Resorted; add missing Morohashi's Daikanwa characters; add missing
[chise/xemacs-chise.git] / info / internals.info
index 4c211f0..e7379aa 100644 (file)
@@ -40,152 +40,150 @@ Foundation instead of in the original English.
 \1f
 Indirect:
 internals.info-1: 1776
-internals.info-2: 46607
-internals.info-3: 94313
-internals.info-4: 142724
-internals.info-5: 184821
-internals.info-6: 234636
-internals.info-7: 281302
-internals.info-8: 328518
-internals.info-9: 374004
+internals.info-2: 46628
+internals.info-3: 94463
+internals.info-4: 143504
+internals.info-5: 193454
+internals.info-6: 243017
+internals.info-7: 286634
+internals.info-8: 335501
 \1f
 Tag Table:
 (Indirect)
 Node: Top\7f1776
-Node: A History of Emacs\7f7010
-Node: Through Version 18\7f8535
-Node: Lucid Emacs\7f11983
-Node: GNU Emacs 19\7f15001
-Node: GNU Emacs 20\7f17184
-Node: XEmacs\7f17611
-Node: XEmacs From the Outside\7f20790
-Node: The Lisp Language\7f22557
-Node: XEmacs From the Perspective of Building\7f32099
-Node: XEmacs From the Inside\7f38224
-Node: The XEmacs Object System (Abstractly Speaking)\7f46607
-Node: How Lisp Objects Are Represented in C\7f60693
-Node: Rules When Writing New C Code\7f69251
-Node: General Coding Rules\7f70055
-Node: Writing Lisp Primitives\7f75830
-Node: Adding Global Lisp Variables\7f86999
-Node: Coding for Mule\7f90637
-Node: Character-Related Data Types\7f91616
-Node: Working With Character and Byte Positions\7f94313
-Node: Conversion to and from External Data\7f98063
-Node: General Guidelines for Writing Mule-Aware Code\7f102944
-Node: An Example of Mule-Aware Code\7f104975
-Node: Techniques for XEmacs Developers\7f106962
-Node: A Summary of the Various XEmacs Modules\7f110729
-Node: Low-Level Modules\7f111549
-Node: Basic Lisp Modules\7f119119
-Node: Modules for Standard Editing Operations\7f127440
-Node: Editor-Level Control Flow Modules\7f133328
-Node: Modules for the Basic Displayable Lisp Objects\7f136774
-Node: Modules for other Display-Related Lisp Objects\7f139296
-Node: Modules for the Redisplay Mechanism\7f140373
-Node: Modules for Interfacing with the File System\7f142724
-Node: Modules for Other Aspects of the Lisp Interpreter and Object System\7f146422
-Node: Modules for Interfacing with the Operating System\7f151875
-Node: Modules for Interfacing with X Windows\7f159536
-Node: Modules for Internationalization\7f162972
-Node: Allocation of Objects in XEmacs Lisp\7f165609
-Node: Introduction to Allocation\7f166145
-Node: Garbage Collection\7f171652
-Node: GCPROing\7f174605
-Node: Garbage Collection - Step by Step\7f181415
-Node: Invocation\7f181807
-Node: garbage_collect_1\7f184821
-Node: mark_object\7f194301
-Node: gc_sweep\7f196113
-Node: sweep_lcrecords_1\7f201176
-Node: compact_string_chars\7f202171
-Node: sweep_strings\7f204351
-Node: sweep_bit_vectors_1\7f205316
-Node: Integers and Characters\7f205992
-Node: Allocation from Frob Blocks\7f206744
-Node: lrecords\7f208348
-Node: Low-level allocation\7f220810
-Node: Pure Space\7f224978
-Node: Cons\7f225153
-Node: Vector\7f225869
-Node: Bit Vector\7f226446
-Node: Symbol\7f226939
-Node: Marker\7f227508
-Node: String\7f228063
-Node: Compiled Function\7f231676
-Node: Dumping\7f231845
-Node: Overview\7f234066
-Node: Data descriptions\7f234636
-Node: Dumping phase\7f236641
-Node: Object inventory\7f237043
-Node: Address allocation\7f239897
-Node: The header\7f241284
-Node: Data dumping\7f241792
-Node: Pointers dumping\7f242453
-Node: Reloading phase\7f243671
-Node: Remaining issues\7f245432
-Node: Events and the Event Loop\7f246393
-Node: Introduction to Events\7f246843
-Node: Main Loop\7f248792
-Node: Specifics of the Event Gathering Mechanism\7f252367
-Node: Specifics About the Emacs Event\7f264820
-Node: The Event Stream Callback Routines\7f265075
-Node: Other Event Loop Functions\7f265320
-Node: Converting Events\7f266460
-Node: Dispatching Events; The Command Builder\7f267069
-Node: Evaluation; Stack Frames; Bindings\7f267304
-Node: Evaluation\7f267646
-Node: Dynamic Binding; The specbinding Stack; Unwind-Protects\7f274229
-Node: Simple Special Forms\7f276613
-Node: Catch and Throw\7f277395
-Node: Symbols and Variables\7f279970
-Node: Introduction to Symbols\7f280234
-Node: Obarrays\7f281302
-Node: Symbol Values\7f284835
-Node: Buffers and Textual Representation\7f287123
-Node: Introduction to Buffers\7f287781
-Node: The Text in a Buffer\7f290487
-Node: Buffer Lists\7f297637
-Node: Markers and Extents\7f299588
-Node: Bufbytes and Emchars\7f301853
-Node: The Buffer Object\7f302068
-Node: MULE Character Sets and Encodings\7f305548
-Node: Character Sets\7f306610
-Node: Encodings\7f310095
-Node: Japanese EUC (Extended Unix Code)\7f311162
-Node: JIS7\7f311994
-Node: Internal Mule Encodings\7f313344
-Node: Internal String Encoding\7f315174
-Node: Internal Character Encoding\7f317319
-Node: CCL\7f319043
-Node: The Lisp Reader and Compiler\7f325795
-Node: Lstreams\7f326008
-Node: Creating an Lstream\7f327039
-Node: Lstream Types\7f328266
-Node: Lstream Functions\7f328518
-Node: Lstream Methods\7f332084
-Node: Consoles; Devices; Frames; Windows\7f335226
-Node: Introduction to Consoles; Devices; Frames; Windows\7f335541
-Node: Point\7f338076
-Node: Window Hierarchy\7f339355
-Node: The Window Object\7f343803
-Node: The Redisplay Mechanism\7f347240
-Node: Critical Redisplay Sections\7f348032
-Node: Line Start Cache\7f349019
-Node: Redisplay Piece by Piece\7f352255
-Node: Extents\7f354291
-Node: Introduction to Extents\7f354825
-Node: Extent Ordering\7f355967
-Node: Format of the Extent Info\7f357208
-Node: Zero-Length Extents\7f359095
-Node: Mathematics of Extent Ordering\7f360493
-Node: Extent Fragments\7f365250
-Node: Faces\7f366336
-Node: Glyphs\7f366452
-Node: Specifiers\7f369470
-Node: Menus\7f369599
-Node: Subprocesses\7f371857
-Node: Interface to X Windows\7f373833
-Node: Index\7f374004
+Node: A History of Emacs\7f7030
+Node: Through Version 18\7f8555
+Node: Lucid Emacs\7f12003
+Node: GNU Emacs 19\7f15021
+Node: GNU Emacs 20\7f17204
+Node: XEmacs\7f17631
+Node: XEmacs From the Outside\7f20810
+Node: The Lisp Language\7f22577
+Node: XEmacs From the Perspective of Building\7f32120
+Node: XEmacs From the Inside\7f38245
+Node: The XEmacs Object System (Abstractly Speaking)\7f46628
+Node: How Lisp Objects Are Represented in C\7f60714
+Node: Rules When Writing New C Code\7f65391
+Node: General Coding Rules\7f66195
+Node: Writing Lisp Primitives\7f71915
+Node: Adding Global Lisp Variables\7f83084
+Node: Coding for Mule\7f86722
+Node: Character-Related Data Types\7f87701
+Node: Working With Character and Byte Positions\7f90698
+Node: Conversion to and from External Data\7f94463
+Node: General Guidelines for Writing Mule-Aware Code\7f100604
+Node: An Example of Mule-Aware Code\7f103292
+Node: Techniques for XEmacs Developers\7f105273
+Node: A Summary of the Various XEmacs Modules\7f113220
+Node: Low-Level Modules\7f114040
+Node: Basic Lisp Modules\7f121610
+Node: Modules for Standard Editing Operations\7f128220
+Node: Editor-Level Control Flow Modules\7f134108
+Node: Modules for the Basic Displayable Lisp Objects\7f137554
+Node: Modules for other Display-Related Lisp Objects\7f140076
+Node: Modules for the Redisplay Mechanism\7f141153
+Node: Modules for Interfacing with the File System\7f143504
+Node: Modules for Other Aspects of the Lisp Interpreter and Object System\7f147202
+Node: Modules for Interfacing with the Operating System\7f152655
+Node: Modules for Interfacing with X Windows\7f160316
+Node: Modules for Internationalization\7f163752
+Node: Allocation of Objects in XEmacs Lisp\7f166389
+Node: Introduction to Allocation\7f166910
+Node: Garbage Collection\7f170596
+Node: GCPROing\7f171752
+Node: Garbage Collection - Step by Step\7f178756
+Node: Invocation\7f179148
+Node: garbage_collect_1\7f182162
+Node: mark_object\7f191642
+Node: gc_sweep\7f193454
+Node: sweep_lcrecords_1\7f198517
+Node: compact_string_chars\7f199512
+Node: sweep_strings\7f201692
+Node: sweep_bit_vectors_1\7f202657
+Node: Integers and Characters\7f203333
+Node: Allocation from Frob Blocks\7f204085
+Node: lrecords\7f205689
+Node: Low-level allocation\7f217424
+Node: Cons\7f221531
+Node: Vector\7f222257
+Node: Bit Vector\7f222834
+Node: Symbol\7f223327
+Node: Marker\7f223681
+Node: String\7f224236
+Node: Compiled Function\7f227849
+Node: Dumping\7f228018
+Node: Overview\7f230239
+Node: Data descriptions\7f230809
+Node: Dumping phase\7f232814
+Node: Object inventory\7f233217
+Node: Address allocation\7f236071
+Node: The header\7f237458
+Node: Data dumping\7f237966
+Node: Pointers dumping\7f238627
+Node: Reloading phase\7f239845
+Node: Remaining issues\7f241606
+Node: Events and the Event Loop\7f242567
+Node: Introduction to Events\7f243017
+Node: Main Loop\7f244966
+Node: Specifics of the Event Gathering Mechanism\7f248541
+Node: Specifics About the Emacs Event\7f260994
+Node: The Event Stream Callback Routines\7f261249
+Node: Other Event Loop Functions\7f261494
+Node: Converting Events\7f262634
+Node: Dispatching Events; The Command Builder\7f263243
+Node: Evaluation; Stack Frames; Bindings\7f263478
+Node: Evaluation\7f263820
+Node: Dynamic Binding; The specbinding Stack; Unwind-Protects\7f270375
+Node: Simple Special Forms\7f272759
+Node: Catch and Throw\7f273542
+Node: Symbols and Variables\7f276117
+Node: Introduction to Symbols\7f276381
+Node: Obarrays\7f277449
+Node: Symbol Values\7f280982
+Node: Buffers and Textual Representation\7f283270
+Node: Introduction to Buffers\7f283928
+Node: The Text in a Buffer\7f286634
+Node: Buffer Lists\7f293784
+Node: Markers and Extents\7f295735
+Node: Bufbytes and Emchars\7f298000
+Node: The Buffer Object\7f298215
+Node: MULE Character Sets and Encodings\7f301695
+Node: Character Sets\7f302757
+Node: Encodings\7f306242
+Node: Japanese EUC (Extended Unix Code)\7f307309
+Node: JIS7\7f308141
+Node: Internal Mule Encodings\7f309491
+Node: Internal String Encoding\7f311321
+Node: Internal Character Encoding\7f313466
+Node: CCL\7f315190
+Node: The Lisp Reader and Compiler\7f321943
+Node: Lstreams\7f322156
+Node: Creating an Lstream\7f323187
+Node: Lstream Types\7f324414
+Node: Lstream Functions\7f324666
+Node: Lstream Methods\7f328232
+Node: Consoles; Devices; Frames; Windows\7f331374
+Node: Introduction to Consoles; Devices; Frames; Windows\7f331689
+Node: Point\7f334222
+Node: Window Hierarchy\7f335501
+Node: The Window Object\7f339949
+Node: The Redisplay Mechanism\7f343386
+Node: Critical Redisplay Sections\7f344178
+Node: Line Start Cache\7f345165
+Node: Redisplay Piece by Piece\7f348401
+Node: Extents\7f350438
+Node: Introduction to Extents\7f350972
+Node: Extent Ordering\7f352114
+Node: Format of the Extent Info\7f353355
+Node: Zero-Length Extents\7f355242
+Node: Mathematics of Extent Ordering\7f356640
+Node: Extent Fragments\7f361397
+Node: Faces\7f362483
+Node: Glyphs\7f362599
+Node: Specifiers\7f365616
+Node: Menus\7f365745
+Node: Subprocesses\7f368003
+Node: Interface to X Windows\7f369979
+Node: Index\7f370150
 \1f
 End Tag Table