3 @chapter Killing and Moving Text
5 @dfn{Killing} means erasing text and copying it into the @dfn{kill ring},
6 from which it can be retrieved by @dfn{yanking} it. Some other systems
7 that have recently become popular use the terms ``cutting'' and ``pasting''
10 The most common way of moving or copying text with Emacs is to kill it
11 and later yank it in one or more places. This is safe because all the
12 text killed recently is stored in the kill ring, and it is versatile,
13 because you can use the same commands for killing syntactic units and
14 for moving those units. There are other ways of copying text for
17 Emacs has only one kill ring, so you can kill text in one buffer and yank
18 it in another buffer. If you are using XEmacs under X, you can
19 also use the X selection mechanism to copy text from one buffer to
20 another, or between applications. @xref{Using X Selections}.
24 @node Killing, Yanking, Additional Mouse Operations, Top
25 @section Deletion and Killing
27 @findex delete-backward-char
34 Most commands that erase text from the buffer save it. You can get
35 the text back if you change your mind, or you can move or copy it to
36 other parts of the buffer. Commands which erase text and save it in the
37 kill ring are known as @dfn{kill} commands. Some other commands erase
38 text but do not save it; they are known as @dfn{delete} commands. (This
39 distinction is made only for erasing text in the buffer.)
41 The commands' names and individual descriptions use the words
42 @samp{kill} and @samp{delete} to indicate what they do. If you perform
43 a kill or delete command by mistake, use the @kbd{C-x u} (@code{undo})
44 command to undo it (@pxref{Undo}). The delete commands include @kbd{C-d}
45 (@code{delete-char}) and @key{DEL} (@code{delete-backward-char}), which
46 delete only one character at a time, and those commands that delete only
47 spaces or newlines. Commands that can destroy significant amounts of
48 nontrivial data usually kill.@refill
54 Delete next character (@code{delete-char}).
56 Delete previous character (@code{delete-backward-char}).
58 Delete spaces and tabs around point (@code{delete-horizontal-space}).
60 Delete spaces and tabs around point, leaving one space
61 (@code{just-one-space}).
63 Delete blank lines around the current line (@code{delete-blank-lines}).
65 Join two lines by deleting the intervening newline, and any indentation
66 following it (@code{delete-indentation}).
69 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
70 @key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
71 character after point, the one the cursor is ``on top of''. Point
72 doesn't move. @key{DEL} deletes the character before the cursor, and
73 moves point back. You can delete newlines like any other characters in
74 the buffer; deleting a newline joins two lines. Actually, @kbd{C-d} and
75 @key{DEL} aren't always delete commands; if you give them an argument,
76 they kill instead, since they can erase more than one character this
80 @findex delete-horizontal-space
82 @findex just-one-space
84 @findex delete-blank-lines
86 @findex delete-indentation
87 The other delete commands delete only formatting characters: spaces,
88 tabs and newlines. @kbd{M-\} (@code{delete-horizontal-space}) deletes
89 all spaces and tab characters before and after point.
90 @kbd{M-@key{SPC}} (@code{just-one-space}) does the same but leaves a
91 single space after point, regardless of the number of spaces that
92 existed previously (even zero).
94 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines after
95 the current line. If the current line is blank, it deletes all blank lines
96 preceding the current line as well as leaving one blank line, the current
97 line. @kbd{M-^} (@code{delete-indentation}) joins the current line and
98 the previous line, or, if given an argument, joins the current line and
99 the next line by deleting a newline and all surrounding spaces, possibly
100 leaving a single space. @xref{Indentation,M-^}.
102 @subsection Killing by Lines
106 Kill rest of line or one or more lines (@code{kill-line}).
111 The simplest kill command is @kbd{C-k}. If given at the beginning of
112 a line, it kills all the text on the line, leaving the line blank. If
113 given on a blank line, the blank line disappears. As a consequence, a
114 line disappears completely if you go to the front of a non-blank line
115 and type @kbd{C-k} twice.
117 More generally, @kbd{C-k} kills from point up to the end of the line,
118 unless it is at the end of a line. In that case, it kills the newline
119 following the line, thus merging the next line into the current one.
120 Emacs ignores invisible spaces and tabs at the end of the line when deciding
121 which case applies: if point appears to be at the end of the line, you
122 can be sure the newline will be killed.
124 If you give @kbd{C-k} a positive argument, it kills that many lines
125 and the newlines that follow them (however, text on the current line
126 before point is not killed). With a negative argument, @kbd{C-k} kills
127 back to a number of line beginnings. An argument of @minus{}2 means
128 kill back to the second line beginning. If point is at the beginning of
129 a line, that line beginning doesn't count, so @kbd{C-u - 2 C-k} with
130 point at the front of a line kills the two previous lines.
132 @kbd{C-k} with an argument of zero kills all the text before point on the
135 @subsection Other Kill Commands
138 @findex backward-kill-word
140 @findex kill-sentence
141 @findex backward-kill-sentence
149 @c DoubleWideCommands
152 Kill region (from point to the mark) (@code{kill-region}).
155 Kill word (@code{kill-word}).
157 Kill word backwards (@code{backward-kill-word}).
159 Kill back to beginning of sentence (@code{backward-kill-sentence}).
162 Kill to end of sentence (@code{kill-sentence}).
164 Kill sexp (@code{kill-sexp}). @xref{Lists}.
166 Kill up to next occurrence of @var{char} (@code{zap-to-char}).
169 @kbd{C-w} (@code{kill-region}) is a very general kill command; it
170 kills everything between point and the mark. You can use this command to
171 kill any contiguous sequence of characters by first setting the mark at
172 one end of a sequence of characters, then going to the other end and
177 A convenient way of killing is combined with searching: @kbd{M-z}
178 (@code{zap-to-char}) reads a character and kills from point up to (but not
179 including) the next occurrence of that character in the buffer. If there
180 is no next occurrence, killing goes to the end of the buffer. A numeric
181 argument acts as a repeat count. A negative argument means to search
182 backward and kill text before point.
184 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}} and
185 @kbd{M-d} (@pxref{Words}); sexps, with @kbd{C-M-k} (@pxref{Lists}); and
186 sentences, with @kbd{C-x @key{DEL}} and @kbd{M-k}
187 (@pxref{Sentences}).@refill
189 @node Yanking, Using X Selections, Killing, Top
197 @dfn{Yanking} means getting back text which was killed. Some systems
198 call this ``pasting''. The usual way to move or copy text is to kill it
199 and then yank it one or more times.
203 Yank last killed text (@code{yank}).
205 Replace re-inserted killed text with the previously killed text
208 Save region as last killed text without actually killing it
209 (@code{copy-region-as-kill}).
211 Append next kill to last batch of killed text (@code{append-next-kill}).
215 * Kill Ring:: Where killed text is stored. Basic yanking.
216 * Appending Kills:: Several kills in a row all yank together.
217 * Earlier Kills:: Yanking something killed some time ago.
220 @node Kill Ring, Appending Kills, Yanking, Yanking
221 @subsection The Kill Ring
225 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
226 text that have been killed. There is only one kill ring, used in all
227 buffers, so you can kill text in one buffer and yank it in another buffer.
228 This is the usual way to move text from one file to another.
229 (@xref{Accumulating Text}, for some other ways.)
231 If you have two separate Emacs processes, you cannot use the kill ring
232 to move text. If you are using XEmacs under X, however, you can
233 use the X selection mechanism to move text from one to another.
235 If you are using XEmacs under X and have one Emacs process with
236 multiple frames, they do share the same kill ring. You can kill or
237 copy text in one Emacs frame, then yank it in the other frame
238 belonging to the same process.
240 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
241 kill. It leaves the cursor at the end of the text and sets the mark at
242 the beginning of the text. @xref{Mark}.
244 @kbd{C-u C-y} yanks the text, leaves the cursor in front of the text,
245 and sets the mark after it, if the argument is with just a @kbd{C-u}.
246 Any other argument, including @kbd{C-u} and digits, has different
247 results, described below, under ``Yanking Earlier Kills''.
250 @findex copy-region-as-kill
251 To copy a block of text, you can also use @kbd{M-w}
252 (@code{copy-region-as-kill}), which copies the region into the kill ring
253 without removing it from the buffer. @kbd{M-w} is similar to @kbd{C-w}
254 followed by @kbd{C-y} but does not mark the buffer as ``modified'' and
255 does not actually cut anything.
257 @node Appending Kills, Earlier Kills, Kill Ring, Yanking
258 @subsection Appending Kills
261 Normally, each kill command pushes a new block onto the kill ring.
262 However, two or more kill commands in a row combine their text into a
263 single entry, so that a single @kbd{C-y} yanks it all back. This means
264 you don't have to kill all the text you want to yank in one command; you
265 can kill line after line, or word after word, until you have killed what
266 you want, then get it all back at once using @kbd{C-y}. (Thus we join
267 television in leading people to kill thoughtlessly.)
269 Commands that kill forward from point add onto the end of the previous
270 killed text. Commands that kill backward from point add onto the
271 beginning. This way, any sequence of mixed forward and backward kill
272 commands puts all the killed text into one entry without rearrangement.
273 Numeric arguments do not break the sequence of appending kills. For
274 example, suppose the buffer contains:
279 and here is the third.
283 with point at the beginning of the second line. If you type @kbd{C-k C-u 2
284 M-@key{DEL} C-k}, the first @kbd{C-k} kills the text @samp{line of sample
285 text}, @kbd{C-u 2 M-@key{DEL}} kills @samp{the first} with the newline that
286 followed it, and the second @kbd{C-k} kills the newline after the second
287 line. The result is that the buffer contains @samp{This is and here is the
288 third.} and a single kill entry contains @samp{the first@key{RET}line of
289 sample text@key{RET}}---all the killed text, in its original order.
292 @findex append-next-kill
293 If a kill command is separated from the last kill command by other
294 commands (not just numeric arguments), it starts a new entry on the kill
295 ring. To force a kill command to append, first type the command @kbd{C-M-w}
296 (@code{append-next-kill}). @kbd{C-M-w} tells the following command,
297 if it is a kill command, to append the text it kills to the last killed
298 text, instead of starting a new entry. With @kbd{C-M-w}, you can kill
299 several separated pieces of text and accumulate them to be yanked back
302 @node Earlier Kills,, Appending Kills, Yanking
303 @subsection Yanking Earlier Kills
307 To recover killed text that is no longer the most recent kill, you need
308 the @kbd{Meta-y} (@code{yank-pop}) command. You can use @kbd{M-y} only
309 after a @kbd{C-y} or another @kbd{M-y}. It takes the text previously
310 yanked and replaces it with the text from an earlier kill. To recover
311 the text of the next-to-the-last kill, first use @kbd{C-y} to recover
312 the last kill, then @kbd{M-y} to replace it with the previous
315 You can think in terms of a ``last yank'' pointer which points at an item
316 in the kill ring. Each time you kill, the ``last yank'' pointer moves to
317 the new item at the front of the ring. @kbd{C-y} yanks the item
318 which the ``last yank'' pointer points to. @kbd{M-y} moves the ``last
319 yank'' pointer to a different item, and the text in the buffer changes to
320 match. Enough @kbd{M-y} commands can move the pointer to any item in the
321 ring, so you can get any item into the buffer. Eventually the pointer
322 reaches the end of the ring; the next @kbd{M-y} moves it to the first item
325 Yanking moves the ``last yank'' pointer around the ring, but does not
326 change the order of the entries in the ring, which always runs from the
327 most recent kill at the front to the oldest one still remembered.
329 Use @kbd{M-y} with a numeric argument to advance the ``last
330 yank'' pointer by the specified number of items. A negative argument
331 moves the pointer toward the front of the ring; from the front of the
332 ring, it moves to the last entry and starts moving forward from there.
334 Once the text you are looking for is brought into the buffer, you can
335 stop doing @kbd{M-y} commands and the text will stay there. Since the
336 text is just a copy of the kill ring item, editing it in the buffer does
337 not change what's in the ring. As long you don't kill additional text,
338 the ``last yank'' pointer remains at the same place in the kill ring:
339 repeating @kbd{C-y} will yank another copy of the same old kill.
341 If you know how many @kbd{M-y} commands it would take to find the
342 text you want, you can yank that text in one step using @kbd{C-y} with
343 a numeric argument. @kbd{C-y} with an argument greater than one
344 restores the text the specified number of entries back in the kill
345 ring. Thus, @kbd{C-u 2 C-y} gets the next to the last block of killed
346 text. It is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
347 argument starts counting from the ``last yank'' pointer, and sets the
348 ``last yank'' pointer to the entry that it yanks.
350 @vindex kill-ring-max
351 The variable @code{kill-ring-max} controls the length of the kill
352 ring; no more than that many blocks of killed text are saved.
354 @node Using X Selections, Accumulating Text, Yanking, Top
355 @section Using X Selections
356 @comment node-name, next, previous, up
358 In the X window system, mouse selections provide a simple mechanism for
359 text transfer between different applications. In a typical X
360 application, you can select text by pressing the left mouse button and
361 dragging the cursor over the text you want to copy. The text becomes the
362 primary X selection and is highlighted. The highlighted region is also
363 the Emacs selected region.
367 Since the region is the primary X selection, you can go to a different X
368 application and click the middle mouse button: the text that you selected in
369 the previous application is pasted into the current application.
371 Since the region is the Emacs selected region, you can use all region
372 commands (@kbd{C-w, M-w} etc.) as well as the options of the @b{Edit}
373 menu to manipulate the selected text.
377 * X Clipboard Selection:: Pasting to the X clipboard.
378 * X Selection Commands:: Other operations on the selection.
379 * X Cut Buffers:: X cut buffers are available for compatibility.
380 * Active Regions:: Using zmacs-style highlighting of the
384 @node X Clipboard Selection, X Selection Commands, Using X Selections, Using X Selections
385 @comment node-name, next, previous, up
386 @subsection The Clipboard Selection
387 @cindex clipboard selections
389 There are other kinds of X selections besides the @b{Primary} selection; one
390 common one is the @b{Clipboard} selection. Some applications prefer to
391 transfer data using this selection in preference to the @b{Primary}.
392 One can transfer text from the @b{Primary} selection to the @b{Clipboard}
393 selection with the @b{Copy} command under the @b{Edit} menu in the menubar.
395 Usually, the clipboard selection is not visible. However, if you run the
396 @file{xclipboard} application, the text most recently copied to the clipboard
397 (with the @b{Copy} command) is displayed in a window. Any time new text is
398 thus copied, the @file{xclipboard} application makes a copy of it and displays
399 it in its window. The value of the clipboard can survive the lifetime of the
400 running Emacs process. The @code{xclipboard} man page provides more details.
402 Warning: If you use the @file{xclipboard} application, remember that it
403 maintains a list of all things that have been pasted to the clipboard (that
404 is, copied with the @b{Copy} command). If you don't manually delete elements
405 from this list by clicking on the @b{Delete} button in the @code{xclipboard}
406 window, the clipboard will eventually consume a lot of memory.
408 In summary, some X applications (such as @file{xterm}) allow one to paste
409 text in them from XEmacs in the following way:
413 Drag out a region of text in Emacs with the left mouse button,
414 making that text be the @b{Primary} selection.
417 Click the middle button in the other application, pasting the @b{Primary}
421 With some other applications (notably, the OpenWindows and Motif tools) you
422 must use this method instead:
426 Drag out a region of text in Emacs with the left mouse button,
427 making that text be the @b{Primary} selection.
430 Copy the selected text to the @b{Clipboard} selection by selecting the
431 @b{Copy} menu item from the @b{Edit} menu, or by hitting the @b{Copy}
432 key on your keyboard.
435 Paste the text in the other application by selecting @b{Paste} from its
436 menu, or by hitting the @b{Paste} key on your keyboard.
440 @node X Selection Commands, X Cut Buffers, X Clipboard Selection, Using X Selections
441 @subsection Miscellaneous X Selection Commands
442 @comment node-name, next, previous, up
444 @cindex primary selections
446 @findex x-copy-primary-selection
447 @findex x-delete-primary-selection
448 @findex x-insert-selection
449 @findex x-kill-primary-selection
451 @findex x-own-secondary-selection
452 @findex x-own-selection
453 @findex x-set-point-and-insert-selection
455 @item M-x x-copy-primary-selection
456 Copy the primary selection to both the kill ring and the Clipboard.
457 @item M-x x-insert-selection
458 Insert the current selection into the buffer at point.
459 @item M-x x-delete-primary-selection
460 Deletes the text in the primary selection without copying it to the kill
461 ring or the Clipboard.
462 @item M-x x-kill-primary-selection
463 Deletes the text in the primary selection and copies it to
464 both the kill ring and the Clipboard.
465 @item M-x x-mouse-kill
466 Kill the text between point and the mouse and copy it to
467 the clipboard and to the cut buffer.
468 @item M-x x-own-secondary-selection
469 Make a secondary X selection of the given argument.
470 @item M-x x-own-selection
471 Make a primary X selection of the given argument.
472 @item M-x x-set-point-and-insert-selection
473 Set point where clicked and insert the primary selection or the
477 @node X Cut Buffers, Active Regions, X Selection Commands, Using X Selections
478 @subsection X Cut Buffers
479 @comment node-name, next, previous, up
481 X cut buffers are a different, older way of transferring text between
482 applications. XEmacs supports cut buffers for compatibility
483 with older programs, even though selections are now the preferred way of
486 X has a concept of applications "owning" selections. When you select
487 text by clicking and dragging inside an application, the application
488 tells the X server that it owns the selection. When another
489 application asks the X server for the value of the selection, the X
490 server requests the information from the owner. When you use
491 selections, the selection data is not actually transferred unless
492 someone wants it; the act of making a selection doesn't transfer data.
493 Cut buffers are different: when you "own" a cut buffer, the data is
494 actually transferred to the X server immediately, and survives the
495 lifetime of the application.
497 Any time a region of text becomes the primary selection in Emacs,
498 Emacs also copies that text to the cut buffer. This makes it possible
499 to copy text from an XEmacs buffer and paste it into an older,
500 non-selection-based application (such as Emacs 18).
502 Note: Older versions of Emacs could not access the X selections, only
505 @node Active Regions, , X Cut Buffers, Using X Selections
506 @subsection Active Regions
507 @comment node-name, next, previous, up
508 @cindex active regions
510 By default, both the text you select in an Emacs buffer using the
511 click-and-drag mechanism and text you select by setting point and the
512 mark is highlighted. You can use Emacs region commands as well as the
513 @b{Cut} and @b{Copy} commands on the highlighted region you selected
516 If you prefer, you can make a distinction between text selected with the
517 mouse and text selected with point and the mark by setting the variable
518 @code{zmacs-regions} to @code{nil}. In that case:
522 The text selected with the mouse becomes both the X selection and the
523 Emacs selected region. You can use menu-bar commands as well as Emacs
524 region commands on it.
526 The text selected with point and the mark is not highlighted. You can
527 only use Emacs region commands on it, not the menu-bar items.
530 Active regions originally come from Zmacs, the Lisp Machine editor.
531 The idea behind them is that commands can only operate on a region when
532 the region is in an "active" state. Put simply, you can only operate on
533 a region that is highlighted.
535 @vindex zmacs-regions
536 The variable @code{zmacs-regions} checks whether LISPM-style active
537 regions should be used. This means that commands that operate on the
538 region (the area between point and the mark) only work while
539 the region is in the active state, which is indicated by highlighting.
540 Most commands causes the region to not be in the active state;
541 for example, @kbd{C-w} only works immediately after activating the
547 Commands that operate on the region only work if the region is active.
549 Only a very small set of commands causes the region to become active---
550 those commands whose semantics are to mark an area, such as @code{mark-defun}.
552 The region is deactivated after each command that is executed, except that
553 motion commands do not change whether the region is active or not.
556 @code{set-mark-command} (@kbd{C-SPC}) pushes a mark and activates the
557 region. Moving the cursor with normal motion commands (@kbd{C-n},
558 @kbd{C-p}, etc.) will cause the region between point and the
559 recently-pushed mark to be highlighted. It will remain highlighted
560 until some non-motion command is executed.
562 @code{exchange-point-and-mark} (@kbd{C-x C-x}) activates the region.
563 So if you mark a region and execute a command that operates on it, you
564 can reactivate the same region with @kbd{C-x C-x} (or perhaps @kbd{C-x
565 C-x C-x C-x}) to operate on it again.
567 Generally, commands that push marks as a means of navigation, such as
568 @code{beginning-of-buffer} (@kbd{M-<}) and @code{end-of-buffer}
569 (@kbd{M->}), do not activate the region. However, commands that push
570 marks as a means of marking an area of text, such as @code{mark-defun}
571 (@kbd{M-C-h}), @code{mark-word} (@kbd{M-@@}), and @code{mark-whole-buffer}
572 (@kbd{C-x h}), do activate the region.
574 When @code{zmacs-regions} is @code{t}, there is no distinction between
575 the primary X selection and the active region selected by point and the
576 mark. To see this, set the mark (@key{C-SPC}) and move the cursor
577 with any cursor-motion command: the region between point and mark is
578 highlighted, and you can watch it grow and shrink as you move the
581 Any other commands besides cursor-motion commands (such as inserting or
582 deleting text) will cause the region to no longer be active; it will no
583 longer be highlighted, and will no longer be the primary selection.
584 Region can be explicitly deactivated with @kbd{C-g}.
586 Commands that require a region (such as @kbd{C-w}) signal an error if
587 the region is not active. Certain commands cause the region to be in
588 its active state. The most common ones are @code{push-mark}
589 (@key{C-SPC}) and @code{exchange-point-and-mark} (@kbd{C-x C-x}).
591 @vindex zmacs-region-stays
592 When @code{zmacs-regions} is @code{t}, programs can be non-intrusive
593 on the state of the region by setting the variable @code{zmacs-region-stays}
594 to a non-@code{nil} value. If you are writing a new Emacs command that
595 is conceptually a ``motion'' command and should not interfere with the
596 current highlightedness of the region, then you may set this variable.
597 It is reset to @code{nil} after each user command is executed.
599 @findex zmacs-activate-region
600 When @code{zmacs-regions} is @code{t}, programs can make the region between
601 point and mark go into the active (highlighted) state by using the
602 function @code{zmacs-activate-region}. Only a small number of commands
605 @findex zmacs-deactivate-region
606 When @code{zmacs-regions} is @code{t}, programs can deactivate the region
607 between point and the mark by using @code{zmacs-deactivate-region}.
608 Note: you should not have to call this function; the command loop calls
611 @node Accumulating Text, Rectangles, Using X Selections, Top
612 @section Accumulating Text
613 @findex append-to-buffer
614 @findex prepend-to-buffer
615 @findex copy-to-buffer
616 @findex append-to-file
618 @cindex accumulating text
620 Usually you copy or move text by killing it and yanking it, but there are
621 other ways that are useful for copying one block of text in many places, or
622 for copying many scattered blocks of text into one place.
624 If you like, you can accumulate blocks of text from scattered
625 locations either into a buffer or into a file. The relevant commands
626 are described here. You can also use Emacs registers for storing and
627 accumulating text. @xref{Registers}.
630 @item M-x append-to-buffer
631 Append region to contents of specified buffer (@code{append-to-buffer}).
632 @item M-x prepend-to-buffer
633 Prepend region to contents of specified buffer.
634 @item M-x copy-to-buffer
635 Copy region into specified buffer, deleting that buffer's old contents.
636 @item M-x insert-buffer
637 Insert contents of specified buffer into current buffer at point.
638 @item M-x append-to-file
639 Append region to the end of the contents of specified file.
642 To accumulate text into a buffer, use the command @kbd{M-x
643 append-to-buffer}, which inserts a copy of the region into the buffer
644 @var{buffername}, at the location of point in that buffer. If there is
645 no buffer with the given name, one is created.
647 If you append text to a buffer that has been used for editing, the
648 copied text goes to the place where point is. Point in that buffer is
649 left at the end of the copied text, so successive uses of
650 @code{append-to-buffer} accumulate the text in the specified buffer in
651 the same order as they were copied. Strictly speaking, this command does
652 not always append to the text already in the buffer; but if this command
653 is the only command used to alter a buffer, it does always append to the
654 existing text because point is always at the end.
656 @kbd{M-x prepend-to-buffer} is similar to @code{append-to-buffer}, but
657 point in the other buffer is left before the copied text, so successive
658 prependings add text in reverse order. @kbd{M-x copy-to-buffer} is
659 similar, except that any existing text in the other buffer is deleted,
660 so the buffer is left containing just the text newly copied into it.
662 You can retrieve the accumulated text from that buffer with @kbd{M-x
663 insert-buffer}, which takes @var{buffername} as an argument. It inserts
664 a copy of the text in buffer @var{buffername} into the selected buffer.
665 You could alternatively select the other buffer for editing, perhaps moving
666 text from it by killing or with @code{append-to-buffer}. @xref{Buffers}, for
667 background information on buffers.
669 Instead of accumulating text within Emacs in a buffer, you can append
670 text directly into a file with @kbd{M-x append-to-file}, which takes
671 @var{file-name} as an argument. It adds the text of the region to the
672 end of the specified file. The file is changed immediately on disk.
673 This command is normally used with files that are @i{not} being visited
674 in Emacs. Using it on a file that Emacs is visiting can produce
675 confusing results, because the file's text inside Emacs does not change
676 while the file itself changes.
678 @node Rectangles, Registers, Accumulating Text, Top
682 The rectangle commands affect rectangular areas of text: all
683 characters between a certain pair of columns, in a certain range of lines.
684 Commands are provided to kill rectangles, yank killed rectangles, clear
685 them out, or delete them. Rectangle commands are useful with text in
686 multicolumnar formats, like code with comments at the right,
687 or for changing text into or out of such formats.
689 To specify the rectangle a command should work on, put the mark at one
690 corner and point at the opposite corner. The specified rectangle is
691 called the @dfn{region-rectangle} because it is controlled about the
692 same way the region is controlled. Remember that a given
693 combination of point and mark values can be interpreted either as
694 specifying a region or as specifying a rectangle; it is up to the
695 command that uses them to choose the interpretation.
698 @item M-x delete-rectangle
699 Delete the text of the region-rectangle, moving any following text on
700 each line leftward to the left edge of the region-rectangle.
701 @item M-x kill-rectangle
702 Similar, but also save the contents of the region-rectangle as the
703 ``last killed rectangle''.
704 @item M-x yank-rectangle
705 Yank the last killed rectangle with its upper left corner at point.
706 @item M-x open-rectangle
707 Insert blank space to fill the space of the region-rectangle.
708 The previous contents of the region-rectangle are pushed rightward.
709 @item M-x clear-rectangle
710 Clear the region-rectangle by replacing its contents with spaces.
713 The rectangle operations fall into two classes: commands deleting and
714 moving rectangles, and commands for blank rectangles.
716 @findex delete-rectangle
717 @findex kill-rectangle
718 There are two ways to get rid of the text in a rectangle: you can discard
719 the text (delete it) or save it as the ``last killed'' rectangle. The
720 commands for these two ways are @kbd{M-x delete-rectangle} and @kbd{M-x
721 kill-rectangle}. In either case, the portion of each line that falls inside
722 the rectangle's boundaries is deleted, causing following text (if any) on
723 the line to move left.
725 Note that ``killing'' a rectangle is not killing in the usual sense; the
726 rectangle is not stored in the kill ring, but in a special place that
727 only records the most recently killed rectangle (that is, does not
728 append to a killed rectangle). Different yank commands
729 have to be used and only one rectangle is stored, because yanking
730 a rectangle is quite different from yanking linear text and yank-popping
731 commands are difficult to make sense of.
733 Inserting a rectangle is the opposite of deleting one. You specify
734 where to put the upper left corner by putting point there. The
735 rectangle's first line is inserted at point, the rectangle's second line
736 is inserted at a point one line vertically down, and so on. The number
737 of lines affected is determined by the height of the saved rectangle.
739 @findex yank-rectangle
740 To insert the last killed rectangle, type @kbd{M-x yank-rectangle}.
741 This can be used to convert single-column lists into double-column
742 lists; kill the second half of the list as a rectangle and then
743 yank it beside the first line of the list.
745 @findex open-rectangle
746 @findex clear-rectangle
747 There are two commands for working with blank rectangles: @kbd{M-x
748 clear-rectangle} erases existing text, and @kbd{M-x open-rectangle}
749 inserts a blank rectangle. Clearing a rectangle is equivalent to
750 deleting it and then inserting a blank rectangle of the same size.
752 Rectangles can also be copied into and out of registers.
753 @xref{RegRect,,Rectangle Registers}.