+
+;;; FSF compatibility functions
+(defun charset-after (&optional pos)
+ "Return charset of a character in current buffer at position POS.
+If POS is nil, it defauls to the current point.
+If POS is out of range, the value is nil."
+ (when (null pos)
+ (setq pos (point)))
+ (check-argument-type 'integerp pos)
+ (unless (or (< pos (point-min))
+ (> pos (point-max)))
+ (char-charset (char-after pos))))
+
+;; Yuck!
+;; We're not going to support this.
+;(defun charset-info (charset)
+; "Return a vector of information of CHARSET.
+;The elements of the vector are:
+; CHARSET-ID, BYTES, DIMENSION, CHARS, WIDTH, DIRECTION,
+; LEADING-CODE-BASE, LEADING-CODE-EXT,
+; ISO-FINAL-CHAR, ISO-GRAPHIC-PLANE,
+; REVERSE-CHARSET, SHORT-NAME, LONG-NAME, DESCRIPTION,
+; PLIST,
+;where
+;CHARSET-ID (integer) is the identification number of the charset.
+;BYTES (integer) is the length of multi-byte form of a character in
+; the charset: one of 1, 2, 3, and 4.
+;DIMENSION (integer) is the number of bytes to represent a character of
+;the charset: 1 or 2.
+;CHARS (integer) is the number of characters in a dimension: 94 or 96.
+;WIDTH (integer) is the number of columns a character in the charset
+; occupies on the screen: one of 0, 1, and 2.
+;DIRECTION (integer) is the rendering direction of characters in the
+; charset when rendering. If 0, render from left to right, else
+; render from right to left.
+;LEADING-CODE-BASE (integer) is the base leading-code for the
+; charset.
+;LEADING-CODE-EXT (integer) is the extended leading-code for the
+; charset. All charsets of less than 0xA0 has the value 0.
+;ISO-FINAL-CHAR (character) is the final character of the
+; corresponding ISO 2022 charset.
+;ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked
+; while encoding to variants of ISO 2022 coding system, one of the
+; following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).
+;REVERSE-CHARSET (integer) is the charset which differs only in
+; LEFT-TO-RIGHT value from the charset. If there's no such a
+; charset, the value is -1.
+;SHORT-NAME (string) is the short name to refer to the charset.
+;LONG-NAME (string) is the long name to refer to the charset
+;DESCRIPTION (string) is the description string of the charset.
+;PLIST (property list) may contain any type of information a user
+; want to put and get by functions `put-charset-property' and
+; `get-charset-property' respectively."
+; (vector
+; (charset-id charset)
+; 1
+; (charset-dimension charset)
+; (charset-chars charset)
+; (charset-width charset)
+; (charset-direction charset)
+; nil ;; (charset-leading-code-base (charset))
+; nil ;; (charset-leading-code-ext (charset))
+; (charset-iso-final-char charset)
+; (charset-iso-graphic-plane charset)
+; -1
+; (charset-short-name charset)
+; (charset-long-name charset)
+; (charset-description charset)
+; (charset-plist charset)))
+
+;(make-compatible 'charset-info "Don't use this if you can help it.")
+
+(defun define-charset (charset-id charset property-vector)
+ "Define CHARSET-ID as the identification number of CHARSET with INFO-VECTOR.
+If CHARSET-ID is nil, it is decided automatically, which means CHARSET is
+ treated as a private charset.
+INFO-VECTOR is a vector of the format:
+ [DIMENSION CHARS WIDTH DIRECTION ISO-FINAL-CHAR ISO-GRAPHIC-PLANE
+ SHORT-NAME LONG-NAME DESCRIPTION]
+The meanings of each elements is as follows:
+DIMENSION (integer) is the number of bytes to represent a character: 1 or 2.
+CHARS (integer) is the number of characters in a dimension: 94 or 96.
+WIDTH (integer) is the number of columns a character in the charset
+occupies on the screen: one of 0, 1, and 2.
+
+DIRECTION (integer) is the rendering direction of characters in the
+charset when rendering. If 0, render from left to right, else
+render from right to left.
+
+ISO-FINAL-CHAR (character) is the final character of the
+corresponding ISO 2022 charset.
+
+ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked
+while encoding to variants of ISO 2022 coding system, one of the
+following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).
+
+
+SHORT-NAME (string) is the short name to refer to the charset.
+
+LONG-NAME (string) is the long name to refer to the charset.
+
+DESCRIPTION (string) is the description string of the charset."
+ (make-charset charset (aref property-vector 8)
+ (list
+ 'short-name (aref property-vector 6)
+ 'long-name (aref property-vector 7)
+ 'dimension (aref property-vector 0)
+ 'columns (aref property-vector 2)
+ 'chars (aref property-vector 1)
+ 'final (aref property-vector 4)
+ 'graphic (aref property-vector 5)
+ 'direction (aref property-vector 3))))
+
+(make-compatible 'define-charset "")
+
+;;; Charset property
+
+(defalias 'get-charset-property 'get)
+(defalias 'put-charset-property 'put)
+(defalias 'charset-plist 'object-plist)
+(defalias 'set-charset-plist 'setplist)
+
+;; Setup auto-fill-chars for charsets that should invoke auto-filling.
+;; SPACE and NEWLIE are already set.
+;; (let ((l '(katakana-jisx0201
+;; japanese-jisx0208 japanese-jisx0212
+;; chinese-gb2312 chinese-big5-1 chinese-big5-2)))
+;; (while l
+;; (put-char-table (car l) t auto-fill-chars)
+;; (setq l (cdr l))))
+
+
+;;; @ Coded character set
+;;;
+
+(when (featurep 'utf-2000)
+ (setq default-coded-charset-priority-list
+ '(ascii
+ control-1
+ latin-iso8859-1
+ latin-iso8859-2
+ latin-iso8859-3
+ latin-iso8859-4
+ latin-iso8859-9
+ latin-jisx0201
+ cyrillic-iso8859-5
+ greek-iso8859-7
+ thai-tis620
+ =jis-x0208
+ chinese-gb2312
+ japanese-jisx0208
+ =jis-x0208-1990
+ japanese-jisx0212
+ japanese-jisx0208-1978
+ chinese-cns11643-1
+ chinese-cns11643-2
+ chinese-cns11643-3
+ chinese-cns11643-4
+ chinese-cns11643-5
+ chinese-cns11643-6
+ chinese-cns11643-7
+ =big5-cdp
+ chinese-big5-eten-a
+ chinese-big5-eten-b
+ chinese-big5
+ =gt-pj-2
+ =gt-pj-3
+ =gt-pj-4
+ =gt-pj-5
+ =gt-pj-6
+ =gt-pj-7
+ =gt-pj-8
+ =gt-pj-9
+ =gt-pj-10
+ =gt-pj-11
+ =gt-pj-k1
+ =gt-pj-k2
+ =jis-x0213-1-2000
+ =jis-x0213-2-2000
+ ;; chinese-gb12345
+ =gt-pj-1
+ =jis-x0208@1997
+ =ucs-radicals
+ =ucs-bmp-cjk
+ =ucs-sip-ext-b
+ =ruimoku-v6
+ =zinbun-oracle
+ =hanziku-1
+ =hanziku-2
+ =hanziku-3
+ =hanziku-4
+ =hanziku-5
+ =hanziku-6
+ =hanziku-7
+ =hanziku-8
+ =hanziku-9
+ =hanziku-10
+ =hanziku-11
+ =hanziku-12
+ =ucs-radicals@unicode
+ =ucs-sip-ext-b@iso
+ =ucs-bmp-cjk@unicode
+ ideograph-daikanwa-2
+ ideograph-daikanwa
+ korean-ksc5601
+ katakana-jisx0201
+ hebrew-iso8859-8
+ latin-viscii
+ latin-viscii-lower
+ latin-viscii-upper
+ ipa
+ lao
+ ethiopic-ucs
+ ethiopic
+ arabic-digit
+ arabic-1-column
+ arabic-2-column
+ =cbeta
+ ucs-bmp
+ =jef-china3
+ chinese-isoir165
+ arabic-iso8859-6
+ chinese-big5-1
+ chinese-big5-2
+ ;; ucs-sip
+ )))
+
+;;; mule-charset.el ends here