1 function dfDrawFont(kage, polygons, a1, a2, a3, x1, y1, x2, y2, x3, y3, x4, y4){
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2 var tx1, tx2, tx3, tx4, ty1, ty2, ty3, ty4, v;
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5 if(kage.kShotai == kage.kMincho){
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6 switch(a1 % 100){ // ... no need to divide
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12 if(y1 < y2){ v = 1; } else{ v = -1; }
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14 ty1 = y2 - kage.kMage * v;
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16 else if(y1 == y2){ // ... no need
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17 if(x1 < x2){ v = 1; } else{ v = -1; }
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18 tx1 = x2 - kage.kMage * v;
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22 rad = Math.atan((y2 - y1) / (x2 - x1));
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23 if(x1 < x2){ v = 1; } else{v = -1; }
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24 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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25 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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27 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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28 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, x2 - kage.kMage, y2, 1, 14);
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31 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, a3);
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35 //case 12: // ... no need
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39 ty1 = y3 - kage.kMage;
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42 tx1 = x3 - kage.kMage;
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46 rad = Math.atan((y3 - y2) / (x3 - x2));
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47 if(x2 < x3){ v = 1; } else{ v = -1; }
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48 tx1 = x3 - kage.kMage * Math.cos(rad) * v;
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49 ty1 = y3 - kage.kMage * Math.sin(rad) * v;
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51 cdDrawCurve(kage, polygons, x1, y1, x2, y2, tx1, ty1, a2, 1);
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52 cdDrawCurve(kage, polygons, tx1, ty1, x3, y3, x3 - kage.kMage, y3, 1, 14);
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55 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, 15);
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58 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, a3);
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64 if(y1 < y2){ v = 1; } else{ v = -1; }
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66 ty1 = y2 - kage.kMage * v;
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69 if(x1 < x2){ v = 1; } else{ v = -1; }
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70 tx1 = x2 - kage.kMage * v;
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74 rad = Math.atan((y2 - y1) / (x2 - x1));
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75 if(x1 < x2){ v = 1; } else{ v = -1; }
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76 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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77 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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80 if(y2 < y3){ v = 1; } else{ v = -1; }
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82 ty2 = y2 + kage.kMage * v;
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85 if(x2 < x3){ v = 1; } else { v = -1; }
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86 tx2 = x2 + kage.kMage * v;
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90 rad = Math.atan((y3 - y2) / (x3 - x2));
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91 if(x2 < x3){ v = 1; } else{ v = -1; }
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92 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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93 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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98 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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99 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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100 if(tx3 - tx2 > 0){ // for closer position
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101 cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force
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106 if(y1 < y2){ v = 1; } else { v = -1; }
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108 ty1 = y2 - kage.kMage * v;
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111 if(x1 < x2){ v = 1; } else{ v = -1; }
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112 tx1 = x2 - kage.kMage * v;
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116 rad = Math.atan((y2 - y1) / (x2 - x1));
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117 if(x1 < x2){ v = 1; } else{ v = -1; }
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118 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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119 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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122 if(y2 < y3){ v = 1; } else{ v = -1; }
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124 ty2 = y2 + kage.kMage * v;
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127 if(x2 < x3){ v = 1; } else{ v = -1; }
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128 tx2 = x2 + kage.kMage * v;
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132 rad = Math.atan((y3 - y2) / (x3 - x2));
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133 if(x2 < x3){ v = 1; } else{ v = -1; }
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134 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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135 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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137 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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138 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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139 cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 6, a3); // bolder by force
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143 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, 1);
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144 cdDrawLine(kage, polygons, x3, y3, x4, y4, 6, a3);
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150 if(y1 < y2){ v = 1; } else{ v = -1; }
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152 ty1 = y2 - kage.kMage * v * rate;
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155 if(x1 < x2){ v = 1; } else{ v = -1; }
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156 tx1 = x2 - kage.kMage * v * rate;
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160 rad = Math.atan((y2 - y1) / (x2 - x1));
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161 if(x1 < x2){ v = 1; } else{ v = -1; }
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162 tx1 = x2 - kage.kMage * Math.cos(rad) * v * rate;
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163 ty1 = y2 - kage.kMage * Math.sin(rad) * v * rate;
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166 if(y2 < y3){ v = 1; } else{ v = -1; }
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168 ty2 = y2 + kage.kMage * v * rate;
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171 if(x2 < x3){ v = 1; } else { v = -1; }
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172 tx2 = x2 + kage.kMage * v * rate;
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176 rad = Math.atan((y3 - y2) / (x3 - x2));
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177 if(x2 < x3){ v = 1; } else{ v = -1; }
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178 tx2 = x2 + kage.kMage * Math.cos(rad) * v * rate;
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179 ty2 = y2 + kage.kMage * Math.sin(rad) * v * rate;
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184 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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185 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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186 if(tx3 - tx2 > 0){ // for closer position
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187 cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force
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192 if(y1 < y2){ v = 1; } else { v = -1; }
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194 ty1 = y2 - kage.kMage * v * rate;
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197 if(x1 < x2){ v = 1; } else{ v = -1; }
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198 tx1 = x2 - kage.kMage * v * rate;
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202 rad = Math.atan((y2 - y1) / (x2 - x1));
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203 if(x1 < x2){ v = 1; } else{ v = -1; }
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204 tx1 = x2 - kage.kMage * Math.cos(rad) * v * rate;
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205 ty1 = y2 - kage.kMage * Math.sin(rad) * v * rate;
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208 if(y2 < y3){ v = 1; } else{ v = -1; }
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210 ty2 = y2 + kage.kMage * v * rate;
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213 if(x2 < x3){ v = 1; } else{ v = -1; }
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214 tx2 = x2 + kage.kMage * v * rate;
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218 rad = Math.atan((y3 - y2) / (x3 - x2));
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219 if(x2 < x3){ v = 1; } else{ v = -1; }
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220 tx2 = x2 + kage.kMage * Math.cos(rad) * v * rate;
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221 ty2 = y2 + kage.kMage * Math.sin(rad) * v * rate;
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223 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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224 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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225 cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 6, a3); // bolder by force
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230 /* only implimented for gothic
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231 tx1 = x4 - kage.kMage;
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233 tx2 = x4 + kage.kMage * 0.5;
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234 ty2 = y4 - kage.kMage * 2;
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236 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a2, 15);
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238 if(a2 == 7 || a3 == 7){
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239 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 17);
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240 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, x4, y4, 17, 15);
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243 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 8);
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244 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, x4, y4, 1, 15);
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249 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a2, a3);
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251 if(a2 == 7 || a3 == 7){
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252 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 17);
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253 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, x4, y4, 17, a3);
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256 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 8);
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257 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, x4, y4, 1, a3);
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263 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, 1);
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264 cdDrawCurve(kage, polygons, x2, y2, x3, y3, x4, y4, 1, a3);
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266 case 9: // may not be exist ... no need
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267 //kageCanvas[y1][x1] = 0;
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268 //kageCanvas[y2][x2] = 0;
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282 if(y1 < y2){ v = 1; } else{ v = -1; }
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284 ty1 = y2 - kage.kMage * v;
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287 if(x1 < x2){ v = 1; } else{ v = -1; }
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288 tx1 = x2 - kage.kMage * v;
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292 rad = Math.atan((y2 - y1) / (x2 - x1));
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293 if(x1 < x2){ v = 1; } else{ v = -1; }
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294 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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295 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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297 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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298 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, x2 - kage.kMage * 2, y2 - kage.kMage * 0.5, 1, 0);
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301 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, a3);
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309 ty1 = y3 - kage.kMage;
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312 tx1 = x3 - kage.kMage;
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316 rad = Math.atan((y3 - y2) / (x3 - x2));
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317 if(x2 < x3){ v = 1; } else{ v = -1; }
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318 tx1 = x3 - kage.kMage * Math.cos(rad) * v;
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319 ty1 = y3 - kage.kMage * Math.sin(rad) * v;
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321 cdDrawCurve(kage, polygons, x1, y1, x2, y2, tx1, ty1, a2, 1);
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322 cdDrawCurve(kage, polygons, tx1, ty1, x3, y3, x3 - kage.kMage * 2, y3 - kage.kMage * 0.5, 1, 0);
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325 tx1 = x3 + kage.kMage;
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327 tx2 = tx1 + kage.kMage * 0.5;
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328 ty2 = y3 - kage.kMage * 2;
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329 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, 1);
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330 cdDrawCurve(kage, polygons, x3, y3, tx1, ty1, tx2, ty2, 1, 0);
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333 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, a3);
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339 if(y1 < y2){ v = 1; } else{ v = -1; }
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341 ty1 = y2 - kage.kMage * v;
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344 if(x1 < x2){ v = 1; } else{ v = -1; }
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345 tx1 = x2 - kage.kMage * v;
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349 rad = Math.atan((y2 - y1) / (x2 - x1));
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350 if(x1 < x2){ v = 1; } else{ v = -1; }
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351 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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352 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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355 if(y2 < y3){ v = 1; } else{ v = -1; }
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357 ty2 = y2 + kage.kMage * v;
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360 if(x2 < x3){ v = 1; } else{ v = -1; }
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361 tx2 = x2 + kage.kMage * v;
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365 rad = Math.atan((y3 - y2) / (x3 - x2));
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366 if(x2 < x3){ v = 1; } else{ v = -1; }
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367 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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368 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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370 tx3 = x3 - kage.kMage;
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372 tx4 = x3 + kage.kMage * 0.5;
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373 ty4 = y3 - kage.kMage * 2;
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375 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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376 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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377 cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 1, 1);
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378 cdDrawCurve(kage, polygons, tx3, ty3, x3, y3, tx4, ty4, 1, 0);
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382 if(y1 < y2){ v = 1; } else{ v = -1; }
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384 ty1 = y2 - kage.kMage * v;
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387 if(x1 < x2){ v = 1; } else{ v = -1; }
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388 tx1 = x2 - kage.kMage * v;
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392 rad = Math.atan((y2 - y1) / (x2 - x1));
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393 if(x1 < x2){ v = 1; } else{ v = -1; }
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394 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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395 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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398 if(y2 < y3){ v = 1; } else{ v = -1; }
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400 ty2 = y2 + kage.kMage * v;
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403 if(x2 < x3){ v = 1; } else{ v = -1; }
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404 tx2 = x2 + kage.kMage * v;
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408 rad = Math.atan((y3 - y2) / (x3 - x2));
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409 if(x2 < x3){ v = 1; } else{ v = -1; }
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410 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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411 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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414 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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415 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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416 cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 1, a3);
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421 tx1 = x4 - kage.kMage;
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423 tx2 = x4 + kage.kMage * 0.5;
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424 ty2 = y4 - kage.kMage * 2;
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426 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 1);
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427 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, tx1, ty1, 1, 1);
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429 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, tx1, ty1, a2, 1);
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430 cdDrawCurve(kage, polygons, tx1, ty1, x4, y4, tx2, ty2, 1, 0);
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434 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 1);
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435 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, x4, y4, 1, a3);
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437 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a2, a3);
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441 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, 1);
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442 cdDrawCurve(kage, polygons, x2, y2, x3, y3, x4, y4, 1, a3);
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444 case 9: // may not be exist
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445 //kageCanvas[y1][x1] = 0;
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446 //kageCanvas[y2][x2] = 0;
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