1 /* Sound in windows nt XEmacs.
2 Copyright (C) 1998 Andy Piper.
4 This file is part of XEmacs.
6 XEmacs is free software; you can redistribute it and/or modify it
7 under the terms of the GNU General Public License as published by the
8 Free Software Foundation; either version 2, or (at your option) any
11 XEmacs is distributed in the hope that it will be useful, but WITHOUT
12 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 You should have received a copy of the GNU General Public License
17 along with XEmacs; see the file COPYING. If not, write to the Free
18 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
26 #include "nativesound.h"
28 static int play_sound_data_1 (unsigned char *data, int length,
29 int volume, int convert);
31 void play_sound_file (char *sound_file, int volume)
33 DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
35 Lisp_Object fname = Ffile_name_nondirectory (build_string (sound_file));
38 if (OpenFile (XSTRING_DATA (fname), &ofs, OF_EXIST) < 0)
40 /* file isn't in the path so read it as data */
43 int ofd = open (sound_file, O_RDONLY | OPEN_BINARY, 0);
48 size = lseek (ofd, 0, SEEK_END);
49 data = (unsigned char *)xmalloc (size);
50 lseek (ofd, 0, SEEK_SET);
58 if (read (ofd, data, size) != size)
66 play_sound_data_1 (data, size, 100, FALSE);
69 PlaySound (XSTRING_DATA (fname), NULL, flags);
72 /* mswindows can't cope with playing a sound from alloca space so we
73 have to convert if necessary */
74 static int play_sound_data_1 (unsigned char *data, int length, int volume,
75 int convert_to_malloc)
77 DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
78 static unsigned char* sound_data=0;
81 PlaySound (NULL, NULL, flags);
86 if (convert_to_malloc)
88 sound_data = (unsigned char *)xmalloc (length);
89 memcpy (sound_data, data, length);
94 PlaySound(sound_data, NULL, flags);
96 /* #### Error handling? */
100 int play_sound_data (unsigned char *data, int length, int volume)
102 return play_sound_data_1 (data, length, volume, TRUE);