public class Test
{
- const int LENGTH = 10;
- const int DEPTH = 10;
- static MText mt = new MText ("0123456789");
+ const int LENGTH = 9;
+ static MText mt = new MText ("012345678");
static MSymbol key = MSymbol.PropertyKey ("fse",
MProperty.Flags.FrontSensitive);
static MSymbol val0 = MSymbol.Of ("0");
static MProperty prop1 = new MProperty (key, val1);
static MProperty prop2 = new MProperty (key, val2);
- static MSymbol[] valtable = new MSymbol[LENGTH];
+ // Each property is identified by its beginning point.
+ // The character at position i has the property that begins at prop[i].
+ // If the character has no property, prop[i] == -1.
+ static int[] prop = new int[LENGTH];
- static void TestPushProp (int from, int to, MProperty prop)
+ // The property beginning at position i ends at position end[i].
+ // If no property begins at position i, end[i] is undefined.
+ static int[] end = new int[LENGTH];
+
+ // The property beginning at position i has value value[i].
+ // If no property begings at positoin i, value[i] is undefined.
+ static MSymbol[] value = new MSymbol[LENGTH];
+
+ static void TestPushProp (int from, int to, MProperty newprop)
{
- int i;
- MSymbol sym;
+ Console.WriteLine ("from {0}, to {1}, push {2}.\n", from, to, newprop.Val);
+
+ int i, n;
- if (from > 0 && valtable[from] != null)
+ if (from > 0 && prop[from - 1] == prop[from] && prop[from] != -1)
{
- sym = valtable[from];
- for (i = from - 1; i >= 0 && valtable[i] == sym; i--)
- valtable[i] = null;
+ n = end[prop[from]];
+ for (i = prop[from]; i < n; i++)
+ prop[i] = -1;
}
- if (to < LENGTH && valtable[to - 1] != null)
+ if (to < LENGTH && prop[to - 1] == prop[to] && prop[to] != -1)
{
- sym = valtable[to - 1];
- for (i = to; i < LENGTH && valtable[i] == sym; i++)
- valtable[i] = null;
+ n = end[prop[to]];
+ for (i = to; i < n; i++)
+ prop[i] = -1;
}
for (i = from; i < to; i++)
- valtable[i] = (MSymbol) prop.Val;
- Console.WriteLine ("from {0}, to {1}, push {2}.\n", from, to, prop.Val);
+ prop[i] = from;
+ end[from] = to;
+ value[from] = (MSymbol) newprop.Val;
- mt.PushProp (from, to, prop);
+ mt.PushProp (from, to, newprop);
}
static void TestPopProp (int from, int to, MSymbol key)
{
- int i;
- MSymbol sym;
+ Console.WriteLine ("from {0}, to {1}, pop.\n", from, to);
- if (from > 0 && valtable[from] != null)
- {
- sym = valtable[from];
- for (i = from - 1; i >= 0 && valtable[i] == sym; i--)
- valtable[i] = null;
- }
- if (to < LENGTH && valtable[to - 1] != null)
+ int i, n;
+
+ Console.WriteLine ("prop[from] = {0}", prop[from]);
+ if (from > 0 && prop[from - 1] == prop[from] && prop[from] != -1)
+ for (i = prop[from]; i < from; i++)
+ prop[i] = -1;
+
+ if (to < LENGTH && prop[to - 1] == prop[to] && prop[to] != -1)
{
- sym = valtable[to - 1];
- for (i = to; i < LENGTH && valtable[i] == sym; i++)
- valtable[i] = null;
+ n = end[prop[to]];
+ for (i = to; i < n; i++)
+ prop[i] = -1;
}
+
for (i = from; i < to; i++)
- valtable[i] = null;
- Console.WriteLine ("from {0}, to {1}, pop.\n", from, to);
+ prop[i] = -1;
mt.PopProp (from, to, key);
}
static void TestDelIns (int from, int to, int from2)
{
- int i, l = to - from;
- MSymbol[] valtable2 = new MSymbol[LENGTH];
- MSymbol sym;
+ Console.WriteLine ("from {0}, to {1}, moveto {2}.\n", from, to, from2);
+
+ int i, n, l = to - from;
+ int[] prop2 = new int[LENGTH], end2 = new int[LENGTH];
+ MSymbol[] value2 = new MSymbol[LENGTH];
+ DebugDump (0);
// sensitivity for deletion
- if (from > 0 && valtable[from] != null)
+ if (from > 0 && prop[from] != -1)
{
- sym = valtable[from];
- for (i = from; i < LENGTH && valtable[i] == sym; i++)
- valtable[i] = null;
+ n = end[prop[from]];
+ for (i = prop[from - 1] == prop[from] ? prop[from] : from; i < n; i++)
+ prop[i] = -1;
}
- if (to < LENGTH && valtable[to] != null)
+
+ if (to < LENGTH && prop[to] != -1)
{
- sym = valtable[to];
- for (i = to; i < LENGTH && valtable[i] == sym; i++)
- valtable[i] = null;
+ n = end[prop[to]];
+ for (i = prop[to - 1] == prop[to] ? prop[to] : to; i < n; i++)
+ prop[i] = -1;
}
+ DebugDump (1);
// copy
for (i = from; i < to; i++)
- valtable2[i - from] = valtable[i];
+ {
+ if (prop[i] != -1)
+ {
+ prop2[i - from] = prop[i] - from + from2;
+ end2[prop2[i - from]] = end[prop[i]] - from + from2;
+ value2[prop2[i - from]] = value[prop[i]];
+ }
+ else
+ prop2[i - from] = -1;
+ }
+ DebugDump (2);
// delete
for (i = to; i < LENGTH; i++)
- valtable[i - l] = valtable[i];
- valtable[LENGTH - l] = null;
-
- // sensitivity for insertion
- if (l < LENGTH && valtable[from2] != null)
{
- sym = valtable[from2];
- for (i = from2; i < LENGTH && valtable[i] == sym; i++)
- valtable[i] = null;
+ if (prop[i] != -1)
+ {
+ prop[i - l] = prop[i] - l;
+ end[prop[i - l]] = end[prop[i]] - l;
+ value[prop[i - l]] = value[prop[i]];
+ }
+ else
+ prop[i - l] = -1;
}
- if ((from > 0 || from2 > 0) && valtable2[0] != null)
+ prop[LENGTH - l] = -1;
+
+ DebugDump (3);
+ // sensitivity for insertion
+ if (from2 > 0 && prop[from2 - 1] == prop[from2] && prop[from2] != -1)
{
- sym = valtable2[0];
- for (i = 0; i < LENGTH && valtable2[i] == sym; i++)
- valtable2[i] = null;
+ n = end[prop[from2]];
+ for (i = prop[from2 - 1] == prop[from2] ? prop[from2] : from2;
+ i < n; i++)
+ prop[i] = -1;
}
-
+
+ DebugDump (4);
// move
for (i = LENGTH - 1; i >= from2 + l; i--)
- valtable[i] = valtable[i - l];
+ {
+ if (prop[i - l] != -1)
+ {
+ prop[i] = prop[i - l] + l;
+ end[prop[i]] = end[prop[i - l]] + l;
+ value[prop[i]] = value[prop[i - l]];
+ }
+ else
+ prop[i] = -1;
+ }
+ DebugDump (5);
// insert
for (i = from2; i < from2 + l; i++)
- valtable[i] = valtable2[i - from2];
- Console.WriteLine ("from {0}, to {1}, moveto {2}.\n", from, to, from2);
+ {
+ if (prop2[i - from2] != -1)
+ {
+ prop[i] = prop2[i - from2];
+ end[prop[i]] = end2[prop2[i - from2]];
+ value[prop[i]] = value2[prop2[i - from2]];
+ }
+ else
+ prop[i] = -1;
+ }
+ DebugDump (6);
MText mt2 = mt.Dup ();
mt.Del (from, to);
{
object val = mt.GetProp (i, key);
- if (valtable[i] != (MSymbol) val)
+ if (prop[i] == -1 && (MSymbol) val != null)
{
- Console.WriteLine ("valtable[{0}] is {1}, GetProp returned {2}",
+ Console.WriteLine ("value[{0}] is nil, GetProp returned {1}",
i,
- valtable[i] == null ? MSymbol.nil : valtable[i],
+ val == null ? MSymbol.nil : val);
+ return false;
+ }
+
+ if (prop[i] != -1 && (value[prop[i]] != (MSymbol) val))
+ {
+ Console.WriteLine ("value[{0}] is {1}, GetProp returned {2}",
+ i,
+ value[prop[i]] == null ? MSymbol.nil : value[prop[i]],
val == null ? MSymbol.nil : val);
return false;
}
static void Dump ()
{
- for (int i = 0; i < LENGTH; i++)
- Console.WriteLine ("{0} {1} :", i, valtable[i]);
+ for (int i = 0; i <= LENGTH; i++)
+ Console.Write ("{0} ", i);
+ Console.WriteLine ("\n-------------------");
+
+ if (prop[0] == -1)
+ Console.Write (" ");
+ else
+ Console.Write ("{0} ", value[prop[0]]);
+
+ for (int i = 1; i < LENGTH; i++)
+ {
+ if (prop[i] == -1)
+ Console.Write (" ");
+ else if (prop[i - 1] == prop[i])
+ Console.Write ("< ");
+ else
+ Console.Write ("{0} ", value[prop[i]]);
+ }
+ Console.Write ("\n");
+ }
+
+ static void DebugDump (int n)
+ {
+ /*
+ int i;
+
+ Console.Write ("\n#{0}\n ", n);
+ for (i = 0; i <= LENGTH; i++)
+ Console.Write ("{0} ", i);
+ Console.Write ("\n----------------------\nP ");
+ for (i = 0; i < LENGTH; i++)
+ {
+ if (prop[i] != -1)
+ Console.Write ("{0} ", prop[i]);
+ else
+ Console.Write (" ");
+ }
+ Console.Write ("\nE ");
+ if (prop[0] != -1)
+ Console.Write ("{0} ", end[0]);
+ else
+ Console.Write (" ");
+ for (i = 1; i < LENGTH; i++)
+ {
+ if (prop[i - 1] != prop[i] && prop[i] != -1)
+ Console.Write ("{0} ", end[i]);
+ else
+ Console.Write (" ");
+ }
+ Console.Write ("\nV ");
+ if (prop[0] != -1)
+ Console.Write ("{0} ", value[0]);
+ else
+ Console.Write (" ");
+ for (i = 1; i < LENGTH; i++)
+ {
+ if (prop[i - 1] != prop[i] && prop[i] != -1)
+ Console.Write ("{0} ", value[i]);
+ else
+ Console.Write (" ");
+ }
+ Console.Write ("\n");
+ */
}
public static void Main (string[] args)
Random r = new Random (int.Parse (args[0]));
int check = (args.Length > 1 ? int.Parse (args[1]) : 0xFFFFFFF);
+ for (int i = 0; i < LENGTH; i++)
+ prop[i] = -1;
+
for (int loop = 0; loop < 1000000; loop++)
{
int from, to;