Added UROKO design function(size adjustment).
[chise/kage.git] / engine / kagecd.js
index d9f2e93..a28be90 100755 (executable)
@@ -9,6 +9,7 @@ function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
   var deltad;\r
   var XX, XY, YX, YY;\r
   var poly, poly2;\r
+       var hosomi;\r
   \r
   if(kage.kShotai == kage.kMincho){ // mincho\r
     switch(a1){\r
@@ -76,6 +77,11 @@ function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
       y4 = y4 + delta * Math.sin(rad) * v;\r
     }\r
     \r
+               hosomi = 0.5;\r
+               if(Math.sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1)) < 50){\r
+                       hosomi += 0.4 * (1 - Math.sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1)) / 50);\r
+               }\r
+\r
     poly = new Polygon();\r
     poly2 = new Polygon();\r
     for(tt = 0; tt <= 1000; tt = tt + kage.kRate){\r
@@ -103,9 +109,20 @@ function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
         ib = kage.kMinWidthT;\r
       }\r
       \r
-      if(a1 == 7){ deltad = Math.sqrt(t); }\r
-      else if(a2 == 7){ deltad = Math.sqrt(1.0 - t); }\r
+      if(a1 == 7 && a2 == 0){ // L2RD: fatten\r
+        deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;\r
+                       }\r
+      else if(a1 == 7){\r
+                               deltad = Math.pow(t, hosomi);\r
+                       }\r
+                       else if(a2 == 7){\r
+                               deltad = Math.pow(1.0 - t, hosomi);\r
+                       }\r
       else{ deltad = 1; }\r
+\r
+                       if(deltad < 0.15){\r
+                               deltad = 0.15;\r
+                       }\r
       ia = ia * deltad;\r
       ib = ib * deltad;\r
       \r
@@ -166,11 +183,11 @@ function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
         }\r
       }\r
       else{ //bottom to up\r
-        if(x1 == x2){ //is it right?\r
+        if(x1 == x2){\r
           poly = new Polygon();\r
           poly.push(x1 - kage.kMinWidthT, y1);\r
           poly.push(x1 + kage.kMinWidthT, y1);\r
-          poly.push(x1 - kage.kMinWidthT, y1 + kage.kMinWidthY);\r
+          poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);\r
           polygons.push(poly);\r
         }\r
         else{\r
@@ -189,7 +206,7 @@ function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
       poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);\r
       poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
       poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);\r
-      poly.push(x1 - kage.kMinWidthT, y1);\r
+      poly.push(x1, y1 + kage.kMinWidthT);\r
       polygons.push(poly);\r
     }\r
     \r
@@ -197,42 +214,35 @@ function cdDrawBezier(kage, polygons, x1, y1, x2, y2, x3, y3, x4, y4, a1, a2){
       if(y1 <= y4){ //from up to bottom\r
         if(x1 == x2){\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5);\r
-          poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);\r
-          poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2);\r
+                                       poly.push(x1 + kage.kMinWidthT, y1);\r
+                                       poly.push(x1 + kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);\r
+          poly.push(x1 + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);\r
           polygons.push(poly);\r
         }\r
         else{\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,\r
-                    y1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);\r
-          poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
+          poly.push(x1 + kage.kMinWidthT * XX,\r
+                    y1 + kage.kMinWidthT * XY);\r
+          poly.push(x1 + kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX,\r
+                    y1 + kage.kMinWidthT * 1.5 * XY + kage.kMinWidthY * YY);\r
+          poly.push(x1 + kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX,\r
+                    y1 + kage.kMinWidthT * 0.5 * XY + kage.kMinWidthY * 3 * YY);\r
           polygons.push(poly);\r
         }\r
       }\r
       else{ //from bottom to up\r
-        if(x1 == x2){ //is it right?\r
+        if(x1 == x2){\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY * 0.5);\r
-          poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 - kage.kMinWidthY * 0.5 - kage.kMinWidthY);\r
-          poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY * 0.5 - kage.kMinWidthY * 2);\r
+          poly.push(x1 - kage.kMinWidthT, y1);\r
+          poly.push(x1 - kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);\r
+          poly.push(x1 - kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);\r
           polygons.push(poly);\r
         }\r
-        else{ //SETSUGOUMEN GA KAKERUNODE HOKYOU\r
+        else{\r
           poly = new Polygon();\r
-          poly.push(x1 - (kage.kMinWidthT - 1) * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 - (kage.kMinWidthT - 1) * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT - 0) * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 - (kage.kMinWidthT - 0) * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,\r
-                    y1 - (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT - 0) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 - (kage.kMinWidthT - 0) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT - 1) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 - (kage.kMinWidthT - 1) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
+          poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);\r
+          poly.push(x1 - kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kage.kMinWidthT * 1.5 * XY);\r
+          poly.push(x1 - kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kage.kMinWidthT * 0.5 * XY);\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -479,6 +489,7 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
   var deltad;\r
   var XX, XY, YX, YY;\r
   var poly, poly2;\r
+       var hosomi;\r
   \r
   if(kage.kShotai == kage.kMincho){ // mincho\r
     switch(a1){\r
@@ -547,6 +558,11 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
       x3 = x3 + delta * Math.cos(rad) * v;\r
       y3 = y3 + delta * Math.sin(rad) * v;\r
     }\r
+\r
+               hosomi = 0.5;\r
+               if(Math.sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1)) < 50){\r
+                       hosomi += 0.4 * (1 - Math.sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1)) / 50);\r
+               }\r
     \r
     poly = new Polygon();\r
     poly2 = new Polygon();\r
@@ -577,10 +593,20 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
         ib = kage.kMinWidthT;\r
       }\r
       \r
-      if(a1 == 7 && a2 == 0){ deltad = Math.sqrt(t) * kage.kL2RDfatten; } //L2RD: fatten\r
-      else if(a1 == 7){ deltad = Math.sqrt(t); }\r
-      else if(a2 == 7){ deltad = Math.sqrt(1.0 - t); }\r
+      if(a1 == 7 && a2 == 0){ // L2RD: fatten\r
+                                       deltad = Math.pow(t, hosomi) * kage.kL2RDfatten;\r
+                       }\r
+      else if(a1 == 7){\r
+                               deltad = Math.pow(t, hosomi);\r
+                       }\r
+                       else if(a2 == 7){\r
+                               deltad = Math.pow(1.0 - t, hosomi);\r
+                       }\r
       else{ deltad = 1; }\r
+      \r
+                       if(deltad < 0.15){\r
+                               deltad = 0.15;\r
+                       }\r
       ia = ia * deltad;\r
       ib = ib * deltad;\r
       \r
@@ -642,11 +668,11 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
         }\r
       }\r
       else{ //bottom to up\r
-        if(x1 == x2){ //is it right? ... no need\r
+        if(x1 == x2){\r
           poly = new Polygon();\r
           poly.push(x1 - kage.kMinWidthT, y1);\r
           poly.push(x1 + kage.kMinWidthT, y1);\r
-          poly.push(x1 - kage.kMinWidthT, y1 + kage.kMinWidthY);\r
+          poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);\r
           polygons.push(poly);\r
         }\r
         else{\r
@@ -665,7 +691,7 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
       poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);\r
       poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
       poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);\r
-      poly.push(x1 - kage.kMinWidthT, y1);\r
+      poly.push(x1, y1 + kage.kMinWidthT);\r
       polygons.push(poly);\r
     }\r
     \r
@@ -673,42 +699,35 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
       if(y1 <= y3){ //from up to bottom\r
         if(x1 == x2){\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5);\r
-          poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);\r
-          poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2);\r
+          poly.push(x1 + kage.kMinWidthT, y1);\r
+          poly.push(x1 + kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);\r
+          poly.push(x1 + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);\r
           polygons.push(poly);\r
         }\r
         else{\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,\r
-                    y1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);\r
-          poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
+          poly.push(x1 + kage.kMinWidthT * XX,\r
+                    y1 + kage.kMinWidthT * XY);\r
+          poly.push(x1 + kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX,\r
+                    y1 + kage.kMinWidthT * 1.5 * XY + kage.kMinWidthY * YY);\r
+          poly.push(x1 + kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX,\r
+                    y1 + kage.kMinWidthT * 0.5 * XY + kage.kMinWidthY * 3 * YY);\r
           polygons.push(poly);\r
         }\r
       }\r
       else{ //from bottom to up\r
-        if(x1 == x2){ //is it right?\r
+        if(x1 == x2){\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT, poly2[0].Y = y1 - kage.kMinWidthY * 0.5);\r
-          poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 - kage.kMinWidthY * 0.5 - kage.kMinWidthY);\r
-          poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY * 0.5 - kage.kMinWidthY * 2);\r
+          poly.push(x1 - kage.kMinWidthT, y1);\r
+          poly.push(x1 - kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);\r
+          poly.push(x1 - kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);\r
           polygons.push(poly);\r
         }\r
-        else{ //SETSUGOUMEN GA KAKERUNODE HOKYOU\r
+        else{\r
           poly = new Polygon();\r
-          poly.push(x1 - (kage.kMinWidthT - 1) * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 - (kage.kMinWidthT - 1) * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT - 0) * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 - (kage.kMinWidthT - 0) * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,\r
-                    y1 - (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT - 0) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 - (kage.kMinWidthT - 0) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
-          poly.push(x1 - (kage.kMinWidthT - 1) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 - (kage.kMinWidthT - 1) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
+          poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);\r
+          poly.push(x1 - kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kage.kMinWidthT * 1.5 * XY);\r
+          poly.push(x1 - kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kage.kMinWidthT * 0.5 * XY);\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -951,7 +970,7 @@ function cdDrawCurve(kage, polygons, x1, y1, x2, y2, x3, y3, a1, a2){
 function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){\r
   var rad;\r
   var v, x1, y1, x2, y2;\r
-  var a1, a2;\r
+  var a1, a2, opt1, opt2;\r
   var XX, XY, YX, YY;\r
   var poly;\r
   \r
@@ -960,8 +979,10 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
     y1 = ty1;\r
     x2 = tx2;\r
     y2 = ty2;\r
-    a1 = ta1;\r
-    a2 = ta2;\r
+    a1 = ta1 % 100;\r
+    a2 = ta2 % 100;\r
+    opt1 = Math.floor(ta1 / 100);\r
+    opt2 = Math.floor(ta2 / 100);\r
     \r
     if(x1 == x2){ //if TATE stroke, use y-axis\r
       poly = new Polygon(4);\r
@@ -1002,12 +1023,12 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
         poly.set(1, x2 + kage.kMinWidthT, y2);\r
         break;\r
       case 13:\r
-        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kWidth * kage.kKakato + kage.kMinWidthT);\r
-        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kWidth * kage.kKakato);\r
+        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kage.kMinWidthT);\r
+        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);\r
         break;\r
       case 23:\r
-        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kWidth * kage.kKakato * 0.5 + kage.kMinWidthT);\r
-        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kWidth * kage.kKakato * 0.5);\r
+        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kage.kMinWidthT);\r
+        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);\r
         break;\r
       case 32:\r
         poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthY);\r
@@ -1042,7 +1063,7 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
         poly.push(x2, y2 + kage.kMinWidthT);\r
         poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);\r
         poly.push(x2 + kage.kMinWidthT, y2);\r
-       poly.reverse(); // for fill-rule\r
+        poly.reverse(); // for fill-rule\r
         polygons.push(poly);\r
       }\r
     }\r
@@ -1078,36 +1099,20 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
         }\r
       }\r
       else{\r
+        //always same\r
         poly = new Polygon(4);\r
-        switch(a1){\r
-        case 0:\r
-          poly.set(0, x1, y1 - kage.kMinWidthY);\r
-          poly.set(3, x1, y1 + kage.kMinWidthY);\r
-          break;\r
-        case 2:\r
-          poly.set(0, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);\r
-          poly.set(3, x1 - kage.kMinWidthT, y1 + kage.kMinWidthY);\r
-          break;\r
-        }\r
-        \r
-        switch(a2){\r
-        case 0:\r
-          poly.set(1, x2, y2 - kage.kMinWidthY);\r
-          poly.set(2, x2, y2 + kage.kMinWidthY);\r
-          break;\r
-        case 2:\r
-          poly.set(1, x2 + kage.kMinWidthT, y2 - kage.kMinWidthY);\r
-          poly.set(2, x2 + kage.kMinWidthT, y2 + kage.kMinWidthY);\r
-        }\r
-        \r
+        poly.set(0, x1, y1 - kage.kMinWidthY);\r
+        poly.set(1, x2, y2 - kage.kMinWidthY);\r
+        poly.set(2, x2, y2 + kage.kMinWidthY);\r
+        poly.set(3, x1, y1 + kage.kMinWidthY);\r
         polygons.push(poly);\r
         \r
         //UROKO\r
         if(a2 == 0){\r
           poly = new Polygon();\r
           poly.push(x2, y2 - kage.kMinWidthY);\r
-          poly.push(x2 - 24, y2);\r
-          poly.push(x2 - 12, y2 - 12);\r
+          poly.push(x2 - kage.kAdjustUrokoX[opt2], y2);\r
+          poly.push(x2 - kage.kAdjustUrokoX[opt2] / 2, y2 - kage.kAdjustUrokoY[opt2]);\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -1115,40 +1120,20 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
     else{ //for others, use x-axis\r
       rad = Math.atan((y2 - y1) / (x2 - x1));\r
       if((Math.abs(y2 - y1) < Math.abs(x2 - x1)) && (a1 != 6) && (a2 != 6) && !(x1 > x2)){ //ASAI KAUDO\r
+        //always same\r
         poly = new Polygon(4);\r
-        switch(a1){ //must be 0 or 2\r
-        case 0:\r
-          poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY, y1 - Math.cos(rad) * kage.kMinWidthY);\r
-          poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY, y1 + Math.cos(rad) * kage.kMinWidthY);\r
-          break;\r
-        case 2:\r
-          poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY - kage.kMinWidthT * Math.cos(rad),\r
-                   y1 - Math.cos(rad) * kage.kMinWidthY - kage.kMinWidthT * Math.sin(rad));\r
-          poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY - kage.kMinWidthT * Math.cos(rad),\r
-                   y1 + Math.cos(rad) * kage.kMinWidthY - kage.kMinWidthT * Math.sin(rad));\r
-          break;\r
-        }\r
-        \r
-        switch(a2){ //must be 0 or 2\r
-        case 0:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);\r
-          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY, y2 + Math.cos(rad) * kage.kMinWidthY);\r
-          break;\r
-        case 2:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY + kage.kMinWidthT * Math.cos(rad),\r
-                   y2 - Math.cos(rad) * kage.kMinWidthY + kage.kMinWidthT * Math.sin(rad));\r
-          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY + kage.kMinWidthT * Math.cos(rad),\r
-                   y2 + Math.cos(rad) * kage.kMinWidthY + kage.kMinWidthT * Math.sin(rad));\r
-        }\r
-        \r
+        poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthY, y1 - Math.cos(rad) * kage.kMinWidthY);\r
+        poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);\r
+        poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthY, y2 + Math.cos(rad) * kage.kMinWidthY);\r
+        poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthY, y1 + Math.cos(rad) * kage.kMinWidthY);\r
         polygons.push(poly);\r
         \r
         //UROKO\r
         if(a2 == 0){\r
           poly = new Polygon();\r
           poly.push(x2 + Math.sin(rad) * kage.kMinWidthY, y2 - Math.cos(rad) * kage.kMinWidthY);\r
-          poly.push(x2 - Math.cos(rad) * 24, y2 - Math.sin(rad) * 24);\r
-          poly.push(x2 - Math.cos(rad) * 12 + Math.sin(rad) * 12, y2 - Math.sin(rad) * 12 - Math.cos(rad) * 12);\r
+          poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2], y2 - Math.sin(rad) * kage.kAdjustUrokoX[opt2]);\r
+          poly.push(x2 - Math.cos(rad) * kage.kAdjustUrokoX[opt2] / 2 + Math.sin(rad) * kage.kAdjustUrokoX[opt2] / 2, y2 - Math.sin(rad) * kage.kAdjustUrokoY[opt2] - Math.cos(rad) * kage.kAdjustUrokoY[opt2]);\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -1202,17 +1187,17 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
           poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);\r
           break;\r
         case 13:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kWidth * kage.kKakato * Math.cos(rad) * v,\r
-                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kWidth * kage.kKakato * Math.sin(rad) * v);\r
-          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kWidth * kage.kKakato + kage.kMinWidthT) * Math.cos(rad) * v,\r
-                   y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kWidth * kage.kKakato + kage.kMinWidthT) * Math.sin(rad) * v);\r
+          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,\r
+                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);\r
+          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,\r
+                   y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);\r
           break;\r
         case 23:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kWidth * kage.kKakato * 0.5 * Math.cos(rad) * v,\r
-                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kWidth * kage.kKakato * 0.5 * Math.sin(rad) * v);\r
+          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,\r
+                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);\r
           poly.set(2,\r
-                   x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kWidth * kage.kKakato * 0.5 + kage.kMinWidthT) * Math.cos(rad) * v,\r
-                   y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kWidth * kage.kKakato * 0.5 + kage.kMinWidthT) * Math.sin(rad) * v);\r
+                   x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,\r
+                   y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);\r
           break;\r
         case 32:\r
           poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,\r