1 function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2){
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4 var ix, iy, ia, ib, ir;
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12 if(kage.kShotai == kage.kMincho){ // mincho
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16 delta = -1 * kage.kMinWidthY * 0.5;
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19 case 2: // ... must be 32
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27 delta = kage.kMinWidthY;
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34 if(y1 < sy1){ y1 = y1 - delta; }
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35 else{ y1 = y1 + delta; }
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38 if(x1 < sx1){ x1 = x1 - delta; }
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39 else{ x1 = x1 + delta; }
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42 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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43 if(x1 < sx1){ v = 1; } else{ v = -1; }
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44 x1 = x1 - delta * Math.cos(rad) * v;
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45 y1 = y1 - delta * Math.sin(rad) * v;
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53 case 15: // it can change to 15->5
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54 case 14: // it can change to 14->4
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59 case 8: // get shorten for tail's circle
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60 delta = -1 * kage.kMinWidthT * 0.5;
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67 if(sy2 < y2){ y2 = y2 + delta; }
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68 else{ y2 = y2 - delta; }
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71 if(sx2 < x2){ x2 = x2 + delta; }
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72 else{ x2 = x2 - delta; }
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75 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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76 if(sx2 < x2){ v = 1; } else{ v = -1; }
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77 x2 = x2 + delta * Math.cos(rad) * v;
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78 y2 = y2 + delta * Math.sin(rad) * v;
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82 if(Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) < 50){
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83 hosomi += 0.4 * (1 - Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) / 50);
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86 //---------------------------------------------------------------
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88 poly = new Polygon();
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89 poly2 = new Polygon();
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91 if(sx1 == sx2 && sy1 == sy2){ // Spline
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93 // generating fatten curve -- begin
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94 var kage2 = new Kage();
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95 kage2.kMinWidthY = kage.kMinWidthY;
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96 kage2.kMinWidthT = kage.kMinWidthT;
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97 kage2.kWidth = kage.kWidth;
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98 kage2.kKakato = kage.kKakato;
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101 var curve = new Array(2); // L and R
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102 get_candidate(kage2, curve, a1, a2, x1, y1, sx1, sy1, x2, y2);
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104 var dcl12_34 = new Array(2);
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105 var dcr12_34 = new Array(2);
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106 var dpl12_34 = new Array(2);
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107 var dpr12_34 = new Array(2);
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108 divide_curve(kage2, x1, y1, sx1, sy1, x2, y2, curve[0], dcl12_34, dpl12_34);
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109 divide_curve(kage2, x1, y1, sx1, sy1, x2, y2, curve[1], dcr12_34, dpr12_34);
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111 var ncl1 = new Array(7);
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112 var ncl2 = new Array(7);
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113 find_offcurve(kage2, dcl12_34[0], dpl12_34[0][2], dpl12_34[0][3], ncl1);
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114 find_offcurve(kage2, dcl12_34[1], dpl12_34[1][2], dpl12_34[1][3], ncl2);
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116 poly.push(ncl1[0], ncl1[1]);
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117 poly.push(ncl1[2], ncl1[3], 1);
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118 poly.push(ncl1[4], ncl1[5]);
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119 poly.push(ncl2[2], ncl2[3], 1);
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120 poly.push(ncl2[4], ncl2[5]);
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122 poly2.push(dcr12_34[0][0][0], dcr12_34[0][0][1]);
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123 poly2.push(dpr12_34[0][2] - (ncl1[2] - dpl12_34[0][2]), dpl12_34[0][3] - (ncl1[3] - dpl12_34[0][3]), 1);
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124 poly2.push(dcr12_34[0][dcr12_34[0].length - 1][0], dcr12_34[0][dcr12_34[0].length - 1][1]);
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125 poly2.push(dpr12_34[1][2] - (ncl2[2] - dpl12_34[1][2]), dpl12_34[1][3] - (ncl2[3] - dpl12_34[1][3]), 1);
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126 poly2.push(dcr12_34[1][dcr12_34[1].length - 1][0], dcr12_34[1][dcr12_34[1].length - 1][1]);
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129 poly.concat(poly2);
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130 polygons.push(poly);
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131 // generating fatten curve -- end
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133 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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137 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
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138 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
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140 // KATAMUKI of vector by BIBUN
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141 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
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142 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
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144 // line SUICHOKU by vector
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145 if(ix != 0 && iy != 0){
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146 ir = Math.atan(iy / ix * -1);
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147 ia = Math.sin(ir) * (kage.kMinWidthT);
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148 ib = Math.cos(ir) * (kage.kMinWidthT);
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151 ia = kage.kMinWidthT;
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156 ib = kage.kMinWidthT;
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159 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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160 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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163 deltad = Math.pow(t, hosomi);
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166 deltad = Math.pow(1.0 - t, hosomi);
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168 else{ deltad = 1; }
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176 //reverse if vector is going 2nd/3rd quadrants
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182 //copy to polygon structure
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183 poly.push(x - ia, y - ib);
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184 poly2.push(x + ia, y + ib);
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187 // suiheisen ni setsuzoku
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191 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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196 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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197 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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199 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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200 (poly.array[1].y - poly.array[0].y);
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203 for(var i = 0; i < index; i++){
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206 poly2.set(0, newx1, newy1);
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207 poly.unshift(newx2, newy2);
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211 poly.concat(poly2);
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212 polygons.push(poly);
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215 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
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219 x = (1.0 - t) * (1.0 - t) * (1.0 - t) * x1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sx1 + 3 * t * t * (1.0 - t) * sx2 + t * t * t * x2;
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220 y = (1.0 - t) * (1.0 - t) * (1.0 - t) * y1 + 3.0 * t * (1.0 - t) * (1.0 - t) * sy1 + 3 * t * t * (1.0 - t) * sy2 + t * t * t * y2;
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221 // KATAMUKI of vector by BIBUN
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222 ix = t * t * (-3 * x1 + 9 * sx1 + -9 * sx2 + 3 * x2) + t * (6 * x1 + -12 * sx1 + 6 * sx2) + -3 * x1 + 3 * sx1;
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223 iy = t * t * (-3 * y1 + 9 * sy1 + -9 * sy2 + 3 * y2) + t * (6 * y1 + -12 * sy1 + 6 * sy2) + -3 * y1 + 3 * sy1;
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225 // line SUICHOKU by vector
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226 if(ix != 0 && iy != 0){
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227 ir = Math.atan(iy / ix * -1);
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228 ia = Math.sin(ir) * (kage.kMinWidthT);
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229 ib = Math.cos(ir) * (kage.kMinWidthT);
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232 ia = kage.kMinWidthT;
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237 ib = kage.kMinWidthT;
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240 if(a1 == 7 && a2 == 0){ // L2RD: fatten
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241 deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;
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244 deltad = Math.pow(t, hosomi);
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245 deltad = Math.pow(deltad, 0.7); // make fatten
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248 deltad = Math.pow(1.0 - t, hosomi);
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250 else{ deltad = 1; }
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258 //reverse if vector is going 2nd/3rd quadrants
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264 //copy to polygon structure
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265 poly.push(x - ia, y - ib);
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266 poly2.push(x + ia, y + ib);
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269 // suiheisen ni setsuzoku
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273 if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){
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278 newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *
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279 (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);
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281 newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x) * (poly.array[0].y - y1) /
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282 (poly.array[1].y - poly.array[0].y);
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285 for(var i = 0; i < index; i++){
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288 poly2.set(0, newx1, newy1);
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289 poly.unshift(newx2, newy2);
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293 poly.concat(poly2);
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294 polygons.push(poly);
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297 //process for head of stroke
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298 rad = Math.atan((sy1 - y1) / (sx1 - x1));
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299 if(x1 < sx1){ v = 1; } else{ v = -1; }
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300 XX = Math.sin(rad) * v;
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301 XY = Math.cos(rad) * v * -1;
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302 YX = Math.cos(rad) * v;
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303 YY = Math.sin(rad) * v;
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307 poly= new Polygon();
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308 poly.push(x1 - kage.kMinWidthT, y1);
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309 poly.push(x1 + kage.kMinWidthT, y1);
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310 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthT);
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311 polygons.push(poly);
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314 poly = new Polygon();
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315 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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316 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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317 poly.push(x1 - kage.kMinWidthT * XX - kage.kMinWidthT * YX, y1 - kage.kMinWidthT * XY - kage.kMinWidthT * YY);
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318 polygons.push(poly);
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325 if(y1 <= y2){ //from up to bottom
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326 type = (Math.atan2(Math.abs(y1 - sy1), Math.abs(x1 - sx1)) / Math.PI * 2 - 0.4);
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338 poly = new Polygon();
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339 poly.push(x1 - kage.kMinWidthT, y1);
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340 poly.push(x1 + kage.kMinWidthT, y1);
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341 poly.push(x1 - kage.kMinWidthT * pm, y1 - kage.kMinWidthY * type * pm);
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342 polygons.push(poly);
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345 poly = new Polygon();
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346 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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347 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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348 poly.push(x1 - kage.kMinWidthT * pm * XX - kage.kMinWidthY * type * pm * YX, y1 - kage.kMinWidthT * pm * XY - kage.kMinWidthY * type * pm * YY);
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349 polygons.push(poly);
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352 else{ //bottom to up
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354 poly = new Polygon();
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355 poly.push(x1 - kage.kMinWidthT, y1);
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356 poly.push(x1 + kage.kMinWidthT, y1);
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357 poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
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358 polygons.push(poly);
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361 poly = new Polygon();
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362 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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363 poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);
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364 poly.push(x1 + kage.kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kage.kMinWidthT * XY - kage.kMinWidthY * YY);
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365 polygons.push(poly);
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370 if(a1 == 22){ //box's up-right corner, any time same degree
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371 poly = new Polygon();
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372 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
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373 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
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374 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
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375 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
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376 poly.push(x1, y1 + kage.kMinWidthT);
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377 polygons.push(poly);
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380 if(a1 == 0){ //beginning of the stroke
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381 if(y1 <= y2){ //from up to bottom
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385 var move = kage.kMinWidthY * type * pm;
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387 poly = new Polygon();
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388 poly.push(x1 + kage.kMinWidthT, y1 - move);
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389 poly.push(x1 + kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY - move);
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390 poly.push(x1 + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3 - move / 2);
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391 polygons.push(poly);
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394 poly = new Polygon();
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395 poly.push(x1 + kage.kMinWidthT * XX - move * YX,
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396 y1 + kage.kMinWidthT * XY - move * YY);
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397 poly.push(x1 + kage.kMinWidthT * 1.5 * XX + (kage.kMinWidthY - move * 1.2) * YX,
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398 y1 + kage.kMinWidthT * 1.5 * XY + (kage.kMinWidthY - move * 1.2) * YY);
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399 poly.push(x1 + kage.kMinWidthT * 0.5 * XX + (kage.kMinWidthY * 3 - move * 0.8) * YX,
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400 y1 + kage.kMinWidthT * 0.5 * XY + (kage.kMinWidthY * 3 - move * 0.8) * YY);
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401 polygons.push(poly);
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404 else{ //from bottom to up
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406 poly = new Polygon();
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407 poly.push(x1 - kage.kMinWidthT, y1);
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408 poly.push(x1 - kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);
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409 poly.push(x1 - kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);
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410 polygons.push(poly);
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413 poly = new Polygon();
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414 poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);
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415 poly.push(x1 - kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kage.kMinWidthT * 1.5 * XY);
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416 poly.push(x1 - kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kage.kMinWidthT * 0.5 * XY);
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417 polygons.push(poly);
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423 rad = Math.atan((y2 - sy2) / (x2 - sx2));
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424 if(sx2 < x2){ v = 1; } else{ v = -1; }
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425 YX = Math.sin(rad) * v * -1;
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426 YY = Math.cos(rad) * v;
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427 XX = Math.cos(rad) * v;
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428 XY = Math.sin(rad) * v;
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430 if(a2 == 1 || a2 == 8 || a2 == 15){ //the last filled circle ... it can change 15->5
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432 poly = new Polygon();
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433 if(kage.kUseCurve){
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435 poly.push(x2 - kage.kMinWidthT, y2);
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436 poly.push(x2 - kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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437 poly.push(x2, y2 + kage.kMinWidthT);
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438 poly.push(x2 + kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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439 poly.push(x2 + kage.kMinWidthT, y2);
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442 poly.push(x2 - kage.kMinWidthT, y2);
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443 poly.push(x2 - kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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444 poly.push(x2, y2 + kage.kMinWidthT);
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445 poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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446 poly.push(x2 + kage.kMinWidthT, y2);
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448 polygons.push(poly);
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450 else if(sy2 == y2){
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451 poly = new Polygon();
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452 if(kage.kUseCurve){
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454 poly.push(x2 - kage.kMinWidthT, y2);
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455 poly.push(x2 - kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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456 poly.push(x2, y2 + kage.kMinWidthT);
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457 poly.push(x2 + kage.kMinWidthT, y2 + kage.kMinWidthT, 1);
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458 poly.push(x2 + kage.kMinWidthT, y2);
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461 poly.push(x2, y2 - kage.kMinWidthT);
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462 poly.push(x2 + kage.kMinWidthT * 0.7, y2 - kage.kMinWidthT * 0.7);
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463 poly.push(x2 + kage.kMinWidthT, y2);
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464 poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);
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465 poly.push(x2, y2 + kage.kMinWidthT);
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467 polygons.push(poly);
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470 poly = new Polygon();
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471 if(kage.kUseCurve){
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472 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
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473 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.9 * v + Math.sin(rad) * kage.kMinWidthT * 0.9 * v,
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474 y2 + Math.sin(rad) * kage.kMinWidthT * 0.9 * v - Math.cos(rad) * kage.kMinWidthT * 0.9 * v, 1);
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475 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
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476 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.9 * v - Math.sin(rad) * kage.kMinWidthT * 0.9 * v,
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477 y2 + Math.sin(rad) * kage.kMinWidthT * 0.9 * v + Math.cos(rad) * kage.kMinWidthT * 0.9 * v, 1);
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478 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
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480 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
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481 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v + Math.sin(rad) * kage.kMinWidthT * 0.7 * v,
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482 y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v - Math.cos(rad) * kage.kMinWidthT * 0.7 * v);
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483 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
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484 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v - Math.sin(rad) * kage.kMinWidthT * 0.7 * v,
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485 y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v + Math.cos(rad) * kage.kMinWidthT * 0.7 * v);
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486 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
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488 polygons.push(poly);
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492 if(a2 == 9 || (a1 == 7 && a2 == 0)){ // Math.sinnyu & L2RD Harai ... no need for a2=9
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493 var type = (Math.atan2(Math.abs(y2 - sy2), Math.abs(x2 - sx2)) / Math.PI * 2 - 0.6);
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506 poly = new Polygon();
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507 poly.push(x2, y2 + kage.kMinWidthT * kage.kL2RDfatten);
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508 poly.push(x2, y2 - kage.kMinWidthT * kage.kL2RDfatten);
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509 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type), y2 + kage.kMinWidthT * kage.kL2RDfatten * pm);
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510 polygons.push(poly);
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513 poly = new Polygon();
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514 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * YX, y2 + kage.kMinWidthT * kage.kL2RDfatten * YY);
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515 poly.push(x2 - kage.kMinWidthT * kage.kL2RDfatten * YX, y2 - kage.kMinWidthT * kage.kL2RDfatten * YY);
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516 poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XX + kage.kMinWidthT * kage.kL2RDfatten * pm * YX,
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517 y2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XY + kage.kMinWidthT * kage.kL2RDfatten * pm * YY);
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518 polygons.push(poly);
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522 if(a2 == 15){ //jump up ... it can change 15->5
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524 poly = new Polygon();
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525 poly.push(x2, y2 - kage.kMinWidthT + 1);
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526 poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);
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527 poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);
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528 poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);
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529 polygons.push(poly);
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532 poly = new Polygon();
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533 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);
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534 poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
535 y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
536 poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
537 y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
538 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,
\r
539 y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);
\r
540 polygons.push(poly);
\r
544 if(a2 == 14){ //jump to left, allways go left ... it can change 14->4
\r
545 poly = new Polygon();
\r
547 poly.push(x2, y2 - kage.kMinWidthT);
\r
548 poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT);
\r
549 poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT * 0.5);
\r
550 polygons.push(poly);
\r
556 if(y1 < sy1){ y1 = y1 - kage.kWidth; } else{ y1 = y1 + kage.kWidth; }
\r
558 else if(y1 == sy1){
\r
559 if(x1 < sx1){ x1 = x1 - kage.kWidth; } else{ x1 = x1 + kage.kWidth; }
\r
562 rad = Math.atan((sy1 - y1) / (sx1 - x1));
\r
563 if(x1 < sx1){ v = 1; } else{ v = -1; }
\r
564 x1 = x1 - kage.kWidth * Math.cos(rad) * v;
\r
565 y1 = y1 - kage.kWidth * Math.sin(rad) * v;
\r
572 y1 = y1 - kage.kWidth * kage.kKakato;
\r
575 y1 = y1 + kage.kWidth * kage.kKakato;
\r
578 else if(y1 == sy1){
\r
580 x1 = x1 - kage.kWidth * kage.kKakato;
\r
583 x1 = x1 + kage.kWidth * kage.kKakato;
\r
587 rad = Math.atan((sy1 - y1) / (sx1 - x1));
\r
588 if(x1 < sx1){ v = 1; } else{ v = -1; }
\r
589 x1 = x1 - kage.kWidth * Math.cos(rad) * v * kage.kKakato;
\r
590 y1 = y1 - kage.kWidth * Math.sin(rad) * v * kage.kKakato;
\r
595 if(sy2 < y2){ y2 = y2 + kage.kWidth; } else{ y2 = y2 - kage.kWidth; }
\r
597 else if(sy2 == y2){
\r
598 if(sx2 < x2){ x2 = x2 + kage.kWidth; } else{ x2 = x2 - kage.kWidth; }
\r
601 rad = Math.atan((y2 - sy2) / (x2 - sx2));
\r
602 if(sx2 < x2){ v = 1; } else{ v = -1; }
\r
603 x2 = x2 + kage.kWidth * Math.cos(rad) * v;
\r
604 y2 = y2 + kage.kWidth * Math.sin(rad) * v;
\r
611 y2 = y2 + kage.kWidth * kage.kKakato;
\r
614 y2 = y2 - kage.kWidth * kage.kKakato;
\r
617 else if(sy2 == y2){
\r
619 x2 = x2 + kage.kWidth * kage.kKakato;
\r
622 x2 = x2 - kage.kWidth * kage.kKakato;
\r
626 rad = Math.atan((y2 - sy2) / (x2 - sx2));
\r
627 if(sx2 < x2){ v = 1; } else{ v = -1; }
\r
628 x2 = x2 + kage.kWidth * Math.cos(rad) * v * kage.kKakato;
\r
629 y2 = y2 + kage.kWidth * Math.sin(rad) * v * kage.kKakato;
\r
633 poly = new Polygon();
\r
634 poly2 = new Polygon();
\r
636 for(tt = 0; tt <= 1000; tt = tt + kage.kRate){
\r
639 if(sx1 == sx2 && sy1 == sy2){
\r
640 //calculating each point
\r
641 x = ((1.0 - t) * (1.0 - t) * x1 + 2.0 * t * (1.0 - t) * sx1 + t * t * x2);
\r
642 y = ((1.0 - t) * (1.0 - t) * y1 + 2.0 * t * (1.0 - t) * sy1 + t * t * y2);
\r
644 //SESSEN NO KATAMUKI NO KEISAN(BIBUN)
\r
645 ix = (x1 - 2.0 * sx1 + x2) * 2.0 * t + (-2.0 * x1 + 2.0 * sx1);
\r
646 iy = (y1 - 2.0 * sy1 + y2) * 2.0 * t + (-2.0 * y1 + 2.0 * sy1);
\r
649 //SESSEN NI SUICHOKU NA CHOKUSEN NO KEISAN
\r
650 if(kage.kShotai == kage.kMincho){ //always false ?
\r
651 if(ix != 0 && iy != 0){
\r
652 ir = Math.atan(iy / ix * -1.0);
\r
653 ia = Math.sin(ir) * kage.kMinWidthT;
\r
654 ib = Math.cos(ir) * kage.kMinWidthT;
\r
657 ia = kage.kMinWidthT;
\r
662 ib = kage.kMinWidthT;
\r
664 ia = ia * Math.sqrt(1.0 - t);
\r
665 ib = ib * Math.sqrt(1.0 - t);
\r
668 if(ix != 0 && iy != 0){
\r
669 ir = Math.atan(iy / ix * -1.0);
\r
670 ia = Math.sin(ir) * kage.kWidth;
\r
671 ib = Math.cos(ir) * kage.kWidth;
\r
683 //reverse if vector is going 2nd/3rd quadrants
\r
690 poly.push(x - ia, y - ib);
\r
691 poly2.push(x + ia, y + ib);
\r
695 poly.concat(poly2);
\r
696 polygons.push(poly);
\r
700 function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
\r
701 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2);
\r
704 function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
\r
705 cdDrawCurveU(kage, polygons, x1, y1, x2, y2, x2, y2, x3, y3, a1, a2);
\r
708 function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
\r
710 var v, x1, y1, x2, y2;
\r
711 var a1, a2, opt1, opt2;
\r
712 var XX, XY, YX, YY;
\r
715 if(kage.kShotai == kage.kMincho){ //mincho
\r
722 opt1 = Math.floor(ta1 / 100);
\r
723 opt2 = Math.floor(ta2 / 100);
\r
725 if(x1 == x2){ //if TATE stroke, use y-axis
\r
726 poly = new Polygon(4);
\r
729 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY / 2);
\r
730 poly.set(0, x1 + kage.kMinWidthT, y1 + kage.kMinWidthY / 2);
\r
733 case 6: //... no need
\r
735 poly.set(3, x1 - kage.kMinWidthT, y1);
\r
736 poly.set(0, x1 + kage.kMinWidthT, y1);
\r
739 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY - kage.kMinWidthT);
\r
740 poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
743 poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
744 poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
750 if(a1 == 6){ //KAGI's tail ... no need
\r
751 poly.set(2, x2 - kage.kMinWidthT, y2);
\r
752 poly.set(1, x2 + kage.kMinWidthT, y2);
\r
755 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthT / 2);
\r
756 poly.set(1, x2 + kage.kMinWidthT, y2 - kage.kMinWidthT / 2);
\r
760 poly.set(2, x2 - kage.kMinWidthT, y2);
\r
761 poly.set(1, x2 + kage.kMinWidthT, y2);
\r
764 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kage.kMinWidthT);
\r
765 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);
\r
768 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kage.kMinWidthT);
\r
769 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);
\r
772 poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthY);
\r
773 poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kMinWidthY);
\r
777 polygons.push(poly);
\r
779 if(a1 == 22){ //box's right top corner
\r
780 poly = new Polygon();
\r
781 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
782 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
783 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
784 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
\r
785 poly.push(x1 - kage.kMinWidthT, y1);
\r
786 polygons.push(poly);
\r
789 if(a1 == 0){ //beginning of the stroke
\r
790 poly = new Polygon();
\r
791 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5);
\r
792 poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);
\r
793 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2);
\r
794 polygons.push(poly);
\r
797 if((a1 == 6 && a2 == 0) || a2 == 1){ //KAGI NO YOKO BOU NO SAIGO NO MARU ... no need only used at 1st=yoko
\r
798 poly = new Polygon();
\r
799 poly.push(x2 - kage.kMinWidthT, y2);
\r
800 poly.push(x2 - kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
801 poly.push(x2, y2 + kage.kMinWidthT);
\r
802 poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
803 poly.push(x2 + kage.kMinWidthT, y2);
\r
804 poly.reverse(); // for fill-rule
\r
805 polygons.push(poly);
\r
808 else if(y1 == y2){ //if it is YOKO stroke, use x-axis
\r
809 if(a1 == 6){ //if it is KAGI's YOKO stroke, get bold
\r
810 poly = new Polygon();
\r
811 poly.push(x1, y1 - kage.kMinWidthT);
\r
812 poly.push(x2, y2 - kage.kMinWidthT);
\r
813 poly.push(x2, y2 + kage.kMinWidthT);
\r
814 poly.push(x1, y1 + kage.kMinWidthT);
\r
815 polygons.push(poly);
\r
817 if(a2 == 1 || a2 == 0 || a2 == 5){ // no need a2=1
\r
818 //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
819 poly = new Polygon();
\r
820 poly.push(x2, y2 - kage.kMinWidthT);
\r
821 poly.push(x2 + kage.kMinWidthT * 0.6, y2 - kage.kMinWidthT * 0.6);
\r
822 poly.push(x2 + kage.kMinWidthT, y2);
\r
823 poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);
\r
824 poly.push(x2, y2 + kage.kMinWidthT);
\r
825 polygons.push(poly);
\r
829 //KAGI NO YOKO BOU NO HANE
\r
830 poly = new Polygon();
\r
831 poly.push(x2, y2 - kage.kMinWidthT + 1);
\r
832 poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);
\r
833 poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);
\r
834 poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);
\r
835 poly.reverse(); // for fill-rule
\r
836 polygons.push(poly);
\r
841 poly = new Polygon(4);
\r
842 poly.set(0, x1, y1 - kage.kMinWidthY);
\r
843 poly.set(1, x2, y2 - kage.kMinWidthY);
\r
844 poly.set(2, x2, y2 + kage.kMinWidthY);
\r
845 poly.set(3, x1, y1 + kage.kMinWidthY);
\r
846 polygons.push(poly);
\r
850 poly = new Polygon();
\r
851 poly.push(x2, y2 - kage.kMinWidthY);
\r
852 poly.push(x2 - kage.kAdjustUrokoX[opt2], y2);
\r
853 poly.push(x2 - kage.kAdjustUrokoX[opt2] / 2, y2 - kage.kAdjustUrokoY[opt2]);
\r
854 polygons.push(poly);
\r
858 else{ //for others, use x-axis
\r
859 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
860 if((Math.abs(y2 - y1) < Math.abs(x2 - x1)) && (a1 != 6) && (a2 != 6) && !(x1 > x2)){ //ASAI KAUDO
\r
862 poly = new Polygon(4);
\r
863 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY, y1 - Math.cos(rad) * kage.kMinWidthY);
\r
864 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
865 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY, y2 + Math.cos(rad) * kage.kMinWidthY);
\r
866 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY, y1 + Math.cos(rad) * kage.kMinWidthY);
\r
867 polygons.push(poly);
\r
871 poly = new Polygon();
\r
872 poly.push(x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);
\r
873 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2], y2 - Math.sin(rad) * kage.kAdjustUrokoX[opt2]);
\r
874 poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2] / 2 + Math.sin(rad) * kage.kAdjustUrokoX[opt2] / 2, y2 - Math.sin(rad) * kage.kAdjustUrokoY[opt2] - Math.cos(rad) * kage.kAdjustUrokoY[opt2]);
\r
875 polygons.push(poly);
\r
879 else{ //KAKUDO GA FUKAI or KAGI NO YOKO BOU
\r
880 if(x1 > x2){ v = -1; } else{ v = 1; }
\r
881 poly = new Polygon(4);
\r
884 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
885 y1 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
886 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * 0.5 * v,
\r
887 y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * 0.5 * v);
\r
892 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v, y1 - Math.cos(rad) * kage.kMinWidthT * v);
\r
893 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v, y1 + Math.cos(rad) * kage.kMinWidthT * v);
\r
896 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
897 y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
898 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.cos(rad) * v,
\r
899 y1 + Math.cos(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.sin(rad) * v);
\r
902 poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
903 y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
904 poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,
\r
905 y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);
\r
912 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
913 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
916 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
917 y2 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
918 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.cos(rad) * v,
\r
919 y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.sin(rad) * v);
\r
922 case 1: // is needed?
\r
924 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
925 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
928 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,
\r
929 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);
\r
930 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,
\r
931 y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);
\r
934 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,
\r
935 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);
\r
937 x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,
\r
938 y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);
\r
941 poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,
\r
942 y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);
\r
943 poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,
\r
944 y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);
\r
948 polygons.push(poly);
\r
950 if((a1 == 6) && (a2 == 0 || a2 == 5)){ //KAGI NO YOKO BOU NO SAIGO NO MARU
\r
951 poly = new Polygon();
\r
952 poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);
\r
953 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v + Math.sin(rad) * kage.kMinWidthT * 0.6 * v,
\r
954 y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v - Math.cos(rad) * kage.kMinWidthT * 0.6 * v);
\r
955 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);
\r
956 poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v - Math.sin(rad) * kage.kMinWidthT * 0.6 * v,
\r
957 y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v + Math.cos(rad) * kage.kMinWidthT * 0.6 * v);
\r
958 poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);
\r
959 polygons.push(poly);
\r
962 if(a1 == 6 && a2 == 5){
\r
963 //KAGI NO YOKO BOU NO HANE
\r
964 poly = new Polygon();
\r
965 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);
\r
966 poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
967 y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
968 poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,
\r
969 y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);
\r
970 poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,
\r
971 y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);
\r
972 polygons.push(poly);
\r
975 if(a1 == 22){ //SHIKAKU MIGIUE UROKO NANAME DEMO MASSUGU MUKI
\r
976 poly = new Polygon();
\r
977 poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);
\r
978 poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);
\r
979 poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);
\r
980 poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);
\r
981 poly.push(x1 - kage.kMinWidthT, y1);
\r
982 polygons.push(poly);
\r
985 XX = Math.sin(rad) * v;
\r
986 XY = Math.cos(rad) * v * -1;
\r
987 YX = Math.cos(rad) * v;
\r
988 YY = Math.sin(rad) * v;
\r
990 if(a1 == 0){ //beginning of the storke
\r
991 poly = new Polygon();
\r
992 poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,
\r
993 y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);
\r
994 poly.push(x1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,
\r
995 y1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);
\r
996 poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,
\r
997 y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);
\r
998 polygons.push(poly);
\r
1004 if(tx1 == tx2){ //if TATE stroke, use y-axis
\r
1022 if(a1 % 10 == 2){ y1 = y1 - kage.kWidth; }
\r
1023 if(a2 % 10 == 2){ y2 = y2 + kage.kWidth; }
\r
1024 if(a1 % 10 == 3){ y1 = y1 - kage.kWidth * kage.kKakato; }
\r
1025 if(a2 % 10 == 3){ y2 = y2 + kage.kWidth * kage.kKakato; }
\r
1027 poly = new Polygon();
\r
1028 poly.push(x1 - kage.kWidth, y1);
\r
1029 poly.push(x2 - kage.kWidth, y2);
\r
1030 poly.push(x2 + kage.kWidth, y2);
\r
1031 poly.push(x1 + kage.kWidth, y1);
\r
1032 poly.reverse(); // for fill-rule
\r
1034 polygons.push(poly);
\r
1036 else if(ty1 == ty2){ //if YOKO stroke, use x-axis
\r
1053 if(a1 % 10 == 2){ x1 = x1 - kage.kWidth; }
\r
1054 if(a2 % 10 == 2){ x2 = x2 + kage.kWidth; }
\r
1055 if(a1 % 10 == 3){ x1 = x1 - kage.kWidth * kage.kKakato; }
\r
1056 if(a2 % 10 == 3){ x2 = x2 + kage.kWidth * kage.kKakato; }
\r
1058 poly = new Polygon();
\r
1059 poly.push(x1, y1 - kage.kWidth);
\r
1060 poly.push(x2, y2 - kage.kWidth);
\r
1061 poly.push(x2, y2 + kage.kWidth);
\r
1062 poly.push(x1, y1 + kage.kWidth);
\r
1064 polygons.push(poly);
\r
1066 else{ //for others, use x-axis
\r
1083 rad = Math.atan((y2 - y1) / (x2 - x1));
\r
1085 x1 = x1 - kage.kWidth * Math.cos(rad);
\r
1086 y1 = y1 - kage.kWidth * Math.sin(rad);
\r
1089 x2 = x2 + kage.kWidth * Math.cos(rad);
\r
1090 y2 = y2 + kage.kWidth * Math.sin(rad);
\r
1093 x1 = x1 - kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
1094 y1 = y1 - kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
1097 x2 = x2 + kage.kWidth * Math.cos(rad) * kage.kKakato;
\r
1098 y2 = y2 + kage.kWidth * Math.sin(rad) * kage.kKakato;
\r
1101 //SUICHOKU NO ICHI ZURASHI HA Math.sin TO Math.cos NO IREKAE + x-axis MAINASU KA
\r
1102 poly = new Polygon();
\r
1103 poly.push(x1 + Math.sin(rad) * kage.kWidth, y1 - Math.cos(rad) * kage.kWidth);
\r
1104 poly.push(x2 + Math.sin(rad) * kage.kWidth, y2 - Math.cos(rad) * kage.kWidth);
\r
1105 poly.push(x2 - Math.sin(rad) * kage.kWidth, y2 + Math.cos(rad) * kage.kWidth);
\r
1106 poly.push(x1 - Math.sin(rad) * kage.kWidth, y1 + Math.cos(rad) * kage.kWidth);
\r
1108 polygons.push(poly);
\r