ty1 = y2 - kage.kMage * Math.sin(rad) * v;\r
}\r
cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);\r
- cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, x2 - kage.kMage, y2, 1, 14);\r
+ cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, x2 - kage.kMage * (((kage.kAdjustTateStep + 4) - Math.floor(a2 / 1000)) / (kage.kAdjustTateStep + 4)), y2, 1 + (a2 - a2 % 1000), 14);\r
}\r
else{\r
cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, a3);\r
ty3 = y3;\r
\r
cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);\r
- cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);\r
- if(tx3 - tx2 > 0){ // for closer position\r
+ cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1 + (a2 - a2 % 1000) * 10, 1);\r
+ if((x2 < x3 && tx3 - tx2 > 0) || (x2 > x3 && tx2 - tx3 > 0)){ // for closer position\r
cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force\r
}\r
}\r
ty2 = y2 + kage.kMage * Math.sin(rad) * v;\r
}\r
cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);\r
- cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);\r
+ cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1 + (a2 - a2 % 1000) * 10, 1);\r
cdDrawLine(kage, polygons, tx2, ty2, x3, y3, 6, a3); // bolder by force\r
}\r
break;\r
break;\r
case 7:\r
cdDrawLine(kage, polygons, x1, y1, x2, y2, a2, 1);\r
- cdDrawCurve(kage, polygons, x2, y2, x3, y3, x4, y4, 1, a3);\r
+ cdDrawCurve(kage, polygons, x2, y2, x3, y3, x4, y4, 1 + (a2 - a2 % 1000), a3);\r
break;\r
case 9: // may not be exist ... no need\r
//kageCanvas[y1][x1] = 0;\r