 == y2){
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446 poly = new Polygon();
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447 if(kage.kUseCurve){
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449 poly.push(x2 - kage.kMinWidthT, y2);
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450 poly.push(x2 - kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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451 poly.push(x2, y2 + kage.kMinWidthT);
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452 poly.push(x2 + kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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453 poly.push(x2 + kage.kMinWidthT, y2);
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456 poly.push(x2, y2 - kage.kMinWidthT);
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457 poly.push(x2 + kage.kMinWidthT * 0.7, y2 - kage.kMinWidthT * 0.7);
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458 poly.push(x2 + kage.kMinWidthT, y2);
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459 poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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460 poly.push(x2, y2 + kage.kMinWidthT);
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462 polygons.push(poly);
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465 poly = new Polygon();
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466 if(kage.kUseCurve){
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467 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
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468 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.9 * v + Math.sin(rad) * kage.kMinWidthT * 0.9 * v,
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469 y2 + Math.sin(rad) * kage.kMinWidthT * 0.9 * v - Math.cos(rad) * kage.kMinWidthT * 0.9 * v, 1);
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470 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
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471 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.9 * v - Math.sin(rad) * kage.kMinWidthT * 0.9 * v,
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472 y2 + Math.sin(rad) * kage.kMinWidthT * 0.9 * v + Math.cos(rad) * kage.kMinWidthT * 0.9 * v, 1);
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473 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
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475 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
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476 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v + Math.sin(rad) * kage.kMinWidthT * 0.7 * v,
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477 y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v - Math.cos(rad) * kage.kMinWidthT * 0.7 * v);
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478 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
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479 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v - Math.sin(rad) * kage.kMinWidthT * 0.7 * v,
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480 y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v + Math.cos(rad) * kage.kMinWidthT * 0.7 * v);
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481 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
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483 polygons.push(poly);
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487 if(a2 == 9 || (a1 == 7 && a2 == 0)){ // Math.sinnyu & L2RD Harai ... no need for a2=9
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488 var type = (Math.atan2(Math.abs(y2 - sy2), Math.abs(x2 - sx2)) / Math.PI * 2 - 0.6);
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501 poly = new Polygon();
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502 poly.push(x2, y2 + kage.kMinWidthT * kage.kL2RDfatten);
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503 poly.push(x2, y2 - kage.kMinWidthT * kage.kL2RDfatten);
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504 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type), y2 + kage.kMinWidthT * kage.kL2RDfatten * pm);
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505 polygons.push(poly);
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508 poly = new Polygon();
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509 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * YX, y2 + kage.kMinWidthT * kage.kL2RDfatten * YY);
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510 poly.push(x2 - kage.kMinWidthT * kage.kL2RDfatten * YX, y2 - kage.kMinWidthT * kage.kL2RDfatten * YY);
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511 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XX + kage.kMinWidthT * kage.kL2RDfatten * pm * YX,
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512 y2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XY + kage.kMinWidthT * kage.kL2RDfatten * pm * YY);
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513 polygons.push(poly);
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517 if(a2 == 15){ //jump up ... it can change 15->5
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519 poly = new Polygon();
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520 poly.push(x2, y2 - kage.kMinWidthT + 1);
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521 poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);
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522 poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);
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523 poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);
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524 polygons.push(poly);
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527 poly = new Polygon();
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528 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);
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529 poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
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530 y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
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531 poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
532 y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
533 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,
\r
534 y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);
\r
535 polygons.push(poly);
\r
539 if(a2 == 14){ //jump to left, allways go left ... it can change 14->4
\r
540 poly = new Polygon();
\r
542 poly.push(x2, y2 - kage.kMinWidthT);
\r
543 poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT);
\r
544 poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT * 0.5);
\r
545 polygons.push(poly);
\r
551 if(y1 < sy1){ y1 = y1 - kage.kWidth; } else{ y1 = y1 + kage.kWidth; }
\r
553 else if(y1 == sy1){
\r
554 if(x1 < sx1){ x1 = x1 - kage.kWidth; } else{ x1 = x1 + kage.kWidth; }
\r
557 rad = Math.atan((sy1 - y1) / (sx1 - x1));
\r
558 if(x1 < sx1){ v = 1; } else{ v = -1; }
\r
559 x1 = x1 - kage.kWidth * Math.cos(rad) * v;
\r
560 y1 = y1 - kage.kWidth * Math.sin(rad) * v;
\r
567 y1 = y1 - kage.kWidth * kage.kKakato;
\r
570 y1 = y1 + kage.kWidth * kage.kKakato;
\r
573 else if(y1 == sy1){
\r
575 x1 = x1 - kage.kWidth * kage.kKakato;
\r
578 x1 = x1 + kage.kWidth * kage.kKakato;
\r
582 rad = Math.atan((sy1 - y1) / (sx1 - x1));
\r
583 if(x1 < sx1){ v = 1; } else{ v = -1; }
\r
584 x1 = x1 - kage.kWidth * Math.cos(rad) * v * kage.kKakato;
\r
585 y1 = y1 - kage.kWidth * Math.sin(rad) * v * kage.kKakato;
\r
590 if(sy2 < y2){ y2 = y2 + kage.kWidth; } else{ y2 = y2 - kage.kWidth; }
\r
592 else if(sy2 == y2){
\r
593 if(sx2 < x2){ x2 = x2 + kage.kWidth; } else{ x2 = x2 - kage.kWidth; }
\r
596 rad = Math.atan((y2 - sy2) / (x2 - sx2));
\r
597 if(sx2 < x2){ v = 1; } else{ v = -1; }
\r
598 x2 = x2 + kage.kWidth * Math.cos(rad) * v;
\r
599 y2 = y2 + kage.kWidth * Math.sin(rad) * v;
\r
606 y2 = y2 + kage.kWidth * kage.kKakato;
\r
609 y2 = y2 - kage.kWidth * kage.kKakato;
\r
612 else if(sy2 == y2){
\r
614 x2 = x2 + kage.kWidth * kage.kKakato;
\r
617 x2 = x2 - kage.kWidth * kage.kKakato;
\r
621 rad = Math.atan((y2 - sy2) / (x2 - sx2));
\r
622 if(sx2 < x2){ v = 1; } else{ v = -1; }
\r
623 x2 = x2 + kage.kWidth * Math.cos(rad) * v * kage.kKakato;
\r
624 y2 = y2 + kage.kWidth * Math.sin(rad) * v * kage.kKakato;
\r
628 poly = new Polygon();
\r
629 poly2 = new Polygon();
\r
631 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
\r
634 if(sx1 == sx2 && sy1 == sy2){
\r
635 //calculating each point
\r
636 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
\r
637 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
\r
639 //SESSEN NO KATAMUKI NO KEISAN(BIBUN)
\r
640 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
\r
641 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
\r
644 //SESSEN NI SUICHOKU NA CHOKUSEN NO KEISAN
\r
645 if(kage.kShotai == kage.kMincho){ //always false ?
\r
646 if(ix != 0 && iy != 0){
\r
647 ir = Math.atan(iy / ix * -1.0);
\r
648 ia = Math.sin(ir) * kage.kMinWidthT;
\r
649 ib = Math.cos(ir) * kage.kMinWidthT;
\r
652 ia = kage.kMinWidthT;
\r
657 ib = kage.kMinWidthT;
\r
659 ia = ia * Math.sqrt(1.0 - t);
\r
660 ib = ib * Math.sqrt(1.0 - t);
\r
663 if(ix != 0 && iy != 0){
\r
664 ir = Math.atan(iy / ix * -1.0);
\r
665 ia = Math.sin(ir) * kage.kWidth;
\r
666 ib = Math.cos(ir) * kage.kWidth;
\r
678 //reverse if vector is going 2nd/3rd quadrants
\r
685 poly.push(x - ia, y - ib);
\r
686 poly2.push(x + ia, y + ib);
\r
690 poly.concat(poly2);
\r
691 polygons.push(poly);
\r
695 function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
\r
696 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2);
\r
699 function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
\r
700 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x2, y2, x3, y3, a1, a2);
\r
703 function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
\r
705 var v, x1, y1, x2, y2;
\r
706 var a1, a2, opt1, opt2;
\r
707 var XX, XY, YX, YY;
\r
710 if(kage.kShotai == kage.kMincho){ //mincho
\r
717 opt1 = Math.floor(ta1 / 100);
\r
718 opt2 = Math.floor(ta2 / 100);
\r
720 if(x1 == x2){ //if TATE stroke, use y-axis
\r
721 poly = new Polygon(4);
\r
724 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY / 2);
\r
725 poly.set(0, x1 + kage.kMinWidthT, y1 + kage.kMinWidthY / 2);
\r
728 case 6: //... no need
\r
730 poly.set(3, x1 - kage.kMinWidthT, y1);
\r
731 poly.set(0, x1 + kage.kMinWidthT, y1);
\r
734 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY - kage.kMinWidthT);
\r
735 poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
738 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
739 poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
745 if(a1 == 6){ //KAGI's tail ... no need
\r
746 poly.set(2, x2 - kage.kMinWidthT, y2);
\r
747 poly.set(1, x2 + kage.kMinWidthT, y2);
\r
750 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthT / 2);
\r
751 poly.set(1, x2 + kage.kMinWidthT, y2 - kage.kMinWidthT / 2);
\r
755 poly.set(2, x2 - kage.kMinWidthT, y2);
\r
756 poly.set(1, x2 + kage.kMinWidthT, y2);
\r
759 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kage.kMinWidthT);
\r
760 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);
\r
763 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kage.kMinWidthT);
\r
764 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);
\r
767 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthY);
\r
768 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kMinWidthY);
\r
772 polygons.push(poly);
\r
774 if(a1 == 22){ //box's right top corner
\r
775 poly = new Polygon();
\r
776 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
777 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
778 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
779 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
\r
780 poly.push(x1 - kage.kMinWidthT, y1);
\r
781 polygons.push(poly);
\r
784 if(a1 == 0){ //beginning of the stroke
\r
785 poly = new Polygon();
\r
786 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5);
\r
787 poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);
\r
788 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2);
\r
789 polygons.push(poly);
\r
792 if((a1 == 6 && a2 == 0) || a2 == 1){ //KAGI NO YOKO BOU NO SAIGO NO MARU ... no need only used at 1st=yoko
\r
793 poly = new Polygon();
\r
794 poly.push(x2 - kage.kMinWidthT, y2);
\r
795 poly.push(x2 - kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
796 poly.push(x2, y2 + kage.kMinWidthT);
\r
797 poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
798 poly.push(x2 + kage.kMinWidthT, y2);
\r
799 poly.reverse(); // for fill-rule
\r
800 polygons.push(poly);
\r
803 else if(y1 == y2){ //if it is YOKO stroke, use x-axis
\r
804 if(a1 == 6){ //if it is KAGI's YOKO stroke, get bold
\r
805 poly = new Polygon();
\r
806 poly.push(x1, y1 - kage.kMinWidthT);
\r
807 poly.push(x2, y2 - kage.kMinWidthT);
\r
808 poly.push(x2, y2 + kage.kMinWidthT);
\r
809 poly.push(x1, y1 + kage.kMinWidthT);
\r
810 polygons.push(poly);
\r
812 if(a2 == 1 || a2 == 0 || a2 == 5){ // no need a2=1
\r
813 //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
814 poly = new Polygon();
\r
815 poly.push(x2, y2 - kage.kMinWidthT);
\r
816 poly.push(x2 + kage.kMinWidthT * 0.6, y2 - kage.kMinWidthT * 0.6);
\r
817 poly.push(x2 + kage.kMinWidthT, y2);
\r
818 poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
819 poly.push(x2, y2 + kage.kMinWidthT);
\r
820 polygons.push(poly);
\r
824 //KAGI NO YOKO BOU NO HANE
\r
825 poly = new Polygon();
\r
826 poly.push(x2, y2 - kage.kMinWidthT + 1);
\r
827 poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);
\r
828 poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);
\r
829 poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);
\r
830 poly.reverse(); // for fill-rule
\r
831 polygons.push(poly);
\r
836 poly = new Polygon(4);
\r
837 poly.set(0, x1, y1 - kage.kMinWidthY);
\r
838 poly.set(1, x2, y2 - kage.kMinWidthY);
\r
839 poly.set(2, x2, y2 + kage.kMinWidthY);
\r
840 poly.set(3, x1, y1 + kage.kMinWidthY);
\r
841 polygons.push(poly);
\r
845 poly = new Polygon();
\r
846 poly.push(x2, y2 - kage.kMinWidthY);
\r
847 poly.push(x2 - kage.kAdjustUrokoX[opt2], y2);
\r
848 poly.push(x2 - kage.kAdjustUrokoX[opt2] / 2, y2 - kage.kAdjustUrokoY[opt2]);
\r
849 polygons.push(poly);
\r
853 else{ //for others, use x-axis
\r
854 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
855 if((Math.abs(y2 - y1) < Math.abs(x2 - x1)) && (a1 != 6) && (a2 != 6) && !(x1 > x2)){ //ASAI KAUDO
\r
857 poly = new Polygon(4);
\r
858 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY, y1 - Math.cos(rad) * kage.kMinWidthY);
\r
859 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
860 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY, y2 + Math.cos(rad) * kage.kMinWidthY);
\r
861 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY, y1 + Math.cos(rad) * kage.kMinWidthY);
\r
862 polygons.push(poly);
\r
866 poly = new Polygon();
\r
867 poly.push(x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
868 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2], y2 - Math.sin(rad) * kage.kAdjustUrokoX[opt2]);
\r
869 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2] / 2 + Math.sin(rad) * kage.kAdjustUrokoX[opt2] / 2, y2 - Math.sin(rad) * kage.kAdjustUrokoY[opt2] - Math.cos(rad) * kage.kAdjustUrokoY[opt2]);
\r
870 polygons.push(poly);
\r
874 else{ //KAKUDO GA FUKAI or KAGI NO YOKO BOU
\r
875 if(x1 > x2){ v = -1; } else{ v = 1; }
\r
876 poly = new Polygon(4);
\r
879 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
880 y1 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
881 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
882 y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
887 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v, y1 - Math.cos(rad) * kage.kMinWidthT * v);
\r
888 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v, y1 + Math.cos(rad) * kage.kMinWidthT * v);
\r
891 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
892 y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
893 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.cos(rad) * v,
\r
894 y1 + Math.cos(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.sin(rad) * v);
\r
897 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
898 y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
899 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
900 y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
907 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
908 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
911 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
912 y2 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
913 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
914 y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
917 case 1: // is needed?
\r
919 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
920 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
923 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,
\r
924 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);
\r
925 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,
\r
926 y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);
\r
929 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,
\r
930 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);
\r
932 x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,
\r
933 y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);
\r
936 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,
\r
937 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);
\r
938 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,
\r
939 y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);
\r
943 polygons.push(poly);
\r
945 if((a1 == 6) && (a2 == 0 || a2 == 5)){ //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
946 poly = new Polygon();
\r
947 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
948 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v + Math.sin(rad) * kage.kMinWidthT * 0.6 * v,
\r
949 y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v - Math.cos(rad) * kage.kMinWidthT * 0.6 * v);
\r
950 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
\r
951 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v - Math.sin(rad) * kage.kMinWidthT * 0.6 * v,
\r
952 y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v + Math.cos(rad) * kage.kMinWidthT * 0.6 * v);
\r
953 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
954 polygons.push(poly);
\r
957 if(a1 == 6 && a2 == 5){
\r
958 //KAGI NO YOKO BOU NO HANE
\r
959 poly = new Polygon();
\r
960 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);
\r
961 poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
962 y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
963 poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
964 y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
965 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,
\r
966 y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);
\r
967 polygons.push(poly);
\r
970 if(a1 == 22){ //SHIKAKU MIGIUE UROKO NANAME DEMO MASSUGU MUKI
\r
971 poly = new Polygon();
\r
972 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
973 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
974 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
975 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
\r
976 poly.push(x1 - kage.kMinWidthT, y1);
\r
977 polygons.push(poly);
\r
980 XX = Math.sin(rad) * v;
\r
981 XY = Math.cos(rad) * v * -1;
\r
982 YX = Math.cos(rad) * v;
\r
983 YY = Math.sin(rad) * v;
\r
985 if(a1 == 0){ //beginning of the storke
\r
986 poly = new Polygon();
\r
987 poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,
\r
988 y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);
\r
989 poly.push(x1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,
\r
990 y1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);
\r
991 poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,
\r
992 y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);
\r
993 polygons.push(poly);
\r
999 if(tx1 == tx2){ //if TATE stroke, use y-axis
\r
1017 if(a1 % 10 == 2){ y1 = y1 - kage.kWidth; }
\r
1018 if(a2 % 10 == 2){ y2 = y2 + kage.kWidth; }
\r
1019 if(a1 % 10 == 3){ y1 = y1 - kage.kWidth * kage.kKakato; }
\r
1020 if(a2 % 10 == 3){ y2 = y2 + kage.kWidth * kage.kKakato; }
\r
1022 poly = new Polygon();
\r
1023 poly.push(x1 - kage.kWidth, y1);
\r
1024 poly.push(x2 - kage.kWidth, y2);
\r
1025 poly.push(x2 + kage.kWidth, y2);
\r
1026 poly.push(x1 + kage.kWidth, y1);
\r
1027 poly.reverse(); // for fill-rule
\r
1029 polygons.push(poly);
\r
1031 else if(ty1 == ty2){ //if YOKO stroke, use x-axis
\r
1048 if(a1 % 10 == 2){ x1 = x1 - kage.kWidth; }
\r
1049 if(a2 % 10 == 2){ x2 = x2 + kage.kWidth; }
\r
1050 if(a1 % 10 == 3){ x1 = x1 - kage.kWidth * kage.kKakato; }
\r
1051 if(a2 % 10 == 3){ x2 = x2 + kage.kWidth * kage.kKakato; }
\r
1053 poly = new Polygon();
\r
1054 poly.push(x1, y1 - kage.kWidth);
\r
1055 poly.push(x2, y2 - kage.kWidth);
\r
1056 poly.push(x2, y2 + kage.kWidth);
\r
1057 poly.push(x1, y1 + kage.kWidth);
\r
1059 polygons.push(poly);
\r
1061 else{ //for others, use x-axis
\r
1078 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
1080 x1 = x1 - kage.kWidth * Math.cos(rad);
\r
1081 y1 = y1 - kage.kWidth * Math.sin(rad);
\r
1084 x2 = x2 + kage.kWidth * Math.cos(rad);
\r
1085 y2 = y2 + kage.kWidth * Math.sin(rad);
\r
1088 x1 = x1 - kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
1089 y1 = y1 - kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
1092 x2 = x2 + kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
1093 y2 = y2 + kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
1096 //SUICHOKU NO ICHI ZURASHI HA Math.sin TO Math.cos NO IREKAE + x-axis MAINASU KA
\r
1097 poly = new Polygon();
\r
1098 poly.push(x1 + Math.sin(rad) * kage.kWidth, y1 - Math.cos(rad) * kage.kWidth);
\r
1099 poly.push(x2 + Math.sin(rad) * kage.kWidth, y2 - Math.cos(rad) * kage.kWidth);
\r
1100 poly.push(x2 - Math.sin(rad) * kage.kWidth, y2 + Math.cos(rad) * kage.kWidth);
\r
1101 poly.push(x1 - Math.sin(rad) * kage.kWidth, y1 + Math.cos(rad) * kage.kWidth);
\r
1103 polygons.push(poly);
\r