1 function dfDrawFont(kage, polygons, a1, a2, a3, x1, y1, x2, y2, x3, y3, x4, y4){
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2 var tx1, tx2, tx3, tx4, ty1, ty2, ty3, ty4, v;
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5 if(kage.kShotai == kage.kMincho){
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6 switch(a1 % 100){ // ... no need to divide
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12 if(y1 < y2){ v = 1; } else{ v = -1; }
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14 ty1 = y2 - kage.kMage * v;
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16 else if(y1 == y2){ // ... no need
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17 if(x1 < x2){ v = 1; } else{ v = -1; }
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18 tx1 = x2 - kage.kMage * v;
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22 rad = Math.atan((y2 - y1) / (x2 - x1));
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23 if(x1 < x2){ v = 1; } else{v = -1; }
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24 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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25 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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27 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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28 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, x2 - kage.kMage * (((kage.kAdjustTateStep + 4) - Math.floor(a2 / 100)) / (kage.kAdjustTateStep + 4)), y2, 1 + (a2 - a2 % 100), 14);
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31 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, a3);
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35 //case 12: // ... no need
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39 ty1 = y3 - kage.kMage;
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42 tx1 = x3 - kage.kMage;
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46 rad = Math.atan((y3 - y2) / (x3 - x2));
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47 if(x2 < x3){ v = 1; } else{ v = -1; }
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48 tx1 = x3 - kage.kMage * Math.cos(rad) * v;
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49 ty1 = y3 - kage.kMage * Math.sin(rad) * v;
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51 cdDrawCurve(kage, polygons, x1, y1, x2, y2, tx1, ty1, a2, 1);
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52 cdDrawCurve(kage, polygons, tx1, ty1, x3, y3, x3 - kage.kMage, y3, 1, 14);
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55 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, 15);
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58 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, a3);
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64 if(y1 < y2){ v = 1; } else{ v = -1; }
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66 ty1 = y2 - kage.kMage * v;
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69 if(x1 < x2){ v = 1; } else{ v = -1; }
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70 tx1 = x2 - kage.kMage * v;
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74 rad = Math.atan((y2 - y1) / (x2 - x1));
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75 if(x1 < x2){ v = 1; } else{ v = -1; }
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76 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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77 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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80 if(y2 < y3){ v = 1; } else{ v = -1; }
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82 ty2 = y2 + kage.kMage * v;
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85 if(x2 < x3){ v = 1; } else { v = -1; }
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86 tx2 = x2 + kage.kMage * v;
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90 rad = Math.atan((y3 - y2) / (x3 - x2));
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91 if(x2 < x3){ v = 1; } else{ v = -1; }
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92 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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93 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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98 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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99 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1 + (a2 - a2 % 1000) * 10, 1);
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100 if(tx3 - tx2 > 0){ // for closer position
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101 cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force
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106 if(y1 < y2){ v = 1; } else { v = -1; }
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108 ty1 = y2 - kage.kMage * v;
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111 if(x1 < x2){ v = 1; } else{ v = -1; }
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112 tx1 = x2 - kage.kMage * v;
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116 rad = Math.atan((y2 - y1) / (x2 - x1));
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117 if(x1 < x2){ v = 1; } else{ v = -1; }
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118 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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119 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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122 if(y2 < y3){ v = 1; } else{ v = -1; }
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124 ty2 = y2 + kage.kMage * v;
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127 if(x2 < x3){ v = 1; } else{ v = -1; }
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128 tx2 = x2 + kage.kMage * v;
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132 rad = Math.atan((y3 - y2) / (x3 - x2));
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133 if(x2 < x3){ v = 1; } else{ v = -1; }
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134 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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135 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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137 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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138 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1 + (a2 - a2 % 1000) * 10, 1);
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139 cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 6, a3); // bolder by force
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143 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, 1);
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144 cdDrawLine(kage, polygons, x3, y3, x4, y4, 6, a3);
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148 if((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2) < 14400){ // smaller than 120 x 120
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149 rate = Math.sqrt((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2)) / 120 * 6;
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153 if(y1 < y2){ v = 1; } else{ v = -1; }
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155 ty1 = y2 - kage.kMage * v * rate;
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158 if(x1 < x2){ v = 1; } else{ v = -1; }
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159 tx1 = x2 - kage.kMage * v * rate;
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163 rad = Math.atan((y2 - y1) / (x2 - x1));
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164 if(x1 < x2){ v = 1; } else{ v = -1; }
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165 tx1 = x2 - kage.kMage * Math.cos(rad) * v * rate;
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166 ty1 = y2 - kage.kMage * Math.sin(rad) * v * rate;
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169 if(y2 < y3){ v = 1; } else{ v = -1; }
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171 ty2 = y2 + kage.kMage * v * rate;
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174 if(x2 < x3){ v = 1; } else { v = -1; }
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175 tx2 = x2 + kage.kMage * v * rate;
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179 rad = Math.atan((y3 - y2) / (x3 - x2));
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180 if(x2 < x3){ v = 1; } else{ v = -1; }
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181 tx2 = x2 + kage.kMage * Math.cos(rad) * v * rate;
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182 ty2 = y2 + kage.kMage * Math.sin(rad) * v * rate;
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187 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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188 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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189 if(tx3 - tx2 > 0){ // for closer position
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190 cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force
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195 if(y1 < y2){ v = 1; } else { v = -1; }
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197 ty1 = y2 - kage.kMage * v * rate;
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200 if(x1 < x2){ v = 1; } else{ v = -1; }
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201 tx1 = x2 - kage.kMage * v * rate;
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205 rad = Math.atan((y2 - y1) / (x2 - x1));
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206 if(x1 < x2){ v = 1; } else{ v = -1; }
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207 tx1 = x2 - kage.kMage * Math.cos(rad) * v * rate;
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208 ty1 = y2 - kage.kMage * Math.sin(rad) * v * rate;
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211 if(y2 < y3){ v = 1; } else{ v = -1; }
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213 ty2 = y2 + kage.kMage * v * rate;
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216 if(x2 < x3){ v = 1; } else{ v = -1; }
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217 tx2 = x2 + kage.kMage * v * rate;
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221 rad = Math.atan((y3 - y2) / (x3 - x2));
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222 if(x2 < x3){ v = 1; } else{ v = -1; }
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223 tx2 = x2 + kage.kMage * Math.cos(rad) * v * rate;
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224 ty2 = y2 + kage.kMage * Math.sin(rad) * v * rate;
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226 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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227 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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228 cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 6, a3); // bolder by force
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235 ty1 = y4 - kage.kMage;
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238 tx1 = x4 - kage.kMage;
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242 rad = Math.atan((y4 - y3) / (x4 - x3));
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243 if(x3 < x4){ v = 1; } else{ v = -1; }
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244 tx1 = x4 - kage.kMage * Math.cos(rad) * v;
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245 ty1 = y4 - kage.kMage * Math.sin(rad) * v;
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247 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, tx1, ty1, a2, 1);
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248 cdDrawCurve(kage, polygons, tx1, ty1, x4, y4, x4 - kage.kMage, y4, 1, 14);
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251 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a2, 15);
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254 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a2, a3);
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258 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, 1);
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259 cdDrawCurve(kage, polygons, x2, y2, x3, y3, x4, y4, 1 + (a2 - a2 % 1000), a3);
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261 case 9: // may not be exist ... no need
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262 //kageCanvas[y1][x1] = 0;
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263 //kageCanvas[y2][x2] = 0;
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277 if(y1 < y2){ v = 1; } else{ v = -1; }
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279 ty1 = y2 - kage.kMage * v;
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282 if(x1 < x2){ v = 1; } else{ v = -1; }
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283 tx1 = x2 - kage.kMage * v;
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287 rad = Math.atan((y2 - y1) / (x2 - x1));
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288 if(x1 < x2){ v = 1; } else{ v = -1; }
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289 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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290 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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292 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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293 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, x2 - kage.kMage * 2, y2 - kage.kMage * 0.5, 1, 0);
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296 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, a3);
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304 ty1 = y3 - kage.kMage;
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307 tx1 = x3 - kage.kMage;
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311 rad = Math.atan((y3 - y2) / (x3 - x2));
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312 if(x2 < x3){ v = 1; } else{ v = -1; }
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313 tx1 = x3 - kage.kMage * Math.cos(rad) * v;
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314 ty1 = y3 - kage.kMage * Math.sin(rad) * v;
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316 cdDrawCurve(kage, polygons, x1, y1, x2, y2, tx1, ty1, a2, 1);
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317 cdDrawCurve(kage, polygons, tx1, ty1, x3, y3, x3 - kage.kMage * 2, y3 - kage.kMage * 0.5, 1, 0);
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320 tx1 = x3 + kage.kMage;
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322 tx2 = tx1 + kage.kMage * 0.5;
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323 ty2 = y3 - kage.kMage * 2;
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324 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, 1);
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325 cdDrawCurve(kage, polygons, x3, y3, tx1, ty1, tx2, ty2, 1, 0);
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328 cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a2, a3);
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334 if(y1 < y2){ v = 1; } else{ v = -1; }
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336 ty1 = y2 - kage.kMage * v;
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339 if(x1 < x2){ v = 1; } else{ v = -1; }
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340 tx1 = x2 - kage.kMage * v;
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344 rad = Math.atan((y2 - y1) / (x2 - x1));
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345 if(x1 < x2){ v = 1; } else{ v = -1; }
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346 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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347 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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350 if(y2 < y3){ v = 1; } else{ v = -1; }
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352 ty2 = y2 + kage.kMage * v;
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355 if(x2 < x3){ v = 1; } else{ v = -1; }
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356 tx2 = x2 + kage.kMage * v;
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360 rad = Math.atan((y3 - y2) / (x3 - x2));
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361 if(x2 < x3){ v = 1; } else{ v = -1; }
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362 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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363 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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365 tx3 = x3 - kage.kMage;
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367 tx4 = x3 + kage.kMage * 0.5;
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368 ty4 = y3 - kage.kMage * 2;
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370 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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371 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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372 cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 1, 1);
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373 cdDrawCurve(kage, polygons, tx3, ty3, x3, y3, tx4, ty4, 1, 0);
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377 if(y1 < y2){ v = 1; } else{ v = -1; }
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379 ty1 = y2 - kage.kMage * v;
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382 if(x1 < x2){ v = 1; } else{ v = -1; }
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383 tx1 = x2 - kage.kMage * v;
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387 rad = Math.atan((y2 - y1) / (x2 - x1));
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388 if(x1 < x2){ v = 1; } else{ v = -1; }
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389 tx1 = x2 - kage.kMage * Math.cos(rad) * v;
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390 ty1 = y2 - kage.kMage * Math.sin(rad) * v;
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393 if(y2 < y3){ v = 1; } else{ v = -1; }
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395 ty2 = y2 + kage.kMage * v;
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398 if(x2 < x3){ v = 1; } else{ v = -1; }
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399 tx2 = x2 + kage.kMage * v;
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403 rad = Math.atan((y3 - y2) / (x3 - x2));
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404 if(x2 < x3){ v = 1; } else{ v = -1; }
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405 tx2 = x2 + kage.kMage * Math.cos(rad) * v;
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406 ty2 = y2 + kage.kMage * Math.sin(rad) * v;
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409 cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);
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410 cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);
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411 cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 1, a3);
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416 tx1 = x4 - kage.kMage;
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418 tx2 = x4 + kage.kMage * 0.5;
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419 ty2 = y4 - kage.kMage * 2;
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421 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 1);
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422 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, tx1, ty1, 1, 1);
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424 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, tx1, ty1, a2, 1);
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425 cdDrawCurve(kage, polygons, tx1, ty1, x4, y4, tx2, ty2, 1, 0);
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429 cdDrawCurve(x1, y1, x2, y2, (x2 + x3) / 2, (y2 + y3) / 2, a2, 1);
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430 cdDrawCurve((x2 + x3) / 2, (y2 + y3) / 2, x3, y3, x4, y4, 1, a3);
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432 cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a2, a3);
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436 cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, 1);
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437 cdDrawCurve(kage, polygons, x2, y2, x3, y3, x4, y4, 1, a3);
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439 case 9: // may not be exist
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440 //kageCanvas[y1][x1] = 0;
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441 //kageCanvas[y2][x2] = 0;
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