function makeGlyph(polygons, buhin){ // void\r
var glyphData = this.kBuhin.search(buhin);\r
if(glyphData != ""){\r
- this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko(this.adjustKakato(this.adjustTate(this.getEachStrokes(glyphData))))));\r
+ this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko(this.adjustKakato(this.adjustTate(this.adjustMage(this.getEachStrokes(glyphData)))))));\r
}\r
}\r
Kage.prototype.makeGlyph = makeGlyph;\r
\r
function adjustTate(strokesArray){ // strokesArray\r
for(var i = 0; i < strokesArray.length; i++){\r
- if((strokesArray[i][0] == 1 || strokesArray[i][3] || strokesArray[i][7]) && strokesArray[i][3] == strokesArray[i][5]){\r
+ if((strokesArray[i][0] == 1 || strokesArray[i][0] == 3 || strokesArray[i][0] == 7) && strokesArray[i][3] == strokesArray[i][5]){\r
for(var j = 0; j < strokesArray.length; j++){\r
- if(i != j && (strokesArray[j][0] == 1 || strokesArray[j][3] || strokesArray[j][7]) && strokesArray[j][3] == strokesArray[j][5] &&\r
+ if(i != j && (strokesArray[j][0] == 1 || strokesArray[j][0] == 3 || strokesArray[j][0] == 7) && strokesArray[j][3] == strokesArray[j][5] &&\r
!(strokesArray[i][4] + 1 > strokesArray[j][6] || strokesArray[i][6] - 1 < strokesArray[j][4]) &&\r
- Math.abs(strokesArray[i][3] - strokesArray[j][3]) < this.kMinWidthT * 4){\r
- strokesArray[i][1] += (4 - Math.floor(Math.abs(strokesArray[i][3] - strokesArray[j][3]) / this.kMinWidthT)) * 100;\r
- if(strokesArray[i][1] > this.kAdjustTateStep * 100){\r
- strokesArray[i][1] = strokesArray[i][1] % 100 + this.kAdjustTateStep * 100;\r
+ Math.abs(strokesArray[i][3] - strokesArray[j][3]) < this.kMinWidthT * this.kAdjustTateStep){\r
+ strokesArray[i][1] += (this.kAdjustTateStep - Math.floor(Math.abs(strokesArray[i][3] - strokesArray[j][3]) / this.kMinWidthT)) * 1000;\r
+ if(strokesArray[i][1] > this.kAdjustTateStep * 1000){\r
+ strokesArray[i][1] = strokesArray[i][1] % 1000 + this.kAdjustTateStep * 1000;\r
}\r
}\r
}\r
}\r
Kage.prototype.adjustTate = adjustTate;\r
\r
+ function adjustMage(strokesArray){ // strokesArray\r
+ for(var i = 0; i < strokesArray.length; i++){\r
+ if((strokesArray[i][0] == 3) && strokesArray[i][6] == strokesArray[i][8]){\r
+ for(var j = 0; j < strokesArray.length; j++){\r
+ if(i != j && (\r
+ (strokesArray[j][0] == 1 && strokesArray[j][4] == strokesArray[j][6] &&\r
+ !(strokesArray[i][5] + 1 > strokesArray[j][5] || strokesArray[i][7] - 1 < strokesArray[j][3]) &&\r
+ Math.abs(strokesArray[i][6] - strokesArray[j][4]) < this.kMinWidthT * this.kAdjustMageStep) ||\r
+ (strokesArray[j][0] == 3 && strokesArray[j][6] == strokesArray[j][8] &&\r
+ !(strokesArray[i][5] + 1 > strokesArray[j][7] || strokesArray[i][7] - 1 < strokesArray[j][5]) &&\r
+ Math.abs(strokesArray[i][6] - strokesArray[j][6]) < this.kMinWidthT * this.kAdjustMageStep)\r
+ )){\r
+ strokesArray[i][2] += (this.kAdjustMageStep - Math.floor(Math.abs(strokesArray[i][6] - strokesArray[j][6]) / this.kMinWidthT)) * 1000;\r
+ if(strokesArray[i][2] > this.kAdjustMageStep * 1000){\r
+ strokesArray[i][2] = strokesArray[i][2] % 1000 + this.kAdjustMageStep * 1000;\r
+ }\r
+ }\r
+ }\r
+ }\r
+ }\r
+ return strokesArray;\r
+ }\r
+ Kage.prototype.adjustMage = adjustMage;\r
+ \r
function adjustKirikuchi(strokesArray){ // strokesArray\r
for(var i = 0; i < strokesArray.length; i++){\r
if(strokesArray[i][0] == 2 && strokesArray[i][1] == 32 &&\r
this.kAdjustUrokoLine = ([22, 26, 30]); // check for crossing. corresponds to length\r
\r
this.kAdjustTateStep = 4;\r
+ \r
+ this.kAdjustMageStep = 5;\r
}\r
\r
this.kBuhin = new Buhin();\r