1 function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2){
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4 var ix, iy, ia, ib, ir;
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12 if(kage.kShotai == kage.kMincho){ // mincho
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16 delta = -1 * kage.kMinWidthY * 0.5;
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19 case 2: // ... must be 32
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27 delta = kage.kMinWidthY;
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34 if(y1 < sy1){ y1 = y1 - delta; }
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35 else{ y1 = y1 + delta; }
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38 if(x1 < sx1){ x1 = x1 - delta; }
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39 else{ x1 = x1 + delta; }
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42 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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43 if(x1 < sx1){ v = 1; } else{ v = -1; }
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44 x1 = x1 - delta * Math.cos(rad) * v;
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45 y1 = y1 - delta * Math.sin(rad) * v;
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53 case 15: // it can change to 15->5
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54 case 14: // it can change to 14->4
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59 case 8: // get shorten for tail's circle
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60 delta = -1 * kage.kMinWidthT * 0.5;
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67 if(sy2 < y2){ y2 = y2 + delta; }
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68 else{ y2 = y2 - delta; }
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71 if(sx2 < x2){ x2 = x2 + delta; }
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72 else{ x2 = x2 - delta; }
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75 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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76 if(sx2 < x2){ v = 1; } else{ v = -1; }
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77 x2 = x2 + delta * Math.cos(rad) * v;
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78 y2 = y2 + delta * Math.sin(rad) * v;
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82 if(Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) < 50){
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83 hosomi += 0.4 * (1 - Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) / 50);
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86 poly = new Polygon();
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87 poly2 = new Polygon();
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89 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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92 if(sx1 == sx2 && sy1 == sy2){ // Spline
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94 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
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95 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
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97 //KATAMUKI of vector by BIBUN
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98 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
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99 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
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102 x = (1.0 - t) * (1.0 - t) * (1.0 - t) * x1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sx1 + 3 * t * t * (1.0 - t) * sx2 + t * t * t * x2;
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103 y = (1.0 - t) * (1.0 - t) * (1.0 - t) * y1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sy1 + 3 * t * t * (1.0 - t) * sy2 + t * t * t * y2;
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104 //KATAMUKI of vector by BIBUN
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105 ix = t * t * (-3 * x1 + 9 * sx1 + -9 * sx2 + 3 * x2) + t * (6 * x1 + -12 * sx1 + 6 * sx2) + -3 * x1 + 3 * sx1;
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106 iy = t * t * (-3 * y1 + 9 * sy1 + -9 * sy2 + 3 * y2) + t * (6 * y1 + -12 * sy1 + 6 * sy2) + -3 * y1 + 3 * sy1;
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108 //line SUICHOKU by vector
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109 if(ix != 0 && iy != 0){
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110 ir = Math.atan(iy / ix * -1);
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111 ia = Math.sin(ir) * (kage.kMinWidthT);
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112 ib = Math.cos(ir) * (kage.kMinWidthT);
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115 ia = kage.kMinWidthT;
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120 ib = kage.kMinWidthT;
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123 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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124 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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127 deltad = Math.pow(t, hosomi);
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130 deltad = Math.pow(1.0 - t, hosomi);
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132 else{ deltad = 1; }
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140 //reverse if vector is going 2nd/3rd quadrants
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146 //copy to polygon structure
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147 poly.push(x - ia, y - ib);
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148 poly2.push(x + ia, y + ib);
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151 // suiheisen ni setsuzoku
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155 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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160 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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161 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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163 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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164 (poly.array[1].y - poly.array[0].y);
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167 for(var i = 0; i < index; i++){
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170 poly2.set(0, newx1, newy1);
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171 poly.unshift(newx2, newy2);
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175 poly.concat(poly2);
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176 polygons.push(poly);
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178 //process for head of stroke
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179 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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180 if(x1 < sx1){ v = 1; } else{ v = -1; }
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181 XX = Math.sin(rad) * v;
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182 XY = Math.cos(rad) * v * -1;
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183 YX = Math.cos(rad) * v;
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184 YY = Math.sin(rad) * v;
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188 poly= new Polygon();
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189 poly.push(x1 - kage.kMinWidthT, y1);
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190 poly.push(x1 + kage.kMinWidthT, y1);
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191 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthT);
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192 polygons.push(poly);
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195 poly = new Polygon();
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196 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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197 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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198 poly.push(x1 - kage.kMinWidthT * XX - kage.kMinWidthT * YX, y1 - kage.kMinWidthT * XY - kage.kMinWidthT * YY);
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199 polygons.push(poly);
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204 if(y1 <= y2){ //from up to bottom
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206 poly = new Polygon();
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207 poly.push(x1 - kage.kMinWidthT, y1);
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208 poly.push(x1 + kage.kMinWidthT, y1);
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209 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
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210 polygons.push(poly);
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213 poly = new Polygon();
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214 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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215 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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216 poly.push(x1 - kage.kMinWidthT * XX - kage.kMinWidthY * YX, y1 - kage.kMinWidthT * XY - kage.kMinWidthY * YY);
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217 polygons.push(poly);
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220 else{ //bottom to up
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222 poly = new Polygon();
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223 poly.push(x1 - kage.kMinWidthT, y1);
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224 poly.push(x1 + kage.kMinWidthT, y1);
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225 poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
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226 polygons.push(poly);
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229 poly = new Polygon();
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230 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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231 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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232 poly.push(x1 + kage.kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kage.kMinWidthT * XY - kage.kMinWidthY * YY);
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233 polygons.push(poly);
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238 if(a1 == 22){ //box's up-right corner, any time same degree
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239 poly = new Polygon();
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240 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
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241 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
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242 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
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243 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
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244 poly.push(x1, y1 + kage.kMinWidthT);
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245 polygons.push(poly);
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248 if(a1 == 0){ //beginning of the stroke
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249 if(y1 <= y2){ //from up to bottom
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251 poly = new Polygon();
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252 poly.push(x1 + kage.kMinWidthT, y1);
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253 poly.push(x1 + kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);
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254 poly.push(x1 + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);
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255 polygons.push(poly);
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258 poly = new Polygon();
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259 poly.push(x1 + kage.kMinWidthT * XX,
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260 y1 + kage.kMinWidthT * XY);
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261 poly.push(x1 + kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX,
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262 y1 + kage.kMinWidthT * 1.5 * XY + kage.kMinWidthY * YY);
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263 poly.push(x1 + kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX,
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264 y1 + kage.kMinWidthT * 0.5 * XY + kage.kMinWidthY * 3 * YY);
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265 polygons.push(poly);
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268 else{ //from bottom to up
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270 poly = new Polygon();
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271 poly.push(x1 - kage.kMinWidthT, y1);
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272 poly.push(x1 - kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);
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273 poly.push(x1 - kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);
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274 polygons.push(poly);
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277 poly = new Polygon();
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278 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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279 poly.push(x1 - kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kage.kMinWidthT * 1.5 * XY);
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280 poly.push(x1 - kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kage.kMinWidthT * 0.5 * XY);
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281 polygons.push(poly);
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287 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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288 if(sx2 < x2){ v = 1; } else{ v = -1; }
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289 YX = Math.sin(rad) * v * -1;
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290 YY = Math.cos(rad) * v;
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291 XX = Math.cos(rad) * v;
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292 XY = Math.sin(rad) * v;
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294 if(a2 == 1 || a2 == 8 || a2 == 15){ //the last filled circle ... it can change 15->5
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296 poly = new Polygon();
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297 poly.push(x2 - kage.kMinWidthT, y2);
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298 poly.push(x2 - kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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299 poly.push(x2, y2 + kage.kMinWidthT);
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300 poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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301 poly.push(x2 + kage.kMinWidthT, y2);
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302 polygons.push(poly);
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304 else if(sy2 == y2){
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305 poly = new Polygon();
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306 poly.push(x2, y2 - kage.kMinWidthT);
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307 poly.push(x2 + kage.kMinWidthT * 0.7, y2 - kage.kMinWidthT * 0.7);
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308 poly.push(x2 + kage.kMinWidthT, y2);
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309 poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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310 poly.push(x2, y2 + kage.kMinWidthT);
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311 polygons.push(poly);
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314 poly = new Polygon();
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315 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
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316 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v + Math.sin(rad) * kage.kMinWidthT * 0.7 * v,
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317 y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v - Math.cos(rad) * kage.kMinWidthT * 0.7 * v);
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318 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
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319 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v - Math.sin(rad) * kage.kMinWidthT * 0.7 * v,
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320 y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v + Math.cos(rad) * kage.kMinWidthT * 0.7 * v);
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321 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
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322 polygons.push(poly);
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326 if(a2 == 9 || (a1 == 7 && a2 == 0)){ // Math.sinnyu & L2RD Harai ... no need for a2=9
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327 var type = (Math.atan2(Math.abs(y2 - sy2), Math.abs(x2 - sx2)) / Math.PI * 2 - 0.6);
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340 poly = new Polygon();
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341 poly.push(x2, y2 + kage.kMinWidthT * kage.kL2RDfatten);
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342 poly.push(x2, y2 - kage.kMinWidthT * kage.kL2RDfatten);
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343 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type), y2 + kage.kMinWidthT * kage.kL2RDfatten * pm);
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344 polygons.push(poly);
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347 poly = new Polygon();
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348 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * YX, y2 + kage.kMinWidthT * kage.kL2RDfatten * YY);
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349 poly.push(x2 - kage.kMinWidthT * kage.kL2RDfatten * YX, y2 - kage.kMinWidthT * kage.kL2RDfatten * YY);
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350 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XX + kage.kMinWidthT * kage.kL2RDfatten * pm * YX,
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351 y2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XY + kage.kMinWidthT * kage.kL2RDfatten * pm * YY);
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352 polygons.push(poly);
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356 if(a2 == 15){ //jump up ... it can change 15->5
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358 poly = new Polygon();
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359 poly.push(x2, y2 - kage.kMinWidthT + 1);
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360 poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);
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361 poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);
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362 poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);
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363 polygons.push(poly);
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366 poly = new Polygon();
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367 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);
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368 poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
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369 y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
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370 poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
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371 y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
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372 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,
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373 y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);
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374 polygons.push(poly);
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378 if(a2 == 14){ //jump to left, allways go left ... it can change 14->4
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379 poly = new Polygon();
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381 poly.push(x2, y2 - kage.kMinWidthT);
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382 poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT);
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383 poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT * 0.5);
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384 polygons.push(poly);
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390 if(y1 < sy1){ y1 = y1 - kage.kWidth; } else{ y1 = y1 + kage.kWidth; }
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392 else if(y1 == sy1){
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393 if(x1 < sx1){ x1 = x1 - kage.kWidth; } else{ x1 = x1 + kage.kWidth; }
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396 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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397 if(x1 < sx1){ v = 1; } else{ v = -1; }
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398 x1 = x1 - kage.kWidth * Math.cos(rad) * v;
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399 y1 = y1 - kage.kWidth * Math.sin(rad) * v;
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406 y1 = y1 - kage.kWidth * kage.kKakato;
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409 y1 = y1 + kage.kWidth * kage.kKakato;
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412 else if(y1 == sy1){
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414 x1 = x1 - kage.kWidth * kage.kKakato;
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417 x1 = x1 + kage.kWidth * kage.kKakato;
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421 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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422 if(x1 < sx1){ v = 1; } else{ v = -1; }
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423 x1 = x1 - kage.kWidth * Math.cos(rad) * v * kage.kKakato;
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424 y1 = y1 - kage.kWidth * Math.sin(rad) * v * kage.kKakato;
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429 if(sy2 < y2){ y2 = y2 + kage.kWidth; } else{ y2 = y2 - kage.kWidth; }
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431 else if(sy2 == y2){
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432 if(sx2 < x2){ x2 = x2 + kage.kWidth; } else{ x2 = x2 - kage.kWidth; }
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435 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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436 if(sx2 < x2){ v = 1; } else{ v = -1; }
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437 x2 = x2 + kage.kWidth * Math.cos(rad) * v;
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438 y2 = y2 + kage.kWidth * Math.sin(rad) * v;
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445 y2 = y2 + kage.kWidth * kage.kKakato;
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448 y2 = y2 - kage.kWidth * kage.kKakato;
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451 else if(sy2 == y2){
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453 x2 = x2 + kage.kWidth * kage.kKakato;
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456 x2 = x2 - kage.kWidth * kage.kKakato;
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460 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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461 if(sx2 < x2){ v = 1; } else{ v = -1; }
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462 x2 = x2 + kage.kWidth * Math.cos(rad) * v * kage.kKakato;
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463 y2 = y2 + kage.kWidth * Math.sin(rad) * v * kage.kKakato;
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467 poly = new Polygon();
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468 poly2 = new Polygon();
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470 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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473 if(sx1 == sx2 && sy1 == sy2){
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474 //calculating each point
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475 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
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476 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
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478 //SESSEN NO KATAMUKI NO KEISAN(BIBUN)
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479 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
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480 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
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483 //SESSEN NI SUICHOKU NA CHOKUSEN NO KEISAN
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484 if(kage.kShotai == kage.kMincho){ //always false ?
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485 if(ix != 0 && iy != 0){
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486 ir = Math.atan(iy / ix * -1.0);
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487 ia = Math.sin(ir) * kage.kMinWidthT;
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488 ib = Math.cos(ir) * kage.kMinWidthT;
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491 ia = kage.kMinWidthT;
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496 ib = kage.kMinWidthT;
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498 ia = ia * Math.sqrt(1.0 - t);
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499 ib = ib * Math.sqrt(1.0 - t);
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502 if(ix != 0 && iy != 0){
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503 ir = Math.atan(iy / ix * -1.0);
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504 ia = Math.sin(ir) * kage.kWidth;
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505 ib = Math.cos(ir) * kage.kWidth;
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517 //reverse if vector is going 2nd/3rd quadrants
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524 poly.push(x - ia, y - ib);
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525 poly2.push(x + ia, y + ib);
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529 poly.concat(poly2);
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530 polygons.push(poly);
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534 function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
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535 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2);
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538 function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
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539 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x2, y2, x3, y3, a1, a2);
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542 function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
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544 var v, x1, y1, x2, y2;
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545 var a1, a2, opt1, opt2;
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546 var XX, XY, YX, YY;
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549 if(kage.kShotai == kage.kMincho){ //mincho
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556 opt1 = Math.floor(ta1 / 100);
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557 opt2 = Math.floor(ta2 / 100);
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559 if(x1 == x2){ //if TATE stroke, use y-axis
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560 poly = new Polygon(4);
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563 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY / 2);
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564 poly.set(0, x1 + kage.kMinWidthT, y1 + kage.kMinWidthY / 2);
\r
567 case 6: //... no need
\r
569 poly.set(3, x1 - kage.kMinWidthT, y1);
\r
570 poly.set(0, x1 + kage.kMinWidthT, y1);
\r
573 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY - kage.kMinWidthT);
\r
574 poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
577 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
578 poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
584 if(a1 == 6){ //KAGI's tail ... no need
\r
585 poly.set(2, x2 - kage.kMinWidthT, y2);
\r
586 poly.set(1, x2 + kage.kMinWidthT, y2);
\r
589 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthT / 2);
\r
590 poly.set(1, x2 + kage.kMinWidthT, y2 - kage.kMinWidthT / 2);
\r
594 poly.set(2, x2 - kage.kMinWidthT, y2);
\r
595 poly.set(1, x2 + kage.kMinWidthT, y2);
\r
598 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kage.kMinWidthT);
\r
599 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);
\r
602 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kage.kMinWidthT);
\r
603 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);
\r
606 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthY);
\r
607 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kMinWidthY);
\r
611 polygons.push(poly);
\r
613 if(a1 == 22){ //box's right top corner
\r
614 poly = new Polygon();
\r
615 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
616 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
617 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
618 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
\r
619 poly.push(x1 - kage.kMinWidthT, y1);
\r
620 polygons.push(poly);
\r
623 if(a1 == 0){ //beginning of the stroke
\r
624 poly = new Polygon();
\r
625 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5);
\r
626 poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);
\r
627 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2);
\r
628 polygons.push(poly);
\r
631 if((a1 == 6 && a2 == 0) || a2 == 1){ //KAGI NO YOKO BOU NO SAIGO NO MARU ... no need only used at 1st=yoko
\r
632 poly = new Polygon();
\r
633 poly.push(x2 - kage.kMinWidthT, y2);
\r
634 poly.push(x2 - kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
635 poly.push(x2, y2 + kage.kMinWidthT);
\r
636 poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
637 poly.push(x2 + kage.kMinWidthT, y2);
\r
638 poly.reverse(); // for fill-rule
\r
639 polygons.push(poly);
\r
642 else if(y1 == y2){ //if it is YOKO stroke, use x-axis
\r
643 if(a1 == 6){ //if it is KAGI's YOKO stroke, get bold
\r
644 poly = new Polygon();
\r
645 poly.push(x1, y1 - kage.kMinWidthT);
\r
646 poly.push(x2, y2 - kage.kMinWidthT);
\r
647 poly.push(x2, y2 + kage.kMinWidthT);
\r
648 poly.push(x1, y1 + kage.kMinWidthT);
\r
649 polygons.push(poly);
\r
651 if(a2 == 1 || a2 == 0 || a2 == 5){ // no need a2=1
\r
652 //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
653 poly = new Polygon();
\r
654 poly.push(x2, y2 - kage.kMinWidthT);
\r
655 poly.push(x2 + kage.kMinWidthT * 0.6, y2 - kage.kMinWidthT * 0.6);
\r
656 poly.push(x2 + kage.kMinWidthT, y2);
\r
657 poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
658 poly.push(x2, y2 + kage.kMinWidthT);
\r
659 polygons.push(poly);
\r
663 //KAGI NO YOKO BOU NO HANE
\r
664 poly = new Polygon();
\r
665 poly.push(x2, y2 - kage.kMinWidthT + 1);
\r
666 poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);
\r
667 poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);
\r
668 poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);
\r
669 poly.reverse(); // for fill-rule
\r
670 polygons.push(poly);
\r
675 poly = new Polygon(4);
\r
676 poly.set(0, x1, y1 - kage.kMinWidthY);
\r
677 poly.set(1, x2, y2 - kage.kMinWidthY);
\r
678 poly.set(2, x2, y2 + kage.kMinWidthY);
\r
679 poly.set(3, x1, y1 + kage.kMinWidthY);
\r
680 polygons.push(poly);
\r
684 poly = new Polygon();
\r
685 poly.push(x2, y2 - kage.kMinWidthY);
\r
686 poly.push(x2 - kage.kAdjustUrokoX[opt2], y2);
\r
687 poly.push(x2 - kage.kAdjustUrokoX[opt2] / 2, y2 - kage.kAdjustUrokoY[opt2]);
\r
688 polygons.push(poly);
\r
692 else{ //for others, use x-axis
\r
693 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
694 if((Math.abs(y2 - y1) < Math.abs(x2 - x1)) && (a1 != 6) && (a2 != 6) && !(x1 > x2)){ //ASAI KAUDO
\r
696 poly = new Polygon(4);
\r
697 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY, y1 - Math.cos(rad) * kage.kMinWidthY);
\r
698 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
699 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY, y2 + Math.cos(rad) * kage.kMinWidthY);
\r
700 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY, y1 + Math.cos(rad) * kage.kMinWidthY);
\r
701 polygons.push(poly);
\r
705 poly = new Polygon();
\r
706 poly.push(x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
707 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2], y2 - Math.sin(rad) * kage.kAdjustUrokoX[opt2]);
\r
708 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2] / 2 + Math.sin(rad) * kage.kAdjustUrokoX[opt2] / 2, y2 - Math.sin(rad) * kage.kAdjustUrokoY[opt2] - Math.cos(rad) * kage.kAdjustUrokoY[opt2]);
\r
709 polygons.push(poly);
\r
713 else{ //KAKUDO GA FUKAI or KAGI NO YOKO BOU
\r
714 if(x1 > x2){ v = -1; } else{ v = 1; }
\r
715 poly = new Polygon(4);
\r
718 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
719 y1 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
720 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
721 y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
726 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v, y1 - Math.cos(rad) * kage.kMinWidthT * v);
\r
727 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v, y1 + Math.cos(rad) * kage.kMinWidthT * v);
\r
730 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
731 y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
732 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.cos(rad) * v,
\r
733 y1 + Math.cos(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.sin(rad) * v);
\r
736 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
737 y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
738 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
739 y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
746 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
747 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
750 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
751 y2 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
752 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
753 y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
756 case 1: // is needed?
\r
758 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
759 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
762 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,
\r
763 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);
\r
764 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,
\r
765 y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);
\r
768 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,
\r
769 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);
\r
771 x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,
\r
772 y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);
\r
775 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,
\r
776 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);
\r
777 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,
\r
778 y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);
\r
782 polygons.push(poly);
\r
784 if((a1 == 6) && (a2 == 0 || a2 == 5)){ //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
785 poly = new Polygon();
\r
786 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
787 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v + Math.sin(rad) * kage.kMinWidthT * 0.6 * v,
\r
788 y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v - Math.cos(rad) * kage.kMinWidthT * 0.6 * v);
\r
789 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
\r
790 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v - Math.sin(rad) * kage.kMinWidthT * 0.6 * v,
\r
791 y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v + Math.cos(rad) * kage.kMinWidthT * 0.6 * v);
\r
792 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
793 polygons.push(poly);
\r
796 if(a1 == 6 && a2 == 5){
\r
797 //KAGI NO YOKO BOU NO HANE
\r
798 poly = new Polygon();
\r
799 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);
\r
800 poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
801 y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
802 poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
803 y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
804 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,
\r
805 y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);
\r
806 polygons.push(poly);
\r
809 if(a1 == 22){ //SHIKAKU MIGIUE UROKO NANAME DEMO MASSUGU MUKI
\r
810 poly = new Polygon();
\r
811 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
812 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
813 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
814 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
\r
815 poly.push(x1 - kage.kMinWidthT, y1);
\r
816 polygons.push(poly);
\r
819 XX = Math.sin(rad) * v;
\r
820 XY = Math.cos(rad) * v * -1;
\r
821 YX = Math.cos(rad) * v;
\r
822 YY = Math.sin(rad) * v;
\r
824 if(a1 == 0){ //beginning of the storke
\r
825 poly = new Polygon();
\r
826 poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,
\r
827 y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);
\r
828 poly.push(x1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,
\r
829 y1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);
\r
830 poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,
\r
831 y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);
\r
832 polygons.push(poly);
\r
838 if(tx1 == tx2){ //if TATE stroke, use y-axis
\r
856 if(a1 % 10 == 2){ y1 = y1 - kage.kWidth; }
\r
857 if(a2 % 10 == 2){ y2 = y2 + kage.kWidth; }
\r
858 if(a1 % 10 == 3){ y1 = y1 - kage.kWidth * kage.kKakato; }
\r
859 if(a2 % 10 == 3){ y2 = y2 + kage.kWidth * kage.kKakato; }
\r
861 poly = new Polygon();
\r
862 poly.push(x1 - kage.kWidth, y1);
\r
863 poly.push(x2 - kage.kWidth, y2);
\r
864 poly.push(x2 + kage.kWidth, y2);
\r
865 poly.push(x1 + kage.kWidth, y1);
\r
866 poly.reverse(); // for fill-rule
\r
868 polygons.push(poly);
\r
870 else if(ty1 == ty2){ //if YOKO stroke, use x-axis
\r
887 if(a1 % 10 == 2){ x1 = x1 - kage.kWidth; }
\r
888 if(a2 % 10 == 2){ x2 = x2 + kage.kWidth; }
\r
889 if(a1 % 10 == 3){ x1 = x1 - kage.kWidth * kage.kKakato; }
\r
890 if(a2 % 10 == 3){ x2 = x2 + kage.kWidth * kage.kKakato; }
\r
892 poly = new Polygon();
\r
893 poly.push(x1, y1 - kage.kWidth);
\r
894 poly.push(x2, y2 - kage.kWidth);
\r
895 poly.push(x2, y2 + kage.kWidth);
\r
896 poly.push(x1, y1 + kage.kWidth);
\r
898 polygons.push(poly);
\r
900 else{ //for others, use x-axis
\r
917 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
919 x1 = x1 - kage.kWidth * Math.cos(rad);
\r
920 y1 = y1 - kage.kWidth * Math.sin(rad);
\r
923 x2 = x2 + kage.kWidth * Math.cos(rad);
\r
924 y2 = y2 + kage.kWidth * Math.sin(rad);
\r
927 x1 = x1 - kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
928 y1 = y1 - kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
931 x2 = x2 + kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
932 y2 = y2 + kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
935 //SUICHOKU NO ICHI ZURASHI HA Math.sin TO Math.cos NO IREKAE + x-axis MAINASU KA
\r
936 poly = new Polygon();
\r
937 poly.push(x1 + Math.sin(rad) * kage.kWidth, y1 - Math.cos(rad) * kage.kWidth);
\r
938 poly.push(x2 + Math.sin(rad) * kage.kWidth, y2 - Math.cos(rad) * kage.kWidth);
\r
939 poly.push(x2 - Math.sin(rad) * kage.kWidth, y2 + Math.cos(rad) * kage.kWidth);
\r
940 poly.push(x1 - Math.sin(rad) * kage.kWidth, y1 + Math.cos(rad) * kage.kWidth);
\r
942 polygons.push(poly);
\r