set polygons to counter-clockwise
[chise/kage.git] / engine / kagecd.js
index c8e3fc6..a6e4bbf 100755 (executable)
@@ -1,4 +1,4 @@
-function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2){\r
+function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, ta1, ta2){\r
   var rad, t;\r
   var x, y, v;\r
   var ix, iy, ia, ib, ir;\r
@@ -8,8 +8,20 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
   var XX, XY, YX, YY;\r
   var poly, poly2;\r
   var hosomi;\r
+  var kMinWidthT, kMinWidthT2;\r
+  var a1, a2, opt1, opt2, opt3, opt4;\r
   \r
   if(kage.kShotai == kage.kMincho){ // mincho\r
+    a1 = ta1 % 1000;\r
+    a2 = ta2 % 100;\r
+    opt1 = Math.floor((ta1 % 10000) / 1000);\r
+    opt2 = Math.floor((ta2 % 1000) / 100);\r
+    opt3 = Math.floor(ta1 / 10000);\r
+    opt4 = Math.floor(ta2 / 1000);\r
+    \r
+    kMinWidthT = kage.kMinWidthT - opt1 / 2;\r
+    kMinWidthT2 = kage.kMinWidthT - opt4 / 2;\r
+    \r
     switch(a1 % 100){\r
     case 0:\r
     case 7:\r
@@ -57,7 +69,7 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
       delta = 0;\r
       break;\r
     case 8: // get shorten for tail's circle\r
-      delta = -1 * kage.kMinWidthT * 0.5;\r
+      delta = -1 * kMinWidthT * 0.5;\r
       break;\r
     default:\r
       break;\r
@@ -92,10 +104,14 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
       if(kage.kUseCurve){\r
         // generating fatten curve -- begin\r
         var kage2 = new Kage();\r
+        kage2.kMinWidthY = kage.kMinWidthY;\r
+        kage2.kMinWidthT = kMinWidthT;\r
+        kage2.kWidth = kage.kWidth;\r
+        kage2.kKakato = kage.kKakato;\r
         kage2.kRate = 10;\r
         \r
         var curve = new Array(2); // L and R\r
-        get_candidate(kage2, curve, a1, a2, x1, y1, sx1, sy1, x2, y2);\r
+        get_candidate(kage2, curve, a1, a2, x1, y1, sx1, sy1, x2, y2, opt3, opt4);\r
         \r
         var dcl12_34 = new Array(2);\r
         var dcr12_34 = new Array(2);\r
@@ -140,16 +156,16 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
           // line SUICHOKU by vector\r
           if(ix != 0 && iy != 0){\r
             ir = Math.atan(iy / ix * -1);\r
-            ia = Math.sin(ir) * (kage.kMinWidthT);\r
-            ib = Math.cos(ir) * (kage.kMinWidthT);\r
+            ia = Math.sin(ir) * (kMinWidthT);\r
+            ib = Math.cos(ir) * (kMinWidthT);\r
           }\r
           else if(ix == 0){\r
-            ia = kage.kMinWidthT;\r
+            ia = kMinWidthT;\r
             ib = 0;\r
           }\r
           else{\r
             ia = 0;\r
-            ib = kage.kMinWidthT;\r
+            ib = kMinWidthT;\r
           }\r
           \r
           if(a1 == 7 && a2 == 0){ // L2RD: fatten\r
@@ -161,6 +177,9 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
           else if(a2 == 7){\r
             deltad = Math.pow(1.0 - t, hosomi);\r
           }\r
+          else if(opt3 > 0 || opt4 > 0){\r
+              deltad = ((kage.kMinWidthT - opt3 / 2) - (opt4 - opt3) / 2 * t) / kage.kMinWidthT;\r
+          }\r
           else{ deltad = 1; }\r
           \r
           if(deltad < 0.15){\r
@@ -203,6 +222,29 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
           poly.unshift(newx2, newy2);\r
         }\r
         \r
+        // suiheisen ni setsuzoku 2\r
+        if(a1 == 22 && y1 > y2){\r
+          var index = 0;\r
+          while(true){\r
+            if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){\r
+              break;\r
+            }\r
+            index++;\r
+          }\r
+          newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *\r
+            (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);\r
+          newy1 = y1;\r
+          newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x - 1) * (poly.array[0].y - y1) /\r
+            (poly.array[1].y - poly.array[0].y);\r
+          newy2 = y1 + 1;\r
+          \r
+          for(var i = 0; i < index; i++){\r
+            poly2.shift();\r
+          }\r
+          poly2.set(0, newx1, newy1);\r
+          poly.unshift(newx2, newy2);\r
+        }\r
+        \r
         poly2.reverse();\r
         poly.concat(poly2);\r
         polygons.push(poly);\r
@@ -221,16 +263,16 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         // line SUICHOKU by vector\r
         if(ix != 0 && iy != 0){\r
           ir = Math.atan(iy / ix * -1);\r
-          ia = Math.sin(ir) * (kage.kMinWidthT);\r
-          ib = Math.cos(ir) * (kage.kMinWidthT);\r
+          ia = Math.sin(ir) * (kMinWidthT);\r
+          ib = Math.cos(ir) * (kMinWidthT);\r
         }\r
         else if(ix == 0){\r
-          ia = kage.kMinWidthT;\r
+          ia = kMinWidthT;\r
           ib = 0;\r
         }\r
         else{\r
           ia = 0;\r
-          ib = kage.kMinWidthT;\r
+          ib = kMinWidthT;\r
         }\r
         \r
         if(a1 == 7 && a2 == 0){ // L2RD: fatten\r
@@ -238,6 +280,7 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         }\r
         else if(a1 == 7){\r
           deltad = Math.pow(t, hosomi);\r
+          deltad = Math.pow(deltad, 0.7); // make fatten\r
         }\r
         else if(a2 == 7){\r
           deltad = Math.pow(1.0 - t, hosomi);\r
@@ -284,6 +327,29 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         poly.unshift(newx2, newy2);\r
       }\r
       \r
+      // suiheisen ni setsuzoku 2\r
+      if(a1 == 22){\r
+        var index = 0;\r
+        while(true){\r
+          if(poly2.array[index].y <= y1 && y1 <= poly2.array[index + 1].y){\r
+            break;\r
+          }\r
+          index++;\r
+        }\r
+        newx1 = poly2.array[index + 1].x + (poly2.array[index].x - poly2.array[index + 1].x) *\r
+          (poly2.array[index + 1].y - y1) / (poly2.array[index + 1].y - poly2.array[index].y);\r
+        newy1 = y1;\r
+        newx2 = poly.array[0].x + (poly.array[0].x - poly.array[1].x - 1) * (poly.array[0].y - y1) /\r
+          (poly.array[1].y - poly.array[0].y);\r
+        newy2 = y1 + 1;\r
+        \r
+        for(var i = 0; i < index; i++){\r
+          poly2.shift();\r
+        }\r
+        poly2.set(0, newx1, newy1);\r
+        poly.unshift(newx2, newy2);\r
+      }\r
+      \r
       poly2.reverse();\r
       poly.concat(poly2);\r
       polygons.push(poly);\r
@@ -300,16 +366,16 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
     if(a1 == 12){\r
       if(x1 == x2){\r
         poly= new Polygon();\r
-        poly.push(x1 - kage.kMinWidthT, y1);\r
-        poly.push(x1 + kage.kMinWidthT, y1);\r
-        poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthT);\r
+        poly.push(x1 - kMinWidthT, y1);\r
+        poly.push(x1 + kMinWidthT, y1);\r
+        poly.push(x1 - kMinWidthT, y1 - kMinWidthT);\r
         polygons.push(poly);\r
       }\r
       else{\r
         poly = new Polygon();\r
-        poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);\r
-        poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);\r
-        poly.push(x1 - kage.kMinWidthT * XX - kage.kMinWidthT * YX, y1 - kage.kMinWidthT * XY - kage.kMinWidthT * YY);\r
+        poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);\r
+        poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);\r
+        poly.push(x1 - kMinWidthT * XX - kMinWidthT * YX, y1 - kMinWidthT * XY - kMinWidthT * YY);\r
         polygons.push(poly);\r
       }\r
     }\r
@@ -331,32 +397,41 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         }\r
         if(x1 == sx1){\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT, y1);\r
-          poly.push(x1 + kage.kMinWidthT, y1);\r
-          poly.push(x1 - kage.kMinWidthT * pm, y1 - kage.kMinWidthY * type * pm);\r
+          poly.push(x1 - kMinWidthT, y1 + 1);\r
+          poly.push(x1 + kMinWidthT, y1);\r
+          poly.push(x1 - kMinWidthT * pm, y1 - kage.kMinWidthY * type * pm);\r
+          //if(x1 > x2){\r
+          //  poly.reverse();\r
+          //}\r
           polygons.push(poly);\r
         }\r
         else{\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);\r
-          poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);\r
-          poly.push(x1 - kage.kMinWidthT * pm * XX - kage.kMinWidthY * type * pm * YX, y1 - kage.kMinWidthT * pm * XY - kage.kMinWidthY * type * pm * YY);\r
+          poly.push(x1 - kMinWidthT * XX + 1 * YX, y1 - kMinWidthT * XY + 1 * YY);\r
+          poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);\r
+          poly.push(x1 - kMinWidthT * pm * XX - kage.kMinWidthY * type * pm * YX, y1 - kMinWidthT * pm * XY - kage.kMinWidthY * type * pm * YY);\r
+          //if(x1 > x2){\r
+          //  poly.reverse();\r
+          //}\r
           polygons.push(poly);\r
         }\r
       }\r
       else{ //bottom to up\r
         if(x1 == sx1){\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT, y1);\r
-          poly.push(x1 + kage.kMinWidthT, y1);\r
-          poly.push(x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);\r
+          poly.push(x1 - kMinWidthT, y1);\r
+          poly.push(x1 + kMinWidthT, y1);\r
+          poly.push(x1 + kMinWidthT, y1 - kage.kMinWidthY);\r
           polygons.push(poly);\r
         }\r
         else{\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);\r
-          poly.push(x1 + kage.kMinWidthT * XX, y1 + kage.kMinWidthT * XY);\r
-          poly.push(x1 + kage.kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kage.kMinWidthT * XY - kage.kMinWidthY * YY);\r
+          poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);\r
+          poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);\r
+          poly.push(x1 + kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kMinWidthT * XY - kage.kMinWidthY * YY);\r
+          //if(x1 < x2){\r
+          //  poly.reverse();\r
+          //}\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -364,11 +439,11 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
     \r
     if(a1 == 22){ //box's up-right corner, any time same degree\r
       poly = new Polygon();\r
-      poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);\r
+      poly.push(x1 - kMinWidthT, y1 - kage.kMinWidthY);\r
       poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);\r
-      poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
-      poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);\r
-      poly.push(x1, y1 + kage.kMinWidthT);\r
+      poly.push(x1 + kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
+      poly.push(x1 + kMinWidthT, y1 + kMinWidthT - 1);\r
+      poly.push(x1 - kMinWidthT, y1 + kMinWidthT + 4);\r
       polygons.push(poly);\r
     }\r
     \r
@@ -380,35 +455,41 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         var move = kage.kMinWidthY * type * pm;\r
         if(x1 == sx1){\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT, y1 - move);\r
-          poly.push(x1 + kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY - move);\r
-          poly.push(x1 + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3 - move / 2);\r
+          poly.push(x1 + kMinWidthT, y1 - move);\r
+          poly.push(x1 + kMinWidthT * 1.5, y1 + kage.kMinWidthY - move);\r
+          poly.push(x1 + kMinWidthT - 2, y1 + kage.kMinWidthY * 2 + 1);\r
           polygons.push(poly);\r
         }\r
         else{\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT * XX - move * YX,\r
-                    y1 + kage.kMinWidthT * XY - move * YY);\r
-          poly.push(x1 + kage.kMinWidthT * 1.5 * XX + (kage.kMinWidthY - move * 1.2) * YX,\r
-                    y1 + kage.kMinWidthT * 1.5 * XY + (kage.kMinWidthY - move * 1.2) * YY);\r
-          poly.push(x1 + kage.kMinWidthT * 0.5 * XX + (kage.kMinWidthY * 3 - move * 0.8) * YX,\r
-                    y1 + kage.kMinWidthT * 0.5 * XY + (kage.kMinWidthY * 3 - move * 0.8) * YY);\r
+          poly.push(x1 + kMinWidthT * XX - move * YX,\r
+                    y1 + kMinWidthT * XY - move * YY);\r
+          poly.push(x1 + kMinWidthT * 1.5 * XX + (kage.kMinWidthY - move * 1.2) * YX,\r
+                    y1 + kMinWidthT * 1.5 * XY + (kage.kMinWidthY - move * 1.2) * YY);\r
+          poly.push(x1 + (kMinWidthT - 2) * XX + (kage.kMinWidthY * 2 - move * 0.8 + 1) * YX,\r
+                    y1 + (kMinWidthT - 2) * XY + (kage.kMinWidthY * 2 - move * 0.8 + 1) * YY);\r
+          //if(x1 < x2){\r
+          //  poly.reverse();\r
+          //}\r
           polygons.push(poly);\r
         }\r
       }\r
       else{ //from bottom to up\r
         if(x1 == sx1){\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT, y1);\r
-          poly.push(x1 - kage.kMinWidthT * 1.5, y1 + kage.kMinWidthY);\r
-          poly.push(x1 - kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);\r
+          poly.push(x1 - kMinWidthT, y1);\r
+          poly.push(x1 - kMinWidthT * 1.5, y1 + kage.kMinWidthY);\r
+          poly.push(x1 - kMinWidthT * 0.5, y1 + kage.kMinWidthY * 3);\r
           polygons.push(poly);\r
         }\r
         else{\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT * XX, y1 - kage.kMinWidthT * XY);\r
-          poly.push(x1 - kage.kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kage.kMinWidthT * 1.5 * XY);\r
-          poly.push(x1 - kage.kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kage.kMinWidthT * 0.5 * XY);\r
+          poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);\r
+          poly.push(x1 - kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kMinWidthT * 1.5 * XY);\r
+          poly.push(x1 - kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kMinWidthT * 0.5 * XY);\r
+          //if(x1 < x2){\r
+          //  poly.reverse();\r
+          //}\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -427,18 +508,18 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         poly = new Polygon();\r
         if(kage.kUseCurve){\r
           // by curve path\r
-          poly.push(x2 - kage.kMinWidthT, y2);\r
-          poly.push(x2 - kage.kMinWidthT, y2 + kage.kMinWidthT, 1);\r
-          poly.push(x2, y2 + kage.kMinWidthT);\r
-          poly.push(x2 + kage.kMinWidthT, y2 + kage.kMinWidthT, 1);\r
-          poly.push(x2 + kage.kMinWidthT, y2);\r
+          poly.push(x2 - kMinWidthT2, y2);\r
+          poly.push(x2 - kMinWidthT2 * 0.9, y2 + kMinWidthT2 * 0.9, 1);\r
+          poly.push(x2, y2 + kMinWidthT2);\r
+          poly.push(x2 + kMinWidthT2 * 0.9, y2 + kMinWidthT2 * 0.9, 1);\r
+          poly.push(x2 + kMinWidthT2, y2);\r
         } else {\r
           // by polygon\r
-          poly.push(x2 - kage.kMinWidthT, y2);\r
-          poly.push(x2 - kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);\r
-          poly.push(x2, y2 + kage.kMinWidthT);\r
-          poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);\r
-          poly.push(x2 + kage.kMinWidthT, y2);\r
+          poly.push(x2 - kMinWidthT2, y2);\r
+          poly.push(x2 - kMinWidthT2 * 0.7, y2 + kMinWidthT2 * 0.7);\r
+          poly.push(x2, y2 + kMinWidthT2);\r
+          poly.push(x2 + kMinWidthT2 * 0.7, y2 + kMinWidthT2 * 0.7);\r
+          poly.push(x2 + kMinWidthT2, y2);\r
         }\r
         polygons.push(poly);\r
       }\r
@@ -446,39 +527,39 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
         poly = new Polygon();\r
         if(kage.kUseCurve){\r
           // by curve path\r
-          poly.push(x2 - kage.kMinWidthT, y2);\r
-          poly.push(x2 - kage.kMinWidthT, y2 + kage.kMinWidthT, 1);\r
-          poly.push(x2, y2 + kage.kMinWidthT);\r
-          poly.push(x2 + kage.kMinWidthT, y2 + kage.kMinWidthT, 1);\r
-          poly.push(x2 + kage.kMinWidthT, y2);\r
+          poly.push(x2, y2 - kMinWidthT2);\r
+          poly.push(x2 + kMinWidthT2 * 0.9, y2 - kMinWidthT2 * 0.9, 1);\r
+          poly.push(x2 + kMinWidthT2, y2);\r
+          poly.push(x2 + kMinWidthT2 * 0.9, y2 + kMinWidthT2 * 0.9, 1);\r
+          poly.push(x2, y2 + kMinWidthT2);\r
         } else {\r
           // by polygon\r
-          poly.push(x2, y2 - kage.kMinWidthT);\r
-          poly.push(x2 + kage.kMinWidthT * 0.7, y2 - kage.kMinWidthT * 0.7);\r
-          poly.push(x2 + kage.kMinWidthT, y2);\r
-          poly.push(x2 + kage.kMinWidthT * 0.7, y2 + kage.kMinWidthT * 0.7);\r
-          poly.push(x2, y2 + kage.kMinWidthT);\r
+          poly.push(x2, y2 - kMinWidthT2);\r
+          poly.push(x2 + kMinWidthT2 * 0.7, y2 - kMinWidthT2 * 0.7);\r
+          poly.push(x2 + kMinWidthT2, y2);\r
+          poly.push(x2 + kMinWidthT2 * 0.7, y2 + kMinWidthT2 * 0.7);\r
+          poly.push(x2, y2 + kMinWidthT2);\r
         }\r
         polygons.push(poly);\r
       }\r
       else{\r
         poly = new Polygon();\r
         if(kage.kUseCurve){\r
-          poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.9 * v + Math.sin(rad) * kage.kMinWidthT * 0.9 * v,\r
-                    y2 + Math.sin(rad) * kage.kMinWidthT * 0.9 * v - Math.cos(rad) * kage.kMinWidthT * 0.9 * v, 1);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.9 * v - Math.sin(rad) * kage.kMinWidthT * 0.9 * v,\r
-                    y2 + Math.sin(rad) * kage.kMinWidthT * 0.9 * v + Math.cos(rad) * kage.kMinWidthT * 0.9 * v, 1);\r
-          poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);\r
+          poly.push(x2 + Math.sin(rad) * kMinWidthT2 * v, y2 - Math.cos(rad) * kMinWidthT2 * v);\r
+          poly.push(x2 + Math.cos(rad) * kMinWidthT2 * 0.9 * v + Math.sin(rad) * kMinWidthT2 * 0.9 * v,\r
+                    y2 + Math.sin(rad) * kMinWidthT2 * 0.9 * v - Math.cos(rad) * kMinWidthT2 * 0.9 * v, 1);\r
+          poly.push(x2 + Math.cos(rad) * kMinWidthT2 * v, y2 + Math.sin(rad) * kMinWidthT2 * v);\r
+          poly.push(x2 + Math.cos(rad) * kMinWidthT2 * 0.9 * v - Math.sin(rad) * kMinWidthT2 * 0.9 * v,\r
+                    y2 + Math.sin(rad) * kMinWidthT2 * 0.9 * v + Math.cos(rad) * kMinWidthT2 * 0.9 * v, 1);\r
+          poly.push(x2 - Math.sin(rad) * kMinWidthT2 * v, y2 + Math.cos(rad) * kMinWidthT2 * v);\r
         } else {\r
-          poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v + Math.sin(rad) * kage.kMinWidthT * 0.7 * v,\r
-                    y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v - Math.cos(rad) * kage.kMinWidthT * 0.7 * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v - Math.sin(rad) * kage.kMinWidthT * 0.7 * v,\r
-                    y2 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v + Math.cos(rad) * kage.kMinWidthT * 0.7 * v);\r
-          poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);\r
+          poly.push(x2 + Math.sin(rad) * kMinWidthT2 * v, y2 - Math.cos(rad) * kMinWidthT2 * v);\r
+          poly.push(x2 + Math.cos(rad) * kMinWidthT2 * 0.7 * v + Math.sin(rad) * kMinWidthT2 * 0.7 * v,\r
+                    y2 + Math.sin(rad) * kMinWidthT2 * 0.7 * v - Math.cos(rad) * kMinWidthT2 * 0.7 * v);\r
+          poly.push(x2 + Math.cos(rad) * kMinWidthT2 * v, y2 + Math.sin(rad) * kMinWidthT2 * v);\r
+          poly.push(x2 + Math.cos(rad) * kMinWidthT2 * 0.7 * v - Math.sin(rad) * kMinWidthT2 * 0.7 * v,\r
+                    y2 + Math.sin(rad) * kMinWidthT2 * 0.7 * v + Math.cos(rad) * kMinWidthT2 * 0.7 * v);\r
+          poly.push(x2 - Math.sin(rad) * kMinWidthT2 * v, y2 + Math.cos(rad) * kMinWidthT2 * v);\r
         }\r
         polygons.push(poly);\r
       }\r
@@ -499,49 +580,45 @@ function cdDrawCurveU(kage, polygons, x1, y1, sx1, sy1, sx2, sy2, x2, y2, a1, a2
       }\r
       if(sy2 == y2){\r
         poly = new Polygon();\r
-        poly.push(x2, y2 + kage.kMinWidthT * kage.kL2RDfatten);\r
-        poly.push(x2, y2 - kage.kMinWidthT * kage.kL2RDfatten);\r
-        poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type), y2 + kage.kMinWidthT * kage.kL2RDfatten * pm);\r
+        poly.push(x2, y2 + kMinWidthT * kage.kL2RDfatten);\r
+        poly.push(x2, y2 - kMinWidthT * kage.kL2RDfatten);\r
+        poly.push(x2 + kMinWidthT * kage.kL2RDfatten * Math.abs(type), y2 + kMinWidthT * kage.kL2RDfatten * pm);\r
         polygons.push(poly);\r
       }\r
       else{\r
         poly = new Polygon();\r
-        poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * YX, y2 + kage.kMinWidthT * kage.kL2RDfatten * YY);\r
-        poly.push(x2 - kage.kMinWidthT * kage.kL2RDfatten * YX, y2 - kage.kMinWidthT * kage.kL2RDfatten * YY);\r
-        poly.push(x2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XX + kage.kMinWidthT * kage.kL2RDfatten * pm * YX,\r
-                  y2 + kage.kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XY + kage.kMinWidthT * kage.kL2RDfatten * pm * YY);\r
+        poly.push(x2 + kMinWidthT * kage.kL2RDfatten * YX, y2 + kMinWidthT * kage.kL2RDfatten * YY);\r
+        poly.push(x2 - kMinWidthT * kage.kL2RDfatten * YX, y2 - kMinWidthT * kage.kL2RDfatten * YY);\r
+        poly.push(x2 + kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XX + kMinWidthT * kage.kL2RDfatten * pm * YX,\r
+                  y2 + kMinWidthT * kage.kL2RDfatten * Math.abs(type) * XY + kMinWidthT * kage.kL2RDfatten * pm * YY);\r
         polygons.push(poly);\r
       }\r
     }\r
     \r
     if(a2 == 15){ //jump up ... it can change 15->5\r
-      if(sy2 == y2){\r
-        poly = new Polygon();\r
-        poly.push(x2, y2 - kage.kMinWidthT + 1);\r
-        poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);\r
-        poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);\r
-        poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);\r
-        polygons.push(poly);\r
-      }\r
-      else{\r
-        poly = new Polygon();\r
-        poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);\r
-        poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
-                  y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
-        poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
-                  y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
-        poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,\r
-                  y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);\r
-        polygons.push(poly);\r
+      // anytime same degree\r
+      poly = new Polygon();\r
+      if(y1 < y2){\r
+        poly.push(x2, y2 - kMinWidthT + 1);\r
+        poly.push(x2 + 2, y2 - kMinWidthT - kage.kWidth * 5);\r
+        poly.push(x2, y2 - kMinWidthT - kage.kWidth * 5);\r
+        poly.push(x2 - kMinWidthT, y2 - kMinWidthT + 1);\r
+      } else {\r
+        poly.push(x2, y2 + kMinWidthT - 1);\r
+        poly.push(x2 - 2, y2 + kMinWidthT + kage.kWidth * 5);\r
+        poly.push(x2, y2 + kMinWidthT + kage.kWidth * 5);\r
+        poly.push(x2 + kMinWidthT, y2 + kMinWidthT - 1);\r
       }\r
+      polygons.push(poly);\r
     }\r
     \r
-    if(a2 == 14){ //jump to left, allways go left ... it can change 14->4\r
+    if(a2 == 14){ //jump to left, allways go left\r
       poly = new Polygon();\r
       poly.push(x2, y2);\r
-      poly.push(x2, y2 - kage.kMinWidthT);\r
-      poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT);\r
-      poly.push(x2 - kage.kWidth * 4, y2 - kage.kMinWidthT * 0.5);\r
+      poly.push(x2, y2 - kMinWidthT);\r
+      poly.push(x2 - kage.kWidth * 4 * Math.pow(kMinWidthT / kage.kMinWidthT, 3), y2 - kMinWidthT);\r
+      poly.push(x2 - kage.kWidth * 4 * Math.pow(kMinWidthT / kage.kMinWidthT, 3), y2 - kMinWidthT * 0.5);\r
+      //poly.reverse();\r
       polygons.push(poly);\r
     }\r
   }\r
@@ -706,66 +783,69 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
   var a1, a2, opt1, opt2;\r
   var XX, XY, YX, YY;\r
   var poly;\r
+  var kMinWidthT;\r
   \r
   if(kage.kShotai == kage.kMincho){ //mincho\r
     x1 = tx1;\r
     y1 = ty1;\r
     x2 = tx2;\r
     y2 = ty2;\r
-    a1 = ta1 % 100;\r
+    a1 = ta1 % 1000;\r
     a2 = ta2 % 100;\r
-    opt1 = Math.floor(ta1 / 100);\r
+    opt1 = Math.floor(ta1 / 1000);\r
     opt2 = Math.floor(ta2 / 100);\r
     \r
+    kMinWidthT = kage.kMinWidthT - opt1 / 2;\r
+    \r
     if(x1 == x2){ //if TATE stroke, use y-axis\r
       poly = new Polygon(4);\r
       switch(a1){\r
       case 0:\r
-        poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY / 2);\r
-        poly.set(0, x1 + kage.kMinWidthT, y1 + kage.kMinWidthY / 2);\r
+        poly.set(3, x1 - kMinWidthT, y1 - kage.kMinWidthY / 2);\r
+        poly.set(0, x1 + kMinWidthT, y1 + kage.kMinWidthY / 2);\r
         break;\r
       case 1:\r
       case 6: //... no need\r
       case 22:\r
-        poly.set(3, x1 - kage.kMinWidthT, y1);\r
-        poly.set(0, x1 + kage.kMinWidthT, y1);\r
+        poly.set(3, x1 - kMinWidthT, y1);\r
+        poly.set(0, x1 + kMinWidthT, y1);\r
         break;\r
       case 12:\r
-        poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY - kage.kMinWidthT);\r
-        poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);\r
+        poly.set(3, x1 - kMinWidthT, y1 - kage.kMinWidthY - kMinWidthT);\r
+        poly.set(0, x1 + kMinWidthT, y1 - kage.kMinWidthY);\r
         break;\r
       case 32:\r
-        poly.set(3, x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);\r
-        poly.set(0, x1 + kage.kMinWidthT, y1 - kage.kMinWidthY);\r
+        poly.set(3, x1 - kMinWidthT, y1 - kage.kMinWidthY);\r
+        poly.set(0, x1 + kMinWidthT, y1 - kage.kMinWidthY);\r
         break;\r
       }\r
       \r
       switch(a2){\r
       case 0:\r
         if(a1 == 6){ //KAGI's tail ... no need\r
-          poly.set(2, x2 - kage.kMinWidthT, y2);\r
-          poly.set(1, x2 + kage.kMinWidthT, y2);\r
+          poly.set(2, x2 - kMinWidthT, y2);\r
+          poly.set(1, x2 + kMinWidthT, y2);\r
         }\r
         else{\r
-          poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthT / 2);\r
-          poly.set(1, x2 + kage.kMinWidthT, y2 - kage.kMinWidthT / 2);\r
+          poly.set(2, x2 - kMinWidthT, y2 + kMinWidthT / 2);\r
+          poly.set(1, x2 + kMinWidthT, y2 - kMinWidthT / 2);\r
         }\r
         break;\r
       case 1:\r
-        poly.set(2, x2 - kage.kMinWidthT, y2);\r
-        poly.set(1, x2 + kage.kMinWidthT, y2);\r
+        poly.set(2, x2 - kMinWidthT, y2);\r
+        poly.set(1, x2 + kMinWidthT, y2);\r
         break;\r
       case 13:\r
-        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kage.kMinWidthT);\r
-        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);\r
+        poly.set(2, x2 - kMinWidthT, y2 + kage.kAdjustKakatoL[opt2] + kMinWidthT);\r
+        poly.set(1, x2 + kMinWidthT, y2 + kage.kAdjustKakatoL[opt2]);\r
         break;\r
       case 23:\r
-        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kage.kMinWidthT);\r
-        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);\r
+        poly.set(2, x2 - kMinWidthT, y2 + kage.kAdjustKakatoR[opt2] + kMinWidthT);\r
+        poly.set(1, x2 + kMinWidthT, y2 + kage.kAdjustKakatoR[opt2]);\r
         break;\r
       case 32:\r
-        poly.set(2, x2 - kage.kMinWidthT, y2 + kage.kMinWidthY);\r
-        poly.set(1, x2 + kage.kMinWidthT, y2 + kage.kMinWidthY);\r
+        poly.set(2, x2 - kMinWidthT, y2 + kage.kMinWidthY);\r
+        poly.set(1, x2 + kMinWidthT, y2 + kage.kMinWidthY);\r
         break;\r
       }\r
       \r
@@ -773,61 +853,100 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
       \r
       if(a1 == 22){ //box's right top corner\r
         poly = new Polygon();\r
-        poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);\r
+        poly.push(x1 - kMinWidthT, y1 - kage.kMinWidthY);\r
         poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);\r
-        poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
-        poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);\r
-        poly.push(x1 - kage.kMinWidthT, y1);\r
+        poly.push(x1 + kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
+        poly.push(x1 + kMinWidthT, y1 + kMinWidthT);\r
+        poly.push(x1 - kMinWidthT, y1);\r
         polygons.push(poly);\r
       }\r
       \r
       if(a1 == 0){ //beginning of the stroke\r
         poly = new Polygon();\r
-        poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5);\r
-        poly.push(x1 + kage.kMinWidthT + kage.kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);\r
-        poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2);\r
+        poly.push(x1 + kMinWidthT, y1 + kage.kMinWidthY * 0.5);\r
+        poly.push(x1 + kMinWidthT + kMinWidthT * 0.5, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY);\r
+        poly.push(x1 + kMinWidthT - 2, y1 + kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2 + 1);\r
         polygons.push(poly);\r
       }\r
       \r
       if((a1 == 6 && a2 == 0) || a2 == 1){ //KAGI NO YOKO BOU NO SAIGO NO MARU ... no need only used at 1st=yoko\r
         poly = new Polygon();\r
-        poly.push(x2 - kage.kMinWidthT, y2);\r
-        poly.push(x2 - kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);\r
-        poly.push(x2, y2 + kage.kMinWidthT);\r
-        poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);\r
-        poly.push(x2 + kage.kMinWidthT, y2);\r
-        poly.reverse(); // for fill-rule\r
+       if(kage.kUseCurve){\r
+          poly.push(x2 - kMinWidthT, y2);\r
+          poly.push(x2 - kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);\r
+          poly.push(x2, y2 + kMinWidthT);\r
+          poly.push(x2 + kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);\r
+          poly.push(x2 + kMinWidthT, y2);\r
+        } else {\r
+          poly.push(x2 - kMinWidthT, y2);\r
+          poly.push(x2 - kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);\r
+          poly.push(x2, y2 + kMinWidthT);\r
+          poly.push(x2 + kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);\r
+          poly.push(x2 + kMinWidthT, y2);\r
+        }\r
+        //poly.reverse(); // for fill-rule\r
         polygons.push(poly);\r
       }\r
     }\r
     else if(y1 == y2){ //if it is YOKO stroke, use x-axis\r
       if(a1 == 6){ //if it is KAGI's YOKO stroke, get bold\r
         poly = new Polygon();\r
-        poly.push(x1, y1 - kage.kMinWidthT);\r
-        poly.push(x2, y2 - kage.kMinWidthT);\r
-        poly.push(x2, y2 + kage.kMinWidthT);\r
-        poly.push(x1, y1 + kage.kMinWidthT);\r
+        poly.push(x1, y1 - kMinWidthT);\r
+        poly.push(x2, y2 - kMinWidthT);\r
+        poly.push(x2, y2 + kMinWidthT);\r
+        poly.push(x1, y1 + kMinWidthT);\r
         polygons.push(poly);\r
         \r
         if(a2 == 1 || a2 == 0 || a2 == 5){ // no need a2=1\r
           //KAGI NO YOKO BOU NO SAIGO NO MARU\r
           poly = new Polygon();\r
-          poly.push(x2, y2 - kage.kMinWidthT);\r
-          poly.push(x2 + kage.kMinWidthT * 0.6, y2 - kage.kMinWidthT * 0.6);\r
-          poly.push(x2 + kage.kMinWidthT, y2);\r
-          poly.push(x2 + kage.kMinWidthT * 0.6, y2 + kage.kMinWidthT * 0.6);\r
-          poly.push(x2, y2 + kage.kMinWidthT);\r
+          if(kage.kUseCurve){\r
+            if(x1 < x2){\r
+              poly.push(x2, y2 - kMinWidthT);\r
+              poly.push(x2 + kMinWidthT * 0.9, y2 - kMinWidthT * 0.9, 1);\r
+              poly.push(x2 + kMinWidthT, y2);\r
+              poly.push(x2 + kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);\r
+              poly.push(x2, y2 + kMinWidthT);\r
+            } else {\r
+              poly.push(x2, y2 - kMinWidthT);\r
+              poly.push(x2 - kMinWidthT * 0.9, y2 - kMinWidthT * 0.9, 1);\r
+              poly.push(x2 - kMinWidthT, y2);\r
+              poly.push(x2 - kMinWidthT * 0.9, y2 + kMinWidthT * 0.9, 1);\r
+              poly.push(x2, y2 + kMinWidthT);\r
+            }\r
+          } else {\r
+            if(x1 < x2){\r
+              poly.push(x2, y2 - kMinWidthT);\r
+              poly.push(x2 + kMinWidthT * 0.6, y2 - kMinWidthT * 0.6);\r
+              poly.push(x2 + kMinWidthT, y2);\r
+              poly.push(x2 + kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);\r
+              poly.push(x2, y2 + kMinWidthT);\r
+            } else {\r
+              poly.push(x2, y2 - kMinWidthT);\r
+              poly.push(x2 - kMinWidthT * 0.6, y2 - kMinWidthT * 0.6);\r
+              poly.push(x2 - kMinWidthT, y2);\r
+              poly.push(x2 - kMinWidthT * 0.6, y2 + kMinWidthT * 0.6);\r
+              poly.push(x2, y2 + kMinWidthT);\r
+            }\r
+          }\r
           polygons.push(poly);\r
         }\r
         \r
         if(a2 == 5){\r
           //KAGI NO YOKO BOU NO HANE\r
           poly = new Polygon();\r
-          poly.push(x2, y2 - kage.kMinWidthT + 1);\r
-          poly.push(x2 + 2, y2 - kage.kMinWidthT - kage.kWidth * 5);\r
-          poly.push(x2, y2 - kage.kMinWidthT - kage.kWidth * 5);\r
-          poly.push(x2 - kage.kMinWidthT, y2 - kage.kMinWidthT + 1);\r
-          poly.reverse(); // for fill-rule\r
+          if(x1 < x2){\r
+            poly.push(x2, y2 - kMinWidthT + 1);\r
+            poly.push(x2 + 2, y2 - kMinWidthT - kage.kWidth * (4 * (1 - opt1 / kage.kAdjustMageStep) + 1));\r
+            poly.push(x2, y2 - kMinWidthT - kage.kWidth * (4 * (1 - opt1 / kage.kAdjustMageStep) + 1));\r
+            poly.push(x2 - kMinWidthT, y2 - kMinWidthT + 1);\r
+          } else {\r
+            poly.push(x2, y2 - kMinWidthT + 1);\r
+            poly.push(x2 - 2, y2 - kMinWidthT - kage.kWidth * (4 * (1 - opt1 / kage.kAdjustMageStep) + 1));\r
+            poly.push(x2, y2 - kMinWidthT - kage.kWidth * (4 * (1 - opt1 / kage.kAdjustMageStep) + 1));\r
+            poly.push(x2 + kMinWidthT, y2 - kMinWidthT + 1);\r
+          }\r
+          //poly.reverse(); // for fill-rule\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -876,67 +995,66 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
         poly = new Polygon(4);\r
         switch(a1){\r
         case 0:\r
-          poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * 0.5 * v,\r
-                   y1 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * 0.5 * v);\r
-          poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * 0.5 * v,\r
-                   y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * 0.5 * v);\r
+          poly.set(0, x1 + Math.sin(rad) * kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * 0.5 * v,\r
+                   y1 - Math.cos(rad) * kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * 0.5 * v);\r
+          poly.set(3, x1 - Math.sin(rad) * kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * 0.5 * v,\r
+                   y1 + Math.cos(rad) * kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * 0.5 * v);\r
           break;\r
         case 1:\r
         case 6:\r
-        case 22:\r
-          poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v, y1 - Math.cos(rad) * kage.kMinWidthT * v);\r
-          poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v, y1 + Math.cos(rad) * kage.kMinWidthT * v);\r
+          poly.set(0, x1 + Math.sin(rad) * kMinWidthT * v, y1 - Math.cos(rad) * kMinWidthT * v);\r
+          poly.set(3, x1 - Math.sin(rad) * kMinWidthT * v, y1 + Math.cos(rad) * kMinWidthT * v);\r
           break;\r
         case 12:\r
-          poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,\r
-                   y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);\r
-          poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.cos(rad) * v,\r
-                   y1 + Math.cos(rad) * kage.kMinWidthT * v - (kage.kMinWidthT + kage.kMinWidthY) * Math.sin(rad) * v);\r
+          poly.set(0, x1 + Math.sin(rad) * kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,\r
+                   y1 - Math.cos(rad) * kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);\r
+          poly.set(3, x1 - Math.sin(rad) * kMinWidthT * v - (kMinWidthT + kage.kMinWidthY) * Math.cos(rad) * v,\r
+                   y1 + Math.cos(rad) * kMinWidthT * v - (kMinWidthT + kage.kMinWidthY) * Math.sin(rad) * v);\r
+          break;\r
+        case 22:\r
+          poly.set(0, x1 + (kMinWidthT * v + 1) / Math.sin(rad), y1 + 1);\r
+          poly.set(3, x1 - (kMinWidthT * v) / Math.sin(rad), y1);\r
           break;\r
         case 32:\r
-          poly.set(0, x1 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,\r
-                   y1 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);\r
-          poly.set(3, x1 - Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.cos(rad) * v,\r
-                   y1 + Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthY * Math.sin(rad) * v);\r
+          poly.set(0, x1 + (kMinWidthT * v) / Math.sin(rad), y1);\r
+          poly.set(3, x1 - (kMinWidthT * v) / Math.sin(rad), y1);\r
           break;\r
         }\r
         \r
         switch(a2){\r
         case 0:\r
           if(a1 == 6){\r
-            poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);\r
-            poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);\r
+            poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);\r
+            poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);\r
           }\r
           else{\r
-            poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.cos(rad) * v,\r
-                     y2 - Math.cos(rad) * kage.kMinWidthT * v - kage.kMinWidthT * 0.5 * Math.sin(rad) * v);\r
-            poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.cos(rad) * v,\r
-                     y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthT * 0.5 * Math.sin(rad) * v);\r
+            poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v - kMinWidthT * 0.5 * Math.cos(rad) * v,\r
+                     y2 - Math.cos(rad) * kMinWidthT * v - kMinWidthT * 0.5 * Math.sin(rad) * v);\r
+            poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v + kMinWidthT * 0.5 * Math.cos(rad) * v,\r
+                     y2 + Math.cos(rad) * kMinWidthT * v + kMinWidthT * 0.5 * Math.sin(rad) * v);\r
           }\r
           break;\r
         case 1: // is needed?\r
         case 5:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);\r
-          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);\r
+          poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);\r
+          poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);\r
           break;\r
         case 13:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,\r
-                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);\r
-          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,\r
-                   y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);\r
+          poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.cos(rad) * v,\r
+                   y2 - Math.cos(rad) * kMinWidthT * v + kage.kAdjustKakatoL[opt2] * Math.sin(rad) * v);\r
+          poly.set(2, x2 - Math.sin(rad) * kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kMinWidthT) * Math.cos(rad) * v,\r
+                   y2 + Math.cos(rad) * kMinWidthT * v + (kage.kAdjustKakatoL[opt2] + kMinWidthT) * Math.sin(rad) * v);\r
           break;\r
         case 23:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,\r
-                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);\r
+          poly.set(1, x2 + Math.sin(rad) * kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.cos(rad) * v,\r
+                   y2 - Math.cos(rad) * kMinWidthT * v + kage.kAdjustKakatoR[opt2] * Math.sin(rad) * v);\r
           poly.set(2,\r
-                   x2 - Math.sin(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.cos(rad) * v,\r
-                   y2 + Math.cos(rad) * kage.kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kage.kMinWidthT) * Math.sin(rad) * v);\r
+                   x2 - Math.sin(rad) * kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kMinWidthT) * Math.cos(rad) * v,\r
+                   y2 + Math.cos(rad) * kMinWidthT * v + (kage.kAdjustKakatoR[opt2] + kMinWidthT) * Math.sin(rad) * v);\r
           break;\r
         case 32:\r
-          poly.set(1, x2 + Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,\r
-                   y2 - Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);\r
-          poly.set(2, x2 - Math.sin(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.cos(rad) * v,\r
-                   y2 + Math.cos(rad) * kage.kMinWidthT * v + kage.kMinWidthY * Math.sin(rad) * v);\r
+          poly.set(1, x2 + (kMinWidthT * v) / Math.sin(rad), y2);\r
+          poly.set(2, x2 - (kMinWidthT * v) / Math.sin(rad), y2);\r
           break;\r
         }\r
         \r
@@ -944,36 +1062,56 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
         \r
         if((a1 == 6) && (a2 == 0 || a2 == 5)){ //KAGI NO YOKO BOU NO SAIGO NO MARU\r
           poly = new Polygon();\r
-          poly.push(x2 + Math.sin(rad) * kage.kMinWidthT * v, y2 - Math.cos(rad) * kage.kMinWidthT * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v + Math.sin(rad) * kage.kMinWidthT * 0.6 * v,\r
-                    y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v - Math.cos(rad) * kage.kMinWidthT * 0.6 * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * v, y2 + Math.sin(rad) * kage.kMinWidthT * v);\r
-          poly.push(x2 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v - Math.sin(rad) * kage.kMinWidthT * 0.6 * v,\r
-                    y2 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v + Math.cos(rad) * kage.kMinWidthT * 0.6 * v);\r
-          poly.push(x2 - Math.sin(rad) * kage.kMinWidthT * v, y2 + Math.cos(rad) * kage.kMinWidthT * v);\r
+          if(kage.kUseCurve){\r
+            poly.push(x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);\r
+            poly.push(x2 - Math.cos(rad) * kMinWidthT * 0.9 * v + Math.sin(rad) * kMinWidthT * 0.9 * v,\r
+                      y2 + Math.sin(rad) * kMinWidthT * 0.9 * v - Math.cos(rad) * kMinWidthT * 0.9 * v, 1);\r
+            poly.push(x2 + Math.cos(rad) * kMinWidthT * v, y2 + Math.sin(rad) * kMinWidthT * v);\r
+            poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.9 * v - Math.sin(rad) * kMinWidthT * 0.9 * v,\r
+                      y2 + Math.sin(rad) * kMinWidthT * 0.9 * v + Math.cos(rad) * kMinWidthT * 0.9 * v, 1);\r
+            poly.push(x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);\r
+          } else {\r
+            poly.push(x2 + Math.sin(rad) * kMinWidthT * v, y2 - Math.cos(rad) * kMinWidthT * v);\r
+            poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.8 * v + Math.sin(rad) * kMinWidthT * 0.6 * v,\r
+                      y2 + Math.sin(rad) * kMinWidthT * 0.8 * v - Math.cos(rad) * kMinWidthT * 0.6 * v);\r
+            poly.push(x2 + Math.cos(rad) * kMinWidthT * v, y2 + Math.sin(rad) * kMinWidthT * v);\r
+            poly.push(x2 + Math.cos(rad) * kMinWidthT * 0.8 * v - Math.sin(rad) * kMinWidthT * 0.6 * v,\r
+                      y2 + Math.sin(rad) * kMinWidthT * 0.8 * v + Math.cos(rad) * kMinWidthT * 0.6 * v);\r
+            poly.push(x2 - Math.sin(rad) * kMinWidthT * v, y2 + Math.cos(rad) * kMinWidthT * v);\r
+          }\r
           polygons.push(poly);\r
         }\r
         \r
         if(a1 == 6 && a2 == 5){\r
           //KAGI NO YOKO BOU NO HANE\r
           poly = new Polygon();\r
-          poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v);\r
-          poly.push(x2 + 2 * Math.cos(rad) * v + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
-                    y2 + 2 * Math.sin(rad) * v - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
-          poly.push(x2 + (kage.kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
-                    y2 - (kage.kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
-          poly.push(x2 + (kage.kMinWidthT - 1) * Math.sin(rad) * v - kage.kMinWidthT * Math.cos(rad) * v,\r
-                    y2 - (kage.kMinWidthT - 1) * Math.cos(rad) * v - kage.kMinWidthT * Math.sin(rad) * v);\r
+          if(x1 < x2){\r
+            poly.push(x2 + (kMinWidthT - 1) * Math.sin(rad) * v, y2 - (kMinWidthT - 1) * Math.cos(rad) * v);\r
+            poly.push(x2 + 2 * Math.cos(rad) * v + (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
+                      y2 + 2 * Math.sin(rad) * v - (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
+            poly.push(x2 + (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
+                      y2 - (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
+            poly.push(x2 + (kMinWidthT - 1) * Math.sin(rad) * v - kMinWidthT * Math.cos(rad) * v,\r
+                      y2 - (kMinWidthT - 1) * Math.cos(rad) * v - kMinWidthT * Math.sin(rad) * v);\r
+          } else {\r
+            poly.push(x2 - (kMinWidthT - 1) * Math.sin(rad) * v, y2 + (kMinWidthT - 1) * Math.cos(rad) * v);\r
+            poly.push(x2 + 2 * Math.cos(rad) * v - (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
+                      y2 + 2 * Math.sin(rad) * v + (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
+            poly.push(x2 - (kMinWidthT + kage.kWidth * 5) * Math.sin(rad) * v,\r
+                      y2 + (kMinWidthT + kage.kWidth * 5) * Math.cos(rad) * v);\r
+            poly.push(x2 + (kMinWidthT - 1) * Math.sin(rad) * v - kMinWidthT * Math.cos(rad) * v,\r
+                      y2 - (kMinWidthT - 1) * Math.cos(rad) * v - kMinWidthT * Math.sin(rad) * v);\r
+          }\r
           polygons.push(poly);\r
         }\r
         \r
         if(a1 == 22){ //SHIKAKU MIGIUE UROKO NANAME DEMO MASSUGU MUKI\r
           poly = new Polygon();\r
-          poly.push(x1 - kage.kMinWidthT, y1 - kage.kMinWidthY);\r
+          poly.push(x1 - kMinWidthT, y1 - kage.kMinWidthY);\r
           poly.push(x1, y1 - kage.kMinWidthY - kage.kWidth);\r
-          poly.push(x1 + kage.kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
-          poly.push(x1 + kage.kMinWidthT, y1 + kage.kMinWidthT);\r
-          poly.push(x1 - kage.kMinWidthT, y1);\r
+          poly.push(x1 + kMinWidthT + kage.kWidth, y1 + kage.kMinWidthY);\r
+          poly.push(x1 + kMinWidthT, y1 + kMinWidthT - 1);\r
+          poly.push(x1 - kMinWidthT, y1 + kMinWidthT + 4);\r
           polygons.push(poly);\r
         }\r
         \r
@@ -984,12 +1122,12 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
         \r
         if(a1 == 0){ //beginning of the storke\r
           poly = new Polygon();\r
-          poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,\r
-                    y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);\r
-          poly.push(x1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,\r
-                    y1 + (kage.kMinWidthT + kage.kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);\r
-          poly.push(x1 + kage.kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX,\r
-                    y1 + kage.kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY);\r
+          poly.push(x1 + kMinWidthT * XX + (kage.kMinWidthY * 0.5) * YX,\r
+                    y1 + kMinWidthT * XY + (kage.kMinWidthY * 0.5) * YY);\r
+          poly.push(x1 + (kMinWidthT + kMinWidthT * 0.5) * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YX,\r
+                    y1 + (kMinWidthT + kMinWidthT * 0.5) * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY) * YY);\r
+          poly.push(x1 + kMinWidthT * XX + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YX - 2 * XX,\r
+                    y1 + kMinWidthT * XY + (kage.kMinWidthY * 0.5 + kage.kMinWidthY * 2) * YY + 1 * XY);\r
           polygons.push(poly);\r
         }\r
       }\r
@@ -1024,7 +1162,7 @@ function cdDrawLine(kage, polygons, tx1, ty1, tx2, ty2, ta1, ta2){
       poly.push(x2 - kage.kWidth, y2);\r
       poly.push(x2 + kage.kWidth, y2);\r
       poly.push(x1 + kage.kWidth, y1);\r
-      poly.reverse(); // for fill-rule\r
+      //poly.reverse(); // for fill-rule\r
       \r
       polygons.push(poly);\r
     }\r