-function Kage(){\r
- // method\r
- function drawFont(polygons, glyph){ // void\r
- // [glyph] : [stroke]$[stroke]$.....\r
- // [stroke] : [column]:[column]:.....\r
- var strokes = glyph.split("$");\r
- for(var i = 0; i < strokes.length; i++){\r
- var columns = strokes[i].split(":");\r
- if(Math.floor(columns[0]) != 99){\r
- dfDrawFont(this, polygons,\r
- Math.floor(columns[0]),\r
- Math.floor(columns[1]), Math.floor(columns[2]),\r
- Math.floor(columns[3]), Math.floor(columns[4]),\r
- Math.floor(columns[5]), Math.floor(columns[6]),\r
- Math.floor(columns[7]), Math.floor(columns[8]),\r
- Math.floor(columns[9]), Math.floor(columns[10]));\r
- } else {\r
- var buhin = this.kBuhin.search(columns[7]);\r
- if(buhin != ""){\r
- this.drawBuhin(polygons, buhin,\r
- Math.floor(columns[3]),\r
- Math.floor(columns[4]),\r
- Math.floor(columns[5]),\r
- Math.floor(columns[6]));\r
- }\r
- }\r
- }\r
- }\r
- Kage.prototype.drawFont = drawFont;\r
- \r
- function drawBuhin(polygons, glyph, x1, y1, x2, y2){\r
- var strokes = glyph.split("$");\r
- for(var i = 0; i < strokes.length; i++){\r
- var columns = strokes[i].split(":");\r
- if(Math.floor(columns[0]) != 99){\r
- dfDrawFont(this, polygons,\r
- Math.floor(columns[0]),\r
- Math.floor(columns[1]),\r
- Math.floor(columns[2]),\r
- x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[6]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[7]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[8]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[9]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[10]) * (y2 - y1) / 200);\r
- } else {\r
- var buhin = this.kBuhin.search(columns[7]);\r
- if(buhin != ""){\r
- this.drawBuhin(polygons, buhin,\r
- x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
- x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[6]) * (y2 - y1) / 200);\r
- }\r
- }\r
- }\r
+function Kage(size){\r
+ // method\r
+ function makeGlyph(polygons, buhin){ // void\r
+ var glyphData = this.kBuhin.search(buhin);\r
+ if(glyphData != ""){\r
+ this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko2(this.adjustUroko(this.adjustKakato(this.adjustTate(this.adjustMage(this.getEachStrokes(glyphData))))))));\r
+ }\r
+ }\r
+ Kage.prototype.makeGlyph = makeGlyph;\r
+ \r
+ function getEachStrokes(glyphData){ // strokes array\r
+ var strokesArray = new Array();\r
+ var strokes = glyphData.split("$");\r
+ for(var i = 0; i < strokes.length; i++){\r
+ var columns = strokes[i].split(":");\r
+ if(Math.floor(columns[0]) != 99){\r
+ strokesArray.push([\r
+ Math.floor(columns[0]),\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]),\r
+ Math.floor(columns[3]),\r
+ Math.floor(columns[4]),\r
+ Math.floor(columns[5]),\r
+ Math.floor(columns[6]),\r
+ Math.floor(columns[7]),\r
+ Math.floor(columns[8]),\r
+ Math.floor(columns[9]),\r
+ Math.floor(columns[10])\r
+ ]);\r
+ } else {\r
+ var buhin = this.kBuhin.search(columns[7]);\r
+ if(buhin != ""){\r
+ strokesArray = strokesArray.concat(this.getEachStrokesOfBuhin(buhin,\r
+ Math.floor(columns[3]),\r
+ Math.floor(columns[4]),\r
+ Math.floor(columns[5]),\r
+ Math.floor(columns[6]))\r
+ );\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.getEachStrokes = getEachStrokes;\r
+ \r
+ function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2){\r
+ var temp = this.getEachStrokes(buhin);\r
+ var result = new Array();\r
+ for(var i = 0; i < temp.length; i++){\r
+ result.push([temp[i][0],\r
+ temp[i][1],\r
+ temp[i][2],\r
+ x1 + temp[i][3] * (x2 - x1) / 200,\r
+ y1 + temp[i][4] * (y2 - y1) / 200,\r
+ x1 + temp[i][5] * (x2 - x1) / 200,\r
+ y1 + temp[i][6] * (y2 - y1) / 200,\r
+ x1 + temp[i][7] * (x2 - x1) / 200,\r
+ y1 + temp[i][8] * (y2 - y1) / 200,\r
+ x1 + temp[i][9] * (x2 - x1) / 200,\r
+ y1 + temp[i][10] * (y2 - y1) / 200]);\r
+ }\r
+ return result;\r
+ }\r
+ Kage.prototype.getEachStrokesOfBuhin = getEachStrokesOfBuhin;\r
+ \r
+ function adjustUroko(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0){ // no operation for TATE\r
+ for(var k = 0; k < this.kAdjustUrokoLengthStep; k++){\r
+ var tx, ty, tlen;\r
+ if(strokesArray[i][4] == strokesArray[i][6]){ // YOKO\r
+ tx = strokesArray[i][5] - this.kAdjustUrokoLine[k];\r
+ ty = strokesArray[i][6] - 0.5;\r
+ tlen = strokesArray[i][5] - strokesArray[i][3];\r
+ } else {\r
+ var rad = Math.atan((strokesArray[i][6] - strokesArray[i][4]) / (strokesArray[i][5] - strokesArray[i][3]));\r
+ tx = strokesArray[i][5] - this.kAdjustUrokoLine[k] * Math.cos(rad) - 0.5 * Math.sin(rad);\r
+ ty = strokesArray[i][6] - this.kAdjustUrokoLine[k] * Math.sin(rad) - 0.5 * Math.cos(rad);\r
+ tlen = Math.sqrt((strokesArray[i][6] - strokesArray[i][4]) * (strokesArray[i][6] - strokesArray[i][4]) +\r
+ (strokesArray[i][5] - strokesArray[i][3]) * (strokesArray[i][5] - strokesArray[i][3]));\r
+ }\r
+ if(tlen < this.kAdjustUrokoLength[k] ||\r
+ isCrossWithOthers(strokesArray, i, tx, ty, strokesArray[i][5], strokesArray[i][6])\r
+ ){\r
+ strokesArray[i][2] += (this.kAdjustUrokoLengthStep - k) * 100;\r
+ k = Infinity;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustUroko = adjustUroko;\r
+ \r
+ function adjustUroko2(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0 && strokesArray[i][4] == strokesArray[i][6]){\r
+ var pressure = 0;\r
+ for(var j = 0; j < strokesArray.length; j++){\r
+ if(i != j && (\r
+ (strokesArray[j][0] == 1 && strokesArray[j][4] == strokesArray[j][6] &&\r
+ !(strokesArray[i][3] + 1 > strokesArray[j][5] || strokesArray[i][5] - 1 < strokesArray[j][3]) &&\r
+ Math.abs(strokesArray[i][4] - strokesArray[j][4]) < this.kAdjustUroko2Length) ||\r
+ (strokesArray[j][0] == 3 && strokesArray[j][6] == strokesArray[j][8] &&\r
+ !(strokesArray[i][3] + 1 > strokesArray[j][7] || strokesArray[i][5] - 1 < strokesArray[j][5]) &&\r
+ Math.abs(strokesArray[i][4] - strokesArray[j][6]) < this.kAdjustUroko2Length)\r
+ )){\r
+ pressure += Math.pow(this.kAdjustUroko2Length - Math.abs(strokesArray[i][4] - strokesArray[j][6]), 1.1);\r
+ }\r
+ }\r
+ var result = Math.min(Math.floor(pressure / this.kAdjustUroko2Length), this.kAdjustUroko2Step) * 100;\r
+ if(strokesArray[i][2] < result){\r
+ strokesArray[i][2] = strokesArray[i][2] % 100 + Math.min(Math.floor(pressure / this.kAdjustUroko2Length), this.kAdjustUroko2Step) * 100;\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustUroko2 = adjustUroko2;\r
+ \r
+ function adjustTate(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if((strokesArray[i][0] == 1 || strokesArray[i][0] == 3 || strokesArray[i][0] == 7) && strokesArray[i][3] == strokesArray[i][5]){\r
+ for(var j = 0; j < strokesArray.length; j++){\r
+ if(i != j && (strokesArray[j][0] == 1 || strokesArray[j][0] == 3 || strokesArray[j][0] == 7) && strokesArray[j][3] == strokesArray[j][5] &&\r
+ !(strokesArray[i][4] + 1 > strokesArray[j][6] || strokesArray[i][6] - 1 < strokesArray[j][4]) &&\r
+ Math.abs(strokesArray[i][3] - strokesArray[j][3]) < this.kMinWidthT * this.kAdjustTateStep){\r
+ strokesArray[i][1] += (this.kAdjustTateStep - Math.floor(Math.abs(strokesArray[i][3] - strokesArray[j][3]) / this.kMinWidthT)) * 1000;\r
+ if(strokesArray[i][1] > this.kAdjustTateStep * 1000){\r
+ strokesArray[i][1] = strokesArray[i][1] % 1000 + this.kAdjustTateStep * 1000;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustTate = adjustTate;\r
+ \r
+ function adjustMage(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if((strokesArray[i][0] == 3) && strokesArray[i][6] == strokesArray[i][8]){\r
+ for(var j = 0; j < strokesArray.length; j++){\r
+ if(i != j && (\r
+ (strokesArray[j][0] == 1 && strokesArray[j][4] == strokesArray[j][6] &&\r
+ !(strokesArray[i][5] + 1 > strokesArray[j][5] || strokesArray[i][7] - 1 < strokesArray[j][3]) &&\r
+ Math.abs(strokesArray[i][6] - strokesArray[j][4]) < this.kMinWidthT * this.kAdjustMageStep) ||\r
+ (strokesArray[j][0] == 3 && strokesArray[j][6] == strokesArray[j][8] &&\r
+ !(strokesArray[i][5] + 1 > strokesArray[j][7] || strokesArray[i][7] - 1 < strokesArray[j][5]) &&\r
+ Math.abs(strokesArray[i][6] - strokesArray[j][6]) < this.kMinWidthT * this.kAdjustMageStep)\r
+ )){\r
+ strokesArray[i][2] += (this.kAdjustMageStep - Math.floor(Math.abs(strokesArray[i][6] - strokesArray[j][6]) / this.kMinWidthT)) * 1000;\r
+ if(strokesArray[i][2] > this.kAdjustMageStep * 1000){\r
+ strokesArray[i][2] = strokesArray[i][2] % 1000 + this.kAdjustMageStep * 1000;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustMage = adjustMage;\r
+ \r
+ function adjustKirikuchi(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 2 && strokesArray[i][1] == 32 &&\r
+ strokesArray[i][3] > strokesArray[i][5] &&\r
+ strokesArray[i][4] < strokesArray[i][6]){\r
+ for(var j = 0; j < strokesArray.length; j++){ // no need to skip when i == j\r
+ if(strokesArray[j][0] == 1 &&\r
+ strokesArray[j][3] < strokesArray[i][3] && strokesArray[j][5] > strokesArray[i][3] &&\r
+ strokesArray[j][4] == strokesArray[i][4] && strokesArray[j][4] == strokesArray[j][6]){\r
+ strokesArray[i][1] = 132;\r
+ j = strokesArray.length;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustKirikuchi = adjustKirikuchi;\r
+ \r
+ function adjustKakato(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 1 &&\r
+ (strokesArray[i][2] == 13 || strokesArray[i][2] == 23)){\r
+ for(var k = 0; k < this.kAdjustKakatoStep; k++){\r
+ if(isCrossBoxWithOthers(strokesArray, i,\r
+ strokesArray[i][5] - this.kAdjustKakatoRangeX / 2,\r
+ strokesArray[i][6] + this.kAdjustKakatoRangeY[k],\r
+ strokesArray[i][5] + this.kAdjustKakatoRangeX / 2,\r
+ strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1])\r
+ | strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1] > 200 // adjust for baseline\r
+ | strokesArray[i][6] - strokesArray[i][4] < this.kAdjustKakatoRangeY[k + 1] // for thin box\r
+ ){\r
+ strokesArray[i][2] += (3 - k) * 100;\r
+ k = Infinity;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustKakato = adjustKakato;\r
+ \r
+ function drawStrokesArray(polygons, strokesArray){\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ dfDrawFont(this, polygons,\r
+ strokesArray[i][0],\r
+ strokesArray[i][1],\r
+ strokesArray[i][2],\r
+ strokesArray[i][3],\r
+ strokesArray[i][4],\r
+ strokesArray[i][5],\r
+ strokesArray[i][6],\r
+ strokesArray[i][7],\r
+ strokesArray[i][8],\r
+ strokesArray[i][9],\r
+ strokesArray[i][10]);\r
+ }\r
+ }\r
+ Kage.prototype.drawStrokesArray = drawStrokesArray;\r
+ \r
+ function drawGlyph(polygons, glyph){ // void\r
+ // [glyph] : [stroke]$[stroke]$.....\r
+ // [stroke] : [column]:[column]:.....\r
+ var strokes = glyph.split("$");\r
+ for(var i = 0; i < strokes.length; i++){\r
+ var columns = strokes[i].split(":");\r
+ if(Math.floor(columns[0]) != 99){\r
+ dfDrawFont(this, polygons,\r
+ Math.floor(columns[0]),\r
+ Math.floor(columns[1]), Math.floor(columns[2]),\r
+ Math.floor(columns[3]), Math.floor(columns[4]),\r
+ Math.floor(columns[5]), Math.floor(columns[6]),\r
+ Math.floor(columns[7]), Math.floor(columns[8]),\r
+ Math.floor(columns[9]), Math.floor(columns[10]));\r
+ } else {\r
+ var buhin = this.kBuhin.search(columns[7]);\r
+ if(buhin != ""){\r
+ this.drawBuhin(polygons, buhin,\r
+ Math.floor(columns[3]),\r
+ Math.floor(columns[4]),\r
+ Math.floor(columns[5]),\r
+ Math.floor(columns[6]));\r
+ }\r
+ }\r
+ }\r
+ }\r
+ Kage.prototype.drawGlyph = drawGlyph;\r
+ \r
+ function drawBuhin(polygons, glyph, x1, y1, x2, y2){ // void\r
+ var strokes = glyph.split("$");\r
+ for(var i = 0; i < strokes.length; i++){\r
+ var columns = strokes[i].split(":");\r
+ if(Math.floor(columns[0]) != 99){\r
+ dfDrawFont(this, polygons,\r
+ Math.floor(columns[0]),\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]),\r
+ x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[6]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[7]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[8]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[9]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[10]) * (y2 - y1) / 200);\r
+ } else {\r
+ var buhin = this.kBuhin.search(columns[7]);\r
+ if(buhin != ""){\r
+ this.drawBuhin(polygons, buhin,\r
+ x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
+ x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
+ y1 + Math.floor(columns[6]) * (y2 - y1) / 200);\r
+ }\r
+ }\r
+ }\r
}\r
Kage.prototype.drawBuhin = drawBuhin;\r
\r
Kage.prototype.kMincho = 0;\r
Kage.prototype.kGothic = 1;\r
this.kShotai = this.kMincho;\r
- this.kMage = 10;\r
+ \r
this.kRate = 100;\r
- this.kMinWidthY = 2;\r
- this.kMinWidthT = 6;\r
- this.kWidth = 5;\r
- this.kKakato = 3;\r
- //has KAKATO = 2, no KAKATO = 1\r
- this.kL2RDfatten = 1.1;\r
+ \r
+ if(size == 1){\r
+ this.kMinWidthY = 1.2;\r
+ this.kMinWidthT = 3.6;\r
+ this.kWidth = 3;\r
+ this.kKakato = 1.8;\r
+ this.kL2RDfatten = 1.1;\r
+ this.kMage = 6;\r
+ this.kUseCurve = 0;\r
+ \r
+ this.kAdjustKakatoL = ([8, 5, 3, 1]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoR = ([4, 3, 2, 1]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoRangeX = 12; // check area width\r
+ this.kAdjustKakatoRangeY = ([1, 11, 14, 18]); // 3 steps of checking\r
+ this.kAdjustKakatoStep = 3; // number of steps\r
+ \r
+ this.kAdjustUrokoX = ([14, 12, 9, 7]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoY = ([7, 6, 5, 4]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoLength = ([13, 21, 30]); // length for checking\r
+ this.kAdjustUrokoLengthStep = 3; // number of steps\r
+ this.kAdjustUrokoLine = ([13, 15, 18]); // check for crossing. corresponds to length\r
+ } else {\r
+ this.kMinWidthY = 2;\r
+ this.kMinWidthT = 6;\r
+ this.kWidth = 5;\r
+ this.kKakato = 3;\r
+ this.kL2RDfatten = 1.1;\r
+ this.kMage = 10;\r
+ this.kUseCurve = 0;\r
+ \r
+ this.kAdjustKakatoL = ([14, 9, 5, 2]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoR = ([8, 6, 4, 2]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoRangeX = 20; // check area width\r
+ this.kAdjustKakatoRangeY = ([1, 19, 24, 30]); // 3 steps of checking\r
+ this.kAdjustKakatoStep = 3; // number of steps\r
+ \r
+ this.kAdjustUrokoX = ([24, 20, 16, 12]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoY = ([12, 11, 9, 8]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoLength = ([22, 36, 50]); // length for checking\r
+ this.kAdjustUrokoLengthStep = 3; // number of steps\r
+ this.kAdjustUrokoLine = ([22, 26, 30]); // check for crossing. corresponds to length\r
+ \r
+ this.kAdjustUroko2Step = 3;\r
+ this.kAdjustUroko2Length = 40;\r
+ \r
+ this.kAdjustTateStep = 4;\r
+ \r
+ this.kAdjustMageStep = 5;\r
+ }\r
+ \r
this.kBuhin = new Buhin();\r
\r
return this;\r