if (bmp[j] > 0)
{
int pixel1 = pixel;
+#if HAVE_GD > 1
int alpha = gdAlphaTransparent * (255 - bmp[j]) / 255;
if (alpha > 0)
pixel1 = gdImageColorResolveAlpha (img, r, g, b, alpha);
+#else
+ int f = bmp[j] >> 5;
+
+ if (f < 7)
+ {
+ int r1, g1, b1, color1;
+
+ pixel1 = gdImageGetPixel (img, xoff, yoff);
+ r1 = gdImageRed (img, pixel1);
+ g1 = gdImageGreen (img, pixel1);
+ b1 = gdImageBlue (img, pixel1);
+ color1 = ((((r * f + r1 * (7 - f)) / 7) << 16)
+ | (((g * f + g1 * (7 - f)) / 7) << 8)
+ | ((b * f + b1 * (7 - f)) / 7));
+ pixel1 = RESOLVE_COLOR (img, color1);
+ }
+#endif
gdImageSetPixel (img, xoff, yoff, pixel1);
}
}