-function Kage(){\r
+function Kage(size){\r
// method\r
function makeGlyph(polygons, buhin){ // void\r
var glyphData = this.kBuhin.search(buhin);\r
if(glyphData != ""){\r
- this.drawStrokesArray(polygons, this.adjustUroko(this.adjustKakato(this.getEachStrokes(glyphData))));\r
+ this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko(this.adjustKakato(this.adjustTate(this.getEachStrokes(glyphData))))));\r
}\r
}\r
Kage.prototype.makeGlyph = makeGlyph;\r
}\r
Kage.prototype.getEachStrokesOfBuhin = getEachStrokesOfBuhin;\r
\r
- function adjustUroko(strokesArray){ // strokesArray\r
+ function adjustUroko(strokesArray){ // strokesArray\r
for(var i = 0; i < strokesArray.length; i++){\r
- if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0){ // \8fc\82Í\83E\83\8d\83R\82È\82¢\82Ì\82Å\96³\8e\8b\81B\82Å\82à\8cv\8eZ\97Ê\82ª\96³\91Ê\r
+ if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0){ // no operation for TATE\r
for(var k = 0; k < this.kAdjustUrokoLengthStep; k++){\r
var tx, ty, tlen;\r
- if(strokesArray[i][4] == strokesArray[i][6]){ // \89¡\r
+ if(strokesArray[i][4] == strokesArray[i][6]){ // YOKO\r
tx = strokesArray[i][5] - this.kAdjustUrokoLine[k];\r
ty = strokesArray[i][6] - 0.5;\r
tlen = strokesArray[i][5] - strokesArray[i][3];\r
return strokesArray;\r
}\r
Kage.prototype.adjustUroko = adjustUroko;\r
- \r
+ \r
+ function adjustTate(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if((strokesArray[i][0] == 1 || strokesArray[i][0] == 3 || strokesArray[i][0] == 7) && strokesArray[i][3] == strokesArray[i][5]){\r
+ for(var j = 0; j < strokesArray.length; j++){\r
+ if(i != j && (strokesArray[j][0] == 1 || strokesArray[j][0] == 3 || strokesArray[j][0] == 7) && strokesArray[j][3] == strokesArray[j][5] &&\r
+ !(strokesArray[i][4] + 1 > strokesArray[j][6] || strokesArray[i][6] - 1 < strokesArray[j][4]) &&\r
+ Math.abs(strokesArray[i][3] - strokesArray[j][3]) < this.kMinWidthT * 4){\r
+ strokesArray[i][1] += (4 - Math.floor(Math.abs(strokesArray[i][3] - strokesArray[j][3]) / this.kMinWidthT)) * 1000;\r
+ if(strokesArray[i][1] > this.kAdjustTateStep * 1000){\r
+ strokesArray[i][1] = strokesArray[i][1] % 1000 + this.kAdjustTateStep * 1000;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustTate = adjustTate;\r
+ \r
+ function adjustKirikuchi(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if(strokesArray[i][0] == 2 && strokesArray[i][1] == 32 &&\r
+ strokesArray[i][3] > strokesArray[i][5] &&\r
+ strokesArray[i][4] < strokesArray[i][6]){\r
+ for(var j = 0; j < strokesArray.length; j++){ // no need to skip when i == j\r
+ if(strokesArray[j][0] == 1 &&\r
+ strokesArray[j][3] < strokesArray[i][3] && strokesArray[j][5] > strokesArray[i][3] &&\r
+ strokesArray[j][4] == strokesArray[i][4] && strokesArray[j][4] == strokesArray[j][6]){\r
+ strokesArray[i][1] = 132;\r
+ j = strokesArray.length;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustKirikuchi = adjustKirikuchi;\r
+ \r
function adjustKakato(strokesArray){ // strokesArray\r
for(var i = 0; i < strokesArray.length; i++){\r
if(strokesArray[i][0] == 1 &&\r
strokesArray[i][6] + this.kAdjustKakatoRangeY[k],\r
strokesArray[i][5] + this.kAdjustKakatoRangeX / 2,\r
strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1])\r
+ | strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1] > 200 // adjust for baseline\r
+ | strokesArray[i][6] - strokesArray[i][4] < this.kAdjustKakatoRangeY[k + 1] // for thin box\r
){\r
strokesArray[i][2] += (3 - k) * 100;\r
k = Infinity;\r
Kage.prototype.kMincho = 0;\r
Kage.prototype.kGothic = 1;\r
this.kShotai = this.kMincho;\r
- \r
+ \r
this.kRate = 100;\r
- \r
- this.kMinWidthY = 2;\r
- this.kMinWidthT = 6;\r
- this.kWidth = 5;\r
- this.kKakato = 3;\r
- this.kL2RDfatten = 1.1;\r
- this.kMage = 10;\r
- \r
- this.kAdjustKakatoL = ([14, 9, 5, 2]); // \92²\90®\8dÏ\82Ý\83J\83J\83g\97p 000,100,200,300\r
- this.kAdjustKakatoR = ([8, 6, 4, 2]); // \92²\90®\8dÏ\82Ý\83J\83J\83g\97p 000,100,200,300\r
- this.kAdjustKakatoRangeX = 20; // \89e\8b¿\94»\92è\8bé\8c`\82Ì\91å\82«\82³\r
- this.kAdjustKakatoRangeY = ([1, 19, 24, 30]); // \89e\8b¿\94»\92è\8bé\8c`\82Ì\91å\82«\82³\8b«\8aE\81i3\97Ì\88æ\81j\r
- this.kAdjustKakatoStep = 3; // \89e\8b¿\94»\92è\8bé\8c`\82Ì\92i\8aK\r
- \r
- this.kAdjustUrokoX = ([24, 20, 16, 12]); // \92²\90®\8dÏ\82Ý\83T\83C\83Y 000,100,200,300\r
- this.kAdjustUrokoY = ([12, 11, 9, 8]); // \92²\90®\8dÏ\82Ý\83T\83C\83Y 000,100,200,300\r
- this.kAdjustUrokoLength = ([22, 36, 50]); // \89e\8b¿\94»\92è\92·\82³\82Ì\92i\8aK\r
- this.kAdjustUrokoLengthStep = 3; // \89e\8b¿\94»\92è\92·\82³\82Ì\92i\8aK\r
- this.kAdjustUrokoLine = ([22, 26, 30]); // \8cð\8d·\82Ì\89e\8b¿\94»\92è\81BLength\82Æ\91Î\89\9e\r
- \r
+ \r
+ if(size == 1){\r
+ this.kMinWidthY = 1.2;\r
+ this.kMinWidthT = 3.6;\r
+ this.kWidth = 3;\r
+ this.kKakato = 1.8;\r
+ this.kL2RDfatten = 1.1;\r
+ this.kMage = 6;\r
+ this.kUseCurve = 0;\r
+ \r
+ this.kAdjustKakatoL = ([8, 5, 3, 1]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoR = ([4, 3, 2, 1]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoRangeX = 12; // check area width\r
+ this.kAdjustKakatoRangeY = ([1, 11, 14, 18]); // 3 steps of checking\r
+ this.kAdjustKakatoStep = 3; // number of steps\r
+ \r
+ this.kAdjustUrokoX = ([14, 12, 9, 7]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoY = ([7, 6, 5, 4]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoLength = ([13, 21, 30]); // length for checking\r
+ this.kAdjustUrokoLengthStep = 3; // number of steps\r
+ this.kAdjustUrokoLine = ([13, 15, 18]); // check for crossing. corresponds to length\r
+ } else {\r
+ this.kMinWidthY = 2;\r
+ this.kMinWidthT = 6;\r
+ this.kWidth = 5;\r
+ this.kKakato = 3;\r
+ this.kL2RDfatten = 1.1;\r
+ this.kMage = 10;\r
+ this.kUseCurve = 0;\r
+ \r
+ this.kAdjustKakatoL = ([14, 9, 5, 2]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoR = ([8, 6, 4, 2]); // for KAKATO adjustment 000,100,200,300\r
+ this.kAdjustKakatoRangeX = 20; // check area width\r
+ this.kAdjustKakatoRangeY = ([1, 19, 24, 30]); // 3 steps of checking\r
+ this.kAdjustKakatoStep = 3; // number of steps\r
+ \r
+ this.kAdjustUrokoX = ([24, 20, 16, 12]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoY = ([12, 11, 9, 8]); // for UROKO adjustment 000,100,200,300\r
+ this.kAdjustUrokoLength = ([22, 36, 50]); // length for checking\r
+ this.kAdjustUrokoLengthStep = 3; // number of steps\r
+ this.kAdjustUrokoLine = ([22, 26, 30]); // check for crossing. corresponds to length\r
+ \r
+ this.kAdjustTateStep = 4;\r
+ }\r
+ \r
this.kBuhin = new Buhin();\r
\r
return this;\r