if(x3 == x4){\r
poly = Polygon();\r
poly.push(x4 - kage.kMinWidthT, y4);\r
- poly.push(x4 - kage.kMinWidthT * 0.8, y4 + kage.kMinWidthT * 0.8);\r
+ poly.push(x4 - kage.kMinWidthT * 0.7, y4 + kage.kMinWidthT * 0.7);\r
poly.push(x4, y4 + kage.kMinWidthT);\r
- poly.push(x4 + kage.kMinWidthT * 0.8, y4 + kage.kMinWidthT * 0.8);\r
+ poly.push(x4 + kage.kMinWidthT * 0.7, y4 + kage.kMinWidthT * 0.7);\r
poly.push(x4 + kage.kMinWidthT, y4);\r
polygons.push(poly);\r
}\r
else if(y3 == y4){\r
poly = new Polygon();\r
poly.push(x4, y4 - kage.kMinWidthT);\r
- poly.push(x4 + kage.kMinWidthT * 0.8, y4 - kage.kMinWidthT * 0.8);\r
+ poly.push(x4 + kage.kMinWidthT * 0.7, y4 - kage.kMinWidthT * 0.7);\r
poly.push(x4 + kage.kMinWidthT, y4);\r
- poly.push(x4 + kage.kMinWidthT * 0.8, y4 + kage.kMinWidthT * 0.8);\r
+ poly.push(x4 + kage.kMinWidthT * 0.7, y4 + kage.kMinWidthT * 0.7);\r
poly.push(x4, y4 + kage.kMinWidthT);\r
polygons.push(poly);\r
}\r
else{\r
poly = new Polygon();\r
poly.push(x4 + Math.sin(rad) * kage.kMinWidthT * v, y4 - Math.cos(rad) * kage.kMinWidthT * v);\r
- poly.push(x4 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v + Math.sin(rad) * kage.kMinWidthT * 0.8 * v,\r
- y4 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v - Math.cos(rad) * kage.kMinWidthT * 0.8 * v);\r
+ poly.push(x4 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v + Math.sin(rad) * kage.kMinWidthT * 0.7 * v,\r
+ y4 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v - Math.cos(rad) * kage.kMinWidthT * 0.7 * v);\r
poly.push(x4 + Math.cos(rad) * kage.kMinWidthT * v, y4 + Math.sin(rad) * kage.kMinWidthT * v);\r
- poly.push(x4 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v - Math.sin(rad) * kage.kMinWidthT * 0.8 * v,\r
- y4 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v + Math.cos(rad) * kage.kMinWidthT * 0.8 * v);\r
+ poly.push(x4 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v - Math.sin(rad) * kage.kMinWidthT * 0.7 * v,\r
+ y4 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v + Math.cos(rad) * kage.kMinWidthT * 0.7 * v);\r
poly.push(x4 - Math.sin(rad) * kage.kMinWidthT * v, y4 + Math.cos(rad) * kage.kMinWidthT * v);\r
polygons.push(poly);\r
}\r
if(x2 == x3){\r
poly = new Polygon();\r
poly.push(x3 - kage.kMinWidthT, y3);\r
- poly.push(x3 - kage.kMinWidthT * 0.8, y3 + kage.kMinWidthT * 0.8);\r
+ poly.push(x3 - kage.kMinWidthT * 0.7, y3 + kage.kMinWidthT * 0.7);\r
poly.push(x3, y3 + kage.kMinWidthT);\r
- poly.push(x3 + kage.kMinWidthT * 0.8, y3 + kage.kMinWidthT * 0.8);\r
+ poly.push(x3 + kage.kMinWidthT * 0.7, y3 + kage.kMinWidthT * 0.7);\r
poly.push(x3 + kage.kMinWidthT, y3);\r
polygons.push(poly);\r
}\r
else if(y2 == y3){\r
poly = new Polygon();\r
poly.push(x3, y3 - kage.kMinWidthT);\r
- poly.push(x3 + kage.kMinWidthT * 0.8, y3 - kage.kMinWidthT * 0.8);\r
+ poly.push(x3 + kage.kMinWidthT * 0.7, y3 - kage.kMinWidthT * 0.7);\r
poly.push(x3 + kage.kMinWidthT, y3);\r
- poly.push(x3 + kage.kMinWidthT * 0.8, y3 + kage.kMinWidthT * 0.8);\r
+ poly.push(x3 + kage.kMinWidthT * 0.7, y3 + kage.kMinWidthT * 0.7);\r
poly.push(x3, y3 + kage.kMinWidthT);\r
polygons.push(poly);\r
}\r
else{\r
poly = new Polygon();\r
poly.push(x3 + Math.sin(rad) * kage.kMinWidthT * v, y3 - Math.cos(rad) * kage.kMinWidthT * v);\r
- poly.push(x3 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v + Math.sin(rad) * kage.kMinWidthT * 0.8 * v,\r
- y3 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v - Math.cos(rad) * kage.kMinWidthT * 0.8 * v);\r
+ poly.push(x3 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v + Math.sin(rad) * kage.kMinWidthT * 0.7 * v,\r
+ y3 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v - Math.cos(rad) * kage.kMinWidthT * 0.7 * v);\r
poly.push(x3 + Math.cos(rad) * kage.kMinWidthT * v, y3 + Math.sin(rad) * kage.kMinWidthT * v);\r
- poly.push(x3 + Math.cos(rad) * kage.kMinWidthT * 0.8 * v - Math.sin(rad) * kage.kMinWidthT * 0.8 * v,\r
- y3 + Math.sin(rad) * kage.kMinWidthT * 0.8 * v + Math.cos(rad) * kage.kMinWidthT * 0.8 * v);\r
+ poly.push(x3 + Math.cos(rad) * kage.kMinWidthT * 0.7 * v - Math.sin(rad) * kage.kMinWidthT * 0.7 * v,\r
+ y3 + Math.sin(rad) * kage.kMinWidthT * 0.7 * v + Math.cos(rad) * kage.kMinWidthT * 0.7 * v);\r
poly.push(x3 - Math.sin(rad) * kage.kMinWidthT * v, y3 + Math.cos(rad) * kage.kMinWidthT * v);\r
polygons.push(poly);\r
}\r