function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2, a1, a2){\r
var temp = this.getEachStrokes(buhin);\r
var result = new Array();\r
- var box = getBox(buhin);\r
+ var box = this.getBox(buhin);\r
for(var i = 0; i < temp.length; i++){\r
\r
var sx = a1;\r
a.maxX = 0;\r
a.maxY = 0;\r
\r
- var strokes = getEachStrokes(glyph);\r
+ var strokes = this.getEachStrokes(glyph);\r
for(var i = 0; i < strokes.length; i++){\r
if(strokes[i][0] == 0){ continue; }\r
a.minX = Math.min(a.minX, strokes[i][3]);\r
\r
function drawBuhin(polygons, glyph, x1, y1, x2, y2, sx, sy){ // void\r
var strokes = glyph.split("$");\r
- var box = getBox(glyph);\r
+ var box = this.getBox(glyph);\r
for(var i = 0; i < strokes.length; i++){\r
var columns = strokes[i].split(":");\r
\r