1 This is ../info/lispref.info, produced by makeinfo version 4.0 from
4 INFO-DIR-SECTION XEmacs Editor
6 * Lispref: (lispref). XEmacs Lisp Reference Manual.
11 GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU
12 Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid
13 Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994
14 XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995
15 GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp
16 Programmer's Manual (for 19.13) Third Edition, July 1995 XEmacs Lisp
17 Reference Manual (for 19.14 and 20.0) v3.1, March 1996 XEmacs Lisp
18 Reference Manual (for 19.15 and 20.1, 20.2, 20.3) v3.2, April, May,
19 November 1997 XEmacs Lisp Reference Manual (for 21.0) v3.3, April 1998
21 Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software
22 Foundation, Inc. Copyright (C) 1994, 1995 Sun Microsystems, Inc.
23 Copyright (C) 1995, 1996 Ben Wing.
25 Permission is granted to make and distribute verbatim copies of this
26 manual provided the copyright notice and this permission notice are
27 preserved on all copies.
29 Permission is granted to copy and distribute modified versions of
30 this manual under the conditions for verbatim copying, provided that the
31 entire resulting derived work is distributed under the terms of a
32 permission notice identical to this one.
34 Permission is granted to copy and distribute translations of this
35 manual into another language, under the above conditions for modified
36 versions, except that this permission notice may be stated in a
37 translation approved by the Foundation.
39 Permission is granted to copy and distribute modified versions of
40 this manual under the conditions for verbatim copying, provided also
41 that the section entitled "GNU General Public License" is included
42 exactly as in the original, and provided that the entire resulting
43 derived work is distributed under the terms of a permission notice
44 identical to this one.
46 Permission is granted to copy and distribute translations of this
47 manual into another language, under the above conditions for modified
48 versions, except that the section entitled "GNU General Public License"
49 may be included in a translation approved by the Free Software
50 Foundation instead of in the original English.
53 File: lispref.info, Node: Internationalization Terminology, Next: Charsets, Up: MULE
55 Internationalization Terminology
56 ================================
58 In internationalization terminology, a string of text is divided up
59 into "characters", which are the printable units that make up the text.
60 A single character is (for example) a capital `A', the number `2', a
61 Katakana character, a Hangul character, a Kanji ideograph (an
62 "ideograph" is a "picture" character, such as is used in Japanese
63 Kanji, Chinese Hanzi, and Korean Hanja; typically there are thousands
64 of such ideographs in each language), etc. The basic property of a
65 character is that it is the smallest unit of text with semantic
66 significance in text processing.
68 Human beings normally process text visually, so to a first
69 approximation a character may be identified with its shape. Note that
70 the same character may be drawn by two different people (or in two
71 different fonts) in slightly different ways, although the "basic shape"
72 will be the same. But consider the works of Scott Kim; human beings
73 can recognize hugely variant shapes as the "same" character.
74 Sometimes, especially where characters are extremely complicated to
75 write, completely different shapes may be defined as the "same"
76 character in national standards. The Taiwanese variant of Hanzi is
77 generally the most complicated; over the centuries, the Japanese,
78 Koreans, and the People's Republic of China have adopted
79 simplifications of the shape, but the line of descent from the original
80 shape is recorded, and the meanings and pronunciation of different
81 forms of the same character are considered to be identical within each
82 language. (Of course, it may take a specialist to recognize the
83 related form; the point is that the relations are standardized, despite
84 the differing shapes.)
86 In some cases, the differences will be significant enough that it is
87 actually possible to identify two or more distinct shapes that both
88 represent the same character. For example, the lowercase letters `a'
89 and `g' each have two distinct possible shapes--the `a' can optionally
90 have a curved tail projecting off the top, and the `g' can be formed
91 either of two loops, or of one loop and a tail hanging off the bottom.
92 Such distinct possible shapes of a character are called "glyphs". The
93 important characteristic of two glyphs making up the same character is
94 that the choice between one or the other is purely stylistic and has no
95 linguistic effect on a word (this is the reason why a capital `A' and
96 lowercase `a' are different characters rather than different
97 glyphs--e.g. `Aspen' is a city while `aspen' is a kind of tree).
99 Note that "character" and "glyph" are used differently here than
102 A "character set" is essentially a set of related characters. ASCII,
103 for example, is a set of 94 characters (or 128, if you count
104 non-printing characters). Other character sets are ISO8859-1 (ASCII
105 plus various accented characters and other international symbols), JIS
106 X 0201 (ASCII, more or less, plus half-width Katakana), JIS X 0208
107 (Japanese Kanji), JIS X 0212 (a second set of less-used Japanese Kanji),
108 GB2312 (Mainland Chinese Hanzi), etc.
110 The definition of a character set will implicitly or explicitly give
111 it an "ordering", a way of assigning a number to each character in the
112 set. For many character sets, there is a natural ordering, for example
113 the "ABC" ordering of the Roman letters. But it is not clear whether
114 digits should come before or after the letters, and in fact different
115 European languages treat the ordering of accented characters
116 differently. It is useful to use the natural order where available, of
117 course. The number assigned to any particular character is called the
118 character's "code point". (Within a given character set, each
119 character has a unique code point. Thus the word "set" is ill-chosen;
120 different orderings of the same characters are different character sets.
121 Identifying characters is simple enough for alphabetic character sets,
122 but the difference in ordering can cause great headaches when the same
123 thousands of characters are used by different cultures as in the Hanzi.)
125 A code point may be broken into a number of "position codes". The
126 number of position codes required to index a particular character in a
127 character set is called the "dimension" of the character set. For
128 practical purposes, a position code may be thought of as a byte-sized
129 index. The printing characters of ASCII, being a relatively small
130 character set, is of dimension one, and each character in the set is
131 indexed using a single position code, in the range 1 through 94. Use of
132 this unusual range, rather than the familiar 33 through 126, is an
133 intentional abstraction; to understand the programming issues you must
134 break the equation between character sets and encodings.
136 JIS X 0208, i.e. Japanese Kanji, has thousands of characters, and is
137 of dimension two - every character is indexed by two position codes,
138 each in the range 1 through 94. (This number "94" is not a
139 coincidence; we shall see that the JIS position codes were chosen so
140 that JIS kanji could be encoded without using codes that in ASCII are
141 associated with device control functions.) Note that the choice of the
142 range here is somewhat arbitrary. You could just as easily index the
143 printing characters in ASCII using numbers in the range 0 through 93, 2
144 through 95, 3 through 96, etc. In fact, the standardized _encoding_
145 for the ASCII _character set_ uses the range 33 through 126.
147 An "encoding" is a way of numerically representing characters from
148 one or more character sets into a stream of like-sized numerical values
149 called "words"; typically these are 8-bit, 16-bit, or 32-bit
150 quantities. If an encoding encompasses only one character set, then the
151 position codes for the characters in that character set could be used
152 directly. (This is the case with the trivial cipher used by children,
153 assigning 1 to `A', 2 to `B', and so on.) However, even with ASCII,
154 other considerations intrude. For example, why are the upper- and
155 lowercase alphabets separated by 8 characters? Why do the digits start
156 with `0' being assigned the code 48? In both cases because semantically
157 interesting operations (case conversion and numerical value extraction)
158 become convenient masking operations. Other artificial aspects (the
159 control characters being assigned to codes 0-31 and 127) are historical
160 accidents. (The use of 127 for `DEL' is an artifact of the "punch
161 once" nature of paper tape, for example.)
163 Naive use of the position code is not possible, however, if more than
164 one character set is to be used in the encoding. For example, printed
165 Japanese text typically requires characters from multiple character sets
166 - ASCII, JIS X 0208, and JIS X 0212, to be specific. Each of these is
167 indexed using one or more position codes in the range 1 through 94, so
168 the position codes could not be used directly or there would be no way
169 to tell which character was meant. Different Japanese encodings handle
170 this differently - JIS uses special escape characters to denote
171 different character sets; EUC sets the high bit of the position codes
172 for JIS X 0208 and JIS X 0212, and puts a special extra byte before each
173 JIS X 0212 character; etc. (JIS, EUC, and most of the other encodings
174 you will encounter in files are 7-bit or 8-bit encodings. There is one
175 common 16-bit encoding, which is Unicode; this strives to represent all
176 the world's characters in a single large character set. 32-bit
177 encodings are often used internally in programs, such as XEmacs with
178 MULE support, to simplify the code that manipulates them; however, they
179 are not used externally because they are not very space-efficient.)
181 A general method of handling text using multiple character sets
182 (whether for multilingual text, or simply text in an extremely
183 complicated single language like Japanese) is defined in the
184 international standard ISO 2022. ISO 2022 will be discussed in more
185 detail later (*note ISO 2022::), but for now suffice it to say that text
186 needs control functions (at least spacing), and if escape sequences are
187 to be used, an escape sequence introducer. It was decided to make all
188 text streams compatible with ASCII in the sense that the codes 0-31
189 (and 128-159) would always be control codes, never graphic characters,
190 and where defined by the character set the `SPC' character would be
191 assigned code 32, and `DEL' would be assigned 127. Thus there are 94
192 code points remaining if 7 bits are used. This is the reason that most
193 character sets are defined using position codes in the range 1 through
194 94. Then ISO 2022 compatible encodings are produced by shifting the
195 position codes 1 to 94 into character codes 33 to 126, or (if 8 bit
196 codes are available) into character codes 161 to 254.
198 Encodings are classified as either "modal" or "non-modal". In a
199 "modal encoding", there are multiple states that the encoding can be
200 in, and the interpretation of the values in the stream depends on the
201 current global state of the encoding. Special values in the encoding,
202 called "escape sequences", are used to change the global state. JIS,
203 for example, is a modal encoding. The bytes `ESC $ B' indicate that,
204 from then on, bytes are to be interpreted as position codes for JIS X
205 0208, rather than as ASCII. This effect is cancelled using the bytes
206 `ESC ( B', which mean "switch from whatever the current state is to
207 ASCII". To switch to JIS X 0212, the escape sequence `ESC $ ( D'.
208 (Note that here, as is common, the escape sequences do in fact begin
209 with `ESC'. This is not necessarily the case, however. Some encodings
210 use control characters called "locking shifts" (effect persists until
211 cancelled) to switch character sets.)
213 A "non-modal encoding" has no global state that extends past the
214 character currently being interpreted. EUC, for example, is a
215 non-modal encoding. Characters in JIS X 0208 are encoded by setting
216 the high bit of the position codes, and characters in JIS X 0212 are
217 encoded by doing the same but also prefixing the character with the
220 The advantage of a modal encoding is that it is generally more
221 space-efficient, and is easily extendable because there are essentially
222 an arbitrary number of escape sequences that can be created. The
223 disadvantage, however, is that it is much more difficult to work with
224 if it is not being processed in a sequential manner. In the non-modal
225 EUC encoding, for example, the byte 0x41 always refers to the letter
226 `A'; whereas in JIS, it could either be the letter `A', or one of the
227 two position codes in a JIS X 0208 character, or one of the two
228 position codes in a JIS X 0212 character. Determining exactly which
229 one is meant could be difficult and time-consuming if the previous
230 bytes in the string have not already been processed, or impossible if
231 they are drawn from an external stream that cannot be rewound.
233 Non-modal encodings are further divided into "fixed-width" and
234 "variable-width" formats. A fixed-width encoding always uses the same
235 number of words per character, whereas a variable-width encoding does
236 not. EUC is a good example of a variable-width encoding: one to three
237 bytes are used per character, depending on the character set. 16-bit
238 and 32-bit encodings are nearly always fixed-width, and this is in fact
239 one of the main reasons for using an encoding with a larger word size.
240 The advantages of fixed-width encodings should be obvious. The
241 advantages of variable-width encodings are that they are generally more
242 space-efficient and allow for compatibility with existing 8-bit
243 encodings such as ASCII. (For example, in Unicode ASCII characters are
244 simply promoted to a 16-bit representation. That means that every
245 ASCII character contains a `NUL' byte; evidently all of the standard
246 string manipulation functions will lose badly in a fixed-width Unicode
249 The bytes in an 8-bit encoding are often referred to as "octets"
250 rather than simply as bytes. This terminology dates back to the days
251 before 8-bit bytes were universal, when some computers had 9-bit bytes,
252 others had 10-bit bytes, etc.
255 File: lispref.info, Node: Charsets, Next: MULE Characters, Prev: Internationalization Terminology, Up: MULE
260 A "charset" in MULE is an object that encapsulates a particular
261 character set as well as an ordering of those characters. Charsets are
262 permanent objects and are named using symbols, like faces.
264 - Function: charsetp object
265 This function returns non-`nil' if OBJECT is a charset.
269 * Charset Properties:: Properties of a charset.
270 * Basic Charset Functions:: Functions for working with charsets.
271 * Charset Property Functions:: Functions for accessing charset properties.
272 * Predefined Charsets:: Predefined charset objects.
275 File: lispref.info, Node: Charset Properties, Next: Basic Charset Functions, Up: Charsets
280 Charsets have the following properties:
283 A symbol naming the charset. Every charset must have a different
284 name; this allows a charset to be referred to using its name
285 rather than the actual charset object.
288 A documentation string describing the charset.
291 A regular expression matching the font registry field for this
292 character set. For example, both the `ascii' and `latin-iso8859-1'
293 charsets use the registry `"ISO8859-1"'. This field is used to
294 choose an appropriate font when the user gives a general font
295 specification such as `-*-courier-medium-r-*-140-*', i.e. a
296 14-point upright medium-weight Courier font.
299 Number of position codes used to index a character in the
300 character set. XEmacs/MULE can only handle character sets of
301 dimension 1 or 2. This property defaults to 1.
304 Number of characters in each dimension. In XEmacs/MULE, the only
305 allowed values are 94 or 96. (There are a couple of pre-defined
306 character sets, such as ASCII, that do not follow this, but you
307 cannot define new ones like this.) Defaults to 94. Note that if
308 the dimension is 2, the character set thus described is 94x94 or
312 Number of columns used to display a character in this charset.
313 Only used in TTY mode. (Under X, the actual width of a character
314 can be derived from the font used to display the characters.) If
315 unspecified, defaults to the dimension. (This is almost always the
316 correct value, because character sets with dimension 2 are usually
317 ideograph character sets, which need two columns to display the
318 intricate ideographs.)
321 A symbol, either `l2r' (left-to-right) or `r2l' (right-to-left).
322 Defaults to `l2r'. This specifies the direction that the text
323 should be displayed in, and will be left-to-right for most
324 charsets but right-to-left for Hebrew and Arabic. (Right-to-left
325 display is not currently implemented.)
328 Final byte of the standard ISO 2022 escape sequence designating
329 this charset. Must be supplied. Each combination of (DIMENSION,
330 CHARS) defines a separate namespace for final bytes, and each
331 charset within a particular namespace must have a different final
332 byte. Note that ISO 2022 restricts the final byte to the range
333 0x30 - 0x7E if dimension == 1, and 0x30 - 0x5F if dimension == 2.
334 Note also that final bytes in the range 0x30 - 0x3F are reserved
335 for user-defined (not official) character sets. For more
336 information on ISO 2022, see *Note Coding Systems::.
339 0 (use left half of font on output) or 1 (use right half of font on
340 output). Defaults to 0. This specifies how to convert the
341 position codes that index a character in a character set into an
342 index into the font used to display the character set. With
343 `graphic' set to 0, position codes 33 through 126 map to font
344 indices 33 through 126; with it set to 1, position codes 33
345 through 126 map to font indices 161 through 254 (i.e. the same
346 number but with the high bit set). For example, for a font whose
347 registry is ISO8859-1, the left half of the font (octets 0x20 -
348 0x7F) is the `ascii' charset, while the right half (octets 0xA0 -
349 0xFF) is the `latin-iso8859-1' charset.
352 A compiled CCL program used to convert a character in this charset
353 into an index into the font. This is in addition to the `graphic'
354 property. If a CCL program is defined, the position codes of a
355 character will first be processed according to `graphic' and then
356 passed through the CCL program, with the resulting values used to
359 This is used, for example, in the Big5 character set (used in
360 Taiwan). This character set is not ISO-2022-compliant, and its
361 size (94x157) does not fit within the maximum 96x96 size of
362 ISO-2022-compliant character sets. As a result, XEmacs/MULE
363 splits it (in a rather complex fashion, so as to group the most
364 commonly used characters together) into two charset objects
365 (`big5-1' and `big5-2'), each of size 94x94, and each charset
366 object uses a CCL program to convert the modified position codes
367 back into standard Big5 indices to retrieve a character from a
370 Most of the above properties can only be set when the charset is
371 initialized, and cannot be changed later. *Note Charset Property
375 File: lispref.info, Node: Basic Charset Functions, Next: Charset Property Functions, Prev: Charset Properties, Up: Charsets
377 Basic Charset Functions
378 -----------------------
380 - Function: find-charset charset-or-name
381 This function retrieves the charset of the given name. If
382 CHARSET-OR-NAME is a charset object, it is simply returned.
383 Otherwise, CHARSET-OR-NAME should be a symbol. If there is no
384 such charset, `nil' is returned. Otherwise the associated charset
387 - Function: get-charset name
388 This function retrieves the charset of the given name. Same as
389 `find-charset' except an error is signalled if there is no such
390 charset instead of returning `nil'.
392 - Function: charset-list
393 This function returns a list of the names of all defined charsets.
395 - Function: make-charset name doc-string props
396 This function defines a new character set. This function is for
397 use with MULE support. NAME is a symbol, the name by which the
398 character set is normally referred. DOC-STRING is a string
399 describing the character set. PROPS is a property list,
400 describing the specific nature of the character set. The
401 recognized properties are `registry', `dimension', `columns',
402 `chars', `final', `graphic', `direction', and `ccl-program', as
403 previously described.
405 - Function: make-reverse-direction-charset charset new-name
406 This function makes a charset equivalent to CHARSET but which goes
407 in the opposite direction. NEW-NAME is the name of the new
408 charset. The new charset is returned.
410 - Function: charset-from-attributes dimension chars final &optional
412 This function returns a charset with the given DIMENSION, CHARS,
413 FINAL, and DIRECTION. If DIRECTION is omitted, both directions
414 will be checked (left-to-right will be returned if character sets
415 exist for both directions).
417 - Function: charset-reverse-direction-charset charset
418 This function returns the charset (if any) with the same dimension,
419 number of characters, and final byte as CHARSET, but which is
420 displayed in the opposite direction.
423 File: lispref.info, Node: Charset Property Functions, Next: Predefined Charsets, Prev: Basic Charset Functions, Up: Charsets
425 Charset Property Functions
426 --------------------------
428 All of these functions accept either a charset name or charset
431 - Function: charset-property charset prop
432 This function returns property PROP of CHARSET. *Note Charset
435 Convenience functions are also provided for retrieving individual
436 properties of a charset.
438 - Function: charset-name charset
439 This function returns the name of CHARSET. This will be a symbol.
441 - Function: charset-doc-string charset
442 This function returns the doc string of CHARSET.
444 - Function: charset-registry charset
445 This function returns the registry of CHARSET.
447 - Function: charset-dimension charset
448 This function returns the dimension of CHARSET.
450 - Function: charset-chars charset
451 This function returns the number of characters per dimension of
454 - Function: charset-columns charset
455 This function returns the number of display columns per character
456 (in TTY mode) of CHARSET.
458 - Function: charset-direction charset
459 This function returns the display direction of CHARSET--either
462 - Function: charset-final charset
463 This function returns the final byte of the ISO 2022 escape
464 sequence designating CHARSET.
466 - Function: charset-graphic charset
467 This function returns either 0 or 1, depending on whether the
468 position codes of characters in CHARSET map to the left or right
469 half of their font, respectively.
471 - Function: charset-ccl-program charset
472 This function returns the CCL program, if any, for converting
473 position codes of characters in CHARSET into font indices.
475 The only property of a charset that can currently be set after the
476 charset has been created is the CCL program.
478 - Function: set-charset-ccl-program charset ccl-program
479 This function sets the `ccl-program' property of CHARSET to
483 File: lispref.info, Node: Predefined Charsets, Prev: Charset Property Functions, Up: Charsets
488 The following charsets are predefined in the C code.
490 Name Type Fi Gr Dir Registry
491 --------------------------------------------------------------
492 ascii 94 B 0 l2r ISO8859-1
493 control-1 94 0 l2r ---
494 latin-iso8859-1 94 A 1 l2r ISO8859-1
495 latin-iso8859-2 96 B 1 l2r ISO8859-2
496 latin-iso8859-3 96 C 1 l2r ISO8859-3
497 latin-iso8859-4 96 D 1 l2r ISO8859-4
498 cyrillic-iso8859-5 96 L 1 l2r ISO8859-5
499 arabic-iso8859-6 96 G 1 r2l ISO8859-6
500 greek-iso8859-7 96 F 1 l2r ISO8859-7
501 hebrew-iso8859-8 96 H 1 r2l ISO8859-8
502 latin-iso8859-9 96 M 1 l2r ISO8859-9
503 thai-tis620 96 T 1 l2r TIS620
504 katakana-jisx0201 94 I 1 l2r JISX0201.1976
505 latin-jisx0201 94 J 0 l2r JISX0201.1976
506 japanese-jisx0208-1978 94x94 @ 0 l2r JISX0208.1978
507 japanese-jisx0208 94x94 B 0 l2r JISX0208.19(83|90)
508 japanese-jisx0212 94x94 D 0 l2r JISX0212
509 chinese-gb2312 94x94 A 0 l2r GB2312
510 chinese-cns11643-1 94x94 G 0 l2r CNS11643.1
511 chinese-cns11643-2 94x94 H 0 l2r CNS11643.2
512 chinese-big5-1 94x94 0 0 l2r Big5
513 chinese-big5-2 94x94 1 0 l2r Big5
514 korean-ksc5601 94x94 C 0 l2r KSC5601
515 composite 96x96 0 l2r ---
517 The following charsets are predefined in the Lisp code.
519 Name Type Fi Gr Dir Registry
520 --------------------------------------------------------------
521 arabic-digit 94 2 0 l2r MuleArabic-0
522 arabic-1-column 94 3 0 r2l MuleArabic-1
523 arabic-2-column 94 4 0 r2l MuleArabic-2
524 sisheng 94 0 0 l2r sisheng_cwnn\|OMRON_UDC_ZH
525 chinese-cns11643-3 94x94 I 0 l2r CNS11643.1
526 chinese-cns11643-4 94x94 J 0 l2r CNS11643.1
527 chinese-cns11643-5 94x94 K 0 l2r CNS11643.1
528 chinese-cns11643-6 94x94 L 0 l2r CNS11643.1
529 chinese-cns11643-7 94x94 M 0 l2r CNS11643.1
530 ethiopic 94x94 2 0 l2r Ethio
531 ascii-r2l 94 B 0 r2l ISO8859-1
532 ipa 96 0 1 l2r MuleIPA
533 vietnamese-lower 96 1 1 l2r VISCII1.1
534 vietnamese-upper 96 2 1 l2r VISCII1.1
536 For all of the above charsets, the dimension and number of columns
539 Note that ASCII, Control-1, and Composite are handled specially.
540 This is why some of the fields are blank; and some of the filled-in
541 fields (e.g. the type) are not really accurate.
544 File: lispref.info, Node: MULE Characters, Next: Composite Characters, Prev: Charsets, Up: MULE
549 - Function: make-char charset arg1 &optional arg2
550 This function makes a multi-byte character from CHARSET and octets
553 - Function: char-charset ch
554 This function returns the character set of char CH.
556 - Function: char-octet ch &optional n
557 This function returns the octet (i.e. position code) numbered N
558 (should be 0 or 1) of char CH. N defaults to 0 if omitted.
560 - Function: find-charset-region start end &optional buffer
561 This function returns a list of the charsets in the region between
562 START and END. BUFFER defaults to the current buffer if omitted.
564 - Function: find-charset-string string
565 This function returns a list of the charsets in STRING.
568 File: lispref.info, Node: Composite Characters, Next: Coding Systems, Prev: MULE Characters, Up: MULE
573 Composite characters are not yet completely implemented.
575 - Function: make-composite-char string
576 This function converts a string into a single composite character.
577 The character is the result of overstriking all the characters in
580 - Function: composite-char-string ch
581 This function returns a string of the characters comprising a
584 - Function: compose-region start end &optional buffer
585 This function composes the characters in the region from START to
586 END in BUFFER into one composite character. The composite
587 character replaces the composed characters. BUFFER defaults to
588 the current buffer if omitted.
590 - Function: decompose-region start end &optional buffer
591 This function decomposes any composite characters in the region
592 from START to END in BUFFER. This converts each composite
593 character into one or more characters, the individual characters
594 out of which the composite character was formed. Non-composite
595 characters are left as-is. BUFFER defaults to the current buffer
599 File: lispref.info, Node: Coding Systems, Next: CCL, Prev: Composite Characters, Up: MULE
604 A coding system is an object that defines how text containing
605 multiple character sets is encoded into a stream of (typically 8-bit)
606 bytes. The coding system is used to decode the stream into a series of
607 characters (which may be from multiple charsets) when the text is read
608 from a file or process, and is used to encode the text back into the
609 same format when it is written out to a file or process.
611 For example, many ISO-2022-compliant coding systems (such as Compound
612 Text, which is used for inter-client data under the X Window System) use
613 escape sequences to switch between different charsets - Japanese Kanji,
614 for example, is invoked with `ESC $ ( B'; ASCII is invoked with `ESC (
615 B'; and Cyrillic is invoked with `ESC - L'. See `make-coding-system'
616 for more information.
618 Coding systems are normally identified using a symbol, and the
619 symbol is accepted in place of the actual coding system object whenever
620 a coding system is called for. (This is similar to how faces and
623 - Function: coding-system-p object
624 This function returns non-`nil' if OBJECT is a coding system.
628 * Coding System Types:: Classifying coding systems.
629 * ISO 2022:: An international standard for
630 charsets and encodings.
631 * EOL Conversion:: Dealing with different ways of denoting
633 * Coding System Properties:: Properties of a coding system.
634 * Basic Coding System Functions:: Working with coding systems.
635 * Coding System Property Functions:: Retrieving a coding system's properties.
636 * Encoding and Decoding Text:: Encoding and decoding text.
637 * Detection of Textual Encoding:: Determining how text is encoded.
638 * Big5 and Shift-JIS Functions:: Special functions for these non-standard
640 * Predefined Coding Systems:: Coding systems implemented by MULE.
643 File: lispref.info, Node: Coding System Types, Next: ISO 2022, Up: Coding Systems
648 The coding system type determines the basic algorithm XEmacs will
649 use to decode or encode a data stream. Character encodings will be
650 converted to the MULE encoding, escape sequences processed, and newline
651 sequences converted to XEmacs's internal representation. There are
652 three basic classes of coding system type: no-conversion, ISO-2022, and
655 No conversion allows you to look at the file's internal
656 representation. Since XEmacs is basically a text editor, "no
657 conversion" does convert newline conventions by default. (Use the
658 'binary coding-system if this is not desired.)
660 ISO 2022 (*note ISO 2022::) is the basic international standard
661 regulating use of "coded character sets for the exchange of data", ie,
662 text streams. ISO 2022 contains functions that make it possible to
663 encode text streams to comply with restrictions of the Internet mail
664 system and de facto restrictions of most file systems (eg, use of the
665 separator character in file names). Coding systems which are not ISO
666 2022 conformant can be difficult to handle. Perhaps more important,
667 they are not adaptable to multilingual information interchange, with
668 the obvious exception of ISO 10646 (Unicode). (Unicode is partially
669 supported by XEmacs with the addition of the Lisp package ucs-conv.)
671 The special class of coding systems includes automatic detection,
672 CCL (a "little language" embedded as an interpreter, useful for
673 translating between variants of a single character set),
674 non-ISO-2022-conformant encodings like Unicode, Shift JIS, and Big5,
675 and MULE internal coding. (NB: this list is based on XEmacs 21.2.
676 Terminology may vary slightly for other versions of XEmacs and for GNU
680 No conversion, for binary files, and a few special cases of
681 non-ISO-2022 coding systems where conversion is done by hook
682 functions (usually implemented in CCL). On output, graphic
683 characters that are not in ASCII or Latin-1 will be replaced by a
684 `?'. (For a no-conversion-encoded buffer, these characters will
685 only be present if you explicitly insert them.)
688 Any ISO-2022-compliant encoding. Among others, this includes JIS
689 (the Japanese encoding commonly used for e-mail), national
690 variants of EUC (the standard Unix encoding for Japanese and other
691 languages), and Compound Text (an encoding used in X11). You can
692 specify more specific information about the conversion with the
696 ISO 10646 UCS-4 encoding. A 31-bit fixed-width superset of
700 ISO 10646 UTF-8 encoding. A "file system safe" transformation
701 format that can be used with both UCS-4 and Unicode.
704 Automatic conversion. XEmacs attempts to detect the coding system
708 Shift-JIS (a Japanese encoding commonly used in PC operating
712 Big5 (the encoding commonly used for Taiwanese).
715 The conversion is performed using a user-written pseudo-code
716 program. CCL (Code Conversion Language) is the name of this
717 pseudo-code. For example, CCL is used to map KOI8-R characters
718 (an encoding for Russian Cyrillic) to ISO8859-5 (the form used
722 Write out or read in the raw contents of the memory representing
723 the buffer's text. This is primarily useful for debugging
724 purposes, and is only enabled when XEmacs has been compiled with
725 `DEBUG_XEMACS' set (the `--debug' configure option). *Warning*:
726 Reading in a file using `internal' conversion can result in an
727 internal inconsistency in the memory representing a buffer's text,
728 which will produce unpredictable results and may cause XEmacs to
729 crash. Under normal circumstances you should never use `internal'
733 File: lispref.info, Node: ISO 2022, Next: EOL Conversion, Prev: Coding System Types, Up: Coding Systems
738 This section briefly describes the ISO 2022 encoding standard. A
739 more thorough treatment is available in the original document of ISO
740 2022 as well as various national standards (such as JIS X 0202).
742 Character sets ("charsets") are classified into the following four
743 categories, according to the number of characters in the charset:
744 94-charset, 96-charset, 94x94-charset, and 96x96-charset. This means
745 that although an ISO 2022 coding system may have variable width
746 characters, each charset used is fixed-width (in contrast to the MULE
747 character set and UTF-8, for example).
749 ISO 2022 provides for switching between character sets via escape
750 sequences. This switching is somewhat complicated, because ISO 2022
751 provides for both legacy applications like Internet mail that accept
752 only 7 significant bits in some contexts (RFC 822 headers, for example),
753 and more modern "8-bit clean" applications. It also provides for
754 compact and transparent representation of languages like Japanese which
755 mix ASCII and a national script (even outside of computer programs).
757 First, ISO 2022 codified prevailing practice by dividing the code
758 space into "control" and "graphic" regions. The code points 0x00-0x1F
759 and 0x80-0x9F are reserved for "control characters", while "graphic
760 characters" must be assigned to code points in the regions 0x20-0x7F and
761 0xA0-0xFF. The positions 0x20 and 0x7F are special, and under some
762 circumstances must be assigned the graphic character "ASCII SPACE" and
763 the control character "ASCII DEL" respectively.
765 The various regions are given the name C0 (0x00-0x1F), GL
766 (0x20-0x7F), C1 (0x80-0x9F), and GR (0xA0-0xFF). GL and GR stand for
767 "graphic left" and "graphic right", respectively, because of the
768 standard method of displaying graphic character sets in tables with the
769 high byte indexing columns and the low byte indexing rows. I don't
770 find it very intuitive, but these are called "registers".
772 An ISO 2022-conformant encoding for a graphic character set must use
773 a fixed number of bytes per character, and the values must fit into a
774 single register; that is, each byte must range over either 0x20-0x7F, or
775 0xA0-0xFF. It is not allowed to extend the range of the repertoire of a
776 character set by using both ranges at the same. This is why a standard
777 character set such as ISO 8859-1 is actually considered by ISO 2022 to
778 be an aggregation of two character sets, ASCII and LATIN-1, and why it
779 is technically incorrect to refer to ISO 8859-1 as "Latin 1". Also, a
780 single character's bytes must all be drawn from the same register; this
781 is why Shift JIS (for Japanese) and Big 5 (for Chinese) are not ISO
782 2022-compatible encodings.
784 The reason for this restriction becomes clear when you attempt to
785 define an efficient, robust encoding for a language like Japanese.
786 Like ISO 8859, Japanese encodings are aggregations of several character
787 sets. In practice, the vast majority of characters are drawn from the
788 "JIS Roman" character set (a derivative of ASCII; it won't hurt to
789 think of it as ASCII) and the JIS X 0208 standard "basic Japanese"
790 character set including not only ideographic characters ("kanji") but
791 syllabic Japanese characters ("kana"), a wide variety of symbols, and
792 many alphabetic characters (Roman, Greek, and Cyrillic) as well.
793 Although JIS X 0208 includes the whole Roman alphabet, as a 2-byte code
794 it is not suited to programming; thus the inclusion of ASCII in the
795 standard Japanese encodings.
797 For normal Japanese text such as in newspapers, a broad repertoire of
798 approximately 3000 characters is used. Evidently this won't fit into
799 one byte; two must be used. But much of the text processed by Japanese
800 computers is computer source code, nearly all of which is ASCII. A not
801 insignificant portion of ordinary text is English (as such or as
802 borrowed Japanese vocabulary) or other languages which can represented
803 at least approximately in ASCII, as well. It seems reasonable then to
804 represent ASCII in one byte, and JIS X 0208 in two. And this is exactly
805 what the Extended Unix Code for Japanese (EUC-JP) does. ASCII is
806 invoked to the GL register, and JIS X 0208 is invoked to the GR
807 register. Thus, each byte can be tested for its character set by
808 looking at the high bit; if set, it is Japanese, if clear, it is ASCII.
809 Furthermore, since control characters like newline can never be part of
810 a graphic character, even in the case of corruption in transmission the
811 stream will be resynchronized at every line break, on the order of 60-80
812 bytes. This coding system requires no escape sequences or special
813 control codes to represent 99.9% of all Japanese text.
815 Note carefully the distinction between the character sets (ASCII and
816 JIS X 0208), the encoding (EUC-JP), and the coding system (ISO 2022).
817 The JIS X 0208 character set is used in three different encodings for
818 Japanese, but in ISO-2022-JP it is invoked into GL (so the high bit is
819 always clear), in EUC-JP it is invoked into GR (setting the high bit in
820 the process), and in Shift JIS the high bit may be set or reset, and the
821 significant bits are shifted within the 16-bit character so that the two
822 main character sets can coexist with a third (the "halfwidth katakana"
823 of JIS X 0201). As the name implies, the ISO-2022-JP encoding is also a
824 version of the ISO-2022 coding system.
826 In order to systematically treat subsidiary character sets (like the
827 "halfwidth katakana" already mentioned, and the "supplementary kanji" of
828 JIS X 0212), four further registers are defined: G0, G1, G2, and G3.
829 Unlike GL and GR, they are not logically distinguished by internal
830 format. Instead, the process of "invocation" mentioned earlier is
831 broken into two steps: first, a character set is "designated" to one of
832 the registers G0-G3 by use of an "escape sequence" of the form:
836 where I is an intermediate character or characters in the range 0x20
837 - 0x3F, and F, from the range 0x30-0x7Fm is the final character
838 identifying this charset. (Final characters in the range 0x30-0x3F are
839 reserved for private use and will never have a publically registered
842 Then that register is "invoked" to either GL or GR, either
843 automatically (designations to G0 normally involve invocation to GL as
844 well), or by use of shifting (affecting only the following character in
845 the data stream) or locking (effective until the next designation or
846 locking) control sequences. An encoding conformant to ISO 2022 is
847 typically defined by designating the initial contents of the G0-G3
848 registers, specifying an 7 or 8 bit environment, and specifying whether
849 further designations will be recognized.
851 Some examples of character sets and the registered final characters
852 F used to designate them:
855 ASCII (B), left (J) and right (I) half of JIS X 0201, ...
858 Latin-1 (A), Latin-2 (B), Latin-3 (C), ...
861 GB2312 (A), JIS X 0208 (B), KSC5601 (C), ...
866 The meanings of the various characters in these sequences, where not
867 specified by the ISO 2022 standard (such as the ESC character), are
868 assigned by "ECMA", the European Computer Manufacturers Association.
870 The meaning of intermediate characters are:
872 $ [0x24]: indicate charset of dimension 2 (94x94 or 96x96).
873 ( [0x28]: designate to G0 a 94-charset whose final byte is F.
874 ) [0x29]: designate to G1 a 94-charset whose final byte is F.
875 * [0x2A]: designate to G2 a 94-charset whose final byte is F.
876 + [0x2B]: designate to G3 a 94-charset whose final byte is F.
877 , [0x2C]: designate to G0 a 96-charset whose final byte is F.
878 - [0x2D]: designate to G1 a 96-charset whose final byte is F.
879 . [0x2E]: designate to G2 a 96-charset whose final byte is F.
880 / [0x2F]: designate to G3 a 96-charset whose final byte is F.
882 The comma may be used in files read and written only by MULE, as a
883 MULE extension, but this is illegal in ISO 2022. (The reason is that
884 in ISO 2022 G0 must be a 94-member character set, with 0x20 assigned
885 the value SPACE, and 0x7F assigned the value DEL.)
887 Here are examples of designations:
889 ESC ( B : designate to G0 ASCII
890 ESC - A : designate to G1 Latin-1
891 ESC $ ( A or ESC $ A : designate to G0 GB2312
892 ESC $ ( B or ESC $ B : designate to G0 JISX0208
893 ESC $ ) C : designate to G1 KSC5601
895 (The short forms used to designate GB2312 and JIS X 0208 are for
896 backwards compatibility; the long forms are preferred.)
898 To use a charset designated to G2 or G3, and to use a charset
899 designated to G1 in a 7-bit environment, you must explicitly invoke G1,
900 G2, or G3 into GL. There are two types of invocation, Locking Shift
901 (forever) and Single Shift (one character only).
903 Locking Shift is done as follows:
905 LS0 or SI (0x0F): invoke G0 into GL
906 LS1 or SO (0x0E): invoke G1 into GL
907 LS2: invoke G2 into GL
908 LS3: invoke G3 into GL
909 LS1R: invoke G1 into GR
910 LS2R: invoke G2 into GR
911 LS3R: invoke G3 into GR
913 Single Shift is done as follows:
915 SS2 or ESC N: invoke G2 into GL
916 SS3 or ESC O: invoke G3 into GL
918 The shift functions (such as LS1R and SS3) are represented by control
919 characters (from C1) in 8 bit environments and by escape sequences in 7
922 (#### Ben says: I think the above is slightly incorrect. It appears
923 that SS2 invokes G2 into GR and SS3 invokes G3 into GR, whereas ESC N
924 and ESC O behave as indicated. The above definitions will not parse
925 EUC-encoded text correctly, and it looks like the code in mule-coding.c
926 has similar problems.)
928 Evidently there are a lot of ISO-2022-compliant ways of encoding
929 multilingual text. Now, in the world, there exist many coding systems
930 such as X11's Compound Text, Japanese JUNET code, and so-called EUC
931 (Extended UNIX Code); all of these are variants of ISO 2022.
933 In MULE, we characterize a version of ISO 2022 by the following
936 1. The character sets initially designated to G0 thru G3.
938 2. Whether short form designations are allowed for Japanese and
941 3. Whether ASCII should be designated to G0 before control characters.
943 4. Whether ASCII should be designated to G0 at the end of line.
945 5. 7-bit environment or 8-bit environment.
947 6. Whether Locking Shifts are used or not.
949 7. Whether to use ASCII or the variant JIS X 0201-1976-Roman.
951 8. Whether to use JIS X 0208-1983 or the older version JIS X
954 (The last two are only for Japanese.)
956 By specifying these attributes, you can create any variant of ISO
959 Here are several examples:
961 ISO-2022-JP -- Coding system used in Japanese email (RFC 1463 #### check).
962 1. G0 <- ASCII, G1..3 <- never used
969 8. Use JIS X 0208-1983
971 ctext -- X11 Compound Text
972 1. G0 <- ASCII, G1 <- Latin-1, G2,3 <- never used.
976 5. 8-bit environment.
979 8. Use JIS X 0208-1983.
981 euc-china -- Chinese EUC. Often called the "GB encoding", but that is
982 technically incorrect.
983 1. G0 <- ASCII, G1 <- GB 2312, G2,3 <- never used.
987 5. 8-bit environment.
990 8. Use JIS X 0208-1983.
992 ISO-2022-KR -- Coding system used in Korean email.
993 1. G0 <- ASCII, G1 <- KSC 5601, G2,3 <- never used.
997 5. 7-bit environment.
1000 8. Use JIS X 0208-1983.
1002 MULE creates all of these coding systems by default.
1005 File: lispref.info, Node: EOL Conversion, Next: Coding System Properties, Prev: ISO 2022, Up: Coding Systems
1011 Automatically detect the end-of-line type (LF, CRLF, or CR). Also
1012 generate subsidiary coding systems named `NAME-unix', `NAME-dos',
1013 and `NAME-mac', that are identical to this coding system but have
1014 an EOL-TYPE value of `lf', `crlf', and `cr', respectively.
1017 The end of a line is marked externally using ASCII LF. Since this
1018 is also the way that XEmacs represents an end-of-line internally,
1019 specifying this option results in no end-of-line conversion. This
1020 is the standard format for Unix text files.
1023 The end of a line is marked externally using ASCII CRLF. This is
1024 the standard format for MS-DOS text files.
1027 The end of a line is marked externally using ASCII CR. This is the
1028 standard format for Macintosh text files.
1031 Automatically detect the end-of-line type but do not generate
1032 subsidiary coding systems. (This value is converted to `nil' when
1033 stored internally, and `coding-system-property' will return `nil'.)