function Kage(){\r
// method\r
- function drawFont(polygons, glyph){ // void\r
+ function makeGlyph(polygons, buhin){ // void\r
+ var glyphData = this.kBuhin.search(buhin);\r
+ if(glyphData != ""){\r
+ this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko(this.adjustKakato(this.getEachStrokes(glyphData)))));\r
+ }\r
+ }\r
+ Kage.prototype.makeGlyph = makeGlyph;\r
+ \r
+ function getEachStrokes(glyphData){ // strokes array\r
+ var strokesArray = new Array();\r
+ var strokes = glyphData.split("$");\r
+ for(var i = 0; i < strokes.length; i++){\r
+ var columns = strokes[i].split(":");\r
+ if(Math.floor(columns[0]) != 99){\r
+ strokesArray.push([\r
+ Math.floor(columns[0]),\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]),\r
+ Math.floor(columns[3]),\r
+ Math.floor(columns[4]),\r
+ Math.floor(columns[5]),\r
+ Math.floor(columns[6]),\r
+ Math.floor(columns[7]),\r
+ Math.floor(columns[8]),\r
+ Math.floor(columns[9]),\r
+ Math.floor(columns[10])\r
+ ]);\r
+ } else {\r
+ var buhin = this.kBuhin.search(columns[7]);\r
+ if(buhin != ""){\r
+ strokesArray = strokesArray.concat(this.getEachStrokesOfBuhin(buhin,\r
+ Math.floor(columns[3]),\r
+ Math.floor(columns[4]),\r
+ Math.floor(columns[5]),\r
+ Math.floor(columns[6]))\r
+ );\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.getEachStrokes = getEachStrokes;\r
+ \r
+ function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2){\r
+ var temp = this.getEachStrokes(buhin);\r
+ var result = new Array();\r
+ for(var i = 0; i < temp.length; i++){\r
+ result.push([temp[i][0],\r
+ temp[i][1],\r
+ temp[i][2],\r
+ x1 + temp[i][3] * (x2 - x1) / 200,\r
+ y1 + temp[i][4] * (y2 - y1) / 200,\r
+ x1 + temp[i][5] * (x2 - x1) / 200,\r
+ y1 + temp[i][6] * (y2 - y1) / 200,\r
+ x1 + temp[i][7] * (x2 - x1) / 200,\r
+ y1 + temp[i][8] * (y2 - y1) / 200,\r
+ x1 + temp[i][9] * (x2 - x1) / 200,\r
+ y1 + temp[i][10] * (y2 - y1) / 200]);\r
+ }\r
+ return result;\r
+ }\r
+ Kage.prototype.getEachStrokesOfBuhin = getEachStrokesOfBuhin;\r
+ \r
+ function adjustUroko(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0){ // no operation for TATE\r
+ for(var k = 0; k < this.kAdjustUrokoLengthStep; k++){\r
+ var tx, ty, tlen;\r
+ if(strokesArray[i][4] == strokesArray[i][6]){ // YOKO\r
+ tx = strokesArray[i][5] - this.kAdjustUrokoLine[k];\r
+ ty = strokesArray[i][6] - 0.5;\r
+ tlen = strokesArray[i][5] - strokesArray[i][3];\r
+ } else {\r
+ var rad = Math.atan((strokesArray[i][6] - strokesArray[i][4]) / (strokesArray[i][5] - strokesArray[i][3]));\r
+ tx = strokesArray[i][5] - this.kAdjustUrokoLine[k] * Math.cos(rad) - 0.5 * Math.sin(rad);\r
+ ty = strokesArray[i][6] - this.kAdjustUrokoLine[k] * Math.sin(rad) - 0.5 * Math.cos(rad);\r
+ tlen = Math.sqrt((strokesArray[i][6] - strokesArray[i][4]) * (strokesArray[i][6] - strokesArray[i][4]) +\r
+ (strokesArray[i][5] - strokesArray[i][3]) * (strokesArray[i][5] - strokesArray[i][3]));\r
+ }\r
+ if(tlen < this.kAdjustUrokoLength[k] ||\r
+ isCrossWithOthers(strokesArray, i, tx, ty, strokesArray[i][5], strokesArray[i][6])\r
+ ){\r
+ strokesArray[i][2] += (this.kAdjustUrokoLengthStep - k) * 100;\r
+ k = Infinity;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustUroko = adjustUroko;\r
+ \r
+ function adjustKirikuchi(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 2 && strokesArray[i][1] == 32 &&\r
+ strokesArray[i][3] > strokesArray[i][5] &&\r
+ strokesArray[i][4] < strokesArray[i][6]){\r
+ for(var j = 0; j < strokesArray.length; j++){ // no need to skip when i == j\r
+ if(strokesArray[j][0] == 1 &&\r
+ strokesArray[j][3] < strokesArray[i][3] && strokesArray[j][5] > strokesArray[i][3] &&\r
+ strokesArray[j][4] == strokesArray[i][4] && strokesArray[j][4] == strokesArray[j][6]){\r
+ strokesArray[i][1] = 132;\r
+ j = strokesArray.length;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustKirikuchi = adjustKirikuchi;\r
+ \r
+ function adjustKakato(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 1 &&\r
+ (strokesArray[i][2] == 13 || strokesArray[i][2] == 23)){\r
+ for(var k = 0; k < this.kAdjustKakatoStep; k++){\r
+ if(isCrossBoxWithOthers(strokesArray, i,\r
+ strokesArray[i][5] - this.kAdjustKakatoRangeX / 2,\r
+ strokesArray[i][6] + this.kAdjustKakatoRangeY[k],\r
+ strokesArray[i][5] + this.kAdjustKakatoRangeX / 2,\r
+ strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1])\r
+ ){\r
+ strokesArray[i][2] += (3 - k) * 100;\r
+ k = Infinity;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustKakato = adjustKakato;\r
+ \r
+ function drawStrokesArray(polygons, strokesArray){\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ dfDrawFont(this, polygons,\r
+ strokesArray[i][0],\r
+ strokesArray[i][1],\r
+ strokesArray[i][2],\r
+ strokesArray[i][3],\r
+ strokesArray[i][4],\r
+ strokesArray[i][5],\r
+ strokesArray[i][6],\r
+ strokesArray[i][7],\r
+ strokesArray[i][8],\r
+ strokesArray[i][9],\r
+ strokesArray[i][10]);\r
+ }\r
+ }\r
+ Kage.prototype.drawStrokesArray = drawStrokesArray;\r
+ \r
+ function drawGlyph(polygons, glyph){ // void\r
// [glyph] : [stroke]$[stroke]$.....\r
// [stroke] : [column]:[column]:.....\r
var strokes = glyph.split("$");\r
for(var i = 0; i < strokes.length; i++){\r
var columns = strokes[i].split(":");\r
if(Math.floor(columns[0]) != 99){\r
- dfDrawFont(this, polygons,\r
- Math.floor(columns[0]),\r
- Math.floor(columns[1]), Math.floor(columns[2]),\r
- Math.floor(columns[3]), Math.floor(columns[4]),\r
- Math.floor(columns[5]), Math.floor(columns[6]),\r
- Math.floor(columns[7]), Math.floor(columns[8]),\r
- Math.floor(columns[9]), Math.floor(columns[10]));\r
+ dfDrawFont(this, polygons,\r
+ Math.floor(columns[0]),\r
+ Math.floor(columns[1]), Math.floor(columns[2]),\r
+ Math.floor(columns[3]), Math.floor(columns[4]),\r
+ Math.floor(columns[5]), Math.floor(columns[6]),\r
+ Math.floor(columns[7]), Math.floor(columns[8]),\r
+ Math.floor(columns[9]), Math.floor(columns[10]));\r
} else {\r
- var buhin = this.kBuhin.search(columns[7]);\r
- if(buhin != ""){\r
- this.drawBuhin(polygons, buhin,\r
- Math.floor(columns[3]),\r
- Math.floor(columns[4]),\r
- Math.floor(columns[5]),\r
- Math.floor(columns[6]));\r
- }\r
+ var buhin = this.kBuhin.search(columns[7]);\r
+ if(buhin != ""){\r
+ this.drawBuhin(polygons, buhin,\r
+ Math.floor(columns[3]),\r
+ Math.floor(columns[4]),\r
+ Math.floor(columns[5]),\r
+ Math.floor(columns[6]));\r
+ }\r
}\r
}\r
}\r
- Kage.prototype.drawFont = drawFont;\r
+ Kage.prototype.drawGlyph = drawGlyph;\r
\r
- function drawBuhin(polygons, glyph, x1, y1, x2, y2){\r
+ function drawBuhin(polygons, glyph, x1, y1, x2, y2){ // void\r
var strokes = glyph.split("$");\r
for(var i = 0; i < strokes.length; i++){\r
var columns = strokes[i].split(":");\r
if(Math.floor(columns[0]) != 99){\r
- dfDrawFont(this, polygons,\r
- Math.floor(columns[0]),\r
- Math.floor(columns[1]),\r
- Math.floor(columns[2]),\r
- x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[6]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[7]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[8]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[9]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[10]) * (y2 - y1) / 200);\r
+ dfDrawFont(this, polygons,\r
+ Math.floor(columns[0]),\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]),\r
+ x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[6]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[7]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[8]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[9]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[10]) * (y2 - y1) / 200);\r
} else {\r
- var buhin = this.kBuhin.search(columns[7]);\r
- if(buhin != ""){\r
- this.drawBuhin(polygons, buhin,\r
- x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[6]) * (y2 - y1) / 200);\r
- }\r
+ var buhin = this.kBuhin.search(columns[7]);\r
+ if(buhin != ""){\r
+ this.drawBuhin(polygons, buhin,\r
+ x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[6]) * (y2 - y1) / 200);\r
+ }\r
}\r
}\r
}\r
Kage.prototype.kMincho = 0;\r
Kage.prototype.kGothic = 1;\r
this.kShotai = this.kMincho;\r
- this.kMage = 10;\r
+ \r
this.kRate = 100;\r
+ \r
this.kMinWidthY = 2;\r
this.kMinWidthT = 6;\r
this.kWidth = 5;\r
this.kKakato = 3;\r
- //has KAKATO = 2, no KAKATO = 1\r
this.kL2RDfatten = 1.1;\r
+ this.kMage = 10;\r
+ this.kUseCurve = 0;\r
+ \r
+ this.kAdjustKakatoL = ([14, 9, 5, 2]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoR = ([8, 6, 4, 2]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoRangeX = 20; // check area width\r
+ this.kAdjustKakatoRangeY = ([1, 19, 24, 30]); // 3 steps of checking\r
+ this.kAdjustKakatoStep = 3; // number of steps\r
+ \r
+ this.kAdjustUrokoX = ([24, 20, 16, 12]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoY = ([12, 11, 9, 8]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoLength = ([22, 36, 50]); // length for checking\r
+ this.kAdjustUrokoLengthStep = 3; // number of steps\r
+ this.kAdjustUrokoLine = ([22, 26, 30]); // check for crossing. corresponds to length\r
+ \r
this.kBuhin = new Buhin();\r
\r
return this;\r