-int allocate_nearest_color (Display *display, Colormap screen_colormap, Visual *visual,
- XColor *color_def);
-int x_parse_nearest_color (struct device *d, XColor *color, Bufbyte *name,
- Bytecount len, Error_behavior errb);
+int allocate_nearest_color (Display *display, Colormap screen_colormap,
+ Visual *visual, XColor *color_def);