poly.push(x1 - kMinWidthT, y1 + 1);\r
poly.push(x1 + kMinWidthT, y1);\r
poly.push(x1 - kMinWidthT * pm, y1 - kage.kMinWidthY * type * pm);\r
+ if(x1 > x2){\r
+ poly.reverse();\r
+ }\r
polygons.push(poly);\r
}\r
else{\r
poly.push(x1 - kMinWidthT * XX + 1 * YX, y1 - kMinWidthT * XY + 1 * YY);\r
poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);\r
poly.push(x1 - kMinWidthT * pm * XX - kage.kMinWidthY * type * pm * YX, y1 - kMinWidthT * pm * XY - kage.kMinWidthY * type * pm * YY);\r
+ if(x1 > x2){\r
+ poly.reverse();\r
+ }\r
polygons.push(poly);\r
}\r
}\r
poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);\r
poly.push(x1 + kMinWidthT * XX, y1 + kMinWidthT * XY);\r
poly.push(x1 + kMinWidthT * XX - kage.kMinWidthY * YX, y1 + kMinWidthT * XY - kage.kMinWidthY * YY);\r
+ if(x1 < x2){\r
+ poly.reverse();\r
+ }\r
polygons.push(poly);\r
}\r
}\r
y1 + kMinWidthT * 1.5 * XY + (kage.kMinWidthY - move * 1.2) * YY);\r
poly.push(x1 + (kMinWidthT - 2) * XX + (kage.kMinWidthY * 2 - move * 0.8 + 1) * YX,\r
y1 + (kMinWidthT - 2) * XY + (kage.kMinWidthY * 2 - move * 0.8 + 1) * YY);\r
+ if(x1 < x2){\r
+ poly.reverse();\r
+ }\r
polygons.push(poly);\r
}\r
}\r
poly.push(x1 - kMinWidthT * XX, y1 - kMinWidthT * XY);\r
poly.push(x1 - kMinWidthT * 1.5 * XX + kage.kMinWidthY * YX, y1 + kage.kMinWidthY * YY - kMinWidthT * 1.5 * XY);\r
poly.push(x1 - kMinWidthT * 0.5 * XX + kage.kMinWidthY * 3 * YX, y1 + kage.kMinWidthY * 3 * YY - kMinWidthT * 0.5 * XY);\r
+ if(x1 < x2){\r
+ poly.reverse();\r
+ }\r
polygons.push(poly);\r
}\r
}\r
poly.push(x2, y2 - kMinWidthT);\r
poly.push(x2 - kage.kWidth * 4 * Math.pow(kMinWidthT / kage.kMinWidthT, 3), y2 - kMinWidthT);\r
poly.push(x2 - kage.kWidth * 4 * Math.pow(kMinWidthT / kage.kMinWidthT, 3), y2 - kMinWidthT * 0.5);\r
+ poly.reverse();\r
polygons.push(poly);\r
}\r
}\r