// method\r
function push(x, y){ // void\r
var temp = new Object();\r
- temp.x = x;\r
- temp.y = y;\r
+ temp.x = Math.floor(x);\r
+ temp.y = Math.floor(y);\r
this.array.push(temp);\r
}\r
Polygon.prototype.push = push;\r
\r
function set(index, x, y){ // void\r
- this.array[index].x = x;\r
- this.array[index].y = y;\r
+ this.array[index].x = Math.floor(x);\r
+ this.array[index].y = Math.floor(y);\r
}\r
Polygon.prototype.set = set;\r
\r
this.array = this.array.concat(poly.array);\r
}\r
Polygon.prototype.concat = concat;\r
- \r
+\r
// property\r
this.array = new Array();\r
\r