2 @c This is part of the XEmacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file lispref.texi for copying conditions.
5 @setfilename ../../info/strings.info
6 @node Strings and Characters, Lists, Numbers, Top
7 @chapter Strings and Characters
9 @cindex character arrays
13 A string in XEmacs Lisp is an array that contains an ordered sequence
14 of characters. Strings are used as names of symbols, buffers, and
15 files, to send messages to users, to hold text being copied between
16 buffers, and for many other purposes. Because strings are so important,
17 XEmacs Lisp has many functions expressly for manipulating them. XEmacs
18 Lisp programs use strings more often than individual characters.
21 * String Basics:: Basic properties of strings and characters.
22 * Predicates for Strings:: Testing whether an object is a string or char.
23 * Creating Strings:: Functions to allocate new strings.
24 * Predicates for Characters:: Testing whether an object is a character.
25 * Character Codes:: Each character has an equivalent integer.
26 * Text Comparison:: Comparing characters or strings.
27 * String Conversion:: Converting characters or strings and vice versa.
28 * Modifying Strings:: Changing characters in a string.
29 * String Properties:: Additional information attached to strings.
30 * Formatting Strings:: @code{format}: XEmacs's analog of @code{printf}.
31 * Character Case:: Case conversion functions.
32 * Case Tables:: Customizing case conversion.
33 * Char Tables:: Mapping from characters to Lisp objects.
37 @section String and Character Basics
39 Strings in XEmacs Lisp are arrays that contain an ordered sequence of
40 characters. Characters are their own primitive object type in XEmacs
41 20. However, in XEmacs 19, characters are represented in XEmacs Lisp as
42 integers; whether an integer was intended as a character or not is
43 determined only by how it is used. @xref{Character Type}.
45 The length of a string (like any array) is fixed and independent of
46 the string contents, and cannot be altered. Strings in Lisp are
47 @emph{not} terminated by a distinguished character code. (By contrast,
48 strings in C are terminated by a character with @sc{ascii} code 0.)
49 This means that any character, including the null character (@sc{ascii}
50 code 0), is a valid element of a string.@refill
52 Since strings are considered arrays, you can operate on them with the
53 general array functions. (@xref{Sequences Arrays Vectors}.) For
54 example, you can access or change individual characters in a string
55 using the functions @code{aref} and @code{aset} (@pxref{Array
58 Strings use an efficient representation for storing the characters
59 in them, and thus take up much less memory than a vector of the same
62 Sometimes you will see strings used to hold key sequences. This
63 exists for backward compatibility with Emacs 18, but should @emph{not}
64 be used in new code, since many key chords can't be represented at
65 all and others (in particular meta key chords) are confused with
68 @ignore @c Not accurate any more
69 Each character in a string is stored in a single byte. Therefore,
70 numbers not in the range 0 to 255 are truncated when stored into a
71 string. This means that a string takes up much less memory than a
72 vector of the same length.
74 Sometimes key sequences are represented as strings. When a string is
75 a key sequence, string elements in the range 128 to 255 represent meta
76 characters (which are extremely large integers) rather than keyboard
77 events in the range 128 to 255.
79 Strings cannot hold characters that have the hyper, super or alt
80 modifiers; they can hold @sc{ASCII} control characters, but no other
81 control characters. They do not distinguish case in @sc{ASCII} control
82 characters. @xref{Character Type}, for more information about
83 representation of meta and other modifiers for keyboard input
87 Strings are useful for holding regular expressions. You can also
88 match regular expressions against strings (@pxref{Regexp Search}). The
89 functions @code{match-string} (@pxref{Simple Match Data}) and
90 @code{replace-match} (@pxref{Replacing Match}) are useful for
91 decomposing and modifying strings based on regular expression matching.
93 Like a buffer, a string can contain extents in it. These extents are
94 created when a function such as @code{buffer-substring} is called on a
95 region with duplicable extents in it. When the string is inserted into
96 a buffer, the extents are inserted along with it. @xref{Duplicable
99 @xref{Text}, for information about functions that display strings or
100 copy them into buffers. @xref{Character Type}, and @ref{String Type},
101 for information about the syntax of characters and strings.
103 @node Predicates for Strings
104 @section The Predicates for Strings
106 For more information about general sequence and array predicates,
107 see @ref{Sequences Arrays Vectors}, and @ref{Arrays}.
109 @defun stringp object
110 This function returns @code{t} if @var{object} is a string, @code{nil}
114 @defun char-or-string-p object
115 This function returns @code{t} if @var{object} is a string or a
116 character, @code{nil} otherwise.
118 In XEmacs addition, this function also returns @code{t} if @var{object}
119 is an integer that can be represented as a character. This is because
120 of compatibility with previous XEmacs and should not be depended on.
123 @node Creating Strings
124 @section Creating Strings
126 The following functions create strings, either from scratch, or by
127 putting strings together, or by taking them apart.
129 @defun string &rest characters
130 This function returns a new string made up of @var{characters}.
133 (string ?X ?E ?m ?a ?c ?s)
139 Analogous functions operating on other data types include @code{list},
140 @code{cons} (@pxref{Building Lists}), @code{vector} (@pxref{Vectors})
141 and @code{bit-vector} (@pxref{Bit Vectors}). This function has not been
142 available in XEmacs prior to 21.0 and FSF Emacs prior to 20.3.
145 @defun make-string length character
146 This function returns a new string consisting entirely of @var{length}
147 successive copies of @var{character}. @var{length} must be a
148 non-negative integer.
157 Other functions to compare with this one include @code{char-to-string}
158 (@pxref{String Conversion}), @code{make-vector} (@pxref{Vectors}), and
159 @code{make-list} (@pxref{Building Lists}).
162 @defun substring string start &optional end
163 This function returns a new string which consists of those characters
164 from @var{string} in the range from (and including) the character at the
165 index @var{start} up to (but excluding) the character at the index
166 @var{end}. The first character is at index zero.
170 (substring "abcdefg" 0 3)
176 Here the index for @samp{a} is 0, the index for @samp{b} is 1, and the
177 index for @samp{c} is 2. Thus, three letters, @samp{abc}, are copied
178 from the string @code{"abcdefg"}. The index 3 marks the character
179 position up to which the substring is copied. The character whose index
180 is 3 is actually the fourth character in the string.
182 A negative number counts from the end of the string, so that @minus{}1
183 signifies the index of the last character of the string. For example:
187 (substring "abcdefg" -3 -1)
193 In this example, the index for @samp{e} is @minus{}3, the index for
194 @samp{f} is @minus{}2, and the index for @samp{g} is @minus{}1.
195 Therefore, @samp{e} and @samp{f} are included, and @samp{g} is excluded.
197 When @code{nil} is used as an index, it stands for the length of the
202 (substring "abcdefg" -3 nil)
207 Omitting the argument @var{end} is equivalent to specifying @code{nil}.
208 It follows that @code{(substring @var{string} 0)} returns a copy of all
213 (substring "abcdefg" 0)
219 But we recommend @code{copy-sequence} for this purpose (@pxref{Sequence
222 If the characters copied from @var{string} have duplicable extents or
223 text properties, those are copied into the new string also.
224 @xref{Duplicable Extents}.
226 A @code{wrong-type-argument} error is signaled if either @var{start} or
227 @var{end} is not an integer or @code{nil}. An @code{args-out-of-range}
228 error is signaled if @var{start} indicates a character following
229 @var{end}, or if either integer is out of range for @var{string}.
231 Contrast this function with @code{buffer-substring} (@pxref{Buffer
232 Contents}), which returns a string containing a portion of the text in
233 the current buffer. The beginning of a string is at index 0, but the
234 beginning of a buffer is at index 1.
237 @defun concat &rest sequences
238 @cindex copying strings
239 @cindex concatenating strings
240 This function returns a new string consisting of the characters in the
241 arguments passed to it (along with their text properties, if any). The
242 arguments may be strings, lists of numbers, or vectors of numbers; they
243 are not themselves changed. If @code{concat} receives no arguments, it
244 returns an empty string.
247 (concat "abc" "-def")
249 (concat "abc" (list 120 (+ 256 121)) [122])
251 ;; @r{@code{nil} is an empty sequence.}
252 (concat "abc" nil "-def")
254 (concat "The " "quick brown " "fox.")
255 @result{} "The quick brown fox."
261 The second example above shows how characters stored in strings are
262 taken modulo 256. In other words, each character in the string is
265 The @code{concat} function always constructs a new string that is
266 not @code{eq} to any existing string.
268 When an argument is an integer (not a sequence of integers), it is
269 converted to a string of digits making up the decimal printed
270 representation of the integer. @strong{Don't use this feature; we plan
271 to eliminate it. If you already use this feature, change your programs
272 now!} The proper way to convert an integer to a decimal number in this
273 way is with @code{format} (@pxref{Formatting Strings}) or
274 @code{number-to-string} (@pxref{String Conversion}).
285 For information about other concatenation functions, see the description
286 of @code{mapconcat} in @ref{Mapping Functions}, @code{vconcat} in
287 @ref{Vectors}, @code{bvconcat} in @ref{Bit Vectors}, and @code{append}
288 in @ref{Building Lists}.
291 @node Predicates for Characters
292 @section The Predicates for Characters
294 @defun characterp object
295 This function returns @code{t} if @var{object} is a character.
297 Some functions that work on integers (e.g. the comparison functions
298 <, <=, =, /=, etc. and the arithmetic functions +, -, *, etc.)
299 accept characters and implicitly convert them into integers. In
300 general, functions that work on characters also accept char-ints and
301 implicitly convert them into characters. WARNING: Neither of these
302 behaviors is very desirable, and they are maintained for backward
303 compatibility with old E-Lisp programs that confounded characters and
304 integers willy-nilly. These behaviors may change in the future; therefore,
305 do not rely on them. Instead, convert the characters explicitly
306 using @code{char-int}.
309 @defun integer-or-char-p object
310 This function returns @code{t} if @var{object} is an integer or character.
313 @node Character Codes
314 @section Character Codes
316 @defun char-int character
317 This function converts a character into an equivalent integer.
318 The resulting integer will always be non-negative. The integers in
319 the range 0 - 255 map to characters as follows:
329 Right half of ISO-8859-1
332 If support for @sc{mule} does not exist, these are the only valid
333 character values. When @sc{mule} support exists, the values assigned to
334 other characters may vary depending on the particular version of XEmacs,
335 the order in which character sets were loaded, etc., and you should not
339 @defun int-char integer
340 This function converts an integer into the equivalent character. Not
341 all integers correspond to valid characters; use @code{char-int-p} to
342 determine whether this is the case. If the integer cannot be converted,
343 @code{nil} is returned.
346 @defun char-int-p object
347 This function returns @code{t} if @var{object} is an integer that can be
348 converted into a character.
351 @defun char-or-char-int-p object
352 This function returns @code{t} if @var{object} is a character or an
353 integer that can be converted into one.
357 @node Text Comparison
358 @section Comparison of Characters and Strings
359 @cindex string equality
361 @defun char-equal character1 character2 &optional buffer
362 This function returns @code{t} if the arguments represent the same
363 character, @code{nil} otherwise. This function ignores differences
364 in case if the value of @code{case-fold-search} is non-@code{nil} in
365 @var{buffer}, which defaults to the current buffer.
370 (let ((case-fold-search t))
373 (let ((case-fold-search nil))
379 @defun char= character1 character2
380 This function returns @code{t} if the arguments represent the same
381 character, @code{nil} otherwise. Case is significant.
388 (let ((case-fold-search t))
391 (let ((case-fold-search nil))
397 @defun string= string1 string2
398 This function returns @code{t} if the characters of the two strings
399 match exactly; case is significant.
402 (string= "abc" "abc")
404 (string= "abc" "ABC")
410 @ignore @c `equal' in XEmacs does not compare text properties
411 The function @code{string=} ignores the text properties of the
412 two strings. To compare strings in a way that compares their text
413 properties also, use @code{equal} (@pxref{Equality Predicates}).
417 @defun string-equal string1 string2
418 @code{string-equal} is another name for @code{string=}.
421 @cindex lexical comparison
422 @defun string< string1 string2
423 @c (findex string< causes problems for permuted index!!)
424 This function compares two strings a character at a time. First it
425 scans both the strings at once to find the first pair of corresponding
426 characters that do not match. If the lesser character of those two is
427 the character from @var{string1}, then @var{string1} is less, and this
428 function returns @code{t}. If the lesser character is the one from
429 @var{string2}, then @var{string1} is greater, and this function returns
430 @code{nil}. If the two strings match entirely, the value is @code{nil}.
432 Pairs of characters are compared by their @sc{ascii} codes. Keep in
433 mind that lower case letters have higher numeric values in the
434 @sc{ascii} character set than their upper case counterparts; numbers and
435 many punctuation characters have a lower numeric value than upper case
440 (string< "abc" "abd")
442 (string< "abd" "abc")
444 (string< "123" "abc")
449 When the strings have different lengths, and they match up to the
450 length of @var{string1}, then the result is @code{t}. If they match up
451 to the length of @var{string2}, the result is @code{nil}. A string of
452 no characters is less than any other string.
470 @defun string-lessp string1 string2
471 @code{string-lessp} is another name for @code{string<}.
474 See also @code{compare-buffer-substrings} in @ref{Comparing Text}, for
475 a way to compare text in buffers. The function @code{string-match},
476 which matches a regular expression against a string, can be used
477 for a kind of string comparison; see @ref{Regexp Search}.
479 @node String Conversion
480 @section Conversion of Characters and Strings
481 @cindex conversion of strings
483 This section describes functions for conversions between characters,
484 strings and integers. @code{format} and @code{prin1-to-string}
485 (@pxref{Output Functions}) can also convert Lisp objects into strings.
486 @code{read-from-string} (@pxref{Input Functions}) can ``convert'' a
487 string representation of a Lisp object into an object.
489 @xref{Documentation}, for functions that produce textual descriptions
490 of text characters and general input events
491 (@code{single-key-description} and @code{text-char-description}). These
492 functions are used primarily for making help messages.
494 @defun char-to-string character
495 @cindex character to string
496 This function returns a new string with a length of one character.
497 The value of @var{character}, modulo 256, is used to initialize the
498 element of the string.
500 This function is similar to @code{make-string} with an integer argument
501 of 1. (@xref{Creating Strings}.) This conversion can also be done with
502 @code{format} using the @samp{%c} format specification.
503 (@xref{Formatting Strings}.)
508 (char-to-string (+ 256 ?x))
515 @defun string-to-char string
516 @cindex string to character
517 This function returns the first character in @var{string}. If the
518 string is empty, the function returns 0. (Under XEmacs 19, the value is
519 also 0 when the first character of @var{string} is the null character,
523 (string-to-char "ABC")
524 @result{} ?A ;; @r{Under XEmacs 20.}
525 @result{} 65 ;; @r{Under XEmacs 19.}
526 (string-to-char "xyz")
527 @result{} ?x ;; @r{Under XEmacs 20.}
528 @result{} 120 ;; @r{Under XEmacs 19.}
531 (string-to-char "\000")
532 @result{} ?\^@ ;; @r{Under XEmacs 20.}
533 @result{} 0 ;; @r{Under XEmacs 20.}
536 This function may be eliminated in the future if it does not seem useful
540 @defun number-to-string number
541 @cindex integer to string
542 @cindex integer to decimal
543 This function returns a string consisting of the printed
544 representation of @var{number}, which may be an integer or a floating
545 point number. The value starts with a sign if the argument is
549 (number-to-string 256)
551 (number-to-string -23)
553 (number-to-string -23.5)
557 @cindex int-to-string
558 @code{int-to-string} is a semi-obsolete alias for this function.
560 See also the function @code{format} in @ref{Formatting Strings}.
563 @defun string-to-number string &optional base
564 @cindex string to number
565 This function returns the numeric value represented by @var{string},
566 read in @var{base}. It skips spaces and tabs at the beginning of
567 @var{string}, then reads as much of @var{string} as it can interpret as
568 a number. (On some systems it ignores other whitespace at the
569 beginning, not just spaces and tabs.) If the first character after the
570 ignored whitespace is not a digit or a minus sign, this function returns
573 If @var{base} is not specified, it defaults to ten. With @var{base}
574 other than ten, only integers can be read.
577 (string-to-number "256")
579 (string-to-number "25 is a perfect square.")
581 (string-to-number "X256")
583 (string-to-number "-4.5")
585 (string-to-number "ffff" 16)
589 @findex string-to-int
590 @code{string-to-int} is an obsolete alias for this function.
593 @node Modifying Strings
594 @section Modifying Strings
595 @cindex strings, modifying
597 You can modify a string using the general array-modifying primitives.
598 @xref{Arrays}. The function @code{aset} modifies a single character;
599 the function @code{fillarray} sets all characters in the string to
600 a specified character.
602 Each string has a tick counter that starts out at zero (when the string
603 is created) and is incremented each time a change is made to that
606 @defun string-modified-tick string
607 This function returns the tick counter for @samp{string}.
610 @node String Properties
611 @section String Properties
612 @cindex string properties
613 @cindex properties of strings
615 Just as with symbols, extents, faces, and glyphs, you can attach
616 additional information to strings in the form of @dfn{string
617 properties}. These differ from text properties, which are logically
618 attached to particular characters in the string.
620 To attach a property to a string, use @code{put}. To retrieve a property
621 from a string, use @code{get}. You can also use @code{remprop} to remove
622 a property from a string and @code{object-plist} to retrieve a list of
623 all the properties in a string.
625 @node Formatting Strings
626 @section Formatting Strings
627 @cindex formatting strings
628 @cindex strings, formatting them
630 @dfn{Formatting} means constructing a string by substitution of
631 computed values at various places in a constant string. This string
632 controls how the other values are printed as well as where they appear;
633 it is called a @dfn{format string}.
635 Formatting is often useful for computing messages to be displayed. In
636 fact, the functions @code{message} and @code{error} provide the same
637 formatting feature described here; they differ from @code{format} only
638 in how they use the result of formatting.
640 @defun format string &rest objects
641 This function returns a new string that is made by copying
642 @var{string} and then replacing any format specification
643 in the copy with encodings of the corresponding @var{objects}. The
644 arguments @var{objects} are the computed values to be formatted.
647 @cindex @samp{%} in format
648 @cindex format specification
649 A format specification is a sequence of characters beginning with a
650 @samp{%}. Thus, if there is a @samp{%d} in @var{string}, the
651 @code{format} function replaces it with the printed representation of
652 one of the values to be formatted (one of the arguments @var{objects}).
657 (format "The value of fill-column is %d." fill-column)
658 @result{} "The value of fill-column is 72."
662 If @var{string} contains more than one format specification, the
663 format specifications correspond with successive values from
664 @var{objects}. Thus, the first format specification in @var{string}
665 uses the first such value, the second format specification uses the
666 second such value, and so on. Any extra format specifications (those
667 for which there are no corresponding values) cause unpredictable
668 behavior. Any extra values to be formatted are ignored.
670 Certain format specifications require values of particular types.
671 However, no error is signaled if the value actually supplied fails to
672 have the expected type. Instead, the output is likely to be
675 Here is a table of valid format specifications:
679 Replace the specification with the printed representation of the object,
680 made without quoting. Thus, strings are represented by their contents
681 alone, with no @samp{"} characters, and symbols appear without @samp{\}
682 characters. This is equivalent to printing the object with @code{princ}.
684 If there is no corresponding object, the empty string is used.
687 Replace the specification with the printed representation of the object,
688 made with quoting. Thus, strings are enclosed in @samp{"} characters,
689 and @samp{\} characters appear where necessary before special characters.
690 This is equivalent to printing the object with @code{prin1}.
692 If there is no corresponding object, the empty string is used.
695 @cindex integer to octal
696 Replace the specification with the base-eight representation of an
701 Replace the specification with the base-ten representation of an
705 @cindex integer to hexadecimal
706 Replace the specification with the base-sixteen representation of an
707 integer, using lowercase letters.
710 @cindex integer to hexadecimal
711 Replace the specification with the base-sixteen representation of an
712 integer, using uppercase letters.
715 Replace the specification with the character which is the value given.
718 Replace the specification with the exponential notation for a floating
719 point number (e.g. @samp{7.85200e+03}).
722 Replace the specification with the decimal-point notation for a floating
726 Replace the specification with notation for a floating point number,
727 using a ``pretty format''. Either exponential notation or decimal-point
728 notation will be used (usually whichever is shorter), and trailing
729 zeroes are removed from the fractional part.
732 A single @samp{%} is placed in the string. This format specification is
733 unusual in that it does not use a value. For example, @code{(format "%%
734 %d" 30)} returns @code{"% 30"}.
737 Any other format character results in an @samp{Invalid format
740 Here are several examples:
744 (format "The name of this buffer is %s." (buffer-name))
745 @result{} "The name of this buffer is strings.texi."
747 (format "The buffer object prints as %s." (current-buffer))
748 @result{} "The buffer object prints as #<buffer strings.texi>."
750 (format "The octal value of %d is %o,
751 and the hex value is %x." 18 18 18)
752 @result{} "The octal value of 18 is 22,
753 and the hex value is 12."
757 There are many additional flags and specifications that can occur
758 between the @samp{%} and the format character, in the following order:
762 An optional repositioning specification, which is a positive
763 integer followed by a @samp{$}.
766 Zero or more of the optional flag characters @samp{-}, @samp{+},
767 @samp{ }, @samp{0}, and @samp{#}.
770 An asterisk (@samp{*}, meaning that the field width is now assumed to
771 have been specified as an argument.
774 An optional minimum field width.
777 An optional precision, preceded by a @samp{.} character.
780 @cindex repositioning format arguments
781 @cindex multilingual string formatting
782 A @dfn{repositioning} specification changes which argument to
783 @code{format} is used by the current and all following format
784 specifications. Normally the first specification uses the first
785 argument, the second specification uses the second argument, etc. Using
786 a repositioning specification, you can change this. By placing a number
787 @var{n} followed by a @samp{$} between the @samp{%} and the format
788 character, you cause the specification to use the @var{n}th argument.
789 The next specification will use the @var{n}+1'th argument, etc.
795 (format "Can't find file `%s' in directory `%s'."
796 "ignatius.c" "loyola/")
797 @result{} "Can't find file `ignatius.c' in directory `loyola/'."
799 (format "In directory `%2$s', the file `%1$s' was not found."
800 "ignatius.c" "loyola/")
801 @result{} "In directory `loyola/', the file `ignatius.c' was not found."
804 "The numbers %d and %d are %1$x and %x in hex and %1$o and %o in octal."
806 @result{} "The numbers 37 and 12 are 25 and c in hex and 45 and 14 in octal."
810 As you can see, this lets you reprocess arguments more than once or
811 reword a format specification (thereby moving the arguments around)
812 without having to actually reorder the arguments. This is especially
813 useful in translating messages from one language to another: Different
814 languages use different word orders, and this sometimes entails changing
815 the order of the arguments. By using repositioning specifications,
816 this can be accomplished without having to embed knowledge of particular
817 languages into the location in the program's code where the message is
820 @cindex numeric prefix
823 All the specification characters allow an optional numeric prefix
824 between the @samp{%} and the character, and following any repositioning
825 specification or flag. The optional numeric prefix defines the minimum
826 width for the object. If the printed representation of the object
827 contains fewer characters than this, then it is padded. The padding is
828 normally on the left, but will be on the right if the @samp{-} flag
829 character is given. The padding character is normally a space, but if
830 the @samp{0} flag character is given, zeros are used for padding.
833 (format "%06d is padded on the left with zeros" 123)
834 @result{} "000123 is padded on the left with zeros"
836 (format "%-6d is padded on the right" 123)
837 @result{} "123 is padded on the right"
840 @code{format} never truncates an object's printed representation, no
841 matter what width you specify. Thus, you can use a numeric prefix to
842 specify a minimum spacing between columns with no risk of losing
845 In the following three examples, @samp{%7s} specifies a minimum width
846 of 7. In the first case, the string inserted in place of @samp{%7s} has
847 only 3 letters, so 4 blank spaces are inserted for padding. In the
848 second case, the string @code{"specification"} is 13 letters wide but is
849 not truncated. In the third case, the padding is on the right.
853 (format "The word `%7s' actually has %d letters in it."
854 "foo" (length "foo"))
855 @result{} "The word ` foo' actually has 3 letters in it."
859 (format "The word `%7s' actually has %d letters in it."
860 "specification" (length "specification"))
861 @result{} "The word `specification' actually has 13 letters in it."
865 (format "The word `%-7s' actually has %d letters in it."
866 "foo" (length "foo"))
867 @result{} "The word `foo ' actually has 3 letters in it."
871 @cindex format precision
872 @cindex precision of formatted numbers
873 After any minimum field width, a precision may be specified by
874 preceding it with a @samp{.} character. The precision specifies the
875 minimum number of digits to appear in @samp{%d}, @samp{%i}, @samp{%o},
876 @samp{%x}, and @samp{%X} conversions (the number is padded on the left
877 with zeroes as necessary); the number of digits printed after the
878 decimal point for @samp{%f}, @samp{%e}, and @samp{%E} conversions; the
879 number of significant digits printed in @samp{%g} and @samp{%G}
880 conversions; and the maximum number of non-padding characters printed in
881 @samp{%s} and @samp{%S} conversions. The default precision for
882 floating-point conversions is six.
884 The other flag characters have the following meanings:
888 The @samp{ } flag means prefix non-negative numbers with a space.
891 The @samp{+} flag means prefix non-negative numbers with a plus sign.
894 The @samp{#} flag means print numbers in an alternate, more verbose
895 format: octal numbers begin with zero; hex numbers begin with a
896 @samp{0x} or @samp{0X}; a decimal point is printed in @samp{%f},
897 @samp{%e}, and @samp{%E} conversions even if no numbers are printed
898 after it; and trailing zeroes are not omitted in @samp{%g} and @samp{%G}
903 @section Character Case
906 @cindex character case
908 The character case functions change the case of single characters or
909 of the contents of strings. The functions convert only alphabetic
910 characters (the letters @samp{A} through @samp{Z} and @samp{a} through
911 @samp{z}); other characters are not altered. The functions do not
912 modify the strings that are passed to them as arguments.
914 The examples below use the characters @samp{X} and @samp{x} which have
915 @sc{ascii} codes 88 and 120 respectively.
917 @defun downcase string-or-char &optional buffer
918 This function converts a character or a string to lower case.
920 When the argument to @code{downcase} is a string, the function creates
921 and returns a new string in which each letter in the argument that is
922 upper case is converted to lower case. When the argument to
923 @code{downcase} is a character, @code{downcase} returns the
924 corresponding lower case character. (This value is actually an integer
925 under XEmacs 19.) If the original character is lower case, or is not a
926 letter, then the value equals the original character.
928 Optional second arg @var{buffer} specifies which buffer's case tables to
929 use, and defaults to the current buffer.
932 (downcase "The cat in the hat")
933 @result{} "the cat in the hat"
936 @result{} ?x ;; @r{Under XEmacs 20.}
937 @result{} 120 ;; @r{Under XEmacs 19.}
942 @defun upcase string-or-char &optional buffer
943 This function converts a character or a string to upper case.
945 When the argument to @code{upcase} is a string, the function creates
946 and returns a new string in which each letter in the argument that is
947 lower case is converted to upper case.
949 When the argument to @code{upcase} is a character, @code{upcase} returns
950 the corresponding upper case character. (This value is actually an
951 integer under XEmacs 19.) If the original character is upper case, or
952 is not a letter, then the value equals the original character.
954 Optional second arg @var{buffer} specifies which buffer's case tables to
955 use, and defaults to the current buffer.
958 (upcase "The cat in the hat")
959 @result{} "THE CAT IN THE HAT"
962 @result{} ?X ;; @r{Under XEmacs 20.}
963 @result{} 88 ;; @r{Under XEmacs 19.}
967 @defun capitalize string-or-char &optional buffer
968 @cindex capitalization
969 This function capitalizes strings or characters. If
970 @var{string-or-char} is a string, the function creates and returns a new
971 string, whose contents are a copy of @var{string-or-char} in which each
972 word has been capitalized. This means that the first character of each
973 word is converted to upper case, and the rest are converted to lower
976 The definition of a word is any sequence of consecutive characters that
977 are assigned to the word constituent syntax class in the current syntax
978 table (@pxref{Syntax Class Table}).
980 When the argument to @code{capitalize} is a character, @code{capitalize}
981 has the same result as @code{upcase}.
983 Optional second arg @var{buffer} specifies which buffer's case tables to
984 use, and defaults to the current buffer.
987 (capitalize "The cat in the hat")
988 @result{} "The Cat In The Hat"
990 (capitalize "THE 77TH-HATTED CAT")
991 @result{} "The 77th-Hatted Cat"
995 @result{} ?X ;; @r{Under XEmacs 20.}
996 @result{} 88 ;; @r{Under XEmacs 19.}
1002 @section The Case Table
1004 You can customize case conversion by installing a special @dfn{case
1005 table}. A case table specifies the mapping between upper case and lower
1006 case letters. It affects both the string and character case conversion
1007 functions (see the previous section) and those that apply to text in the
1008 buffer (@pxref{Case Changes}). You need a case table if you are using a
1009 language which has letters other than the standard @sc{ascii} letters.
1011 A case table is a list of this form:
1014 (@var{downcase} @var{upcase} @var{canonicalize} @var{equivalences})
1018 where each element is either @code{nil} or a string of length 256. The
1019 element @var{downcase} says how to map each character to its lower-case
1020 equivalent. The element @var{upcase} maps each character to its
1021 upper-case equivalent. If lower and upper case characters are in
1022 one-to-one correspondence, use @code{nil} for @var{upcase}; then XEmacs
1023 deduces the upcase table from @var{downcase}.
1025 For some languages, upper and lower case letters are not in one-to-one
1026 correspondence. There may be two different lower case letters with the
1027 same upper case equivalent. In these cases, you need to specify the
1028 maps for both directions.
1030 The element @var{canonicalize} maps each character to a canonical
1031 equivalent; any two characters that are related by case-conversion have
1032 the same canonical equivalent character.
1034 The element @var{equivalences} is a map that cyclicly permutes each
1035 equivalence class (of characters with the same canonical equivalent).
1036 (For ordinary @sc{ascii}, this would map @samp{a} into @samp{A} and
1037 @samp{A} into @samp{a}, and likewise for each set of equivalent
1040 When you construct a case table, you can provide @code{nil} for
1041 @var{canonicalize}; then Emacs fills in this string from @var{upcase}
1042 and @var{downcase}. You can also provide @code{nil} for
1043 @var{equivalences}; then Emacs fills in this string from
1044 @var{canonicalize}. In a case table that is actually in use, those
1045 components are non-@code{nil}. Do not try to specify @var{equivalences}
1046 without also specifying @var{canonicalize}.
1048 Each buffer has a case table. XEmacs also has a @dfn{standard case
1049 table} which is copied into each buffer when you create the buffer.
1050 Changing the standard case table doesn't affect any existing buffers.
1052 Here are the functions for working with case tables:
1054 @defun case-table-p object
1055 This predicate returns non-@code{nil} if @var{object} is a valid case
1059 @defun set-standard-case-table case-table
1060 This function makes @var{case-table} the standard case table, so that it
1061 will apply to any buffers created subsequently.
1064 @defun standard-case-table
1065 This returns the standard case table.
1068 @defun current-case-table &optional buffer
1069 This function returns the case table of @var{buffer}, which defaults to
1073 @defun set-case-table case-table
1074 This sets the current buffer's case table to @var{case-table}.
1077 The following three functions are convenient subroutines for packages
1078 that define non-@sc{ascii} character sets. They modify a string
1079 @var{downcase-table} provided as an argument; this should be a string to
1080 be used as the @var{downcase} part of a case table. They also modify
1081 the standard syntax table. @xref{Syntax Tables}.
1083 @defun set-case-syntax-pair uc lc downcase-table
1084 This function specifies a pair of corresponding letters, one upper case
1088 @defun set-case-syntax-delims l r downcase-table
1089 This function makes characters @var{l} and @var{r} a matching pair of
1090 case-invariant delimiters.
1093 @defun set-case-syntax char syntax downcase-table
1094 This function makes @var{char} case-invariant, with syntax
1098 @deffn Command describe-buffer-case-table
1099 This command displays a description of the contents of the current
1100 buffer's case table.
1105 You can load the library @file{iso-syntax} to set up the standard syntax
1106 table and define a case table for the 8-bit ISO Latin 1 character set.
1109 @section The Char Table
1111 A char table is a table that maps characters (or ranges of characters)
1112 to values. Char tables are specialized for characters, only allowing
1113 particular sorts of ranges to be assigned values. Although this
1114 loses in generality, it makes for extremely fast (constant-time)
1115 lookups, and thus is feasible for applications that do an extremely
1116 large number of lookups (e.g. scanning a buffer for a character in
1117 a particular syntax, where a lookup in the syntax table must occur
1118 once per character).
1120 Note that char tables as a primitive type, and all of the functions in
1121 this section, exist only in XEmacs 20. In XEmacs 19, char tables are
1122 generally implemented using a vector of 256 elements.
1124 When @sc{mule} support exists, the types of ranges that can be assigned
1133 a single row in a two-octet charset
1138 When @sc{mule} support is not present, the types of ranges that can be
1148 @defun char-table-p object
1149 This function returns non-@code{nil} if @var{object} is a char table.
1153 * Char Table Types:: Char tables have different uses.
1154 * Working With Char Tables:: Creating and working with char tables.
1157 @node Char Table Types
1158 @subsection Char Table Types
1160 Each char table type is used for a different purpose and allows different
1161 sorts of values. The different char table types are
1165 Used for category tables, which specify the regexp categories
1166 that a character is in. The valid values are @code{nil} or a
1167 bit vector of 95 elements. Higher-level Lisp functions are
1168 provided for working with category tables. Currently categories
1169 and category tables only exist when @sc{mule} support is present.
1171 A generalized char table, for mapping from one character to
1172 another. Used for case tables, syntax matching tables,
1173 @code{keyboard-translate-table}, etc. The valid values are characters.
1175 An even more generalized char table, for mapping from a
1176 character to anything.
1178 Used for display tables, which specify how a particular character
1179 is to appear when displayed. #### Not yet implemented.
1181 Used for syntax tables, which specify the syntax of a particular
1182 character. Higher-level Lisp functions are provided for
1183 working with syntax tables. The valid values are integers.
1186 @defun char-table-type char-table
1187 This function returns the type of char table @var{char-table}.
1190 @defun char-table-type-list
1191 This function returns a list of the recognized char table types.
1194 @defun valid-char-table-type-p type
1195 This function returns @code{t} if @var{type} if a recognized char table type.
1198 @node Working With Char Tables
1199 @subsection Working With Char Tables
1201 @defun make-char-table type
1202 This function makes a new, empty char table of type @var{type}.
1203 @var{type} should be a symbol, one of @code{char}, @code{category},
1204 @code{display}, @code{generic}, or @code{syntax}.
1207 @defun put-char-table range value char-table
1208 This function sets the value for chars in @var{range} to be @var{value} in
1211 @var{range} specifies one or more characters to be affected and should be
1212 one of the following:
1216 @code{t} (all characters are affected)
1218 A charset (only allowed when @sc{mule} support is present)
1220 A vector of two elements: a two-octet charset and a row number
1221 (only allowed when @sc{mule} support is present)
1226 @var{value} must be a value appropriate for the type of @var{char-table}.
1229 @defun get-char-table character char-table
1230 This function finds the value for @var{character} in @var{char-table}.
1233 @defun get-range-char-table range char-table &optional multi
1234 This function finds the value for a range in @var{char-table}. If there is
1235 more than one value, @var{multi} is returned (defaults to @code{nil}).
1238 @defun reset-char-table char-table
1239 This function resets @var{char-table} to its default state.
1242 @defun map-char-table function char-table &optional range
1243 This function maps @var{function} over entries in @var{char-table}, calling
1244 it with two args, each key and value in the table.
1246 @var{range} specifies a subrange to map over and is in the same format
1247 as the @var{range} argument to @code{put-range-table}. If omitted or
1248 @code{t}, it defaults to the entire table.
1251 @defun valid-char-table-value-p value char-table-type
1252 This function returns non-@code{nil} if @var{value} is a valid value for
1253 @var{char-table-type}.
1256 @defun check-valid-char-table-value value char-table-type
1257 This function signals an error if @var{value} is not a valid value for
1258 @var{char-table-type}.