2 @c This is part of the XEmacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file lispref.texi for copying conditions.
5 @setfilename ../../info/objects.info
6 @node Lisp Data Types, Numbers, Packaging, Top
7 @chapter Lisp Data Types
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
17 Every object belongs to at least one type. Objects of the same type
18 have similar structures and may usually be used in the same contexts.
19 Types can overlap, and objects can belong to two or more types.
20 Consequently, we can ask whether an object belongs to a particular type,
21 but not for ``the'' type of an object.
23 @cindex primitive type
24 A few fundamental object types are built into XEmacs. These, from
25 which all other types are constructed, are called @dfn{primitive types}.
26 Each object belongs to one and only one primitive type. These types
27 include @dfn{integer}, @dfn{character} (starting with XEmacs 20.0),
28 @dfn{float}, @dfn{cons}, @dfn{symbol}, @dfn{string}, @dfn{vector},
29 @dfn{bit-vector}, @dfn{subr}, @dfn{compiled-function}, @dfn{hash-table},
30 @dfn{range-table}, @dfn{char-table}, @dfn{weak-list}, and several
31 special types, such as @dfn{buffer}, that are related to editing.
32 (@xref{Editing Types}.)
34 Each primitive type has a corresponding Lisp function that checks
35 whether an object is a member of that type.
37 Note that Lisp is unlike many other languages in that Lisp objects are
38 @dfn{self-typing}: the primitive type of the object is implicit in the
39 object itself. For example, if an object is a vector, nothing can treat
40 it as a number; Lisp knows it is a vector, not a number.
42 In most languages, the programmer must declare the data type of each
43 variable, and the type is known by the compiler but not represented in
44 the data. Such type declarations do not exist in XEmacs Lisp. A Lisp
45 variable can have any type of value, and it remembers whatever value
46 you store in it, type and all.
48 This chapter describes the purpose, printed representation, and read
49 syntax of each of the standard types in Emacs Lisp. Details on how
50 to use these types can be found in later chapters.
53 * Printed Representation:: How Lisp objects are represented as text.
54 * Comments:: Comments and their formatting conventions.
55 * Primitive Types:: List of all primitive types in XEmacs.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to XEmacs.
58 * Window-System Types:: Types specific to windowing systems.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
63 @node Printed Representation
64 @section Printed Representation and Read Syntax
65 @cindex printed representation
68 The @dfn{printed representation} of an object is the format of the
69 output generated by the Lisp printer (the function @code{prin1}) for
70 that object. The @dfn{read syntax} of an object is the format of the
71 input accepted by the Lisp reader (the function @code{read}) for that
72 object. Most objects have more than one possible read syntax. Some
73 types of object have no read syntax; except for these cases, the printed
74 representation of an object is also a read syntax for it.
76 In other languages, an expression is text; it has no other form. In
77 Lisp, an expression is primarily a Lisp object and only secondarily the
78 text that is the object's read syntax. Often there is no need to
79 emphasize this distinction, but you must keep it in the back of your
80 mind, or you will occasionally be very confused.
83 Every type has a printed representation. Some types have no read
84 syntax, since it may not make sense to enter objects of these types
85 directly in a Lisp program. For example, the buffer type does not have
86 a read syntax. Objects of these types are printed in @dfn{hash
87 notation}: the characters @samp{#<} followed by a descriptive string
88 (typically the type name followed by the name of the object), and closed
89 with a matching @samp{>}. Hash notation cannot be read at all, so the
90 Lisp reader signals the error @code{invalid-read-syntax} whenever it
92 @kindex invalid-read-syntax
96 @result{} #<buffer "objects.texi">
99 When you evaluate an expression interactively, the Lisp interpreter
100 first reads the textual representation of it, producing a Lisp object,
101 and then evaluates that object (@pxref{Evaluation}). However,
102 evaluation and reading are separate activities. Reading returns the
103 Lisp object represented by the text that is read; the object may or may
104 not be evaluated later. @xref{Input Functions}, for a description of
105 @code{read}, the basic function for reading objects.
110 @cindex @samp{;} in comment
112 A @dfn{comment} is text that is written in a program only for the sake
113 of humans that read the program, and that has no effect on the meaning
114 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
115 is not within a string or character constant. The comment continues to
116 the end of line. The Lisp reader discards comments; they do not become
117 part of the Lisp objects which represent the program within the Lisp
120 The @samp{#@@@var{count}} construct, which skips the next @var{count}
121 characters, is useful for program-generated comments containing binary
122 data. The XEmacs Lisp byte compiler uses this in its output files
123 (@pxref{Byte Compilation}). It isn't meant for source files, however.
125 @xref{Comment Tips}, for conventions for formatting comments.
127 @node Primitive Types
128 @section Primitive Types
129 @cindex primitive types
131 For reference, here is a list of all the primitive types that may
132 exist in XEmacs. Note that some of these types may not exist
133 in some XEmacs executables; that depends on the options that
134 XEmacs was configured with.
217 In addition, the following special types are created internally
218 but will never be seen by Lisp code. You may encounter them,
219 however, if you are debugging XEmacs. The printed representation
220 of these objects begins @samp{#<INTERNAL EMACS BUG}, which indicates
221 to the Lisp programmer that he has found an internal bug in XEmacs
222 if he ever encounters any of these objects.
244 symbol-value-buffer-local
248 symbol-value-lisp-magic
250 symbol-value-varalias
255 @node Programming Types
256 @section Programming Types
257 @cindex programming types
259 There are two general categories of types in XEmacs Lisp: those having
260 to do with Lisp programming, and those having to do with editing. The
261 former exist in many Lisp implementations, in one form or another. The
262 latter are unique to XEmacs Lisp.
265 * Integer Type:: Numbers without fractional parts.
266 * Floating Point Type:: Numbers with fractional parts and with a large range.
267 * Character Type:: The representation of letters, numbers and
269 * Symbol Type:: A multi-use object that refers to a function,
270 variable, or property list, and has a unique identity.
271 * Sequence Type:: Both lists and arrays are classified as sequences.
272 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
273 * Array Type:: Arrays include strings and vectors.
274 * String Type:: An (efficient) array of characters.
275 * Vector Type:: One-dimensional arrays.
276 * Bit Vector Type:: An (efficient) array of bits.
277 * Function Type:: A piece of executable code you can call from elsewhere.
278 * Macro Type:: A method of expanding an expression into another
279 expression, more fundamental but less pretty.
280 * Primitive Function Type:: A function written in C, callable from Lisp.
281 * Compiled-Function Type:: A function written in Lisp, then compiled.
282 * Autoload Type:: A type used for automatically loading seldom-used
284 * Char Table Type:: A mapping from characters to Lisp objects.
285 * Hash Table Type:: A fast mapping between Lisp objects.
286 * Range Table Type:: A mapping from ranges of integers to Lisp objects.
287 * Weak List Type:: A list with special garbage-collection properties.
291 @subsection Integer Type
293 The range of values for integers in XEmacs Lisp is @minus{}134217728 to
294 134217727 (28 bits; i.e.,
308 on most machines. (Some machines, in particular 64-bit machines such as
309 the DEC Alpha, may provide a wider range.) It is important to note that
310 the XEmacs Lisp arithmetic functions do not check for overflow. Thus
311 @code{(1+ 134217727)} is @minus{}134217728 on most machines. (However,
312 you @emph{will} get an error if you attempt to read an out-of-range
313 number using the Lisp reader.)
315 The read syntax for integers is a sequence of (base ten) digits with
316 an optional sign at the beginning. (The printed representation produced
317 by the Lisp interpreter never has a leading @samp{+}.)
321 -1 ; @r{The integer -1.}
322 1 ; @r{The integer 1.}
323 +1 ; @r{Also the integer 1.}
324 268435457 ; @r{Causes an error on a 28-bit implementation.}
328 @xref{Numbers}, for more information.
330 @node Floating Point Type
331 @subsection Floating Point Type
333 XEmacs supports floating point numbers. The precise range of floating
334 point numbers is machine-specific.
336 The printed representation for floating point numbers requires either
337 a decimal point (with at least one digit following), an exponent, or
338 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
339 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
340 number whose value is 1500. They are all equivalent.
342 @xref{Numbers}, for more information.
345 @subsection Character Type
346 @cindex @sc{ascii} character codes
347 @cindex char-int confoundance disease
349 In XEmacs version 19, and in all versions of FSF GNU Emacs, a
350 @dfn{character} in XEmacs Lisp is nothing more than an integer.
351 This is yet another holdover from XEmacs Lisp's derivation from
352 vintage-1980 Lisps; modern versions of Lisp consider this equivalence
353 a bad idea, and have separate character types. In XEmacs version 20,
354 the modern convention is followed, and characters are their own
355 primitive types. (This change was necessary in order for @sc{mule},
356 i.e. Asian-language, support to be correctly implemented.)
358 Even in XEmacs version 20, remnants of the equivalence between
359 characters and integers still exist; this is termed the @dfn{char-int
360 confoundance disease}. In particular, many functions such as @code{eq},
361 @code{equal}, and @code{memq} have equivalent functions (@code{old-eq},
362 @code{old-equal}, @code{old-memq}, etc.) that pretend like characters
363 are integers are the same. Byte code compiled under any version 19
364 Emacs will have all such functions mapped to their @code{old-} equivalents
365 when the byte code is read into XEmacs 20. This is to preserve
366 compatibility---Emacs 19 converts all constant characters to the equivalent
367 integer during byte-compilation, and thus there is no other way to preserve
368 byte-code compatibility even if the code has specifically been written
369 with the distinction between characters and integers in mind.
371 Every character has an equivalent integer, called the @dfn{character
372 code}. For example, the character @kbd{A} is represented as the
373 @w{integer 65}, following the standard @sc{ascii} representation of
374 characters. If XEmacs was not compiled with @sc{mule} support, the
375 range of this integer will always be 0 to 255---eight bits, or one
376 byte. (Integers outside this range are accepted but silently truncated;
377 however, you should most decidedly @emph{not} rely on this, because it
378 will not work under XEmacs with @sc{mule} support.) When @sc{mule}
379 support is present, the range of character codes is much
380 larger. (Currently, 19 bits are used.)
382 FSF GNU Emacs uses kludgy character codes above 255 to represent
383 keyboard input of @sc{ascii} characters in combination with certain
384 modifiers. XEmacs does not use this (a more general mechanism is
385 used that does not distinguish between @sc{ascii} keys and other
386 keys), so you will never find character codes above 255 in a
387 non-@sc{mule} XEmacs.
389 Individual characters are not often used in programs. It is far more
390 common to work with @emph{strings}, which are sequences composed of
391 characters. @xref{String Type}.
393 @cindex read syntax for characters
394 @cindex printed representation for characters
395 @cindex syntax for characters
397 The read syntax for characters begins with a question mark, followed
398 by the character (if it's printable) or some symbolic representation of
399 it. In XEmacs 20, where characters are their own type, this is also the
400 print representation. In XEmacs 19, however, where characters are
401 really integers, the printed representation of a character is a decimal
402 number. This is also a possible read syntax for a character, but
403 writing characters that way in Lisp programs is a very bad idea. You
404 should @emph{always} use the special read syntax formats that XEmacs Lisp
405 provides for characters.
407 The usual read syntax for alphanumeric characters is a question mark
408 followed by the character; thus, @samp{?A} for the character
409 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
415 ;; @r{Under XEmacs 20:}
416 ?Q @result{} ?Q ?q @result{} ?q
417 (char-int ?Q) @result{} 81
418 ;; @r{Under XEmacs 19:}
419 ?Q @result{} 81 ?q @result{} 113
422 You can use the same syntax for punctuation characters, but it is
423 often a good idea to add a @samp{\} so that the Emacs commands for
424 editing Lisp code don't get confused. For example, @samp{?\ } is the
425 way to write the space character. If the character is @samp{\}, you
426 @emph{must} use a second @samp{\} to quote it: @samp{?\\}. XEmacs 20
427 always prints punctuation characters with a @samp{\} in front of them,
431 @cindex bell character
447 You can express the characters Control-g, backspace, tab, newline,
448 vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
449 @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
450 respectively. Their character codes are 7, 8, 9, 10, 11, 12, 13, and 27
454 ;; @r{Under XEmacs 20:}
455 ?\a @result{} ?\^G ; @r{@kbd{C-g}}
456 (char-int ?\a) @result{} 7
457 ?\b @result{} ?\^H ; @r{backspace, @key{BS}, @kbd{C-h}}
458 (char-int ?\b) @result{} 8
459 ?\t @result{} ?\t ; @r{tab, @key{TAB}, @kbd{C-i}}
460 (char-int ?\t) @result{} 9
461 ?\n @result{} ?\n ; @r{newline, @key{LFD}, @kbd{C-j}}
462 ?\v @result{} ?\^K ; @r{vertical tab, @kbd{C-k}}
463 ?\f @result{} ?\^L ; @r{formfeed character, @kbd{C-l}}
464 ?\r @result{} ?\r ; @r{carriage return, @key{RET}, @kbd{C-m}}
465 ?\e @result{} ?\^[ ; @r{escape character, @key{ESC}, @kbd{C-[}}
466 ?\\ @result{} ?\\ ; @r{backslash character, @kbd{\}}
467 ;; @r{Under XEmacs 19:}
468 ?\a @result{} 7 ; @r{@kbd{C-g}}
469 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
470 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
471 ?\n @result{} 10 ; @r{newline, @key{LFD}, @kbd{C-j}}
472 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
473 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
474 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
475 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
476 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
479 @cindex escape sequence
480 These sequences which start with backslash are also known as
481 @dfn{escape sequences}, because backslash plays the role of an escape
482 character; this usage has nothing to do with the character @key{ESC}.
484 @cindex control characters
485 Control characters may be represented using yet another read syntax.
486 This consists of a question mark followed by a backslash, caret, and the
487 corresponding non-control character, in either upper or lower case. For
488 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
489 character @kbd{C-i}, the character whose value is 9.
491 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
492 equivalent to @samp{?\^I} and to @samp{?\^i}:
495 ;; @r{Under XEmacs 20:}
496 ?\^I @result{} ?\t ?\C-I @result{} ?\t
497 (char-int ?\^I) @result{} 9
498 ;; @r{Under XEmacs 19:}
499 ?\^I @result{} 9 ?\C-I @result{} 9
502 There is also a character read syntax beginning with @samp{\M-}. This
503 sets the high bit of the character code (same as adding 128 to the
504 character code). For example, @samp{?\M-A} stands for the character
505 with character code 193, or 128 plus 65. You should @emph{not} use this
506 syntax in your programs. It is a holdover of yet another confoundance
507 disease from earlier Emacsen. (This was used to represent keyboard input
508 with the @key{META} key set, thus the @samp{M}; however, it conflicts
509 with the legitimate @sc{iso}-8859-1 interpretation of the character code.
510 For example, character code 193 is a lowercase @samp{a} with an acute
511 accent, in @sc{iso}-8859-1.)
513 @ignore @c None of this crap applies to XEmacs.
514 For use in strings and buffers, you are limited to the control
515 characters that exist in @sc{ascii}, but for keyboard input purposes,
516 you can turn any character into a control character with @samp{C-}. The
517 character codes for these non-@sc{ascii} control characters include the
524 bit as well as the code for the corresponding non-control
525 character. Ordinary terminals have no way of generating non-@sc{ASCII}
526 control characters, but you can generate them straightforwardly using an
529 For historical reasons, Emacs treats the @key{DEL} character as
530 the control equivalent of @kbd{?}:
533 ?\^? @result{} 127 ?\C-? @result{} 127
537 As a result, it is currently not possible to represent the character
538 @kbd{Control-?}, which is a meaningful input character under X. It is
539 not easy to change this as various Lisp files refer to @key{DEL} in this
542 For representing control characters to be found in files or strings,
543 we recommend the @samp{^} syntax; for control characters in keyboard
544 input, we prefer the @samp{C-} syntax. This does not affect the meaning
545 of the program, but may guide the understanding of people who read it.
547 @cindex meta characters
548 A @dfn{meta character} is a character typed with the @key{META}
549 modifier key. The integer that represents such a character has the
556 bit set (which on most machines makes it a negative number). We
557 use high bits for this and other modifiers to make possible a wide range
558 of basic character codes.
567 bit indicates a meta character, so the meta
568 characters that can fit in a string have codes in the range from 128 to
569 255, and are the meta versions of the ordinary @sc{ASCII} characters.
570 (In Emacs versions 18 and older, this convention was used for characters
571 outside of strings as well.)
573 The read syntax for meta characters uses @samp{\M-}. For example,
574 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
575 octal character codes (see below), with @samp{\C-}, or with any other
576 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
577 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
578 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
580 The case of an ordinary letter is indicated by its character code as
581 part of @sc{ASCII}, but @sc{ASCII} has no way to represent whether a
582 control character is upper case or lower case. Emacs uses the
589 bit to indicate that the shift key was used for typing a control
590 character. This distinction is possible only when you use X terminals
591 or other special terminals; ordinary terminals do not indicate the
592 distinction to the computer in any way.
594 @cindex hyper characters
595 @cindex super characters
596 @cindex alt characters
597 The X Window System defines three other modifier bits that can be set
598 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
599 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. Thus,
600 @samp{?\H-\M-\A-x} represents @kbd{Alt-Hyper-Meta-x}.
603 bit values are $2^{22}$ for alt, $2^{23}$ for super and $2^{24}$ for hyper.
607 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
611 @cindex @samp{?} in character constant
612 @cindex question mark in character constant
613 @cindex @samp{\} in character constant
614 @cindex backslash in character constant
615 @cindex octal character code
616 Finally, the most general read syntax consists of a question mark
617 followed by a backslash and the character code in octal (up to three
618 octal digits); thus, @samp{?\101} for the character @kbd{A},
619 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
620 character @kbd{C-b}. Although this syntax can represent any @sc{ascii}
621 character, it is preferred only when the precise octal value is more
622 important than the @sc{ascii} representation.
626 ;; @r{Under XEmacs 20:}
627 ?\012 @result{} ?\n ?\n @result{} ?\n ?\C-j @result{} ?\n
628 ?\101 @result{} ?A ?A @result{} ?A
631 ;; @r{Under XEmacs 19:}
632 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
633 ?\101 @result{} 65 ?A @result{} 65
637 A backslash is allowed, and harmless, preceding any character without
638 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
639 There is no reason to add a backslash before most characters. However,
640 you should add a backslash before any of the characters
641 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
642 Lisp code. Also add a backslash before whitespace characters such as
643 space, tab, newline and formfeed. However, it is cleaner to use one of
644 the easily readable escape sequences, such as @samp{\t}, instead of an
645 actual whitespace character such as a tab.
648 @subsection Symbol Type
650 A @dfn{symbol} in XEmacs Lisp is an object with a name. The symbol
651 name serves as the printed representation of the symbol. In ordinary
652 use, the name is unique---no two symbols have the same name.
654 A symbol can serve as a variable, as a function name, or to hold a
655 property list. Or it may serve only to be distinct from all other Lisp
656 objects, so that its presence in a data structure may be recognized
657 reliably. In a given context, usually only one of these uses is
658 intended. But you can use one symbol in all of these ways,
661 @cindex @samp{\} in symbols
662 @cindex backslash in symbols
663 A symbol name can contain any characters whatever. Most symbol names
664 are written with letters, digits, and the punctuation characters
665 @samp{-+=*/}. Such names require no special punctuation; the characters
666 of the name suffice as long as the name does not look like a number.
667 (If it does, write a @samp{\} at the beginning of the name to force
668 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are
669 less often used but also require no special punctuation. Any other
670 characters may be included in a symbol's name by escaping them with a
671 backslash. In contrast to its use in strings, however, a backslash in
672 the name of a symbol simply quotes the single character that follows the
673 backslash. For example, in a string, @samp{\t} represents a tab
674 character; in the name of a symbol, however, @samp{\t} merely quotes the
675 letter @kbd{t}. To have a symbol with a tab character in its name, you
676 must actually use a tab (preceded with a backslash). But it's rare to
679 @cindex CL note---case of letters
681 @b{Common Lisp note:} In Common Lisp, lower case letters are always
682 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
683 Lisp, upper case and lower case letters are distinct.
686 Here are several examples of symbol names. Note that the @samp{+} in
687 the fifth example is escaped to prevent it from being read as a number.
688 This is not necessary in the sixth example because the rest of the name
689 makes it invalid as a number.
693 foo ; @r{A symbol named @samp{foo}.}
694 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
695 char-to-string ; @r{A symbol named @samp{char-to-string}.}
698 1+ ; @r{A symbol named @samp{1+}}
699 ; @r{(not @samp{+1}, which is an integer).}
702 \+1 ; @r{A symbol named @samp{+1}}
703 ; @r{(not a very readable name).}
706 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
707 @c the @'s in this next line use up three characters, hence the
708 @c apparent misalignment of the comment.
709 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
710 ; @r{These characters need not be escaped.}
715 @subsection Sequence Types
717 A @dfn{sequence} is a Lisp object that represents an ordered set of
718 elements. There are two kinds of sequence in XEmacs Lisp, lists and
719 arrays. Thus, an object of type list or of type array is also
720 considered a sequence.
722 Arrays are further subdivided into strings, vectors, and bit vectors.
723 Vectors can hold elements of any type, but string elements must be
724 characters, and bit vector elements must be either 0 or 1. However, the
725 characters in a string can have extents (@pxref{Extents}) and text
726 properties (@pxref{Text Properties}) like characters in a buffer;
727 vectors do not support extents or text properties even when their
728 elements happen to be characters.
730 Lists, strings, vectors, and bit vectors are different, but they have
731 important similarities. For example, all have a length @var{l}, and all
732 have elements which can be indexed from zero to @var{l} minus one.
733 Also, several functions, called sequence functions, accept any kind of
734 sequence. For example, the function @code{elt} can be used to extract
735 an element of a sequence, given its index. @xref{Sequences Arrays
738 It is impossible to read the same sequence twice, since sequences are
739 always created anew upon reading. If you read the read syntax for a
740 sequence twice, you get two sequences with equal contents. There is one
741 exception: the empty list @code{()} always stands for the same object,
745 @subsection Cons Cell and List Types
746 @cindex address field of register
747 @cindex decrement field of register
749 A @dfn{cons cell} is an object comprising two pointers named the
750 @sc{car} and the @sc{cdr}. Each of them can point to any Lisp object.
752 A @dfn{list} is a series of cons cells, linked together so that the
753 @sc{cdr} of each cons cell points either to another cons cell or to the
754 empty list. @xref{Lists}, for functions that work on lists. Because
755 most cons cells are used as part of lists, the phrase @dfn{list
756 structure} has come to refer to any structure made out of cons cells.
758 The names @sc{car} and @sc{cdr} have only historical meaning now. The
759 original Lisp implementation ran on an @w{IBM 704} computer which
760 divided words into two parts, called the ``address'' part and the
761 ``decrement''; @sc{car} was an instruction to extract the contents of
762 the address part of a register, and @sc{cdr} an instruction to extract
763 the contents of the decrement. By contrast, ``cons cells'' are named
764 for the function @code{cons} that creates them, which in turn is named
765 for its purpose, the construction of cells.
768 Because cons cells are so central to Lisp, we also have a word for
769 ``an object which is not a cons cell''. These objects are called
773 The read syntax and printed representation for lists are identical, and
774 consist of a left parenthesis, an arbitrary number of elements, and a
777 Upon reading, each object inside the parentheses becomes an element
778 of the list. That is, a cons cell is made for each element. The
779 @sc{car} of the cons cell points to the element, and its @sc{cdr} points
780 to the next cons cell of the list, which holds the next element in the
781 list. The @sc{cdr} of the last cons cell is set to point to @code{nil}.
783 @cindex box diagrams, for lists
784 @cindex diagrams, boxed, for lists
785 A list can be illustrated by a diagram in which the cons cells are
786 shown as pairs of boxes. (The Lisp reader cannot read such an
787 illustration; unlike the textual notation, which can be understood by
788 both humans and computers, the box illustrations can be understood only
789 by humans.) The following represents the three-element list @code{(rose
794 ___ ___ ___ ___ ___ ___
795 |___|___|--> |___|___|--> |___|___|--> nil
798 --> rose --> violet --> buttercup
802 In this diagram, each box represents a slot that can refer to any Lisp
803 object. Each pair of boxes represents a cons cell. Each arrow is a
804 reference to a Lisp object, either an atom or another cons cell.
806 In this example, the first box, the @sc{car} of the first cons cell,
807 refers to or ``contains'' @code{rose} (a symbol). The second box, the
808 @sc{cdr} of the first cons cell, refers to the next pair of boxes, the
809 second cons cell. The @sc{car} of the second cons cell refers to
810 @code{violet} and the @sc{cdr} refers to the third cons cell. The
811 @sc{cdr} of the third (and last) cons cell refers to @code{nil}.
813 Here is another diagram of the same list, @code{(rose violet
814 buttercup)}, sketched in a different manner:
818 --------------- ---------------- -------------------
819 | car | cdr | | car | cdr | | car | cdr |
820 | rose | o-------->| violet | o-------->| buttercup | nil |
822 --------------- ---------------- -------------------
826 @cindex @samp{(@dots{})} in lists
827 @cindex @code{nil} in lists
829 A list with no elements in it is the @dfn{empty list}; it is identical
830 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
833 Here are examples of lists written in Lisp syntax:
836 (A 2 "A") ; @r{A list of three elements.}
837 () ; @r{A list of no elements (the empty list).}
838 nil ; @r{A list of no elements (the empty list).}
839 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
840 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
841 (A nil) ; @r{Equivalent to the previous.}
842 ((A B C)) ; @r{A list of one element}
843 ; @r{(which is a list of three elements).}
846 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
847 depicted with boxes and arrows:
852 |___|___|--> |___|___|--> nil
860 * Dotted Pair Notation:: An alternative syntax for lists.
861 * Association List Type:: A specially constructed list.
864 @node Dotted Pair Notation
865 @subsubsection Dotted Pair Notation
866 @cindex dotted pair notation
867 @cindex @samp{.} in lists
869 @dfn{Dotted pair notation} is an alternative syntax for cons cells
870 that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
871 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
872 the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
873 pair notation is therefore more general than list syntax. In the dotted
874 pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
875 . nil)))}. For @code{nil}-terminated lists, the two notations produce
876 the same result, but list notation is usually clearer and more
877 convenient when it is applicable. When printing a list, the dotted pair
878 notation is only used if the @sc{cdr} of a cell is not a list.
880 Here's how box notation can illustrate dotted pairs. This example
881 shows the pair @code{(rose . violet)}:
893 Dotted pair notation can be combined with list notation to represent a
894 chain of cons cells with a non-@code{nil} final @sc{cdr}. For example,
895 @code{(rose violet . buttercup)} is equivalent to @code{(rose . (violet
896 . buttercup))}. The object looks like this:
901 |___|___|--> |___|___|--> buttercup
908 These diagrams make it evident why @w{@code{(rose .@: violet .@:
909 buttercup)}} is invalid syntax; it would require a cons cell that has
910 three parts rather than two.
912 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}
918 |___|___|--> |___|___|--> nil
925 Similarly, the three-element list @code{(rose violet buttercup)}
926 is equivalent to @code{(rose . (violet . (buttercup)))}.
932 ___ ___ ___ ___ ___ ___
933 |___|___|--> |___|___|--> |___|___|--> nil
936 --> rose --> violet --> buttercup
941 @node Association List Type
942 @subsubsection Association List Type
944 An @dfn{association list} or @dfn{alist} is a specially-constructed
945 list whose elements are cons cells. In each element, the @sc{car} is
946 considered a @dfn{key}, and the @sc{cdr} is considered an
947 @dfn{associated value}. (In some cases, the associated value is stored
948 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
949 stacks, since it is easy to add or remove associations at the front of
955 (setq alist-of-colors
956 '((rose . red) (lily . white) (buttercup . yellow)))
960 sets the variable @code{alist-of-colors} to an alist of three elements. In the
961 first element, @code{rose} is the key and @code{red} is the value.
963 @xref{Association Lists}, for a further explanation of alists and for
964 functions that work on alists.
967 @subsection Array Type
969 An @dfn{array} is composed of an arbitrary number of slots for
970 referring to other Lisp objects, arranged in a contiguous block of
971 memory. Accessing any element of an array takes the same amount of
972 time. In contrast, accessing an element of a list requires time
973 proportional to the position of the element in the list. (Elements at
974 the end of a list take longer to access than elements at the beginning
977 XEmacs defines three types of array, strings, vectors, and bit
978 vectors. A string is an array of characters, a vector is an array of
979 arbitrary objects, and a bit vector is an array of 1's and 0's. All are
980 one-dimensional. (Most other programming languages support
981 multidimensional arrays, but they are not essential; you can get the
982 same effect with an array of arrays.) Each type of array has its own
983 read syntax; see @ref{String Type}, @ref{Vector Type}, and @ref{Bit
986 An array may have any length up to the largest integer; but once
987 created, it has a fixed size. The first element of an array has index
988 zero, the second element has index 1, and so on. This is called
989 @dfn{zero-origin} indexing. For example, an array of four elements has
990 indices 0, 1, 2, @w{and 3}.
992 The array type is contained in the sequence type and contains the
993 string type, the vector type, and the bit vector type.
996 @subsection String Type
998 A @dfn{string} is an array of characters. Strings are used for many
999 purposes in XEmacs, as can be expected in a text editor; for example, as
1000 the names of Lisp symbols, as messages for the user, and to represent
1001 text extracted from buffers. Strings in Lisp are constants: evaluation
1002 of a string returns the same string.
1004 @cindex @samp{"} in strings
1005 @cindex double-quote in strings
1006 @cindex @samp{\} in strings
1007 @cindex backslash in strings
1008 The read syntax for strings is a double-quote, an arbitrary number of
1009 characters, and another double-quote, @code{"like this"}. The Lisp
1010 reader accepts the same formats for reading the characters of a string
1011 as it does for reading single characters (without the question mark that
1012 begins a character literal). You can enter a nonprinting character such
1013 as tab or @kbd{C-a} using the convenient escape sequences, like this:
1014 @code{"\t, \C-a"}. You can include a double-quote in a string by
1015 preceding it with a backslash; thus, @code{"\""} is a string containing
1016 just a single double-quote character. (@xref{Character Type}, for a
1017 description of the read syntax for characters.)
1019 @ignore @c More ill-conceived FSF Emacs crap.
1020 If you use the @samp{\M-} syntax to indicate a meta character in a
1021 string constant, this sets the
1028 bit of the character in the string.
1029 This is not the same representation that the meta modifier has in a
1030 character on its own (not inside a string). @xref{Character Type}.
1032 Strings cannot hold characters that have the hyper, super, or alt
1033 modifiers; they can hold @sc{ASCII} control characters, but no others.
1034 They do not distinguish case in @sc{ASCII} control characters.
1037 The printed representation of a string consists of a double-quote, the
1038 characters it contains, and another double-quote. However, you must
1039 escape any backslash or double-quote characters in the string with a
1040 backslash, like this: @code{"this \" is an embedded quote"}.
1042 The newline character is not special in the read syntax for strings;
1043 if you write a new line between the double-quotes, it becomes a
1044 character in the string. But an escaped newline---one that is preceded
1045 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1046 ignores an escaped newline while reading a string.
1047 @cindex newline in strings
1050 "It is useful to include newlines
1051 in documentation strings,
1052 but the newline is \
1053 ignored if escaped."
1054 @result{} "It is useful to include newlines
1055 in documentation strings,
1056 but the newline is ignored if escaped."
1059 A string can hold extents and properties of the text it contains, in
1060 addition to the characters themselves. This enables programs that copy
1061 text between strings and buffers to preserve the extents and properties
1062 with no special effort. @xref{Extents}, @xref{Text Properties}.
1064 Note that FSF GNU Emacs has a special read and print syntax for
1065 strings with text properties, but XEmacs does not currently implement
1066 this. It was judged better not to include this in XEmacs because it
1067 entails that @code{equal} return @code{nil} when passed a string with
1068 text properties and the equivalent string without text properties, which
1069 is often counter-intuitive.
1071 @ignore @c Not in XEmacs
1073 properties have a special read and print syntax:
1076 #("@var{characters}" @var{property-data}...)
1080 where @var{property-data} consists of zero or more elements, in groups
1081 of three as follows:
1084 @var{start} @var{end} @var{plist}
1088 The elements @var{start} and @var{end} are integers, and together specify
1089 a range of indices in the string; @var{plist} is the property list for
1093 @xref{Strings and Characters}, for functions that work on strings.
1096 @subsection Vector Type
1098 A @dfn{vector} is a one-dimensional array of elements of any type. It
1099 takes a constant amount of time to access any element of a vector. (In
1100 a list, the access time of an element is proportional to the distance of
1101 the element from the beginning of the list.)
1103 The printed representation of a vector consists of a left square
1104 bracket, the elements, and a right square bracket. This is also the
1105 read syntax. Like numbers and strings, vectors are considered constants
1109 [1 "two" (three)] ; @r{A vector of three elements.}
1110 @result{} [1 "two" (three)]
1113 @xref{Vectors}, for functions that work with vectors.
1115 @node Bit Vector Type
1116 @subsection Bit Vector Type
1118 A @dfn{bit vector} is a one-dimensional array of 1's and 0's. It
1119 takes a constant amount of time to access any element of a bit vector,
1120 as for vectors. Bit vectors have an extremely compact internal
1121 representation (one machine bit per element), which makes them ideal
1122 for keeping track of unordered sets, large collections of boolean values,
1125 The printed representation of a bit vector consists of @samp{#*}
1126 followed by the bits in the vector. This is also the read syntax. Like
1127 numbers, strings, and vectors, bit vectors are considered constants for
1131 #*00101000 ; @r{A bit vector of eight elements.}
1132 @result{} #*00101000
1135 @xref{Bit Vectors}, for functions that work with bit vectors.
1138 @subsection Function Type
1140 Just as functions in other programming languages are executable,
1141 @dfn{Lisp function} objects are pieces of executable code. However,
1142 functions in Lisp are primarily Lisp objects, and only secondarily the
1143 text which represents them. These Lisp objects are lambda expressions:
1144 lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1147 In most programming languages, it is impossible to have a function
1148 without a name. In Lisp, a function has no intrinsic name. A lambda
1149 expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1150 Functions}). A named function in Lisp is actually a symbol with a valid
1151 function in its function cell (@pxref{Defining Functions}).
1153 Most of the time, functions are called when their names are written in
1154 Lisp expressions in Lisp programs. However, you can construct or obtain
1155 a function object at run time and then call it with the primitive
1156 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1159 @subsection Macro Type
1161 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1162 language. It is represented as an object much like a function, but with
1163 different parameter-passing semantics. A Lisp macro has the form of a
1164 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1165 is a Lisp function object, including the @code{lambda} symbol.
1167 Lisp macro objects are usually defined with the built-in
1168 @code{defmacro} function, but any list that begins with @code{macro} is
1169 a macro as far as XEmacs is concerned. @xref{Macros}, for an explanation
1170 of how to write a macro.
1172 @node Primitive Function Type
1173 @subsection Primitive Function Type
1174 @cindex special forms
1176 A @dfn{primitive function} is a function callable from Lisp but
1177 written in the C programming language. Primitive functions are also
1178 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1179 derived from ``subroutine''.) Most primitive functions evaluate all
1180 their arguments when they are called. A primitive function that does
1181 not evaluate all its arguments is called a @dfn{special form}
1182 (@pxref{Special Forms}).@refill
1184 It does not matter to the caller of a function whether the function is
1185 primitive. However, this does matter if you try to substitute a
1186 function written in Lisp for a primitive of the same name. The reason
1187 is that the primitive function may be called directly from C code.
1188 Calls to the redefined function from Lisp will use the new definition,
1189 but calls from C code may still use the built-in definition.
1191 The term @dfn{function} refers to all Emacs functions, whether written
1192 in Lisp or C. @xref{Function Type}, for information about the
1193 functions written in Lisp.
1195 Primitive functions have no read syntax and print in hash notation
1196 with the name of the subroutine.
1200 (symbol-function 'car) ; @r{Access the function cell}
1201 ; @r{of the symbol.}
1202 @result{} #<subr car>
1203 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1204 @result{} t ; @r{Yes.}
1208 @node Compiled-Function Type
1209 @subsection Compiled-Function Type
1211 The byte compiler produces @dfn{compiled-function objects}. The
1212 evaluator handles this data type specially when it appears as a function
1213 to be called. @xref{Byte Compilation}, for information about the byte
1216 The printed representation for a compiled-function object is normally
1217 @samp{#<compiled-function...>}. If @code{print-readably} is true,
1218 however, it is @samp{#[...]}.
1221 @subsection Autoload Type
1223 An @dfn{autoload object} is a list whose first element is the symbol
1224 @code{autoload}. It is stored as the function definition of a symbol as
1225 a placeholder for the real definition; it says that the real definition
1226 is found in a file of Lisp code that should be loaded when necessary.
1227 The autoload object contains the name of the file, plus some other
1228 information about the real definition.
1230 After the file has been loaded, the symbol should have a new function
1231 definition that is not an autoload object. The new definition is then
1232 called as if it had been there to begin with. From the user's point of
1233 view, the function call works as expected, using the function definition
1236 An autoload object is usually created with the function
1237 @code{autoload}, which stores the object in the function cell of a
1238 symbol. @xref{Autoload}, for more details.
1240 @node Char Table Type
1241 @subsection Char Table Type
1242 @cindex char table type
1244 (not yet documented)
1246 @node Hash Table Type
1247 @subsection Hash Table Type
1248 @cindex hash table type
1250 A @dfn{hash table} is a table providing an arbitrary mapping from
1251 one Lisp object to another, using an internal indexing method
1252 called @dfn{hashing}. Hash tables are very fast (much more efficient
1253 that using an association list, when there are a large number of
1254 elements in the table).
1256 Hash tables have a special read syntax beginning with
1257 @samp{#s(hash-table} (this is an example of @dfn{structure} read
1258 syntax. This notation is also used for printing when
1259 @code{print-readably} is @code{t}.
1261 Otherwise they print in hash notation (The ``hash'' in ``hash notation''
1262 has nothing to do with the ``hash'' in ``hash table''), giving the
1263 number of elements, total space allocated for elements, and a unique
1264 number assigned at the time the hash table was created. (Hash tables
1265 automatically resize as necessary so there is no danger of running out
1266 of space for elements.)
1270 (make-hash-table :size 50)
1271 @result{} #<hash-table 0/107 0x313a>
1275 @xref{Hash Tables}, for information on how to create and work with hash
1278 @node Range Table Type
1279 @subsection Range Table Type
1280 @cindex range table type
1282 A @dfn{range table} is a table that maps from ranges of integers to
1283 arbitrary Lisp objects. Range tables automatically combine overlapping
1284 ranges that map to the same Lisp object, and operations are provided
1285 for mapping over all of the ranges in a range table.
1287 Range tables have a special read syntax beginning with
1288 @samp{#s(range-table} (this is an example of @dfn{structure} read syntax,
1289 which is also used for char tables and faces).
1293 (setq x (make-range-table))
1294 (put-range-table 20 50 'foo x)
1295 (put-range-table 100 200 "bar" x)
1297 @result{} #s(range-table data ((20 50) foo (100 200) "bar"))
1301 @xref{Range Tables}, for information on how to create and work with range
1304 @node Weak List Type
1305 @subsection Weak List Type
1306 @cindex weak list type
1308 (not yet documented)
1311 @section Editing Types
1312 @cindex editing types
1314 The types in the previous section are common to many Lisp dialects.
1315 XEmacs Lisp provides several additional data types for purposes connected
1319 * Buffer Type:: The basic object of editing.
1320 * Marker Type:: A position in a buffer.
1321 * Extent Type:: A range in a buffer or string, maybe with properties.
1322 * Window Type:: Buffers are displayed in windows.
1323 * Frame Type:: Windows subdivide frames.
1324 * Device Type:: Devices group all frames on a display.
1325 * Console Type:: Consoles group all devices with the same keyboard.
1326 * Window Configuration Type:: Recording the way a frame is subdivided.
1327 * Event Type:: An interesting occurrence in the system.
1328 * Process Type:: A process running on the underlying OS.
1329 * Stream Type:: Receive or send characters.
1330 * Keymap Type:: What function a keystroke invokes.
1331 * Syntax Table Type:: What a character means.
1332 * Display Table Type:: How display tables are represented.
1333 * Database Type:: A connection to an external DBM or DB database.
1334 * Charset Type:: A character set (e.g. all Kanji characters),
1336 * Coding System Type:: An object encapsulating a way of converting between
1337 different textual encodings, under XEmacs/MULE.
1338 * ToolTalk Message Type:: A message, in the ToolTalk IPC protocol.
1339 * ToolTalk Pattern Type:: A pattern, in the ToolTalk IPC protocol.
1343 @subsection Buffer Type
1345 A @dfn{buffer} is an object that holds text that can be edited
1346 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1347 (@pxref{Files}) so they can be edited, but some are used for other
1348 purposes. Most buffers are also meant to be seen by the user, and
1349 therefore displayed, at some time, in a window (@pxref{Windows}). But a
1350 buffer need not be displayed in any window.
1352 The contents of a buffer are much like a string, but buffers are not
1353 used like strings in XEmacs Lisp, and the available operations are
1354 different. For example, insertion of text into a buffer is very
1355 efficient, whereas ``inserting'' text into a string requires
1356 concatenating substrings, and the result is an entirely new string
1359 Each buffer has a designated position called @dfn{point}
1360 (@pxref{Positions}). At any time, one buffer is the @dfn{current
1361 buffer}. Most editing commands act on the contents of the current
1362 buffer in the neighborhood of point. Many of the standard Emacs
1363 functions manipulate or test the characters in the current buffer; a
1364 whole chapter in this manual is devoted to describing these functions
1367 Several other data structures are associated with each buffer:
1371 a local syntax table (@pxref{Syntax Tables});
1374 a local keymap (@pxref{Keymaps});
1377 a local variable binding list (@pxref{Buffer-Local Variables});
1380 a list of extents (@pxref{Extents});
1383 and various other related properties.
1387 The local keymap and variable list contain entries that individually
1388 override global bindings or values. These are used to customize the
1389 behavior of programs in different buffers, without actually changing the
1392 A buffer may be @dfn{indirect}, which means it shares the text
1393 of another buffer. @xref{Indirect Buffers}.
1395 Buffers have no read syntax. They print in hash notation, showing the
1401 @result{} #<buffer "objects.texi">
1406 @subsection Marker Type
1408 A @dfn{marker} denotes a position in a specific buffer. Markers
1409 therefore have two components: one for the buffer, and one for the
1410 position. Changes in the buffer's text automatically relocate the
1411 position value as necessary to ensure that the marker always points
1412 between the same two characters in the buffer.
1414 Markers have no read syntax. They print in hash notation, giving the
1415 current character position and the name of the buffer.
1420 @result{} #<marker at 50661 in objects.texi>
1424 @xref{Markers}, for information on how to test, create, copy, and move
1428 @subsection Extent Type
1430 An @dfn{extent} specifies temporary alteration of the display
1431 appearance of a part of a buffer (or string). It contains markers
1432 delimiting a range of the buffer, plus a property list (a list whose
1433 elements are alternating property names and values). Extents are used
1434 to present parts of the buffer temporarily in a different display style.
1435 They have no read syntax, and print in hash notation, giving the buffer
1436 name and range of positions.
1438 Extents can exist over strings as well as buffers; the primary use
1439 of this is to preserve extent and text property information as text
1440 is copied from one buffer to another or between different parts of
1443 Extents have no read syntax. They print in hash notation, giving the
1444 range of text they cover, the name of the buffer or string they are in,
1445 the address in core, and a summary of some of the properties attached to
1451 @result{} #<extent [51742, 51748) font-lock text-prop 0x90121e0 in buffer objects.texi>
1455 @xref{Extents}, for how to create and use extents.
1457 Extents are used to implement text properties. @xref{Text Properties}.
1460 @subsection Window Type
1462 A @dfn{window} describes the portion of the frame that XEmacs uses to
1463 display a buffer. (In standard window-system usage, a @dfn{window} is
1464 what XEmacs calls a @dfn{frame}; XEmacs confusingly uses the term
1465 ``window'' to refer to what is called a @dfn{pane} in standard
1466 window-system usage.) Every window has one associated buffer, whose
1467 contents appear in the window. By contrast, a given buffer may appear
1468 in one window, no window, or several windows.
1470 Though many windows may exist simultaneously, at any time one window
1471 is designated the @dfn{selected window}. This is the window where the
1472 cursor is (usually) displayed when XEmacs is ready for a command. The
1473 selected window usually displays the current buffer, but this is not
1474 necessarily the case.
1476 Windows are grouped on the screen into frames; each window belongs to
1477 one and only one frame. @xref{Frame Type}.
1479 Windows have no read syntax. They print in hash notation, giving the
1480 name of the buffer being displayed and a unique number assigned at the
1481 time the window was created. (This number can be useful because the
1482 buffer displayed in any given window can change frequently.)
1487 @result{} #<window on "objects.texi" 0x266c>
1491 @xref{Windows}, for a description of the functions that work on windows.
1494 @subsection Frame Type
1496 A @var{frame} is a rectangle on the screen (a @dfn{window} in standard
1497 window-system terminology) that contains one or more non-overlapping
1498 Emacs windows (@dfn{panes} in standard window-system terminology). A
1499 frame initially contains a single main window (plus perhaps a minibuffer
1500 window) which you can subdivide vertically or horizontally into smaller
1503 Frames have no read syntax. They print in hash notation, giving the
1504 frame's type, name as used for resourcing, and a unique number assigned
1505 at the time the frame was created.
1510 @result{} #<x-frame "emacs" 0x9db>
1514 @xref{Frames}, for a description of the functions that work on frames.
1517 @subsection Device Type
1519 A @dfn{device} represents a single display on which frames exist.
1520 Normally, there is only one device object, but there may be more
1521 than one if XEmacs is being run on a multi-headed display (e.g. an
1522 X server with attached color and mono screens) or if XEmacs is
1523 simultaneously driving frames attached to different consoles, e.g.
1524 an X display and a @sc{tty} connection.
1526 Devices do not have a read syntax. They print in hash notation,
1527 giving the device's type, connection name, and a unique number assigned
1528 at the time the device was created.
1533 @result{} #<x-device on ":0.0" 0x5b9>
1537 @xref{Consoles and Devices}, for a description of several functions
1541 @subsection Console Type
1543 A @dfn{console} represents a single keyboard to which devices
1544 (i.e. displays on which frames exist) are connected. Normally, there is
1545 only one console object, but there may be more than one if XEmacs is
1546 simultaneously driving frames attached to different X servers and/or
1547 @sc{tty} connections. (XEmacs is capable of driving multiple X and
1548 @sc{tty} connections at the same time, and provides a robust mechanism
1549 for handling the differing display capabilities of such heterogeneous
1550 environments. A buffer with embedded glyphs and multiple fonts and
1551 colors, for example, will display reasonably if it simultaneously
1552 appears on a frame on a color X display, a frame on a mono X display,
1553 and a frame on a @sc{tty} connection.)
1555 Consoles do not have a read syntax. They print in hash notation,
1556 giving the console's type, connection name, and a unique number assigned
1557 at the time the console was created.
1562 @result{} #<x-console on "localhost:0" 0x5b7>
1566 @xref{Consoles and Devices}, for a description of several functions
1567 related to consoles.
1569 @node Window Configuration Type
1570 @subsection Window Configuration Type
1571 @cindex screen layout
1573 A @dfn{window configuration} stores information about the positions,
1574 sizes, and contents of the windows in a frame, so you can recreate the
1575 same arrangement of windows later.
1577 Window configurations do not have a read syntax. They print in hash
1578 notation, giving a unique number assigned at the time the window
1579 configuration was created.
1583 (current-window-configuration)
1584 @result{} #<window-configuration 0x2db4>
1588 @xref{Window Configurations}, for a description of several functions
1589 related to window configurations.
1592 @subsection Event Type
1594 (not yet documented)
1597 @subsection Process Type
1599 The word @dfn{process} usually means a running program. XEmacs itself
1600 runs in a process of this sort. However, in XEmacs Lisp, a process is a
1601 Lisp object that designates a subprocess created by the XEmacs process.
1602 Programs such as shells, GDB, ftp, and compilers, running in
1603 subprocesses of XEmacs, extend the capabilities of XEmacs.
1605 An Emacs subprocess takes textual input from Emacs and returns textual
1606 output to Emacs for further manipulation. Emacs can also send signals
1609 Process objects have no read syntax. They print in hash notation,
1610 giving the name of the process, its associated process ID, and the
1611 current state of the process:
1616 @result{} (#<process "shell" pid 2909 state:run>)
1620 @xref{Processes}, for information about functions that create, delete,
1621 return information about, send input or signals to, and receive output
1625 @subsection Stream Type
1627 A @dfn{stream} is an object that can be used as a source or sink for
1628 characters---either to supply characters for input or to accept them as
1629 output. Many different types can be used this way: markers, buffers,
1630 strings, and functions. Most often, input streams (character sources)
1631 obtain characters from the keyboard, a buffer, or a file, and output
1632 streams (character sinks) send characters to a buffer, such as a
1633 @file{*Help*} buffer, or to the echo area.
1635 The object @code{nil}, in addition to its other meanings, may be used
1636 as a stream. It stands for the value of the variable
1637 @code{standard-input} or @code{standard-output}. Also, the object
1638 @code{t} as a stream specifies input using the minibuffer
1639 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1642 Streams have no special printed representation or read syntax, and
1643 print as whatever primitive type they are.
1645 @xref{Read and Print}, for a description of functions
1646 related to streams, including parsing and printing functions.
1649 @subsection Keymap Type
1651 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1652 controls how the user's command input is executed.
1654 NOTE: In XEmacs, a keymap is a separate primitive type. In FSF GNU
1655 Emacs, a keymap is actually a list whose @sc{car} is the symbol
1658 @xref{Keymaps}, for information about creating keymaps, handling prefix
1659 keys, local as well as global keymaps, and changing key bindings.
1661 @node Syntax Table Type
1662 @subsection Syntax Table Type
1664 Under XEmacs 20, a @dfn{syntax table} is a particular type of char
1665 table. Under XEmacs 19, a syntax table a vector of 256 integers. In
1666 both cases, each element defines how one character is interpreted when it
1667 appears in a buffer. For example, in C mode (@pxref{Major Modes}), the
1668 @samp{+} character is punctuation, but in Lisp mode it is a valid
1669 character in a symbol. These modes specify different interpretations by
1670 changing the syntax table entry for @samp{+}.
1672 Syntax tables are used only for scanning text in buffers, not for
1673 reading Lisp expressions. The table the Lisp interpreter uses to read
1674 expressions is built into the XEmacs source code and cannot be changed;
1675 thus, to change the list delimiters to be @samp{@{} and @samp{@}}
1676 instead of @samp{(} and @samp{)} would be impossible.
1678 @xref{Syntax Tables}, for details about syntax classes and how to make
1679 and modify syntax tables.
1681 @node Display Table Type
1682 @subsection Display Table Type
1684 A @dfn{display table} specifies how to display each character code.
1685 Each buffer and each window can have its own display table. A display
1686 table is actually a vector of length 256, although in XEmacs 20 this may
1687 change to be a particular type of char table. @xref{Display Tables}.
1690 @subsection Database Type
1691 @cindex database type
1693 (not yet documented)
1696 @subsection Charset Type
1697 @cindex charset type
1699 (not yet documented)
1701 @node Coding System Type
1702 @subsection Coding System Type
1703 @cindex coding system type
1705 (not yet documented)
1707 @node ToolTalk Message Type
1708 @subsection ToolTalk Message Type
1710 (not yet documented)
1712 @node ToolTalk Pattern Type
1713 @subsection ToolTalk Pattern Type
1715 (not yet documented)
1717 @node Window-System Types
1718 @section Window-System Types
1719 @cindex window system types
1721 XEmacs also has some types that represent objects such as faces
1722 (collections of display characters), fonts, and pixmaps that are
1723 commonly found in windowing systems.
1726 * Face Type:: A collection of display characteristics.
1727 * Glyph Type:: An image appearing in a buffer or elsewhere.
1728 * Specifier Type:: A way of controlling display characteristics on
1729 a per-buffer, -frame, -window, or -device level.
1730 * Font Instance Type:: The way a font appears on a particular device.
1731 * Color Instance Type:: The way a color appears on a particular device.
1732 * Image Instance Type:: The way an image appears on a particular device.
1733 * Toolbar Button Type:: An object representing a button in a toolbar.
1734 * Subwindow Type:: An externally-controlled window-system window
1735 appearing in a buffer.
1736 * X Resource Type:: A miscellaneous X resource, if Epoch support was
1737 compiled into XEmacs.
1741 @subsection Face Type
1744 (not yet documented)
1747 @subsection Glyph Type
1750 (not yet documented)
1752 @node Specifier Type
1753 @subsection Specifier Type
1754 @cindex specifier type
1756 (not yet documented)
1758 @node Font Instance Type
1759 @subsection Font Instance Type
1760 @cindex font instance type
1762 (not yet documented)
1764 @node Color Instance Type
1765 @subsection Color Instance Type
1766 @cindex color instance type
1768 (not yet documented)
1770 @node Image Instance Type
1771 @subsection Image Instance Type
1772 @cindex image instance type
1774 (not yet documented)
1776 @node Toolbar Button Type
1777 @subsection Toolbar Button Type
1778 @cindex toolbar button type
1780 (not yet documented)
1782 @node Subwindow Type
1783 @subsection Subwindow Type
1784 @cindex subwindow type
1786 (not yet documented)
1788 @node X Resource Type
1789 @subsection X Resource Type
1790 @cindex X resource type
1792 (not yet documented)
1794 @node Type Predicates
1795 @section Type Predicates
1797 @cindex type checking
1798 @kindex wrong-type-argument
1800 The XEmacs Lisp interpreter itself does not perform type checking on
1801 the actual arguments passed to functions when they are called. It could
1802 not do so, since function arguments in Lisp do not have declared data
1803 types, as they do in other programming languages. It is therefore up to
1804 the individual function to test whether each actual argument belongs to
1805 a type that the function can use.
1807 All built-in functions do check the types of their actual arguments
1808 when appropriate, and signal a @code{wrong-type-argument} error if an
1809 argument is of the wrong type. For example, here is what happens if you
1810 pass an argument to @code{+} that it cannot handle:
1815 @error{} Wrong type argument: integer-or-marker-p, a
1819 @cindex type predicates
1820 @cindex testing types
1821 If you want your program to handle different types differently, you
1822 must do explicit type checking. The most common way to check the type
1823 of an object is to call a @dfn{type predicate} function. Emacs has a
1824 type predicate for each type, as well as some predicates for
1825 combinations of types.
1827 A type predicate function takes one argument; it returns @code{t} if
1828 the argument belongs to the appropriate type, and @code{nil} otherwise.
1829 Following a general Lisp convention for predicate functions, most type
1830 predicates' names end with @samp{p}.
1832 Here is an example which uses the predicates @code{listp} to check for
1833 a list and @code{symbolp} to check for a symbol.
1838 ;; If X is a symbol, put it on LIST.
1839 (setq list (cons x list)))
1841 ;; If X is a list, add its elements to LIST.
1842 (setq list (append x list)))
1845 ;; We only handle symbols and lists.
1846 (error "Invalid argument %s in add-on" x))))
1849 Here is a table of predefined type predicates, in alphabetical order,
1850 with references to further information.
1854 @xref{Annotation Primitives, annotationp}.
1857 @xref{Array Functions, arrayp}.
1860 @xref{List-related Predicates, atom}.
1863 @xref{Bit Vector Functions, bit-vector-p}.
1866 @xref{Bit Vector Functions, bitp}.
1868 @item boolean-specifier-p
1869 @xref{Specifier Types, boolean-specifier-p}.
1871 @item buffer-glyph-p
1872 @xref{Glyph Types, buffer-glyph-p}.
1875 @xref{Killing Buffers, buffer-live-p}.
1878 @xref{Buffer Basics, bufferp}.
1880 @item button-event-p
1881 @xref{Event Predicates, button-event-p}.
1883 @item button-press-event-p
1884 @xref{Event Predicates, button-press-event-p}.
1886 @item button-release-event-p
1887 @xref{Event Predicates, button-release-event-p}.
1890 @xref{Case Tables, case-table-p}.
1893 @xref{Character Codes, char-int-p}.
1895 @item char-or-char-int-p
1896 @xref{Character Codes, char-or-char-int-p}.
1898 @item char-or-string-p
1899 @xref{Predicates for Strings, char-or-string-p}.
1902 @xref{Char Tables, char-table-p}.
1905 @xref{Predicates for Characters, characterp}.
1907 @item color-instance-p
1908 @xref{Colors, color-instance-p}.
1910 @item color-pixmap-image-instance-p
1911 @xref{Image Instance Types, color-pixmap-image-instance-p}.
1913 @item color-specifier-p
1914 @xref{Specifier Types, color-specifier-p}.
1917 @xref{Interactive Call, commandp}.
1919 @item compiled-function-p
1920 @xref{Compiled-Function Type, compiled-function-p}.
1922 @item console-live-p
1923 @xref{Connecting to a Console or Device, console-live-p}.
1926 @xref{Consoles and Devices, consolep}.
1929 @xref{List-related Predicates, consp}.
1931 @item database-live-p
1932 @xref{Connecting to a Database, database-live-p}.
1935 @xref{Databases, databasep}.
1938 @xref{Connecting to a Console or Device, device-live-p}.
1940 @item device-or-frame-p
1941 @xref{Basic Device Functions, device-or-frame-p}.
1944 @xref{Consoles and Devices, devicep}.
1947 @xref{Event Predicates, eval-event-p}.
1950 @xref{Event Predicates, event-live-p}.
1953 @xref{Events, eventp}.
1956 @xref{Creating and Modifying Extents, extent-live-p}.
1959 @xref{Extents, extentp}.
1961 @item face-boolean-specifier-p
1962 @xref{Specifier Types, face-boolean-specifier-p}.
1965 @xref{Basic Face Functions, facep}.
1968 @xref{Predicates on Numbers, floatp}.
1970 @item font-instance-p
1971 @xref{Fonts, font-instance-p}.
1973 @item font-specifier-p
1974 @xref{Specifier Types, font-specifier-p}.
1977 @xref{Deleting Frames, frame-live-p}.
1980 @xref{Frames, framep}.
1983 (not yet documented)
1985 @item generic-specifier-p
1986 @xref{Specifier Types, generic-specifier-p}.
1989 @xref{Glyphs, glyphp}.
1992 @xref{Hash Tables, hash-table-p}.
1995 @xref{Glyph Types, icon-glyph-p}.
1997 @item image-instance-p
1998 @xref{Images, image-instance-p}.
2000 @item image-specifier-p
2001 @xref{Specifier Types, image-specifier-p}.
2003 @item integer-char-or-marker-p
2004 @xref{Predicates on Markers, integer-char-or-marker-p}.
2006 @item integer-or-char-p
2007 @xref{Predicates for Characters, integer-or-char-p}.
2009 @item integer-or-marker-p
2010 @xref{Predicates on Markers, integer-or-marker-p}.
2012 @item integer-specifier-p
2013 @xref{Specifier Types, integer-specifier-p}.
2016 @xref{Predicates on Numbers, integerp}.
2019 (not yet documented)
2021 @item key-press-event-p
2022 @xref{Event Predicates, key-press-event-p}.
2025 @xref{Creating Keymaps, keymapp}.
2028 (not yet documented)
2031 @xref{List-related Predicates, listp}.
2034 @xref{Predicates on Markers, markerp}.
2036 @item misc-user-event-p
2037 @xref{Event Predicates, misc-user-event-p}.
2039 @item mono-pixmap-image-instance-p
2040 @xref{Image Instance Types, mono-pixmap-image-instance-p}.
2042 @item motion-event-p
2043 @xref{Event Predicates, motion-event-p}.
2046 @xref{Event Predicates, mouse-event-p}.
2048 @item natnum-specifier-p
2049 @xref{Specifier Types, natnum-specifier-p}.
2052 @xref{Predicates on Numbers, natnump}.
2055 @xref{List-related Predicates, nlistp}.
2057 @item nothing-image-instance-p
2058 @xref{Image Instance Types, nothing-image-instance-p}.
2060 @item number-char-or-marker-p
2061 @xref{Predicates on Markers, number-char-or-marker-p}.
2063 @item number-or-marker-p
2064 @xref{Predicates on Markers, number-or-marker-p}.
2067 @xref{Predicates on Numbers, numberp}.
2069 @item pointer-glyph-p
2070 @xref{Glyph Types, pointer-glyph-p}.
2072 @item pointer-image-instance-p
2073 @xref{Image Instance Types, pointer-image-instance-p}.
2075 @item process-event-p
2076 @xref{Event Predicates, process-event-p}.
2079 @xref{Processes, processp}.
2082 @xref{Range Tables, range-table-p}.
2085 (not yet documented)
2088 @xref{Sequence Functions, sequencep}.
2091 @xref{Specifiers, specifierp}.
2094 @xref{Predicates for Strings, stringp}.
2097 @xref{Function Cells, subrp}.
2099 @item subwindow-image-instance-p
2100 @xref{Image Instance Types, subwindow-image-instance-p}.
2103 @xref{Subwindows, subwindowp}.
2106 @xref{Symbols, symbolp}.
2108 @item syntax-table-p
2109 @xref{Syntax Tables, syntax-table-p}.
2111 @item text-image-instance-p
2112 @xref{Image Instance Types, text-image-instance-p}.
2114 @item timeout-event-p
2115 @xref{Event Predicates, timeout-event-p}.
2117 @item toolbar-button-p
2118 @xref{Toolbar, toolbar-button-p}.
2120 @item toolbar-specifier-p
2121 @xref{Toolbar, toolbar-specifier-p}.
2123 @item user-variable-p
2124 @xref{Defining Variables, user-variable-p}.
2127 @xref{Vectors, vectorp}.
2130 @xref{Weak Lists, weak-list-p}.
2134 @xref{Predicates on Numbers, wholenump}.
2137 @item window-configuration-p
2138 @xref{Window Configurations, window-configuration-p}.
2141 @xref{Deleting Windows, window-live-p}.
2144 @xref{Basic Windows, windowp}.
2147 The most general way to check the type of an object is to call the
2148 function @code{type-of}. Recall that each object belongs to one and
2149 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
2150 Data Types}). But @code{type-of} knows nothing about non-primitive
2151 types. In most cases, it is more convenient to use type predicates than
2154 @defun type-of object
2155 This function returns a symbol naming the primitive type of
2156 @var{object}. The value is one of @code{bit-vector}, @code{buffer},
2157 @code{char-table}, @code{character}, @code{charset},
2158 @code{coding-system}, @code{cons}, @code{color-instance},
2159 @code{compiled-function}, @code{console}, @code{database},
2160 @code{device}, @code{event}, @code{extent}, @code{face}, @code{float},
2161 @code{font-instance}, @code{frame}, @code{glyph}, @code{hash-table},
2162 @code{image-instance}, @code{integer}, @code{keymap}, @code{marker},
2163 @code{process}, @code{range-table}, @code{specifier}, @code{string},
2164 @code{subr}, @code{subwindow}, @code{symbol}, @code{toolbar-button},
2165 @code{tooltalk-message}, @code{tooltalk-pattern}, @code{vector},
2166 @code{weak-list}, @code{window}, @code{window-configuration}, or
2174 (type-of '()) ; @r{@code{()} is @code{nil}.}
2181 @node Equality Predicates
2182 @section Equality Predicates
2185 Here we describe two functions that test for equality between any two
2186 objects. Other functions test equality between objects of specific
2187 types, e.g., strings. For these predicates, see the appropriate chapter
2188 describing the data type.
2190 @defun eq object1 object2
2191 This function returns @code{t} if @var{object1} and @var{object2} are
2192 the same object, @code{nil} otherwise. The ``same object'' means that a
2193 change in one will be reflected by the same change in the other.
2195 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
2196 integers with the same value. Also, since symbol names are normally
2197 unique, if the arguments are symbols with the same name, they are
2198 @code{eq}. For other types (e.g., lists, vectors, strings), two
2199 arguments with the same contents or elements are not necessarily
2200 @code{eq} to each other: they are @code{eq} only if they are the same
2203 (The @code{make-symbol} function returns an uninterned symbol that is
2204 not interned in the standard @code{obarray}. When uninterned symbols
2205 are in use, symbol names are no longer unique. Distinct symbols with
2206 the same name are not @code{eq}. @xref{Creating Symbols}.)
2208 NOTE: Under XEmacs 19, characters are really just integers, and thus
2209 characters and integers are @code{eq}. Under XEmacs 20, it was
2210 necessary to preserve remnants of this in function such as @code{old-eq}
2211 in order to maintain byte-code compatibility. Byte code compiled
2212 under any Emacs 19 will automatically have calls to @code{eq} mapped
2213 to @code{old-eq} when executed under XEmacs 20.
2232 (eq '(1 (2 (3))) '(1 (2 (3))))
2237 (setq foo '(1 (2 (3))))
2238 @result{} (1 (2 (3)))
2241 (eq foo '(1 (2 (3))))
2246 (eq [(1 2) 3] [(1 2) 3])
2251 (eq (point-marker) (point-marker))
2258 @defun old-eq object1 object2
2259 This function exists under XEmacs 20 and is exactly like @code{eq}
2260 except that it suffers from the char-int confoundance disease.
2261 In other words, it returns @code{t} if given a character and the
2262 equivalent integer, even though the objects are of different types!
2263 You should @emph{not} ever call this function explicitly in your
2264 code. However, be aware that all calls to @code{eq} in byte code
2265 compiled under version 19 map to @code{old-eq} in XEmacs 20.
2266 (Likewise for @code{old-equal}, @code{old-memq}, @code{old-member},
2267 @code{old-assq} and @code{old-assoc}.)
2271 ;; @r{Remember, this does not apply under XEmacs 19.}
2277 @result{} t ; @r{Eek, we've been infected.}
2279 @result{} nil ; @r{We are still healthy.}
2284 @defun equal object1 object2
2285 This function returns @code{t} if @var{object1} and @var{object2} have
2286 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
2287 arguments are the same object, @code{equal} looks inside nonidentical
2288 arguments to see if their elements are the same. So, if two objects are
2289 @code{eq}, they are @code{equal}, but the converse is not always true.
2303 (equal "asdf" "asdf")
2312 (equal '(1 (2 (3))) '(1 (2 (3))))
2316 (eq '(1 (2 (3))) '(1 (2 (3))))
2321 (equal [(1 2) 3] [(1 2) 3])
2325 (eq [(1 2) 3] [(1 2) 3])
2330 (equal (point-marker) (point-marker))
2335 (eq (point-marker) (point-marker))
2340 Comparison of strings is case-sensitive.
2342 Note that in FSF GNU Emacs, comparison of strings takes into account
2343 their text properties, and you have to use @code{string-equal} if you
2344 want only the strings themselves compared. This difference does not
2345 exist in XEmacs; @code{equal} and @code{string-equal} always return
2346 the same value on the same strings.
2348 @ignore @c Not true in XEmacs
2349 Comparison of strings is case-sensitive and takes account of text
2350 properties as well as the characters in the strings. To compare
2351 two strings' characters without comparing their text properties,
2352 use @code{string=} (@pxref{Text Comparison}).
2357 (equal "asdf" "ASDF")
2362 Two distinct buffers are never @code{equal}, even if their contents
2366 The test for equality is implemented recursively, and circular lists may
2367 therefore cause infinite recursion (leading to an error).