Added a function to clear data of polygons array.
[chise/kage.git] / engine / polygons.js
index dd3582a..a52305c 100755 (executable)
 function Polygons(){\r
-               // method\r
-               function push(polygon){ // void\r
-                               // only a simple check\r
-                               var minx = 200;\r
-                               var maxx = 0;\r
-                               var miny = 200;\r
-                               var maxy = 0;\r
-                               var error = 0;\r
-                               for(var i = 0; i < polygon.array.length; i++){\r
-                                               if(polygon.array[i].x < minx){\r
-                                                               minx = polygon.array[i].x;\r
-                                               }\r
-                                               if(polygon.array[i].x > maxx){\r
-                                                               maxx = polygon.array[i].x;\r
-                                               }\r
-                                               if(polygon.array[i].y < miny){\r
-                                                               miny = polygon.array[i].y;\r
-                                               }\r
-                                               if(polygon.array[i].y > maxy){\r
-                                                               maxy = polygon.array[i].y;\r
-                                               }\r
-                                               if(isNaN(polygon.array[i].x) || isNaN(polygon.array[i].y)){\r
-                                                               error++;\r
-                                               }\r
-                               }\r
-                               if(error == 0 && minx != maxx && miny != maxy && polygon.array.length >= 3){\r
-                                               var newArray = new Array();\r
-                                               newArray.push(polygon.array.shift());\r
-                                               while(polygon.array.length != 0){\r
-                                                               var temp = polygon.array.shift();\r
-                                                               if(newArray[newArray.length - 1].x != temp.x ||\r
-                                                                        newArray[newArray.length - 1].y != temp.y){\r
-                                                                               newArray.push(temp);\r
-                                                               }\r
-                                               }\r
-                                               if(newArray.length >= 3){\r
-                                                               polygon.array = newArray;\r
-                                                               this.array.push(polygon);\r
-                                               }\r
-                               }\r
-               }\r
-               Polygons.prototype.push = push;\r
-               \r
-               function generateSVG(){ // string\r
-                               var buffer = "";\r
-                               buffer += "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" version=\"1.1\" baseProfile=\"full\" viewBox=\"0 0 199 199\">\n";\r
-                               buffer += "<g fill=\"black\">\n";\r
-                               for(var i = 0; i < this.array.length; i++){\r
-                                               buffer += "<polygon points=\"";\r
-                                               for(var j = 0; j < this.array[i].array.length; j++){\r
-                                                               buffer += this.array[i].array[j].x + "," + this.array[i].array[j].y + " ";\r
-                                               }\r
-                                               buffer += "\" />\n";\r
-                               }\r
-                               buffer += "</g>\n";\r
-                               buffer += "</svg>\n";\r
-                               return buffer;\r
-               }\r
-               Polygons.prototype.generateSVG = generateSVG;\r
-               \r
-    function generateEPS(){ // string\r
-                               var buffer = "";\r
-                               buffer += "%!PS-Adobe-3.0 EPSF-3.0\n";\r
-                               buffer += "%%BoundingBox: 0 -208 1024 816\n";\r
-                               buffer += "%%Pages: 0\n";\r
-                               buffer += "%%Title: Kanji glyph\n";\r
-                               buffer += "%%Creator: GlyphWiki powered by KAGE system\n";\r
-                               buffer += "%%CreationDate: " + new Date() + "\n";\r
-                               buffer += "%%EndComments\n";\r
-                               buffer += "%%EndProlog\n";\r
-                               buffer += "newpath\n";\r
-                               \r
-                               for(var i = 0; i < this.array.length; i++){\r
-                                               for(var j = 0; j < this.array[i].array.length; j++){\r
-                                                               buffer += (this.array[i].array[j].x * 5) + " " + (1000 - this.array[i].array[j].y * 5 - 200) + " ";\r
-                                                               if(j == 0){\r
-                                                                               buffer += "moveto\n";\r
-                                                               } else {\r
-                                                                               buffer += "lineto\n";\r
-                                                               }\r
-                                               }\r
-                                               buffer += "closepath\n";\r
-                               }\r
-                               buffer += "fill\n";\r
-                               buffer += "%%EOF\n";\r
-                               return buffer;\r
+  // method\r
+       function clear(){ // void\r
+    this.array = new Array();\r
+  }\r
+  Polygons.prototype.clear = clear;\r
+       \r
+  function push(polygon){ // void\r
+    // only a simple check\r
+    var minx = 200;\r
+    var maxx = 0;\r
+    var miny = 200;\r
+    var maxy = 0;\r
+    var error = 0;\r
+    for(var i = 0; i < polygon.array.length; i++){\r
+      if(polygon.array[i].x < minx){\r
+        minx = polygon.array[i].x;\r
+      }\r
+      if(polygon.array[i].x > maxx){\r
+        maxx = polygon.array[i].x;\r
+      }\r
+      if(polygon.array[i].y < miny){\r
+        miny = polygon.array[i].y;\r
+      }\r
+      if(polygon.array[i].y > maxy){\r
+        maxy = polygon.array[i].y;\r
+      }\r
+      if(isNaN(polygon.array[i].x) || isNaN(polygon.array[i].y)){\r
+        error++;\r
+      }\r
     }\r
-    Polygons.prototype.generateEPS = generateEPS;\r
-               \r
-               // property\r
-               this.array = new Array();\r
-               \r
-               return this;\r
+    if(error == 0 && minx != maxx && miny != maxy && polygon.array.length >= 3){\r
+      var newArray = new Array();\r
+      newArray.push(polygon.array.shift());\r
+      while(polygon.array.length != 0){\r
+        var temp = polygon.array.shift();\r
+        if(newArray[newArray.length - 1].x != temp.x ||\r
+           newArray[newArray.length - 1].y != temp.y){\r
+          newArray.push(temp);\r
+        }\r
+      }\r
+      if(newArray.length >= 3){\r
+        polygon.array = newArray;\r
+        this.array.push(polygon);\r
+      }\r
+    }\r
+  }\r
+  Polygons.prototype.push = push;\r
+  \r
+  function generateSVG(){ // string\r
+    var buffer = "";\r
+    buffer += "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" version=\"1.1\" baseProfile=\"full\" viewBox=\"0 0 199 199\">\n";\r
+    buffer += "<g fill=\"black\">\n";\r
+    for(var i = 0; i < this.array.length; i++){\r
+      buffer += "<polygon points=\"";\r
+      for(var j = 0; j < this.array[i].array.length; j++){\r
+        buffer += this.array[i].array[j].x + "," + this.array[i].array[j].y + " ";\r
+      }\r
+      buffer += "\" />\n";\r
+    }\r
+    buffer += "</g>\n";\r
+    buffer += "</svg>\n";\r
+    return buffer;\r
+  }\r
+  Polygons.prototype.generateSVG = generateSVG;\r
+  \r
+  function generateEPS(){ // string\r
+    var buffer = "";\r
+    buffer += "%!PS-Adobe-3.0 EPSF-3.0\n";\r
+    buffer += "%%BoundingBox: 0 -208 1024 816\n";\r
+    buffer += "%%Pages: 0\n";\r
+    buffer += "%%Title: Kanji glyph\n";\r
+    buffer += "%%Creator: GlyphWiki powered by KAGE system\n";\r
+    buffer += "%%CreationDate: " + new Date() + "\n";\r
+    buffer += "%%EndComments\n";\r
+    buffer += "%%EndProlog\n";\r
+    buffer += "newpath\n";\r
+    \r
+    for(var i = 0; i < this.array.length; i++){\r
+      for(var j = 0; j < this.array[i].array.length; j++){\r
+        buffer += (this.array[i].array[j].x * 5) + " " + (1000 - this.array[i].array[j].y * 5 - 200) + " ";\r
+        if(j == 0){\r
+          buffer += "moveto\n";\r
+        } else {\r
+          buffer += "lineto\n";\r
+        }\r
+      }\r
+      buffer += "closepath\n";\r
+    }\r
+    buffer += "fill\n";\r
+    buffer += "%%EOF\n";\r
+    return buffer;\r
+  }\r
+  Polygons.prototype.generateEPS = generateEPS;\r
+  \r
+  // property\r
+  this.array = new Array();\r
+  \r
+  return this;\r
 }\r