This is ../info/xemacs.info, produced by makeinfo version 4.0 from xemacs/xemacs.texi. INFO-DIR-SECTION XEmacs Editor START-INFO-DIR-ENTRY * XEmacs: (xemacs). XEmacs Editor. END-INFO-DIR-ENTRY This file documents the XEmacs editor. Copyright (C) 1985, 1986, 1988 Richard M. Stallman. Copyright (C) 1991, 1992, 1993, 1994 Lucid, Inc. Copyright (C) 1993, 1994 Sun Microsystems, Inc. Copyright (C) 1995 Amdahl Corporation. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the sections entitled "The GNU Manifesto", "Distribution" and "GNU General Public License" are included exactly as in the original, and provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that the sections entitled "The GNU Manifesto", "Distribution" and "GNU General Public License" may be included in a translation approved by the author instead of in the original English.  File: xemacs.info, Node: Killing, Next: Yanking, Prev: Additional Mouse Operations, Up: Top Deletion and Killing ==================== Most commands that erase text from the buffer save it. You can get the text back if you change your mind, or you can move or copy it to other parts of the buffer. Commands which erase text and save it in the kill ring are known as "kill" commands. Some other commands erase text but do not save it; they are known as "delete" commands. (This distinction is made only for erasing text in the buffer.) The commands' names and individual descriptions use the words `kill' and `delete' to indicate what they do. If you perform a kill or delete command by mistake, use the `C-x u' (`undo') command to undo it (*note Undo::). The delete commands include `C-d' (`delete-char') and (`delete-backward-char'), which delete only one character at a time, and those commands that delete only spaces or newlines. Commands that can destroy significant amounts of nontrivial data usually kill. Deletion -------- `C-d' Delete next character (`delete-char'). `' Delete previous character (`delete-backward-char'). `M-\' Delete spaces and tabs around point (`delete-horizontal-space'). `M-' Delete spaces and tabs around point, leaving one space (`just-one-space'). `C-x C-o' Delete blank lines around the current line (`delete-blank-lines'). `M-^' Join two lines by deleting the intervening newline, and any indentation following it (`delete-indentation'). The most basic delete commands are `C-d' (`delete-char') and (`delete-backward-char'). `C-d' deletes the character after point, the one the cursor is "on top of". Point doesn't move. deletes the character before the cursor, and moves point back. You can delete newlines like any other characters in the buffer; deleting a newline joins two lines. Actually, `C-d' and aren't always delete commands; if you give them an argument, they kill instead, since they can erase more than one character this way. The other delete commands delete only formatting characters: spaces, tabs and newlines. `M-\' (`delete-horizontal-space') deletes all spaces and tab characters before and after point. `M-' (`just-one-space') does the same but leaves a single space after point, regardless of the number of spaces that existed previously (even zero). `C-x C-o' (`delete-blank-lines') deletes all blank lines after the current line. If the current line is blank, it deletes all blank lines preceding the current line as well as leaving one blank line, the current line. `M-^' (`delete-indentation') joins the current line and the previous line, or, if given an argument, joins the current line and the next line by deleting a newline and all surrounding spaces, possibly leaving a single space. *Note M-^: Indentation. Killing by Lines ---------------- `C-k' Kill rest of line or one or more lines (`kill-line'). The simplest kill command is `C-k'. If given at the beginning of a line, it kills all the text on the line, leaving the line blank. If given on a blank line, the blank line disappears. As a consequence, a line disappears completely if you go to the front of a non-blank line and type `C-k' twice. More generally, `C-k' kills from point up to the end of the line, unless it is at the end of a line. In that case, it kills the newline following the line, thus merging the next line into the current one. Emacs ignores invisible spaces and tabs at the end of the line when deciding which case applies: if point appears to be at the end of the line, you can be sure the newline will be killed. If you give `C-k' a positive argument, it kills that many lines and the newlines that follow them (however, text on the current line before point is not killed). With a negative argument, `C-k' kills back to a number of line beginnings. An argument of -2 means kill back to the second line beginning. If point is at the beginning of a line, that line beginning doesn't count, so `C-u - 2 C-k' with point at the front of a line kills the two previous lines. `C-k' with an argument of zero kills all the text before point on the current line. Other Kill Commands ------------------- `C-w' Kill region (from point to the mark) (`kill-region'). *Note Words::. `M-d' Kill word (`kill-word'). `M-' Kill word backwards (`backward-kill-word'). `C-x ' Kill back to beginning of sentence (`backward-kill-sentence'). *Note Sentences::. `M-k' Kill to end of sentence (`kill-sentence'). `C-M-k' Kill sexp (`kill-sexp'). *Note Lists::. `M-z CHAR' Kill up to next occurrence of CHAR (`zap-to-char'). `C-w' (`kill-region') is a very general kill command; it kills everything between point and the mark. You can use this command to kill any contiguous sequence of characters by first setting the mark at one end of a sequence of characters, then going to the other end and typing `C-w'. A convenient way of killing is combined with searching: `M-z' (`zap-to-char') reads a character and kills from point up to (but not including) the next occurrence of that character in the buffer. If there is no next occurrence, killing goes to the end of the buffer. A numeric argument acts as a repeat count. A negative argument means to search backward and kill text before point. Other syntactic units can be killed: words, with `M-' and `M-d' (*note Words::); sexps, with `C-M-k' (*note Lists::); and sentences, with `C-x ' and `M-k' (*note Sentences::).  File: xemacs.info, Node: Yanking, Next: Using X Selections, Prev: Killing, Up: Top Yanking ======= "Yanking" means getting back text which was killed. Some systems call this "pasting". The usual way to move or copy text is to kill it and then yank it one or more times. `C-y' Yank last killed text (`yank'). `M-y' Replace re-inserted killed text with the previously killed text (`yank-pop'). `M-w' Save region as last killed text without actually killing it (`copy-region-as-kill'). `C-M-w' Append next kill to last batch of killed text (`append-next-kill'). * Menu: * Kill Ring:: Where killed text is stored. Basic yanking. * Appending Kills:: Several kills in a row all yank together. * Earlier Kills:: Yanking something killed some time ago.  File: xemacs.info, Node: Kill Ring, Next: Appending Kills, Prev: Yanking, Up: Yanking The Kill Ring ------------- All killed text is recorded in the "kill ring", a list of blocks of text that have been killed. There is only one kill ring, used in all buffers, so you can kill text in one buffer and yank it in another buffer. This is the usual way to move text from one file to another. (*Note Accumulating Text::, for some other ways.) If you have two separate Emacs processes, you cannot use the kill ring to move text. If you are using XEmacs under X, however, you can use the X selection mechanism to move text from one to another. If you are using XEmacs under X and have one Emacs process with multiple frames, they do share the same kill ring. You can kill or copy text in one Emacs frame, then yank it in the other frame belonging to the same process. The command `C-y' (`yank') reinserts the text of the most recent kill. It leaves the cursor at the end of the text and sets the mark at the beginning of the text. *Note Mark::. `C-u C-y' yanks the text, leaves the cursor in front of the text, and sets the mark after it, if the argument is with just a `C-u'. Any other argument, including `C-u' and digits, has different results, described below, under "Yanking Earlier Kills". To copy a block of text, you can also use `M-w' (`copy-region-as-kill'), which copies the region into the kill ring without removing it from the buffer. `M-w' is similar to `C-w' followed by `C-y' but does not mark the buffer as "modified" and does not actually cut anything.  File: xemacs.info, Node: Appending Kills, Next: Earlier Kills, Prev: Kill Ring, Up: Yanking Appending Kills --------------- Normally, each kill command pushes a new block onto the kill ring. However, two or more kill commands in a row combine their text into a single entry, so that a single `C-y' yanks it all back. This means you don't have to kill all the text you want to yank in one command; you can kill line after line, or word after word, until you have killed what you want, then get it all back at once using `C-y'. (Thus we join television in leading people to kill thoughtlessly.) Commands that kill forward from point add onto the end of the previous killed text. Commands that kill backward from point add onto the beginning. This way, any sequence of mixed forward and backward kill commands puts all the killed text into one entry without rearrangement. Numeric arguments do not break the sequence of appending kills. For example, suppose the buffer contains: This is the first line of sample text and here is the third. with point at the beginning of the second line. If you type `C-k C-u 2 M- C-k', the first `C-k' kills the text `line of sample text', `C-u 2 M-' kills `the first' with the newline that followed it, and the second `C-k' kills the newline after the second line. The result is that the buffer contains `This is and here is the third.' and a single kill entry contains `the firstline of sample text'--all the killed text, in its original order. If a kill command is separated from the last kill command by other commands (not just numeric arguments), it starts a new entry on the kill ring. To force a kill command to append, first type the command `C-M-w' (`append-next-kill'). `C-M-w' tells the following command, if it is a kill command, to append the text it kills to the last killed text, instead of starting a new entry. With `C-M-w', you can kill several separated pieces of text and accumulate them to be yanked back in one place.  File: xemacs.info, Node: Earlier Kills, Prev: Appending Kills, Up: Yanking Yanking Earlier Kills --------------------- To recover killed text that is no longer the most recent kill, you need the `Meta-y' (`yank-pop') command. You can use `M-y' only after a `C-y' or another `M-y'. It takes the text previously yanked and replaces it with the text from an earlier kill. To recover the text of the next-to-the-last kill, first use `C-y' to recover the last kill, then `M-y' to replace it with the previous kill. You can think in terms of a "last yank" pointer which points at an item in the kill ring. Each time you kill, the "last yank" pointer moves to the new item at the front of the ring. `C-y' yanks the item which the "last yank" pointer points to. `M-y' moves the "last yank" pointer to a different item, and the text in the buffer changes to match. Enough `M-y' commands can move the pointer to any item in the ring, so you can get any item into the buffer. Eventually the pointer reaches the end of the ring; the next `M-y' moves it to the first item again. Yanking moves the "last yank" pointer around the ring, but does not change the order of the entries in the ring, which always runs from the most recent kill at the front to the oldest one still remembered. Use `M-y' with a numeric argument to advance the "last yank" pointer by the specified number of items. A negative argument moves the pointer toward the front of the ring; from the front of the ring, it moves to the last entry and starts moving forward from there. Once the text you are looking for is brought into the buffer, you can stop doing `M-y' commands and the text will stay there. Since the text is just a copy of the kill ring item, editing it in the buffer does not change what's in the ring. As long you don't kill additional text, the "last yank" pointer remains at the same place in the kill ring: repeating `C-y' will yank another copy of the same old kill. If you know how many `M-y' commands it would take to find the text you want, you can yank that text in one step using `C-y' with a numeric argument. `C-y' with an argument greater than one restores the text the specified number of entries back in the kill ring. Thus, `C-u 2 C-y' gets the next to the last block of killed text. It is equivalent to `C-y M-y'. `C-y' with a numeric argument starts counting from the "last yank" pointer, and sets the "last yank" pointer to the entry that it yanks. The variable `kill-ring-max' controls the length of the kill ring; no more than that many blocks of killed text are saved.  File: xemacs.info, Node: Using X Selections, Next: Accumulating Text, Prev: Yanking, Up: Top Using X Selections ================== In the X window system, mouse selections provide a simple mechanism for text transfer between different applications. In a typical X application, you can select text by pressing the left mouse button and dragging the cursor over the text you want to copy. The text becomes the primary X selection and is highlighted. The highlighted region is also the Emacs selected region. * Since the region is the primary X selection, you can go to a different X application and click the middle mouse button: the text that you selected in the previous application is pasted into the current application. * Since the region is the Emacs selected region, you can use all region commands (`C-w, M-w' etc.) as well as the options of the Edit menu to manipulate the selected text. * Menu: * X Clipboard Selection:: Pasting to the X clipboard. * X Selection Commands:: Other operations on the selection. * X Cut Buffers:: X cut buffers are available for compatibility. * Active Regions:: Using zmacs-style highlighting of the selected region.  File: xemacs.info, Node: X Clipboard Selection, Next: X Selection Commands, Prev: Using X Selections, Up: Using X Selections The Clipboard Selection ----------------------- There are other kinds of X selections besides the Primary selection; one common one is the Clipboard selection. Some applications prefer to transfer data using this selection in preference to the Primary. One can transfer text from the Primary selection to the Clipboard selection with the Copy command under the Edit menu in the menubar. Usually, the clipboard selection is not visible. However, if you run the `xclipboard' application, the text most recently copied to the clipboard (with the Copy command) is displayed in a window. Any time new text is thus copied, the `xclipboard' application makes a copy of it and displays it in its window. The value of the clipboard can survive the lifetime of the running Emacs process. The `xclipboard' man page provides more details. Warning: If you use the `xclipboard' application, remember that it maintains a list of all things that have been pasted to the clipboard (that is, copied with the Copy command). If you don't manually delete elements from this list by clicking on the Delete button in the `xclipboard' window, the clipboard will eventually consume a lot of memory. In summary, some X applications (such as `xterm') allow one to paste text in them from XEmacs in the following way: * Drag out a region of text in Emacs with the left mouse button, making that text be the Primary selection. * Click the middle button in the other application, pasting the Primary selection. With some other applications (notably, the OpenWindows and Motif tools) you must use this method instead: * Drag out a region of text in Emacs with the left mouse button, making that text be the Primary selection. * Copy the selected text to the Clipboard selection by selecting the Copy menu item from the Edit menu, or by hitting the Copy key on your keyboard. * Paste the text in the other application by selecting Paste from its menu, or by hitting the Paste key on your keyboard.  File: xemacs.info, Node: X Selection Commands, Next: X Cut Buffers, Prev: X Clipboard Selection, Up: Using X Selections Miscellaneous X Selection Commands ---------------------------------- `M-x x-copy-primary-selection' Copy the primary selection to both the kill ring and the Clipboard. `M-x x-insert-selection' Insert the current selection into the buffer at point. `M-x x-delete-primary-selection' Deletes the text in the primary selection without copying it to the kill ring or the Clipboard. `M-x x-kill-primary-selection' Deletes the text in the primary selection and copies it to both the kill ring and the Clipboard. `M-x x-mouse-kill' Kill the text between point and the mouse and copy it to the clipboard and to the cut buffer. `M-x x-own-secondary-selection' Make a secondary X selection of the given argument. `M-x x-own-selection' Make a primary X selection of the given argument. `M-x x-set-point-and-insert-selection' Set point where clicked and insert the primary selection or the cut buffer.  File: xemacs.info, Node: X Cut Buffers, Next: Active Regions, Prev: X Selection Commands, Up: Using X Selections X Cut Buffers ------------- X cut buffers are a different, older way of transferring text between applications. XEmacs supports cut buffers for compatibility with older programs, even though selections are now the preferred way of transferring text. X has a concept of applications "owning" selections. When you select text by clicking and dragging inside an application, the application tells the X server that it owns the selection. When another application asks the X server for the value of the selection, the X server requests the information from the owner. When you use selections, the selection data is not actually transferred unless someone wants it; the act of making a selection doesn't transfer data. Cut buffers are different: when you "own" a cut buffer, the data is actually transferred to the X server immediately, and survives the lifetime of the application. Any time a region of text becomes the primary selection in Emacs, Emacs also copies that text to the cut buffer. This makes it possible to copy text from an XEmacs buffer and paste it into an older, non-selection-based application (such as Emacs 18). Note: Older versions of Emacs could not access the X selections, only the X cut buffers.  File: xemacs.info, Node: Active Regions, Prev: X Cut Buffers, Up: Using X Selections Active Regions -------------- By default, both the text you select in an Emacs buffer using the click-and-drag mechanism and text you select by setting point and the mark is highlighted. You can use Emacs region commands as well as the Cut and Copy commands on the highlighted region you selected with the mouse. If you prefer, you can make a distinction between text selected with the mouse and text selected with point and the mark by setting the variable `zmacs-regions' to `nil'. In that case: * The text selected with the mouse becomes both the X selection and the Emacs selected region. You can use menu-bar commands as well as Emacs region commands on it. * The text selected with point and the mark is not highlighted. You can only use Emacs region commands on it, not the menu-bar items. Active regions originally come from Zmacs, the Lisp Machine editor. The idea behind them is that commands can only operate on a region when the region is in an "active" state. Put simply, you can only operate on a region that is highlighted. The variable `zmacs-regions' checks whether LISPM-style active regions should be used. This means that commands that operate on the region (the area between point and the mark) only work while the region is in the active state, which is indicated by highlighting. Most commands causes the region to not be in the active state; for example, `C-w' only works immediately after activating the region. More specifically: * Commands that operate on the region only work if the region is active. * Only a very small set of commands causes the region to become active-- those commands whose semantics are to mark an area, such as `mark-defun'. * The region is deactivated after each command that is executed, except that motion commands do not change whether the region is active or not. `set-mark-command' (`C-SPC') pushes a mark and activates the region. Moving the cursor with normal motion commands (`C-n', `C-p', etc.) will cause the region between point and the recently-pushed mark to be highlighted. It will remain highlighted until some non-motion command is executed. `exchange-point-and-mark' (`C-x C-x') activates the region. So if you mark a region and execute a command that operates on it, you can reactivate the same region with `C-x C-x' (or perhaps `C-x C-x C-x C-x') to operate on it again. Generally, commands that push marks as a means of navigation, such as `beginning-of-buffer' (`M-<') and `end-of-buffer' (`M->'), do not activate the region. However, commands that push marks as a means of marking an area of text, such as `mark-defun' (`M-C-h'), `mark-word' (`M-@'), and `mark-whole-buffer' (`C-x h'), do activate the region. When `zmacs-regions' is `t', there is no distinction between the primary X selection and the active region selected by point and the mark. To see this, set the mark () and move the cursor with any cursor-motion command: the region between point and mark is highlighted, and you can watch it grow and shrink as you move the cursor. Any other commands besides cursor-motion commands (such as inserting or deleting text) will cause the region to no longer be active; it will no longer be highlighted, and will no longer be the primary selection. Region can be explicitly deactivated with `C-g'. Commands that require a region (such as `C-w') signal an error if the region is not active. Certain commands cause the region to be in its active state. The most common ones are `push-mark' () and `exchange-point-and-mark' (`C-x C-x'). When `zmacs-regions' is `t', programs can be non-intrusive on the state of the region by setting the variable `zmacs-region-stays' to a non-`nil' value. If you are writing a new Emacs command that is conceptually a "motion" command and should not interfere with the current highlightedness of the region, then you may set this variable. It is reset to `nil' after each user command is executed. When `zmacs-regions' is `t', programs can make the region between point and mark go into the active (highlighted) state by using the function `zmacs-activate-region'. Only a small number of commands should ever do this. When `zmacs-regions' is `t', programs can deactivate the region between point and the mark by using `zmacs-deactivate-region'. Note: you should not have to call this function; the command loop calls it when appropriate.  File: xemacs.info, Node: Accumulating Text, Next: Rectangles, Prev: Using X Selections, Up: Top Accumulating Text ================= Usually you copy or move text by killing it and yanking it, but there are other ways that are useful for copying one block of text in many places, or for copying many scattered blocks of text into one place. If you like, you can accumulate blocks of text from scattered locations either into a buffer or into a file. The relevant commands are described here. You can also use Emacs registers for storing and accumulating text. *Note Registers::. `M-x append-to-buffer' Append region to contents of specified buffer (`append-to-buffer'). `M-x prepend-to-buffer' Prepend region to contents of specified buffer. `M-x copy-to-buffer' Copy region into specified buffer, deleting that buffer's old contents. `M-x insert-buffer' Insert contents of specified buffer into current buffer at point. `M-x append-to-file' Append region to the end of the contents of specified file. To accumulate text into a buffer, use the command `M-x append-to-buffer', which inserts a copy of the region into the buffer BUFFERNAME, at the location of point in that buffer. If there is no buffer with the given name, one is created. If you append text to a buffer that has been used for editing, the copied text goes to the place where point is. Point in that buffer is left at the end of the copied text, so successive uses of `append-to-buffer' accumulate the text in the specified buffer in the same order as they were copied. Strictly speaking, this command does not always append to the text already in the buffer; but if this command is the only command used to alter a buffer, it does always append to the existing text because point is always at the end. `M-x prepend-to-buffer' is similar to `append-to-buffer', but point in the other buffer is left before the copied text, so successive prependings add text in reverse order. `M-x copy-to-buffer' is similar, except that any existing text in the other buffer is deleted, so the buffer is left containing just the text newly copied into it. You can retrieve the accumulated text from that buffer with `M-x insert-buffer', which takes BUFFERNAME as an argument. It inserts a copy of the text in buffer BUFFERNAME into the selected buffer. You could alternatively select the other buffer for editing, perhaps moving text from it by killing or with `append-to-buffer'. *Note Buffers::, for background information on buffers. Instead of accumulating text within Emacs in a buffer, you can append text directly into a file with `M-x append-to-file', which takes FILE-NAME as an argument. It adds the text of the region to the end of the specified file. The file is changed immediately on disk. This command is normally used with files that are not being visited in Emacs. Using it on a file that Emacs is visiting can produce confusing results, because the file's text inside Emacs does not change while the file itself changes.  File: xemacs.info, Node: Rectangles, Next: Registers, Prev: Accumulating Text, Up: Top Rectangles ========== The rectangle commands affect rectangular areas of text: all characters between a certain pair of columns, in a certain range of lines. Commands are provided to kill rectangles, yank killed rectangles, clear them out, or delete them. Rectangle commands are useful with text in multicolumnar formats, like code with comments at the right, or for changing text into or out of such formats. To specify the rectangle a command should work on, put the mark at one corner and point at the opposite corner. The specified rectangle is called the "region-rectangle" because it is controlled about the same way the region is controlled. Remember that a given combination of point and mark values can be interpreted either as specifying a region or as specifying a rectangle; it is up to the command that uses them to choose the interpretation. `M-x delete-rectangle' Delete the text of the region-rectangle, moving any following text on each line leftward to the left edge of the region-rectangle. `M-x kill-rectangle' Similar, but also save the contents of the region-rectangle as the "last killed rectangle". `M-x yank-rectangle' Yank the last killed rectangle with its upper left corner at point. `M-x open-rectangle' Insert blank space to fill the space of the region-rectangle. The previous contents of the region-rectangle are pushed rightward. `M-x clear-rectangle' Clear the region-rectangle by replacing its contents with spaces. The rectangle operations fall into two classes: commands deleting and moving rectangles, and commands for blank rectangles. There are two ways to get rid of the text in a rectangle: you can discard the text (delete it) or save it as the "last killed" rectangle. The commands for these two ways are `M-x delete-rectangle' and `M-x kill-rectangle'. In either case, the portion of each line that falls inside the rectangle's boundaries is deleted, causing following text (if any) on the line to move left. Note that "killing" a rectangle is not killing in the usual sense; the rectangle is not stored in the kill ring, but in a special place that only records the most recently killed rectangle (that is, does not append to a killed rectangle). Different yank commands have to be used and only one rectangle is stored, because yanking a rectangle is quite different from yanking linear text and yank-popping commands are difficult to make sense of. Inserting a rectangle is the opposite of deleting one. You specify where to put the upper left corner by putting point there. The rectangle's first line is inserted at point, the rectangle's second line is inserted at a point one line vertically down, and so on. The number of lines affected is determined by the height of the saved rectangle. To insert the last killed rectangle, type `M-x yank-rectangle'. This can be used to convert single-column lists into double-column lists; kill the second half of the list as a rectangle and then yank it beside the first line of the list. There are two commands for working with blank rectangles: `M-x clear-rectangle' erases existing text, and `M-x open-rectangle' inserts a blank rectangle. Clearing a rectangle is equivalent to deleting it and then inserting a blank rectangle of the same size. Rectangles can also be copied into and out of registers. *Note Rectangle Registers: RegRect.  File: xemacs.info, Node: Registers, Next: Display, Prev: Rectangles, Up: Top Registers ********* XEmacs "registers" are places in which you can save text or positions for later use. Once you save text or a rectangle in a register, you can copy it into the buffer once or many times; a position saved in a register is used by moving point to that position. Rectangles can also be copied into and out of registers (*note Rectangles::). Each register has a name which is a single character. A register can store a piece of text, a rectangle, a position, a window configuration, or a file name, but only one thing at any given time. Whatever you store in a register remains there until you store something else in that register. To see what a register R contains, use `M-x view-register'. `M-x view-register R' Display a description of what register R contains. `M-x view-register' reads a register name as an argument and then displays the contents of the specified register. * Menu: * Position: RegPos. Saving positions in registers. * Text: RegText. Saving text in registers. * Rectangle: RegRect. Saving rectangles in registers. * Configurations: RegConfig. Saving window configurations in registers. * Files: RegFiles. File names in registers. * Numbers: RegNumbers. Numbers in registers. * Bookmarks:: Bookmarks are like registers, but persistent.  File: xemacs.info, Node: RegPos, Next: RegText, Prev: Registers, Up: Registers Saving Positions in Registers ============================= Saving a position records a place in a buffer so that you can move back there later. Moving to a saved position switches to that buffer and moves point to that place in it. `C-x r R' Save position of point in register R (`point-to-register'). `C-x r j R' Jump to the position saved in register R (`jump-to-register'). To save the current position of point in a register, choose a name R and type `C-x r R'. The register R retains the position thus saved until you store something else in that register. The command `C-x r j R' moves point to the position recorded in register R. The register is not affected; it continues to record the same location. You can jump to the same position using the same register as often as you want. If you use `C-x r j' to go to a saved position, but the buffer it was saved from has been killed, `C-x r j' tries to create the buffer again by visiting the same file. Of course, this works only for buffers that were visiting files.  File: xemacs.info, Node: RegText, Next: RegRect, Prev: RegPos, Up: Registers Saving Text in Registers ======================== When you want to insert a copy of the same piece of text many times, it can be impractical to use the kill ring, since each subsequent kill moves the piece of text further down on the ring. It becomes hard to keep track of the argument needed to retrieve the same text with `C-y'. An alternative is to store the text in a register with `C-x r s' (`copy-to-register') and then retrieve it with `C-x r i' (`insert-register'). `C-x r s R' Copy region into register R (`copy-to-register'). `C-x r g R' `C-x r i R' Insert text contents of register R (`insert-register'). `C-x r s R' stores a copy of the text of the region into the register named R. Given a numeric argument, `C-x r s R' deletes the text from the buffer as well. `C-x r i R' inserts the text from register R in the buffer. By default it leaves point before the text and places the mark after it. With a numeric argument (`C-u'), it puts point after the text and the mark before it.  File: xemacs.info, Node: RegRect, Next: RegConfig, Prev: RegText, Up: Registers Saving Rectangles in Registers ============================== A register can contain a rectangle instead of lines of text. The rectangle is represented as a list of strings. *Note Rectangles::, for basic information on rectangles and how to specify rectangles in a buffer. `C-x r r R' Copy the region-rectangle into register R (`copy-rectangle-to-register'). With a numeric argument, delete it as well. `C-x r g R' `C-x r i R' Insert the rectangle stored in register R (if it contains a rectangle) (`insert-register'). The `C-x r i R' command inserts linear text if the register contains that, or inserts a rectangle if the register contains one. See also the command `sort-columns', which you can think of as sorting a rectangle. *Note Sorting::.  File: xemacs.info, Node: RegConfig, Next: RegNumbers, Prev: RegRect, Up: Registers Saving Window Configurations in Registers ========================================= You can save the window configuration of the selected frame in a register, or even the configuration of all windows in all frames, and restore the configuration later. `C-x r w R' Save the state of the selected frame's windows in register R (`window-configuration-to-register'). `M-x frame-configuration-to-register R' Save the state of all frames, including all their windows, in register R (`frame-configuration-to-register'). Use `C-x r j R' to restore a window or frame configuration. This is the same command used to restore a cursor position. When you restore a frame configuration, any existing frames not included in the configuration become invisible. If you wish to delete these frames instead, use `C-u C-x r j R'.  File: xemacs.info, Node: RegNumbers, Next: RegFiles, Prev: RegConfig, Up: Registers Keeping Numbers in Registers ============================ There are commands to store a number in a register, to insert the number in the buffer in decimal, and to increment it. These commands can be useful in keyboard macros (*note Keyboard Macros::). `C-u NUMBER C-x r n REG' Store NUMBER into register REG (`number-to-register'). `C-u NUMBER C-x r + REG' Increment the number in register REG by NUMBER (`increment-register'). `C-x r g REG' Insert the number from register REG into the buffer. `C-x r g' is the same command used to insert any other sort of register contents into the buffer.  File: xemacs.info, Node: RegFiles, Next: Bookmarks, Prev: RegNumbers, Up: Registers Keeping File Names in Registers =============================== If you visit certain file names frequently, you can visit them more conveniently if you put their names in registers. Here's the Lisp code used to put a file name in a register: (set-register ?R '(file . NAME)) For example, (set-register ?z '(file . "/usr/src/xemacs/src/ChangeLog")) puts the file name shown in register `z'. To visit the file whose name is in register R, type `C-x r j R'. (This is the same command used to jump to a position or restore a frame configuration.)  File: xemacs.info, Node: Bookmarks, Prev: RegFiles, Up: Registers Bookmarks ========= "Bookmarks" are somewhat like registers in that they record positions you can jump to. Unlike registers, they have long names, and they persist automatically from one Emacs session to the next. The prototypical use of bookmarks is to record "where you were reading" in various files. Note: bookmark.el is distributed in edit-utils package. You need to install that to use bookmark facility (*note Packages::). `C-x r m ' Set the bookmark for the visited file, at point. `C-x r m BOOKMARK ' Set the bookmark named BOOKMARK at point (`bookmark-set'). `C-x r b BOOKMARK ' Jump to the bookmark named BOOKMARK (`bookmark-jump'). `C-x r l' List all bookmarks (`list-bookmarks'). `M-x bookmark-save' Save all the current bookmark values in the default bookmark file. The prototypical use for bookmarks is to record one current position in each of several files. So the command `C-x r m', which sets a bookmark, uses the visited file name as the default for the bookmark name. If you name each bookmark after the file it points to, then you can conveniently revisit any of those files with `C-x r b', and move to the position of the bookmark at the same time. To display a list of all your bookmarks in a separate buffer, type `C-x r l' (`list-bookmarks'). If you switch to that buffer, you can use it to edit your bookmark definitions or annotate the bookmarks. Type `C-h m' in that buffer for more information about its special editing commands. When you kill XEmacs, XEmacs offers to save your bookmark values in your default bookmark file, `~/.emacs.bmk', if you have changed any bookmark values. You can also save the bookmarks at any time with the `M-x bookmark-save' command. The bookmark commands load your default bookmark file automatically. This saving and loading is how bookmarks persist from one XEmacs session to the next. If you set the variable `bookmark-save-flag' to 1, then each command that sets a bookmark will also save your bookmarks; this way, you don't lose any bookmark values even if XEmacs crashes. (The value, if a number, says how many bookmark modifications should go by between saving.) Bookmark position values are saved with surrounding context, so that `bookmark-jump' can find the proper position even if the file is modified slightly. The variable `bookmark-search-size' says how many characters of context to record, on each side of the bookmark's position. Here are some additional commands for working with bookmarks: `M-x bookmark-load FILENAME ' Load a file named FILENAME that contains a list of bookmark values. You can use this command, as well as `bookmark-write', to work with other files of bookmark values in addition to your default bookmark file. `M-x bookmark-write FILENAME ' Save all the current bookmark values in the file FILENAME. `M-x bookmark-delete BOOKMARK ' Delete the bookmark named BOOKMARK. `M-x bookmark-insert-location BOOKMARK ' Insert in the buffer the name of the file that bookmark BOOKMARK points to. `M-x bookmark-insert BOOKMARK ' Insert in the buffer the _contents_ of the file that bookmark BOOKMARK points to.  File: xemacs.info, Node: Display, Next: Search, Prev: Registers, Up: Top Controlling the Display *********************** Since only part of a large buffer fits in the window, XEmacs tries to show the part that is likely to be interesting. The display control commands allow you to specify which part of the text you want to see. `C-l' Clear frame and redisplay, scrolling the selected window to center point vertically within it (`recenter'). `C-v' `pgdn' `next' Scroll forward (a windowful or a specified number of lines) (`scroll-up'). On most X keyboards, you can get this functionality using the key labelled `Page Down', which generates either `next' or `pgdn'. `M-v' `pgup' `prior' Scroll backward (`scroll-down'). On most X keyboards, you can get this functionality using the key labelled `Page Up', which generates either `prior' or `pgup'. `ARG C-l' Scroll so point is on line ARG (`recenter'). `C-x <' `C-pgdn' `C-next' Scroll text in current window to the left (`scroll-left'). `C-x >' `C-pgup' `C-prior' Scroll to the right (`scroll-right'). `C-x $' Make deeply indented lines invisible (`set-selective-display'). * Menu: * Scrolling:: Moving text up and down in a window. * Horizontal Scrolling:: Moving text left and right in a window. * Selective Display:: Hiding lines with lots of indentation. * Display Vars:: Information on variables for customizing display.  File: xemacs.info, Node: Scrolling, Next: Horizontal Scrolling, Prev: Display, Up: Display Scrolling ========= If a buffer contains text that is too large to fit entirely within the window that is displaying the buffer, XEmacs shows a contiguous section of the text. The section shown always contains point. "Scrolling" means moving text up or down in the window so that different parts of the text are visible. Scrolling forward means that text moves up, and new text appears at the bottom. Scrolling backward moves text down and new text appears at the top. Scrolling happens automatically if you move point past the bottom or top of the window. You can also explicitly request scrolling with the commands in this section. `C-l' Clear frame and redisplay, scrolling the selected window to center point vertically within it (`recenter'). `C-v' `pgdn' `next' Scroll forward (a windowful or a specified number of lines) (`scroll-up'). `M-v' `pgup' `prior' Scroll backward (`scroll-down'). `ARG C-l' Scroll so point is on line ARG (`recenter'). The most basic scrolling command is `C-l' (`recenter') with no argument. It clears the entire frame and redisplays all windows. In addition, it scrolls the selected window so that point is halfway down from the top of the window. The scrolling commands `C-v' and `M-v' let you move all the text in the window up or down a few lines. `C-v' (`scroll-up') with an argument shows you that many more lines at the bottom of the window, moving the text and point up together as `C-l' might. `C-v' with a negative argument shows you more lines at the top of the window. `Meta-v' (`scroll-down') is like `C-v', but moves in the opposite direction. To read the buffer a windowful at a time, use `C-v' with no argument. `C-v' takes the last two lines at the bottom of the window and puts them at the top, followed by nearly a whole windowful of lines not previously visible. Point moves to the new top of the window if it was in the text scrolled off the top. `M-v' with no argument moves backward with similar overlap. The number of lines of overlap across a `C-v' or `M-v' is controlled by the variable `next-screen-context-lines'; by default, it is two. Another way to scroll is using `C-l' with a numeric argument. `C-l' does not clear the frame when given an argument; it only scrolls the selected window. With a positive argument N, `C-l' repositions text to put point N lines down from the top. An argument of zero puts point on the very top line. Point does not move with respect to the text; rather, the text and point move rigidly on the frame. `C-l' with a negative argument puts point that many lines from the bottom of the window. For example, `C-u - 1 C-l' puts point on the bottom line, and `C-u - 5 C-l' puts it five lines from the bottom. Just `C-u' as argument, as in `C-u C-l', scrolls point to the center of the frame. Scrolling happens automatically if point has moved out of the visible portion of the text when it is time to display. Usually scrolling is done to put point vertically centered within the window. However, if the variable `scroll-step' has a non-zero value, an attempt is made to scroll the buffer by that many lines; if that is enough to bring point back into visibility, that is what happens. Scrolling happens automatically if point has moved out of the visible portion of the text when it is time to display. Usually scrolling is done to put point vertically centered within the window. However, if the variable `scroll-step' has a non-zero value, an attempt is made to scroll the buffer by that many lines; if that is enough to bring point back into visibility, that is what happens. If you set `scroll-step' to a small value because you want to use arrow keys to scroll the screen without recentering, the redisplay preemption will likely make XEmacs keep recentering the screen when scrolling fast, regardless of `scroll-step'. To prevent this, set `scroll-conservatively' to a small value, which will have the result of overriding the redisplay preemption.  File: xemacs.info, Node: Horizontal Scrolling, Prev: Scrolling, Up: Display Horizontal Scrolling ==================== `C-x <' Scroll text in current window to the left (`scroll-left'). `C-x >' Scroll to the right (`scroll-right'). The text in a window can also be scrolled horizontally. This means that each line of text is shifted sideways in the window, and one or more characters at the beginning of each line are not displayed at all. When a window has been scrolled horizontally in this way, text lines are truncated rather than continued (*note Continuation Lines::), with a `$' appearing in the first column when there is text truncated to the left, and in the last column when there is text truncated to the right. The command `C-x <' (`scroll-left') scrolls the selected window to the left by N columns with argument N. With no argument, it scrolls by almost the full width of the window (two columns less, to be precise). `C-x >' (`scroll-right') scrolls similarly to the right. The window cannot be scrolled any farther to the right once it is displaying normally (with each line starting at the window's left margin); attempting to do so has no effect.  File: xemacs.info, Node: Selective Display, Next: Display Vars, Prev: Display, Up: Display Selective Display ================= XEmacs can hide lines indented more than a certain number of columns (you specify how many columns). This allows you to get an overview of a part of a program. To hide lines, type `C-x $' (`set-selective-display') with a numeric argument N. (*Note Arguments::, for information on giving the argument.) Lines with at least N columns of indentation disappear from the screen. The only indication of their presence are three dots (`...'), which appear at the end of each visible line that is followed by one or more invisible ones. The invisible lines are still present in the buffer, and most editing commands see them as usual, so it is very easy to put point in the middle of invisible text. When this happens, the cursor appears at the end of the previous line, after the three dots. If point is at the end of the visible line, before the newline that ends it, the cursor appears before the three dots. The commands `C-n' and `C-p' move across the invisible lines as if they were not there. To make everything visible again, type `C-x $' with no argument.