-This is ../info/internals.info, produced by makeinfo version 4.0 from
+This is ../info/internals.info, produced by makeinfo version 4.0b from
internals/internals.texi.
INFO-DIR-SECTION XEmacs Editor
Similar to other subsystems in XEmacs, lstreams are separated into
generic functions and a set of methods for the different types of
lstreams. `lstream.c' provides implementations of many different types
-of streams; others are provided, e.g., in `mule-coding.c'.
+of streams; others are provided, e.g., in `file-coding.c'.
fileio.c
This module provides some terminal-control code necessary on
versions of AIX prior to 4.1.
- msdos.c
- msdos.h
-
- These modules are used for MS-DOS support, which does not work in
-XEmacs.
-
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File: internals.info, Node: Modules for Interfacing with X Windows, Next: Modules for Internationalization, Prev: Modules for Interfacing with the Operating System, Up: A Summary of the Various XEmacs Modules
(graphics contexts) under the X Window System. This code is junky and
needs to be rewritten.
- xselect.c
+ select-msw.c
+ select-x.c
+ select.c
+ select.h
This module provides an interface to the X Window System's concept of
"selections", the standard way for X applications to communicate with
mule-ccl.c
mule-charset.c
mule-charset.h
- mule-coding.c
- mule-coding.h
+ file-coding.c
+ file-coding.h
mule-mcpath.c
mule-mcpath.h
mule-wnnfns.c
not just Asian languages (although they are generally the most
complicated to support). This code is still in beta.
- `mule-charset.*' and `mule-coding.*' provide the heart of the XEmacs
+ `mule-charset.*' and `file-coding.*' provide the heart of the XEmacs
MULE support. `mule-charset.*' implements the "charset" Lisp object
type, which encapsulates a character set (an ordered one- or
two-dimensional set of characters, such as US ASCII or JISX0208 Japanese
Kanji).
- `mule-coding.*' implements the "coding-system" Lisp object type,
+ `file-coding.*' implements the "coding-system" Lisp object type,
which encapsulates a method of converting between different encodings.
An encoding is a representation of a stream of characters, possibly
from multiple character sets, using a stream of bytes or words, and
example `or', `and', `if', `cond', `while', `setq', etc., miscellaneous
`gui_item_...' functions, everything related to `eval' (`Feval_buffer',
`call0', ...) and inside `Fsignal'. The latter is used to handle
-signals, as for example the ones raised by every `QUITE'-macro
-triggered after pressing Ctrl-g.
+signals, as for example the ones raised by every `QUIT'-macro triggered
+after pressing Ctrl-g.
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File: internals.info, Node: garbage_collect_1, Next: mark_object, Prev: Invocation, Up: Garbage Collection - Step by Step