1 function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, ta1, ta2){
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4 var ix, iy, ia, ib, ir;
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11 var kMinWidthT, kMinWidthT2;
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12 var a1, a2, opt1, opt2, opt3;
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14 if(kage.kShotai == kage.kMincho){ // mincho
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17 opt1 = Math.floor((ta1 % 10000) / 1000);
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18 opt2 = Math.floor(ta2 / 100);
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19 opt3 = Math.floor(ta1 / 10000);
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21 kMinWidthT = kage.kMinWidthT - opt1 / 2;
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22 kMinWidthT2 = kage.kMinWidthT - opt3 / 2;
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27 delta = -1 * kage.kMinWidthY * 0.5;
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30 case 2: // ... must be 32
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38 delta = kage.kMinWidthY;
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45 if(y1 < sy1){ y1 = y1 - delta; }
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46 else{ y1 = y1 + delta; }
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49 if(x1 < sx1){ x1 = x1 - delta; }
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50 else{ x1 = x1 + delta; }
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53 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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54 if(x1 < sx1){ v = 1; } else{ v = -1; }
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55 x1 = x1 - delta * Math.cos(rad) * v;
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56 y1 = y1 - delta * Math.sin(rad) * v;
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64 case 15: // it can change to 15->5
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65 case 14: // it can change to 14->4
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70 case 8: // get shorten for tail's circle
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71 delta = -1 * kMinWidthT * 0.5;
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78 if(sy2 < y2){ y2 = y2 + delta; }
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79 else{ y2 = y2 - delta; }
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82 if(sx2 < x2){ x2 = x2 + delta; }
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83 else{ x2 = x2 - delta; }
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86 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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87 if(sx2 < x2){ v = 1; } else{ v = -1; }
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88 x2 = x2 + delta * Math.cos(rad) * v;
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89 y2 = y2 + delta * Math.sin(rad) * v;
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93 if(Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) < 50){
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94 hosomi += 0.4 * (1 - Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) / 50);
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97 //---------------------------------------------------------------
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99 poly = new Polygon();
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100 poly2 = new Polygon();
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102 if(sx1 == sx2 && sy1 == sy2){ // Spline
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103 if(kage.kUseCurve){
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104 // generating fatten curve -- begin
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105 var kage2 = new Kage();
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106 kage2.kMinWidthY = kage.kMinWidthY;
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107 kage2.kMinWidthT = kMinWidthT;
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108 kage2.kWidth = kage.kWidth;
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109 kage2.kKakato = kage.kKakato;
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112 var curve = new Array(2); // L and R
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113 get_candidate(kage2, curve, a1, a2, x1, y1, sx1, sy1, x2, y2, opt3);
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115 var dcl12_34 = new Array(2);
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116 var dcr12_34 = new Array(2);
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117 var dpl12_34 = new Array(2);
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118 var dpr12_34 = new Array(2);
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119 divide_curve(kage2, x1, y1, sx1, sy1, x2, y2, curve[0], dcl12_34, dpl12_34);
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120 divide_curve(kage2, x1, y1, sx1, sy1, x2, y2, curve[1], dcr12_34, dpr12_34);
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122 var ncl1 = new Array(7);
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123 var ncl2 = new Array(7);
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124 find_offcurve(kage2, dcl12_34[0], dpl12_34[0][2], dpl12_34[0][3], ncl1);
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125 find_offcurve(kage2, dcl12_34[1], dpl12_34[1][2], dpl12_34[1][3], ncl2);
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127 poly.push(ncl1[0], ncl1[1]);
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128 poly.push(ncl1[2], ncl1[3], 1);
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129 poly.push(ncl1[4], ncl1[5]);
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130 poly.push(ncl2[2], ncl2[3], 1);
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131 poly.push(ncl2[4], ncl2[5]);
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133 poly2.push(dcr12_34[0][0][0], dcr12_34[0][0][1]);
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134 poly2.push(dpr12_34[0][2] - (ncl1[2] - dpl12_34[0][2]), dpl12_34[0][3] - (ncl1[3] - dpl12_34[0][3]), 1);
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135 poly2.push(dcr12_34[0][dcr12_34[0].length - 1][0], dcr12_34[0][dcr12_34[0].length - 1][1]);
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136 poly2.push(dpr12_34[1][2] - (ncl2[2] - dpl12_34[1][2]), dpl12_34[1][3] - (ncl2[3] - dpl12_34[1][3]), 1);
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137 poly2.push(dcr12_34[1][dcr12_34[1].length - 1][0], dcr12_34[1][dcr12_34[1].length - 1][1]);
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140 poly.concat(poly2);
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141 polygons.push(poly);
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142 // generating fatten curve -- end
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144 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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148 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
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149 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
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151 // KATAMUKI of vector by BIBUN
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152 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
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153 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
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155 // line SUICHOKU by vector
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156 if(ix != 0 && iy != 0){
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157 ir = Math.atan(iy / ix * -1);
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158 ia = Math.sin(ir) * (kMinWidthT);
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159 ib = Math.cos(ir) * (kMinWidthT);
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170 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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171 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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174 deltad = Math.pow(t, hosomi);
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177 deltad = Math.pow(1.0 - t, hosomi);
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180 deltad = ((kage.kMinWidthT - opt3 / 2) / kage.kMinWidthT) + opt3 / 2 / kage.kMinWidthT * t;
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182 else{ deltad = 1; }
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190 //reverse if vector is going 2nd/3rd quadrants
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196 //copy to polygon structure
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197 poly.push(x - ia, y - ib);
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198 poly2.push(x + ia, y + ib);
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201 // suiheisen ni setsuzoku
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205 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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210 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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211 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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213 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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214 (poly.array[1].y - poly.array[0].y);
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217 for(var i = 0; i < index; i++){
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220 poly2.set(0, newx1, newy1);
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221 poly.unshift(newx2, newy2);
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225 poly.concat(poly2);
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226 polygons.push(poly);
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229 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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233 x = (1.0 - t) * (1.0 - t) * (1.0 - t) * x1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sx1 + 3 * t * t * (1.0 - t) * sx2 + t * t * t * x2;
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234 y = (1.0 - t) * (1.0 - t) * (1.0 - t) * y1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sy1 + 3 * t * t * (1.0 - t) * sy2 + t * t * t * y2;
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235 // KATAMUKI of vector by BIBUN
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236 ix = t * t * (-3 * x1 + 9 * sx1 + -9 * sx2 + 3 * x2) + t * (6 * x1 + -12 * sx1 + 6 * sx2) + -3 * x1 + 3 * sx1;
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237 iy = t * t * (-3 * y1 + 9 * sy1 + -9 * sy2 + 3 * y2) + t * (6 * y1 + -12 * sy1 + 6 * sy2) + -3 * y1 + 3 * sy1;
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239 // line SUICHOKU by vector
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240 if(ix != 0 && iy != 0){
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241 ir = Math.atan(iy / ix * -1);
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242 ia = Math.sin(ir) * (kMinWidthT);
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243 ib = Math.cos(ir) * (kMinWidthT);
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254 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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255 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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258 deltad = Math.pow(t, hosomi);
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259 deltad = Math.pow(deltad, 0.7); // make fatten
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262 deltad = Math.pow(1.0 - t, hosomi);
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264 else{ deltad = 1; }
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272 //reverse if vector is going 2nd/3rd quadrants
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278 //copy to polygon structure
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279 poly.push(x - ia, y - ib);
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280 poly2.push(x + ia, y + ib);
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283 // suiheisen ni setsuzoku
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287 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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292 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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293 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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295 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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296 (poly.array[1].y - poly.array[0].y);
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299 for(var i = 0; i < index; i++){
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302 poly2.set(0, newx1, newy1);
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303 poly.unshift(newx2, newy2);
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307 poly.concat(poly2);
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308 polygons.push(poly);
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311 //process for head of stroke
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312 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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313 if(x1 < sx1){ v = 1; } else{ v = -1; }
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314 XX = Math.sin(rad) * v;
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315 XY = Math.cos(rad) * v * -1;
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316 YX = Math.cos(rad) * v;
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317 YY = Math.sin(rad) * v;
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321 poly= new Polygon();
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322 poly.push(x1 - kMinWidthT, y1);
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323 poly.push(x1 + kMinWidthT, y1);
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324 poly.push(x1 - kMinWidthT, y1 - kMinWidthT);
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325 polygons.push(poly);
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328 poly = new Polygon();
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329 poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);
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330 poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);
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331 poly.push(x1 - kMinWidthT * XX - kMinWidthT * YX, y1 - kMinWidthT * XY - kMinWidthT * YY);
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332 polygons.push(poly);
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339 if(y1 <= y2){ //from up to bottom
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340 type = (Math.atan2(Math.abs(y1 - sy1), Math.abs(x1 - sx1)) / Math.PI * 2 - 0.4);
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352 poly = new Polygon();
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353 poly.push(x1 - kMinWidthT, y1 + 1);
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354 poly.push(x1 + kMinWidthT, y1);
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355 poly.push(x1 - kMinWidthT * pm, y1 - kage.kMinWidthY * type * pm);
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356 polygons.push(poly);
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359 poly = new Polygon();
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360 poly.push(x1 - kMinWidthT * XX + 1 * YX, y1 - kMinWidthT * XY + 1 * YY);
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361 poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);
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362 poly.push(x1 - kMinWidthT * pm * XX - kage.kMinWidthY * type * pm * YX, y1 - kMinWidthT * pm * XY - kage.kMinWidthY * type * pm * YY);
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363 polygons.push(poly);
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366 else{ //bottom to up
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368 poly = new Polygon();
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369 poly.push(x1 - kMinWidthT, y1);
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370 poly.push(x1 + kMinWidthT, y1);
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371 poly.push(x1 + kMinWidthT, y1 - kage.kMinWidthY);
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372 polygons.push(poly);
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375 poly = new Polygon();
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376 poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);
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377 poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);
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378 poly.push(x1 + kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kMinWidthT * XY - kage.kMinWidthY * YY);
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379 polygons.push(poly);
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384 if(a1 == 22){ //box's up-right corner, any time same degree
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385 poly = new Polygon();
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386 poly.push(x1 - kMinWidthT, y1 - kage.kMinWidthY);
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387 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
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388 poly.push(x1 + kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
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389 poly.push(x1 + kMinWidthT, y1 + kMinWidthT);
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390 poly.push(x1, y1 + kMinWidthT);
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391 polygons.push(poly);
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394 if(a1 == 0){ //beginning of the stroke
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395 if(y1 <= y2){ //from up to bottom
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399 var move = kage.kMinWidthY * type * pm;
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401 poly = new Polygon();
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402 poly.push(x1 + kMinWidthT, y1 - move);
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403 poly.push(x1 + kMinWidthT * 1.5, y1 + kage.kMinWidthY - move);
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404 poly.push(x1 + kMinWidthT - 2, y1 + kage.kMinWidthY * 2 + 1);
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405 polygons.push(poly);
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408 poly = new Polygon();
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409 poly.push(x1 + kMinWidthT * XX - move * YX,
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410 y1 + kMinWidthT * XY - move * YY);
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411 poly.push(x1 + kMinWidthT * 1.5 * XX + (kage.kMinWidthY - move * 1.2) * YX,
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412 y1 + kMinWidthT * 1.5 * XY + (kage.kMinWidthY - move * 1.2) * YY);
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413 poly.push(x1 + (kMinWidthT - 2) * XX + (kage.kMinWidthY * 2 - move * 0.8 + 1) * YX,
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414 y1 + (kMinWidthT - 2) * XY + (kage.kMinWidthY * 2 - move * 0.8 + 1) * YY);
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415 polygons.push(poly);
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418 else{ //from bottom to up
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420 poly = new Polygon();
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421 poly.push(x1 - kMinWidthT, y1);
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422 poly.push(x1 - kMinWidthT * 1.5, y1 + kage.kMinWidthY);
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423 poly.push(x1 - kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);
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424 polygons.push(poly);
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427 poly = new Polygon();
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428 poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);
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429 poly.push(x1 - kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kMinWidthT * 1.5 * XY);
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430 poly.push(x1 - kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kMinWidthT * 0.5 * XY);
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431 polygons.push(poly);
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437 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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438 if(sx2 < x2){ v = 1; } else{ v = -1; }
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439 YX = Math.sin(rad) * v * -1;
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440 YY = Math.cos(rad) * v;
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441 XX = Math.cos(rad) * v;
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442 XY = Math.sin(rad) * v;
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444 if(a2 == 1 || a2 == 8 || a2 == 15){ //the last filled circle ... it can change 15->5
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446 poly = new Polygon();
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447 if(kage.kUseCurve){
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449 poly.push(x2 - kMinWidthT, y2);
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450 poly.push(x2 - kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
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451 poly.push(x2, y2 + kMinWidthT);
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452 poly.push(x2 + kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
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453 poly.push(x2 + kMinWidthT, y2);
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456 poly.push(x2 - kMinWidthT, y2);
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457 poly.push(x2 - kMinWidthT * 0.7, y2 + kMinWidthT * 0.7);
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458 poly.push(x2, y2 + kMinWidthT);
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459 poly.push(x2 + kMinWidthT * 0.7, y2 + kMinWidthT * 0.7);
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460 poly.push(x2 + kMinWidthT, y2);
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462 polygons.push(poly);
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464 else if(sy2 == y2){
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465 poly = new Polygon();
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466 if(kage.kUseCurve){
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468 poly.push(x2, y2 - kMinWidthT);
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469 poly.push(x2 + kMinWidthT * 0.9, y2 - kMinWidthT * 0.9, 1);
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470 poly.push(x2 + kMinWidthT, y2);
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471 poly.push(x2 + kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
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472 poly.push(x2, y2 + kMinWidthT);
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475 poly.push(x2, y2 - kMinWidthT);
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476 poly.push(x2 + kMinWidthT * 0.7, y2 - kMinWidthT * 0.7);
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477 poly.push(x2 + kMinWidthT, y2);
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478 poly.push(x2 + kMinWidthT * 0.7, y2 + kMinWidthT * 0.7);
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479 poly.push(x2, y2 + kMinWidthT);
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481 polygons.push(poly);
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484 poly = new Polygon();
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485 if(kage.kUseCurve){
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486 poly.push(x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);
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487 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.9 * v + Math.sin(rad) * kMinWidthT * 0.9 * v,
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488 y2 + Math.sin(rad) * kMinWidthT * 0.9 * v - Math.cos(rad) * kMinWidthT * 0.9 * v, 1);
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489 poly.push(x2 + Math.cos(rad) * kMinWidthT * v, y2 + Math.sin(rad) * kMinWidthT * v);
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490 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.9 * v - Math.sin(rad) * kMinWidthT * 0.9 * v,
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491 y2 + Math.sin(rad) * kMinWidthT * 0.9 * v + Math.cos(rad) * kMinWidthT * 0.9 * v, 1);
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492 poly.push(x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);
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494 poly.push(x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);
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495 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.7 * v + Math.sin(rad) * kMinWidthT * 0.7 * v,
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496 y2 + Math.sin(rad) * kMinWidthT * 0.7 * v - Math.cos(rad) * kMinWidthT * 0.7 * v);
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497 poly.push(x2 + Math.cos(rad) * kMinWidthT * v, y2 + Math.sin(rad) * kMinWidthT * v);
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498 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.7 * v - Math.sin(rad) * kMinWidthT * 0.7 * v,
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499 y2 + Math.sin(rad) * kMinWidthT * 0.7 * v + Math.cos(rad) * kMinWidthT * 0.7 * v);
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500 poly.push(x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);
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502 polygons.push(poly);
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506 if(a2 == 9 || (a1 == 7 && a2 == 0)){ // Math.sinnyu & L2RD Harai ... no need for a2=9
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507 var type = (Math.atan2(Math.abs(y2 - sy2), Math.abs(x2 - sx2)) / Math.PI * 2 - 0.6);
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520 poly = new Polygon();
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521 poly.push(x2, y2 + kMinWidthT * kage.kL2RDfatten);
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522 poly.push(x2, y2 - kMinWidthT * kage.kL2RDfatten);
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523 poly.push(x2 + kMinWidthT * kage.kL2RDfatten * Math.abs(type), y2 + kMinWidthT * kage.kL2RDfatten * pm);
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524 polygons.push(poly);
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527 poly = new Polygon();
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528 poly.push(x2 + kMinWidthT * kage.kL2RDfatten * YX, y2 + kMinWidthT * kage.kL2RDfatten * YY);
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529 poly.push(x2 - kMinWidthT * kage.kL2RDfatten * YX, y2 - kMinWidthT * kage.kL2RDfatten * YY);
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530 poly.push(x2 + kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XX + kMinWidthT * kage.kL2RDfatten * pm * YX,
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531 y2 + kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XY + kMinWidthT * kage.kL2RDfatten * pm * YY);
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532 polygons.push(poly);
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536 if(a2 == 15){ //jump up ... it can change 15->5
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537 // anytime same degree
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538 poly = new Polygon();
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539 poly.push(x2, y2 - kMinWidthT + 1);
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540 poly.push(x2 + 2, y2 - kMinWidthT - kage.kWidth * 5);
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541 poly.push(x2, y2 - kMinWidthT - kage.kWidth * 5);
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542 poly.push(x2 - kMinWidthT, y2 - kMinWidthT + 1);
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543 polygons.push(poly);
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546 if(a2 == 14){ //jump to left, allways go left
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547 poly = new Polygon();
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549 poly.push(x2, y2 - kMinWidthT);
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550 poly.push(x2 - kage.kWidth * 4 * Math.pow(kMinWidthT / kage.kMinWidthT, 3), y2 - kMinWidthT);
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551 poly.push(x2 - kage.kWidth * 4 * Math.pow(kMinWidthT / kage.kMinWidthT, 3), y2 - kMinWidthT * 0.5);
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552 polygons.push(poly);
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558 if(y1 < sy1){ y1 = y1 - kage.kWidth; } else{ y1 = y1 + kage.kWidth; }
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560 else if(y1 == sy1){
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561 if(x1 < sx1){ x1 = x1 - kage.kWidth; } else{ x1 = x1 + kage.kWidth; }
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564 rad = Math.atan((sy1 - y1) / (sx1 - x1));
\r
565 if(x1 < sx1){ v = 1; } else{ v = -1; }
\r
566 x1 = x1 - kage.kWidth * Math.cos(rad) * v;
\r
567 y1 = y1 - kage.kWidth * Math.sin(rad) * v;
\r
574 y1 = y1 - kage.kWidth * kage.kKakato;
\r
577 y1 = y1 + kage.kWidth * kage.kKakato;
\r
580 else if(y1 == sy1){
\r
582 x1 = x1 - kage.kWidth * kage.kKakato;
\r
585 x1 = x1 + kage.kWidth * kage.kKakato;
\r
589 rad = Math.atan((sy1 - y1) / (sx1 - x1));
\r
590 if(x1 < sx1){ v = 1; } else{ v = -1; }
\r
591 x1 = x1 - kage.kWidth * Math.cos(rad) * v * kage.kKakato;
\r
592 y1 = y1 - kage.kWidth * Math.sin(rad) * v * kage.kKakato;
\r
597 if(sy2 < y2){ y2 = y2 + kage.kWidth; } else{ y2 = y2 - kage.kWidth; }
\r
599 else if(sy2 == y2){
\r
600 if(sx2 < x2){ x2 = x2 + kage.kWidth; } else{ x2 = x2 - kage.kWidth; }
\r
603 rad = Math.atan((y2 - sy2) / (x2 - sx2));
\r
604 if(sx2 < x2){ v = 1; } else{ v = -1; }
\r
605 x2 = x2 + kage.kWidth * Math.cos(rad) * v;
\r
606 y2 = y2 + kage.kWidth * Math.sin(rad) * v;
\r
613 y2 = y2 + kage.kWidth * kage.kKakato;
\r
616 y2 = y2 - kage.kWidth * kage.kKakato;
\r
619 else if(sy2 == y2){
\r
621 x2 = x2 + kage.kWidth * kage.kKakato;
\r
624 x2 = x2 - kage.kWidth * kage.kKakato;
\r
628 rad = Math.atan((y2 - sy2) / (x2 - sx2));
\r
629 if(sx2 < x2){ v = 1; } else{ v = -1; }
\r
630 x2 = x2 + kage.kWidth * Math.cos(rad) * v * kage.kKakato;
\r
631 y2 = y2 + kage.kWidth * Math.sin(rad) * v * kage.kKakato;
\r
635 poly = new Polygon();
\r
636 poly2 = new Polygon();
\r
638 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
\r
641 if(sx1 == sx2 && sy1 == sy2){
\r
642 //calculating each point
\r
643 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
\r
644 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
\r
646 //SESSEN NO KATAMUKI NO KEISAN(BIBUN)
\r
647 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
\r
648 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
\r
651 //SESSEN NI SUICHOKU NA CHOKUSEN NO KEISAN
\r
652 if(kage.kShotai == kage.kMincho){ //always false ?
\r
653 if(ix != 0 && iy != 0){
\r
654 ir = Math.atan(iy / ix * -1.0);
\r
655 ia = Math.sin(ir) * kage.kMinWidthT;
\r
656 ib = Math.cos(ir) * kage.kMinWidthT;
\r
659 ia = kage.kMinWidthT;
\r
664 ib = kage.kMinWidthT;
\r
666 ia = ia * Math.sqrt(1.0 - t);
\r
667 ib = ib * Math.sqrt(1.0 - t);
\r
670 if(ix != 0 && iy != 0){
\r
671 ir = Math.atan(iy / ix * -1.0);
\r
672 ia = Math.sin(ir) * kage.kWidth;
\r
673 ib = Math.cos(ir) * kage.kWidth;
\r
685 //reverse if vector is going 2nd/3rd quadrants
\r
692 poly.push(x - ia, y - ib);
\r
693 poly2.push(x + ia, y + ib);
\r
697 poly.concat(poly2);
\r
698 polygons.push(poly);
\r
702 function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
\r
703 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2);
\r
706 function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
\r
707 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x2, y2, x3, y3, a1, a2);
\r
710 function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
\r
712 var v, x1, y1, x2, y2;
\r
713 var a1, a2, opt1, opt2;
\r
714 var XX, XY, YX, YY;
\r
718 if(kage.kShotai == kage.kMincho){ //mincho
\r
725 opt1 = Math.floor(ta1 / 1000);
\r
726 opt2 = Math.floor(ta2 / 100);
\r
728 kMinWidthT = kage.kMinWidthT - opt1 / 2;
\r
730 if(x1 == x2){ //if TATE stroke, use y-axis
\r
731 poly = new Polygon(4);
\r
734 poly.set(3, x1 - kMinWidthT, y1 - kage.kMinWidthY / 2);
\r
735 poly.set(0, x1 + kMinWidthT, y1 + kage.kMinWidthY / 2);
\r
738 case 6: //... no need
\r
740 poly.set(3, x1 - kMinWidthT, y1);
\r
741 poly.set(0, x1 + kMinWidthT, y1);
\r
744 poly.set(3, x1 - kMinWidthT, y1 - kage.kMinWidthY - kMinWidthT);
\r
745 poly.set(0, x1 + kMinWidthT, y1 - kage.kMinWidthY);
\r
748 poly.set(3, x1 - kMinWidthT, y1 - kage.kMinWidthY);
\r
749 poly.set(0, x1 + kMinWidthT, y1 - kage.kMinWidthY);
\r
755 if(a1 == 6){ //KAGI's tail ... no need
\r
756 poly.set(2, x2 - kMinWidthT, y2);
\r
757 poly.set(1, x2 + kMinWidthT, y2);
\r
760 poly.set(2, x2 - kMinWidthT, y2 + kMinWidthT / 2);
\r
761 poly.set(1, x2 + kMinWidthT, y2 - kMinWidthT / 2);
\r
765 poly.set(2, x2 - kMinWidthT, y2);
\r
766 poly.set(1, x2 + kMinWidthT, y2);
\r
769 poly.set(2, x2 - kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kMinWidthT);
\r
770 poly.set(1, x2 + kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);
\r
773 poly.set(2, x2 - kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kMinWidthT);
\r
774 poly.set(1, x2 + kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);
\r
777 poly.set(2, x2 - kMinWidthT, y2 + kage.kMinWidthY);
\r
778 poly.set(1, x2 + kMinWidthT, y2 + kage.kMinWidthY);
\r
782 polygons.push(poly);
\r
784 if(a1 == 22){ //box's right top corner
\r
785 poly = new Polygon();
\r
786 poly.push(x1 - kMinWidthT, y1 - kage.kMinWidthY);
\r
787 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
788 poly.push(x1 + kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
789 poly.push(x1 + kMinWidthT, y1 + kMinWidthT);
\r
790 poly.push(x1 - kMinWidthT, y1);
\r
791 polygons.push(poly);
\r
794 if(a1 == 0){ //beginning of the stroke
\r
795 poly = new Polygon();
\r
796 poly.push(x1 + kMinWidthT, y1 + kage.kMinWidthY * 0.5);
\r
797 poly.push(x1 + kMinWidthT + kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);
\r
798 poly.push(x1 + kMinWidthT - 2, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2 + 1);
\r
799 polygons.push(poly);
\r
802 if((a1 == 6 && a2 == 0) || a2 == 1){ //KAGI NO YOKO BOU NO SAIGO NO MARU ... no need only used at 1st=yoko
\r
803 poly = new Polygon();
\r
804 if(kage.kUseCurve){
\r
805 poly.push(x2 - kMinWidthT, y2);
\r
806 poly.push(x2 - kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
\r
807 poly.push(x2, y2 + kMinWidthT);
\r
808 poly.push(x2 + kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
\r
809 poly.push(x2 + kMinWidthT, y2);
\r
811 poly.push(x2 - kMinWidthT, y2);
\r
812 poly.push(x2 - kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);
\r
813 poly.push(x2, y2 + kMinWidthT);
\r
814 poly.push(x2 + kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);
\r
815 poly.push(x2 + kMinWidthT, y2);
\r
817 poly.reverse(); // for fill-rule
\r
818 polygons.push(poly);
\r
821 else if(y1 == y2){ //if it is YOKO stroke, use x-axis
\r
822 if(a1 == 6){ //if it is KAGI's YOKO stroke, get bold
\r
823 poly = new Polygon();
\r
824 poly.push(x1, y1 - kMinWidthT);
\r
825 poly.push(x2, y2 - kMinWidthT);
\r
826 poly.push(x2, y2 + kMinWidthT);
\r
827 poly.push(x1, y1 + kMinWidthT);
\r
828 polygons.push(poly);
\r
830 if(a2 == 1 || a2 == 0 || a2 == 5){ // no need a2=1
\r
831 //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
832 poly = new Polygon();
\r
833 if(kage.kUseCurve){
\r
835 poly.push(x2, y2 - kMinWidthT);
\r
836 poly.push(x2 + kMinWidthT * 0.9, y2 - kMinWidthT * 0.9, 1);
\r
837 poly.push(x2 + kMinWidthT, y2);
\r
838 poly.push(x2 + kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
\r
839 poly.push(x2, y2 + kMinWidthT);
\r
841 poly.push(x2, y2 - kMinWidthT);
\r
842 poly.push(x2 - kMinWidthT * 0.9, y2 - kMinWidthT * 0.9, 1);
\r
843 poly.push(x2 - kMinWidthT, y2);
\r
844 poly.push(x2 - kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);
\r
845 poly.push(x2, y2 + kMinWidthT);
\r
849 poly.push(x2, y2 - kMinWidthT);
\r
850 poly.push(x2 + kMinWidthT * 0.6, y2 - kMinWidthT * 0.6);
\r
851 poly.push(x2 + kMinWidthT, y2);
\r
852 poly.push(x2 + kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);
\r
853 poly.push(x2, y2 + kMinWidthT);
\r
855 poly.push(x2, y2 - kMinWidthT);
\r
856 poly.push(x2 - kMinWidthT * 0.6, y2 - kMinWidthT * 0.6);
\r
857 poly.push(x2 - kMinWidthT, y2);
\r
858 poly.push(x2 - kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);
\r
859 poly.push(x2, y2 + kMinWidthT);
\r
862 polygons.push(poly);
\r
866 //KAGI NO YOKO BOU NO HANE
\r
867 poly = new Polygon();
\r
869 poly.push(x2, y2 - kMinWidthT + 1);
\r
870 poly.push(x2 + 2, y2 - kMinWidthT - kage.kWidth * 5);
\r
871 poly.push(x2, y2 - kMinWidthT - kage.kWidth * 5);
\r
872 poly.push(x2 - kMinWidthT, y2 - kMinWidthT + 1);
\r
874 poly.push(x2, y2 - kMinWidthT + 1);
\r
875 poly.push(x2 - 2, y2 - kMinWidthT - kage.kWidth * 5);
\r
876 poly.push(x2, y2 - kMinWidthT - kage.kWidth * 5);
\r
877 poly.push(x2 + kMinWidthT, y2 - kMinWidthT + 1);
\r
879 poly.reverse(); // for fill-rule
\r
880 polygons.push(poly);
\r
885 poly = new Polygon(4);
\r
886 poly.set(0, x1, y1 - kage.kMinWidthY);
\r
887 poly.set(1, x2, y2 - kage.kMinWidthY);
\r
888 poly.set(2, x2, y2 + kage.kMinWidthY);
\r
889 poly.set(3, x1, y1 + kage.kMinWidthY);
\r
890 polygons.push(poly);
\r
894 poly = new Polygon();
\r
895 poly.push(x2, y2 - kage.kMinWidthY);
\r
896 poly.push(x2 - kage.kAdjustUrokoX[opt2], y2);
\r
897 poly.push(x2 - kage.kAdjustUrokoX[opt2] / 2, y2 - kage.kAdjustUrokoY[opt2]);
\r
898 polygons.push(poly);
\r
902 else{ //for others, use x-axis
\r
903 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
904 if((Math.abs(y2 - y1) < Math.abs(x2 - x1)) && (a1 != 6) && (a2 != 6) && !(x1 > x2)){ //ASAI KAUDO
\r
906 poly = new Polygon(4);
\r
907 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY, y1 - Math.cos(rad) * kage.kMinWidthY);
\r
908 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
909 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY, y2 + Math.cos(rad) * kage.kMinWidthY);
\r
910 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY, y1 + Math.cos(rad) * kage.kMinWidthY);
\r
911 polygons.push(poly);
\r
915 poly = new Polygon();
\r
916 poly.push(x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
917 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2], y2 - Math.sin(rad) * kage.kAdjustUrokoX[opt2]);
\r
918 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2] / 2 + Math.sin(rad) * kage.kAdjustUrokoX[opt2] / 2, y2 - Math.sin(rad) * kage.kAdjustUrokoY[opt2] - Math.cos(rad) * kage.kAdjustUrokoY[opt2]);
\r
919 polygons.push(poly);
\r
923 else{ //KAKUDO GA FUKAI or KAGI NO YOKO BOU
\r
924 if(x1 > x2){ v = -1; } else{ v = 1; }
\r
925 poly = new Polygon(4);
\r
928 poly.set(0, x1 + Math.sin(rad) * kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
929 y1 - Math.cos(rad) * kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
930 poly.set(3, x1 - Math.sin(rad) * kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
931 y1 + Math.cos(rad) * kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
936 poly.set(0, x1 + Math.sin(rad) * kMinWidthT * v, y1 - Math.cos(rad) * kMinWidthT * v);
\r
937 poly.set(3, x1 - Math.sin(rad) * kMinWidthT * v, y1 + Math.cos(rad) * kMinWidthT * v);
\r
940 poly.set(0, x1 + Math.sin(rad) * kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
941 y1 - Math.cos(rad) * kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
942 poly.set(3, x1 - Math.sin(rad) * kMinWidthT * v - (kMinWidthT + kage.kMinWidthY) * Math.cos(rad) * v,
\r
943 y1 + Math.cos(rad) * kMinWidthT * v - (kMinWidthT + kage.kMinWidthY) * Math.sin(rad) * v);
\r
946 poly.set(0, x1 + (kMinWidthT * v) / Math.sin(rad), y1);
\r
947 poly.set(3, x1 - (kMinWidthT * v) / Math.sin(rad), y1);
\r
954 poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);
\r
955 poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);
\r
958 poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v - kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
959 y2 - Math.cos(rad) * kMinWidthT * v - kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
960 poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v + kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
961 y2 + Math.cos(rad) * kMinWidthT * v + kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
964 case 1: // is needed?
\r
966 poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);
\r
967 poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);
\r
970 poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,
\r
971 y2 - Math.cos(rad) * kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);
\r
972 poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kMinWidthT) * Math.cos(rad) * v,
\r
973 y2 + Math.cos(rad) * kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kMinWidthT) * Math.sin(rad) * v);
\r
976 poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,
\r
977 y2 - Math.cos(rad) * kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);
\r
979 x2 - Math.sin(rad) * kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kMinWidthT) * Math.cos(rad) * v,
\r
980 y2 + Math.cos(rad) * kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kMinWidthT) * Math.sin(rad) * v);
\r
983 poly.set(1, x2 + (kMinWidthT * v) / Math.sin(rad), y2);
\r
984 poly.set(2, x2 - (kMinWidthT * v) / Math.sin(rad), y2);
\r
988 polygons.push(poly);
\r
990 if((a1 == 6) && (a2 == 0 || a2 == 5)){ //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
991 poly = new Polygon();
\r
992 if(kage.kUseCurve){
\r
993 poly.push(x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);
\r
994 poly.push(x2 - Math.cos(rad) * kMinWidthT * 0.9 * v + Math.sin(rad) * kMinWidthT * 0.9 * v,
\r
995 y2 + Math.sin(rad) * kMinWidthT * 0.9 * v - Math.cos(rad) * kMinWidthT * 0.9 * v, 1);
\r
996 poly.push(x2 + Math.cos(rad) * kMinWidthT * v, y2 + Math.sin(rad) * kMinWidthT * v);
\r
997 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.9 * v - Math.sin(rad) * kMinWidthT * 0.9 * v,
\r
998 y2 + Math.sin(rad) * kMinWidthT * 0.9 * v + Math.cos(rad) * kMinWidthT * 0.9 * v, 1);
\r
999 poly.push(x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);
\r
1001 poly.push(x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);
\r
1002 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.8 * v + Math.sin(rad) * kMinWidthT * 0.6 * v,
\r
1003 y2 + Math.sin(rad) * kMinWidthT * 0.8 * v - Math.cos(rad) * kMinWidthT * 0.6 * v);
\r
1004 poly.push(x2 + Math.cos(rad) * kMinWidthT * v, y2 + Math.sin(rad) * kMinWidthT * v);
\r
1005 poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.8 * v - Math.sin(rad) * kMinWidthT * 0.6 * v,
\r
1006 y2 + Math.sin(rad) * kMinWidthT * 0.8 * v + Math.cos(rad) * kMinWidthT * 0.6 * v);
\r
1007 poly.push(x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);
\r
1009 polygons.push(poly);
\r
1012 if(a1 == 6 && a2 == 5){
\r
1013 //KAGI NO YOKO BOU NO HANE
\r
1014 poly = new Polygon();
\r
1016 poly.push(x2 + (kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kMinWidthT - 1) * Math.cos(rad) * v);
\r
1017 poly.push(x2 + 2 * Math.cos(rad) * v + (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
1018 y2 + 2 * Math.sin(rad) * v - (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
1019 poly.push(x2 + (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
1020 y2 - (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
1021 poly.push(x2 + (kMinWidthT - 1) * Math.sin(rad) * v - kMinWidthT * Math.cos(rad) * v,
\r
1022 y2 - (kMinWidthT - 1) * Math.cos(rad) * v - kMinWidthT * Math.sin(rad) * v);
\r
1024 poly.push(x2 - (kMinWidthT - 1) * Math.sin(rad) * v, y2 + (kMinWidthT - 1) * Math.cos(rad) * v);
\r
1025 poly.push(x2 + 2 * Math.cos(rad) * v - (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
1026 y2 + 2 * Math.sin(rad) * v + (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
1027 poly.push(x2 - (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
1028 y2 + (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
1029 poly.push(x2 + (kMinWidthT - 1) * Math.sin(rad) * v - kMinWidthT * Math.cos(rad) * v,
\r
1030 y2 - (kMinWidthT - 1) * Math.cos(rad) * v - kMinWidthT * Math.sin(rad) * v);
\r
1032 polygons.push(poly);
\r
1035 if(a1 == 22){ //SHIKAKU MIGIUE UROKO NANAME DEMO MASSUGU MUKI
\r
1036 poly = new Polygon();
\r
1037 poly.push(x1 - kMinWidthT, y1 - kage.kMinWidthY);
\r
1038 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
1039 poly.push(x1 + kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
1040 poly.push(x1 + kMinWidthT, y1 + kMinWidthT);
\r
1041 poly.push(x1 - kMinWidthT, y1);
\r
1042 polygons.push(poly);
\r
1045 XX = Math.sin(rad) * v;
\r
1046 XY = Math.cos(rad) * v * -1;
\r
1047 YX = Math.cos(rad) * v;
\r
1048 YY = Math.sin(rad) * v;
\r
1050 if(a1 == 0){ //beginning of the storke
\r
1051 poly = new Polygon();
\r
1052 poly.push(x1 + kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,
\r
1053 y1 + kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);
\r
1054 poly.push(x1 + (kMinWidthT + kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,
\r
1055 y1 + (kMinWidthT + kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);
\r
1056 poly.push(x1 + kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX - 2 * XX,
\r
1057 y1 + kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY + 1 * XY);
\r
1058 polygons.push(poly);
\r
1064 if(tx1 == tx2){ //if TATE stroke, use y-axis
\r
1082 if(a1 % 10 == 2){ y1 = y1 - kage.kWidth; }
\r
1083 if(a2 % 10 == 2){ y2 = y2 + kage.kWidth; }
\r
1084 if(a1 % 10 == 3){ y1 = y1 - kage.kWidth * kage.kKakato; }
\r
1085 if(a2 % 10 == 3){ y2 = y2 + kage.kWidth * kage.kKakato; }
\r
1087 poly = new Polygon();
\r
1088 poly.push(x1 - kage.kWidth, y1);
\r
1089 poly.push(x2 - kage.kWidth, y2);
\r
1090 poly.push(x2 + kage.kWidth, y2);
\r
1091 poly.push(x1 + kage.kWidth, y1);
\r
1092 poly.reverse(); // for fill-rule
\r
1094 polygons.push(poly);
\r
1096 else if(ty1 == ty2){ //if YOKO stroke, use x-axis
\r
1113 if(a1 % 10 == 2){ x1 = x1 - kage.kWidth; }
\r
1114 if(a2 % 10 == 2){ x2 = x2 + kage.kWidth; }
\r
1115 if(a1 % 10 == 3){ x1 = x1 - kage.kWidth * kage.kKakato; }
\r
1116 if(a2 % 10 == 3){ x2 = x2 + kage.kWidth * kage.kKakato; }
\r
1118 poly = new Polygon();
\r
1119 poly.push(x1, y1 - kage.kWidth);
\r
1120 poly.push(x2, y2 - kage.kWidth);
\r
1121 poly.push(x2, y2 + kage.kWidth);
\r
1122 poly.push(x1, y1 + kage.kWidth);
\r
1124 polygons.push(poly);
\r
1126 else{ //for others, use x-axis
\r
1143 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
1145 x1 = x1 - kage.kWidth * Math.cos(rad);
\r
1146 y1 = y1 - kage.kWidth * Math.sin(rad);
\r
1149 x2 = x2 + kage.kWidth * Math.cos(rad);
\r
1150 y2 = y2 + kage.kWidth * Math.sin(rad);
\r
1153 x1 = x1 - kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
1154 y1 = y1 - kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
1157 x2 = x2 + kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
1158 y2 = y2 + kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
1161 //SUICHOKU NO ICHI ZURASHI HA Math.sin TO Math.cos NO IREKAE + x-axis MAINASU KA
\r
1162 poly = new Polygon();
\r
1163 poly.push(x1 + Math.sin(rad) * kage.kWidth, y1 - Math.cos(rad) * kage.kWidth);
\r
1164 poly.push(x2 + Math.sin(rad) * kage.kWidth, y2 - Math.cos(rad) * kage.kWidth);
\r
1165 poly.push(x2 - Math.sin(rad) * kage.kWidth, y2 + Math.cos(rad) * kage.kWidth);
\r
1166 poly.push(x1 - Math.sin(rad) * kage.kWidth, y1 + Math.cos(rad) * kage.kWidth);
\r
1168 polygons.push(poly);
\r