-This is ../info/lispref.info, produced by makeinfo version 3.12s from
+This is ../info/lispref.info, produced by makeinfo version 4.0 from
lispref/lispref.texi.
INFO-DIR-SECTION XEmacs Editor
* Menu:
-* Creating Menu Accelerators:: How to add accelerator keys to a menu.
-* Keyboard Menu Traversal:: How to use and modify the keys which are used
- to traverse the menu structure.
-* Menu Accelerator Functions:: Functions for working with menu accelerators.
+* Creating Menu Accelerators:: How to add accelerator keys to a menu.
+* Keyboard Menu Traversal:: How to use and modify the keys which are used
+ to traverse the menu structure.
+* Menu Accelerator Functions:: Functions for working with menu accelerators.
\1f
File: lispref.info, Node: Creating Menu Accelerators, Next: Keyboard Menu Traversal, Up: Menu Accelerators
For example, the command
(add-submenu nil '("%_Test"
- ["One" (insert "1") :accelerator ?1 :active t]
- ["%_Two" (insert "2")]
- ["%_3" (insert "3")]))
+ ["One" (insert "1") :accelerator ?1 :active t]
+ ["%_Two" (insert "2")]
+ ["%_3" (insert "3")]))
will add a new menu to the top level menubar. The new menu can be
reached by pressing "t" while the top level menubar is active. When
(setq menu-accelerator-modifiers '(meta control))
(setq menu-accelerator-enabled 'menu-force)
(add-submenu nil '("%_Test"
- ["One" (insert "1") :accelerator ?1 :active t]
- ["%_Two" (insert "2")]
- ["%_3" (insert "3")]))
+ ["One" (insert "1") :accelerator ?1 :active t]
+ ["%_Two" (insert "2")]
+ ["%_3" (insert "3")]))
will add the menu "Test" to the top level menubar. Pressing C-x
followed by C-M-T will activate the menubar and display the "Test"
The syntax, more precisely:
- form := <something to pass to `eval'>
- command := <a symbol or string, to pass to `call-interactively'>
- callback := command | form
- active-p := <t, nil, or a form to evaluate to decide whether this
- button should be selectable>
- name := <string>
- partition := 'nil'
- button := '[' name callback active-p ']'
- dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')'
+ form := <something to pass to `eval'>
+ command := <a symbol or string, to pass to `call-interactively'>
+ callback := command | form
+ active-p := <t, nil, or a form to evaluate to decide whether this
+ button should be selectable>
+ name := <string>
+ partition := 'nil'
+ button := '[' name callback active-p ']'
+ dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')'
\1f
File: lispref.info, Node: Dialog Box Functions, Prev: Dialog Box Format, Up: Dialog Boxes
using a dialog box.
\1f
-File: lispref.info, Node: Toolbar, Next: Scrollbars, Prev: Dialog Boxes, Up: Top
+File: lispref.info, Node: Toolbar, Next: Gutter, Prev: Dialog Boxes, Up: Top
Toolbar
*******
* Menu:
* Toolbar Intro:: An introduction.
-* Toolbar Descriptor Format:: How to create a toolbar.
+* Creating Toolbar:: How to create a toolbar.
+* Toolbar Descriptor Format:: Accessing and modifying a toolbar's
+ properties.
* Specifying the Toolbar:: Setting a toolbar's contents.
* Other Toolbar Variables:: Controlling the size of toolbars.
\1f
-File: lispref.info, Node: Toolbar Intro, Next: Toolbar Descriptor Format, Up: Toolbar
+File: lispref.info, Node: Toolbar Intro, Next: Creating Toolbar, Up: Toolbar
Toolbar Intro
=============
A "toolbar" is a bar of icons displayed along one edge of a frame.
-You can view a toolbar as a series of menu shortcuts - the most common
+You can view a toolbar as a series of menu shortcuts--the most common
menu options can be accessed with a single click rather than a series
of clicks and/or drags to select the option from a menu. Consistent
with this, a help string (called the "help-echo") describing what an
toolbar to the same position, it will just not be visible.
\1f
-File: lispref.info, Node: Toolbar Descriptor Format, Next: Specifying the Toolbar, Prev: Toolbar Intro, Up: Toolbar
+File: lispref.info, Node: Creating Toolbar, Next: Toolbar Descriptor Format, Prev: Toolbar Intro, Up: Toolbar
+
+Creating Toolbar
+================
+
+ - Function: make-toolbar-specifier spec-list
+ Return a new `toolbar' specifier object with the given
+ specification list. SPEC-LIST can be a list of specifications
+ (each of which is a cons of a locale and a list of instantiators),
+ a single instantiator, or a list of instantiators. *Note
+ Specifiers::, for more information about specifiers.
+
+ Toolbar specifiers are used to specify the format of a toolbar.
+ The values of the variables `default-toolbar', `top-toolbar',
+ `left-toolbar', `right-toolbar', and `bottom-toolbar' are always
+ toolbar specifiers.
+
+ Valid toolbar instantiators are called "toolbar descriptors" and
+ are lists of vectors. See `default-toolbar' for a description of
+ the exact format.
+
+\1f
+File: lispref.info, Node: Toolbar Descriptor Format, Next: Specifying the Toolbar, Prev: Creating Toolbar, Up: Toolbar
Toolbar Descriptor Format
=========================
buffer does not specify a left toolbar or has a nil value specified for
`left-toolbar-visible-p'), you will find that, when that buffer is
displayed in the selected window, the window will have a width of 86 or
-87 characters - the frame is sized for a 68-pixel left toolbar but the
+87 characters--the frame is sized for a 68-pixel left toolbar but the
selected window specifies that the left toolbar is not visible, so it is
expanded to take up the slack.
startup.
\1f
-File: lispref.info, Node: Scrollbars, Next: Drag and Drop, Prev: Toolbar, Up: Top
+File: lispref.info, Node: Gutter, Next: Scrollbars, Prev: Toolbar, Up: Top
+
+Gutter
+******
+
+ A gutter is a rectangle displayed along one edge of a frame. It can
+contain arbitrary text or graphics.
+
+* Menu:
+
+* Gutter Intro:: An introduction.
+* Creating Gutter:: How to create a gutter.
+* Gutter Descriptor Format:: Accessing and modifying a gutter's
+ properties.
+* Specifying a Gutter:: Setting a gutter's contents.
+* Other Gutter Variables:: Controlling the size of gutters.
+* Common Gutter Widgets:: Things to put in gutters.
+
+\1f
+File: lispref.info, Node: Gutter Intro, Next: Creating Gutter, Prev: Gutter, Up: Gutter
+
+Gutter Intro
+============
+
+ A "gutter" is a rectangle displayed along one edge of a frame. It
+can contain arbitrary text or graphics. It could be considered a
+generalization of a toolbar, although toolbars are not currently
+implemented using gutters.
+
+ In XEmacs, a gutter can be displayed along any of the four edges of
+the frame, and two or more different edges can be displaying gutters
+simultaneously. The contents, thickness, and visibility of the gutters
+can be controlled separately, and the values can be per-buffer,
+per-frame, etc., using specifiers (*note Specifiers::).
+
+ Normally, there is one gutter displayed in a frame. Usually, this is
+the default gutter, containing buffer tabs, but modes cab override this
+and substitute their own gutter. This default gutter is usually
+positioned along the top of the frame, but this can be changed using
+`set-default-gutter-position'.
+
+ Note that, for each of the gutter properties (contents, thickness,
+and visibility), there is a separate specifier for each of the four
+gutter positions (top, bottom, left, and right), and an additional
+specifier for the "default" gutter, i.e. the gutter whose position is
+controlled by `set-default-gutter-position'. The way this works is
+that `set-default-gutter-position' arranges things so that the
+appropriate position-specific specifiers for the default position
+inherit from the corresponding default specifiers. That way, if the
+position-specific specifier does not give a value (which it usually
+doesn't), then the value from the default specifier applies. If you
+want to control the default gutter, you just change the default
+specifiers, and everything works. A package such as VM that wants to
+put its own gutter in a different location from the default just sets
+the position-specific specifiers, and if the user sets the default
+gutter to the same position, it will just not be visible.
+
+\1f
+File: lispref.info, Node: Creating Gutter, Next: Gutter Descriptor Format, Prev: Gutter Intro, Up: Gutter
+
+Creating Gutter
+===============
+
+ - Function: make-gutter-specifier spec-list
+ Return a new `gutter' specifier object with the given specification
+ list. SPEC-LIST can be a list of specifications (each of which is
+ a cons of a locale and a list of instantiators), a single
+ instantiator, or a list of instantiators. *Note Specifiers::, for
+ more information about specifiers.
+
+ Gutter specifiers are used to specify the format of a gutter. The
+ values of the variables `default-gutter', `top-gutter',
+ `left-gutter', `right-gutter', and `bottom-gutter' are always
+ gutter specifiers.
+
+ Valid gutter instantiators are called "gutter descriptors" and are
+ either strings or property-lists of strings. See `default-gutter'
+ for a description of the exact format.
+
+ - Function: make-gutter-size-specifier spec-list
+ Return a new `gutter-size' specifier object with the given spec
+ list. SPEC-LIST can be a list of specifications (each of which is
+ a cons of a locale and a list of instantiators), a single
+ instantiator, or a list of instantiators. *Note Specifiers::, for
+ more information about specifiers.
+
+ Gutter-size specifiers are used to specify the size of a gutter.
+ The values of the variables `default-gutter-size',
+ `top-gutter-size', `left-gutter-size', `right-gutter-size', and
+ `bottom-gutter-size' are always gutter-size specifiers.
+
+ Valid gutter-size instantiators are either integers or the special
+ symbol `autodetect'. If a gutter-size is set to `autodetect' them
+ the size of the gutter will be adjusted to just accommodate the
+ gutters contents. `autodetect' only works for top and bottom
+ gutters.
+
+ - Function: make-gutter-visible-specifier spec-list
+ Return a new `gutter-visible' specifier object with the given spec
+ list. SPEC-LIST can be a list of specifications (each of which is
+ a cons of a locale and a list of instantiators), a single
+ instantiator, or a list of instantiators. *Note Specifiers::, for
+ more information about specifiers.
+
+ Gutter-visible specifiers are used to specify the visibility of a
+ gutter. The values of the variables `default-gutter-visible-p',
+ `top-gutter-visible-p', `left-gutter-visible-p',
+ `right-gutter-visible-p', and `bottom-gutter-visible-p' are always
+ gutter-visible specifiers.
+
+ Valid gutter-visible instantiators are t, nil or a list of
+ symbols. If a gutter-visible instantiator is set to a list of
+ symbols, and the corresponding gutter specification is a
+ property-list strings, then elements of the gutter specification
+ will only be visible if the corresponding symbol occurs in the
+ gutter-visible instantiator.
+
+\1f
+File: lispref.info, Node: Gutter Descriptor Format, Next: Specifying a Gutter, Prev: Creating Gutter, Up: Gutter
+
+Gutter Descriptor Format
+========================
+
+ The contents of a gutter are specified using a "gutter descriptor".
+The format of a gutter descriptor is a list of "gutter button
+descriptors". Each gutter button descriptor is a vector in one of the
+following formats:
+
+ * `[GLYPH-LIST FUNCTION ENABLED-P HELP]'
+
+ * `[:style 2D-OR-3D]'
+
+ * `[:style 2D-OR-3D :size WIDTH-OR-HEIGHT]'
+
+ * `[:size WIDTH-OR-HEIGHT :style 2D-OR-3D]'
+
+ Optionally, one of the gutter button descriptors may be `nil'
+instead of a vector; this signifies the division between the gutter
+buttons that are to be displayed flush-left, and the buttons to be
+displayed flush-right.
+
+ The first vector format above specifies a normal gutter button; the
+others specify blank areas in the gutter.
+
+ For the first vector format:
+
+ * GLYPH-LIST should be a list of one to six glyphs (as created by
+ `make-glyph') or a symbol whose value is such a list. The first
+ glyph, which must be provided, is the glyph used to display the
+ gutter button when it is in the "up" (not pressed) state. The
+ optional second glyph is for displaying the button when it is in
+ the "down" (pressed) state. The optional third glyph is for when
+ the button is disabled. The last three glyphs are for displaying
+ the button in the "up", "down", and "disabled" states,
+ respectively, but are used when the user has called for captioned
+ gutter buttons (using `gutter-buttons-captioned-p'). The function
+ `gutter-make-button-list' is useful in creating these glyph lists.
+
+ * Even if you do not provide separate down-state and disabled-state
+ glyphs, the user will still get visual feedback to indicate which
+ state the button is in. Buttons in the up-state are displayed
+ with a shadowed border that gives a raised appearance to the
+ button. Buttons in the down-state are displayed with shadows that
+ give a recessed appearance. Buttons in the disabled state are
+ displayed with no shadows, giving a 2-d effect.
+
+ * If some of the gutter glyphs are not provided, they inherit as
+ follows:
+
+ UP: up
+ DOWN: down -> up
+ DISABLED: disabled -> up
+ CAP-UP: cap-up -> up
+ CAP-DOWN: cap-down -> cap-up -> down -> up
+ CAP-DISABLED: cap-disabled -> cap-up -> disabled -> up
+
+ * The second element FUNCTION is a function to be called when the
+ gutter button is activated (i.e. when the mouse is released over
+ the gutter button, if the press occurred in the gutter). It can
+ be any form accepted by `call-interactively', since this is how it
+ is invoked.
+
+ * The third element ENABLED-P specifies whether the gutter button is
+ enabled (disabled buttons do nothing when they are activated, and
+ are displayed differently; see above). It should be either a
+ boolean or a form that evaluates to a boolean.
+
+ * The fourth element HELP, if non-`nil', should be a string. This
+ string is displayed in the echo area when the mouse passes over the
+ gutter button.
+
+ For the other vector formats (specifying blank areas of the gutter):
+
+ * 2D-OR-3D should be one of the symbols `2d' or `3d', indicating
+ whether the area is displayed with shadows (giving it a raised,
+ 3-d appearance) or without shadows (giving it a flat appearance).
+
+ * WIDTH-OR-HEIGHT specifies the length, in pixels, of the blank
+ area. If omitted, it defaults to a device-specific value (8
+ pixels for X devices).
+
+ - Function: gutter-make-button-list up &optional down disabled cap-up
+ cap-down cap-disabled
+ This function calls `make-glyph' on each arg and returns a list of
+ the results. This is useful for setting the first argument of a
+ gutter button descriptor (typically, the result of this function
+ is assigned to a symbol, which is specified as the first argument
+ of the gutter button descriptor).
+
+ - Function: check-gutter-button-syntax button &optional noerror
+ Verify the syntax of entry BUTTON in a gutter description list.
+ If you want to verify the syntax of a gutter description list as a
+ whole, use `check-valid-instantiator' with a specifier type of
+ `gutter'.
+
+\1f
+File: lispref.info, Node: Specifying a Gutter, Next: Other Gutter Variables, Prev: Gutter Descriptor Format, Up: Gutter
+
+Specifying a Gutter
+===================
+
+ In order to specify the contents of a gutter, set one of the
+specifier variables `default-gutter', `top-gutter', `bottom-gutter',
+`left-gutter', or `right-gutter'. These are specifiers, which means
+you set them with `set-specifier' and query them with `specifier-specs'
+or `specifier-instance'. You will get an error if you try to set them
+using `setq'. The valid instantiators for these specifiers are gutter
+descriptors, as described above. *Note Specifiers::, for more
+information.
+
+ Most of the time, you will set `default-gutter', which allows the
+user to choose where the gutter should go.
+
+ - Specifier: default-gutter
+ The position of this gutter is specified in the function
+ `default-gutter-position'. If the corresponding position-specific
+ gutter (e.g. `top-gutter' if `default-gutter-position' is `top')
+ does not specify a gutter in a particular domain, then the value
+ of `default-gutter' in that domain, of any, will be used instead.
+
+ Note that the gutter at any particular position will not be displayed
+unless its thickness (width or height, depending on orientation) is
+non-zero and its visibility status is true. The thickness is controlled
+by the specifiers `top-gutter-height', `bottom-gutter-height',
+`left-gutter-width', and `right-gutter-width', and the visibility
+status is controlled by the specifiers `top-gutter-visible-p',
+`bottom-gutter-visible-p', `left-gutter-visible-p', and
+`right-gutter-visible-p' (*note Other Gutter Variables::).
+
+ - Function: set-default-gutter-position position
+ This function sets the position that the `default-gutter' will be
+ displayed at. Valid positions are the symbols `top', `bottom',
+ `left' and `right'. What this actually does is set the fallback
+ specifier for the position-specific specifier corresponding to the
+ given position to `default-gutter', and set the fallbacks for the
+ other position-specific specifiers to `nil'. It also does the
+ same thing for the position-specific thickness and visibility
+ specifiers, which inherit from one of `default-gutter-height' or
+ `default-gutter-width', and from `default-gutter-visible-p',
+ respectively (*note Other Gutter Variables::).
-scrollbars
+ - Function: default-gutter-position
+ This function returns the position that the `default-gutter' will
+ be displayed at.
+
+ You can also explicitly set a gutter at a particular position. When
+redisplay determines what to display at a particular position in a
+particular domain (i.e. window), it first consults the position-specific
+gutter. If that does not yield a gutter descriptor, the
+`default-gutter' is consulted if `default-gutter-position' indicates
+this position.
+
+ - Specifier: top-gutter
+ Specifier for the gutter at the top of the frame.
+
+ - Specifier: bottom-gutter
+ Specifier for the gutter at the bottom of the frame.
+
+ - Specifier: left-gutter
+ Specifier for the gutter at the left edge of the frame.
+
+ - Specifier: right-gutter
+ Specifier for the gutter at the right edge of the frame.
+
+ - Function: gutter-specifier-p object
+ This function returns non-nil if OBJECT is a gutter specifier.
+ Gutter specifiers are the actual objects contained in the gutter
+ variables described above, and their valid instantiators are
+ gutter descriptors (*note Gutter Descriptor Format::).
+
+\1f
+File: lispref.info, Node: Other Gutter Variables, Next: Common Gutter Widgets, Prev: Specifying a Gutter, Up: Gutter
+
+Other Gutter Variables
+======================
+
+ The variables to control the gutter thickness, visibility status, and
+captioned status are all specifiers. *Note Specifiers::.
+
+ - Specifier: default-gutter-height
+ This specifies the height of the default gutter, if it's oriented
+ horizontally. The position of the default gutter is specified by
+ the function `set-default-gutter-position'. If the corresponding
+ position-specific gutter thickness specifier (e.g.
+ `top-gutter-height' if `default-gutter-position' is `top') does
+ not specify a thickness in a particular domain (a window or a
+ frame), then the value of `default-gutter-height' or
+ `default-gutter-width' (depending on the gutter orientation) in
+ that domain, if any, will be used instead.
+
+ - Specifier: default-gutter-width
+ This specifies the width of the default gutter, if it's oriented
+ vertically. This behaves like `default-gutter-height'.
+
+ Note that `default-gutter-height' is only used when
+`default-gutter-position' is `top' or `bottom', and
+`default-gutter-width' is only used when `default-gutter-position' is
+`left' or `right'.
+
+ - Specifier: top-gutter-height
+ This specifies the height of the top gutter.
+
+ - Specifier: bottom-gutter-height
+ This specifies the height of the bottom gutter.
+
+ - Specifier: left-gutter-width
+ This specifies the width of the left gutter.
+
+ - Specifier: right-gutter-width
+ This specifies the width of the right gutter.
+
+ Note that all of the position-specific gutter thickness specifiers
+have a fallback value of zero when they do not correspond to the
+default gutter. Therefore, you will have to set a non-zero thickness
+value if you want a position-specific gutter to be displayed.
+
+ - Specifier: default-gutter-visible-p
+ This specifies whether the default gutter is visible. The
+ position of the default gutter is specified by the function
+ `set-default-gutter-position'. If the corresponding
+ position-specific gutter visibility specifier (e.g.
+ `top-gutter-visible-p' if `default-gutter-position' is `top') does
+ not specify a visible-p value in a particular domain (a window or
+ a frame), then the value of `default-gutter-visible-p' in that
+ domain, if any, will be used instead.
+
+ - Specifier: top-gutter-visible-p
+ This specifies whether the top gutter is visible.
+
+ - Specifier: bottom-gutter-visible-p
+ This specifies whether the bottom gutter is visible.
+
+ - Specifier: left-gutter-visible-p
+ This specifies whether the left gutter is visible.
+
+ - Specifier: right-gutter-visible-p
+ This specifies whether the right gutter is visible.
+
+ `default-gutter-visible-p' and all of the position-specific gutter
+visibility specifiers have a fallback value of true.
+
+ Internally, gutter thickness and visibility specifiers are
+instantiated in both window and frame domains, for different purposes.
+The value in the domain of a frame's selected window specifies the
+actual gutter thickness or visibility that you will see in that frame.
+The value in the domain of a frame itself specifies the gutter
+thickness or visibility that is used in frame geometry calculations.
+
+ Thus, for example, if you set the frame width to 80 characters and
+the left gutter width for that frame to 68 pixels, then the frame will
+be sized to fit 80 characters plus a 68-pixel left gutter. If you then
+set the left gutter width to 0 for a particular buffer (or if that
+buffer does not specify a left gutter or has a nil value specified for
+`left-gutter-visible-p'), you will find that, when that buffer is
+displayed in the selected window, the window will have a width of 86 or
+87 characters - the frame is sized for a 68-pixel left gutter but the
+selected window specifies that the left gutter is not visible, so it is
+expanded to take up the slack.
+
+ - Specifier: gutter-buttons-captioned-p
+ Whether gutter buttons are captioned. This affects which glyphs
+ from a gutter button descriptor are chosen. *Note Gutter
+ Descriptor Format::.
+
+ You can also reset the gutter to what it was when XEmacs started up.
+
+ - Constant: initial-gutter-spec
+ The gutter descriptor used to initialize `default-gutter' at
+ startup.
+
+\1f
+File: lispref.info, Node: Common Gutter Widgets, Prev: Other Gutter Variables, Up: Gutter
+
+Common Gutter Widgets
+=====================
+
+ A gutter can contain arbitrary text. So, for example, in an Info
+buffer you could put the title of the current node in the top gutter,
+and it would not scroll out of view in a long node. (This is an
+artificial example, since usually the node name is sufficiently
+descriptive, and Info puts that in the mode line.)
+
+ A more common use for the gutter is to hold some kind of active
+widget. The buffer-tab facility, available in all XEmacs frames,
+creates an array of file-folder-like tabs, which the user can click with
+the mouse to switch buffers. W3 uses a progress-bar widget in the
+bottom gutter to give a visual indication of the progress of
+time-consuming operations like downloading.
+
+* Menu:
+
+* Buffer Tabs:: Tabbed divider index metaphor for switching buffers.
+* Progress Bars:: Visual indication of operation progress.
+
+\1f
+File: lispref.info, Node: Buffer Tabs, Next: Progress Bars, Up: Common Gutter Widgets
+
+Buffer Tabs
+-----------
+
+ Not documented yet.
+
+\1f
+File: lispref.info, Node: Progress Bars, Prev: Buffer Tabs, Up: Common Gutter Widgets
+
+Progress Bars
+-------------
+
+ Not documented yet.
+
+\1f
+File: lispref.info, Node: Scrollbars, Next: Drag and Drop, Prev: Gutter, Up: Top
+
+Scrollbars
**********
Not yet documented.
For information about the OffiX project have a look at
http://leb.net/~offix/
-\1f
-File: lispref.info, Node: CDE dt, Next: MSWindows OLE, Prev: OffiX DND, Up: Supported Protocols
-
-CDE dt
-------
-
- CDE stands for Common Desktop Environment. It is based on the Motif
-widget library. It's drag'n'drop protocol is also an abstraction of the
-Motif protocol (so it might be possible, that XEmacs will also support
-the Motif protocol soon).
-
- CDE has three different types: file, buffer, and text. XEmacs only
-uses file and buffer drags. The API will disallow full URL drags, only
-file method URLs are passed through.
-
- Buffer drags are always converted to plain text.
-
-\1f
-File: lispref.info, Node: MSWindows OLE, Next: Loose ends, Prev: CDE dt, Up: Supported Protocols
-
-MSWindows OLE
--------------
-
- Only allows file drags and drops.
-
-\1f
-File: lispref.info, Node: Loose ends, Prev: MSWindows OLE, Up: Supported Protocols
-
-Loose ends
-----------
-
- The following protocols will be supported soon: Xdnd, Motif, Xde (if
-I get some specs), KDE OffiX (if KDE can find XEmacs windows).
-
- In particular Xdnd will be one of the protocols that can benefit from
-the XEmacs API, cause it also uses MIME types to encode dragged data.
-
-\1f
-File: lispref.info, Node: Drop Interface, Next: Drag Interface, Prev: Supported Protocols, Up: Drag and Drop
-
-Drop Interface
-==============
-
- For each activated low-level protocol, a internal routine will catch
-incoming drops and convert them to a dragdrop-drop type misc-user-event.
-
- This misc-user-event has its function argument set to
-`dragdrop-drop-dispatch' and the object contains the data of the drop
-(converted to URL/MIME specific data). This function will search the
-variable `experimental-dragdrop-drop-functions' for a function that can
-handle the dropped data.
-
- To modify the drop behavior, the user can modify the variable
-`experimental-dragdrop-drop-functions'. Each element of this list
-specifies a possible handler for dropped data. The first one that can
-handle the data will return `t' and exit. Another possibility is to set
-a extent-property with the same name. Extents are checked prior to the
-variable.
-
- The customization group `drag-n-drop' shows all variables of user
-interest.
-
-\1f
-File: lispref.info, Node: Drag Interface, Prev: Drop Interface, Up: Drag and Drop
-
-Drag Interface
-==============
-
- This describes the drag API (not implemented yet).
-
-\1f
-File: lispref.info, Node: Modes, Next: Documentation, Prev: Drag and Drop, Up: Top
-
-Major and Minor Modes
-*********************
-
- A "mode" is a set of definitions that customize XEmacs and can be
-turned on and off while you edit. There are two varieties of modes:
-"major modes", which are mutually exclusive and used for editing
-particular kinds of text, and "minor modes", which provide features
-that users can enable individually.
-
- This chapter describes how to write both major and minor modes, how
-to indicate them in the modeline, and how they run hooks supplied by the
-user. For related topics such as keymaps and syntax tables, see *Note
-Keymaps::, and *Note Syntax Tables::.
-
-* Menu:
-
-* Major Modes:: Defining major modes.
-* Minor Modes:: Defining minor modes.
-* Modeline Format:: Customizing the text that appears in the modeline.
-* Hooks:: How to use hooks; how to write code that provides hooks.
-
-\1f
-File: lispref.info, Node: Major Modes, Next: Minor Modes, Up: Modes
-
-Major Modes
-===========
-
- Major modes specialize XEmacs for editing particular kinds of text.
-Each buffer has only one major mode at a time.
-
- The least specialized major mode is called "Fundamental mode". This
-mode has no mode-specific definitions or variable settings, so each
-XEmacs command behaves in its default manner, and each option is in its
-default state. All other major modes redefine various keys and options.
-For example, Lisp Interaction mode provides special key bindings for
-<LFD> (`eval-print-last-sexp'), <TAB> (`lisp-indent-line'), and other
-keys.
-
- When you need to write several editing commands to help you perform a
-specialized editing task, creating a new major mode is usually a good
-idea. In practice, writing a major mode is easy (in contrast to
-writing a minor mode, which is often difficult).
-
- If the new mode is similar to an old one, it is often unwise to
-modify the old one to serve two purposes, since it may become harder to
-use and maintain. Instead, copy and rename an existing major mode
-definition and alter the copy--or define a "derived mode" (*note
-Derived Modes::). For example, Rmail Edit mode, which is in
-`emacs/lisp/rmailedit.el', is a major mode that is very similar to Text
-mode except that it provides three additional commands. Its definition
-is distinct from that of Text mode, but was derived from it.
-
- Rmail Edit mode is an example of a case where one piece of text is
-put temporarily into a different major mode so it can be edited in a
-different way (with ordinary XEmacs commands rather than Rmail). In
-such cases, the temporary major mode usually has a command to switch
-back to the buffer's usual mode (Rmail mode, in this case). You might
-be tempted to present the temporary redefinitions inside a recursive
-edit and restore the usual ones when the user exits; but this is a bad
-idea because it constrains the user's options when it is done in more
-than one buffer: recursive edits must be exited most-recently-entered
-first. Using alternative major modes avoids this limitation. *Note
-Recursive Editing::.
-
- The standard XEmacs Lisp library directory contains the code for
-several major modes, in files including `text-mode.el', `texinfo.el',
-`lisp-mode.el', `c-mode.el', and `rmail.el'. You can look at these
-libraries to see how modes are written. Text mode is perhaps the
-simplest major mode aside from Fundamental mode. Rmail mode is a
-complicated and specialized mode.
-
-* Menu:
-
-* Major Mode Conventions:: Coding conventions for keymaps, etc.
-* Example Major Modes:: Text mode and Lisp modes.
-* Auto Major Mode:: How XEmacs chooses the major mode automatically.
-* Mode Help:: Finding out how to use a mode.
-* Derived Modes:: Defining a new major mode based on another major
- mode.
-
-\1f
-File: lispref.info, Node: Major Mode Conventions, Next: Example Major Modes, Up: Major Modes
-
-Major Mode Conventions
-----------------------
-
- The code for existing major modes follows various coding conventions,
-including conventions for local keymap and syntax table initialization,
-global names, and hooks. Please follow these conventions when you
-define a new major mode:
-
- * Define a command whose name ends in `-mode', with no arguments,
- that switches to the new mode in the current buffer. This command
- should set up the keymap, syntax table, and local variables in an
- existing buffer without changing the buffer's text.
-
- * Write a documentation string for this command that describes the
- special commands available in this mode. `C-h m'
- (`describe-mode') in your mode will display this string.
-
- The documentation string may include the special documentation
- substrings, `\[COMMAND]', `\{KEYMAP}', and `\<KEYMAP>', that
- enable the documentation to adapt automatically to the user's own
- key bindings. *Note Keys in Documentation::.
-
- * The major mode command should start by calling
- `kill-all-local-variables'. This is what gets rid of the local
- variables of the major mode previously in effect.
-
- * The major mode command should set the variable `major-mode' to the
- major mode command symbol. This is how `describe-mode' discovers
- which documentation to print.
-
- * The major mode command should set the variable `mode-name' to the
- "pretty" name of the mode, as a string. This appears in the mode
- line.
-
- * Since all global names are in the same name space, all the global
- variables, constants, and functions that are part of the mode
- should have names that start with the major mode name (or with an
- abbreviation of it if the name is long). *Note Style Tips::.
-
- * The major mode should usually have its own keymap, which is used
- as the local keymap in all buffers in that mode. The major mode
- function should call `use-local-map' to install this local map.
- *Note Active Keymaps::, for more information.
-
- This keymap should be kept in a global variable named
- `MODENAME-mode-map'. Normally the library that defines the mode
- sets this variable.
-
- * The mode may have its own syntax table or may share one with other
- related modes. If it has its own syntax table, it should store
- this in a variable named `MODENAME-mode-syntax-table'. *Note
- Syntax Tables::.
-
- * The mode may have its own abbrev table or may share one with other
- related modes. If it has its own abbrev table, it should store
- this in a variable named `MODENAME-mode-abbrev-table'. *Note
- Abbrev Tables::.
-
- * Use `defvar' to set mode-related variables, so that they are not
- reinitialized if they already have a value. (Such reinitialization
- could discard customizations made by the user.)
-
- * To make a buffer-local binding for an Emacs customization
- variable, use `make-local-variable' in the major mode command, not
- `make-variable-buffer-local'. The latter function would make the
- variable local to every buffer in which it is subsequently set,
- which would affect buffers that do not use this mode. It is
- undesirable for a mode to have such global effects. *Note
- Buffer-Local Variables::.
-
- It's ok to use `make-variable-buffer-local', if you wish, for a
- variable used only within a single Lisp package.
-
- * Each major mode should have a "mode hook" named
- `MODENAME-mode-hook'. The major mode command should run that
- hook, with `run-hooks', as the very last thing it does. *Note
- Hooks::.
-
- * The major mode command may also run the hooks of some more basic
- modes. For example, `indented-text-mode' runs `text-mode-hook' as
- well as `indented-text-mode-hook'. It may run these other hooks
- immediately before the mode's own hook (that is, after everything
- else), or it may run them earlier.
-
- * If something special should be done if the user switches a buffer
- from this mode to any other major mode, the mode can set a local
- value for `change-major-mode-hook'.
-
- * If this mode is appropriate only for specially-prepared text, then
- the major mode command symbol should have a property named
- `mode-class' with value `special', put on as follows:
-
- (put 'funny-mode 'mode-class 'special)
-
- This tells XEmacs that new buffers created while the current
- buffer has Funny mode should not inherit Funny mode. Modes such
- as Dired, Rmail, and Buffer List use this feature.
-
- * If you want to make the new mode the default for files with certain
- recognizable names, add an element to `auto-mode-alist' to select
- the mode for those file names. If you define the mode command to
- autoload, you should add this element in the same file that calls
- `autoload'. Otherwise, it is sufficient to add the element in the
- file that contains the mode definition. *Note Auto Major Mode::.
-
- * In the documentation, you should provide a sample `autoload' form
- and an example of how to add to `auto-mode-alist', that users can
- include in their `.emacs' files.
-
- * The top-level forms in the file defining the mode should be
- written so that they may be evaluated more than once without
- adverse consequences. Even if you never load the file more than
- once, someone else will.
-
- - Variable: change-major-mode-hook
- This normal hook is run by `kill-all-local-variables' before it
- does anything else. This gives major modes a way to arrange for
- something special to be done if the user switches to a different
- major mode. For best results, make this variable buffer-local, so
- that it will disappear after doing its job and will not interfere
- with the subsequent major mode. *Note Hooks::.
-
-\1f
-File: lispref.info, Node: Example Major Modes, Next: Auto Major Mode, Prev: Major Mode Conventions, Up: Major Modes
-
-Major Mode Examples
--------------------
-
- Text mode is perhaps the simplest mode besides Fundamental mode.
-Here are excerpts from `text-mode.el' that illustrate many of the
-conventions listed above:
-
- ;; Create mode-specific tables.
- (defvar text-mode-syntax-table nil
- "Syntax table used while in text mode.")
-
- (if text-mode-syntax-table
- () ; Do not change the table if it is already set up.
- (setq text-mode-syntax-table (make-syntax-table))
- (modify-syntax-entry ?\" ". " text-mode-syntax-table)
- (modify-syntax-entry ?\\ ". " text-mode-syntax-table)
- (modify-syntax-entry ?' "w " text-mode-syntax-table))
-
- (defvar text-mode-abbrev-table nil
- "Abbrev table used while in text mode.")
- (define-abbrev-table 'text-mode-abbrev-table ())
-
- (defvar text-mode-map nil) ; Create a mode-specific keymap.
-
- (if text-mode-map
- () ; Do not change the keymap if it is already set up.
- (setq text-mode-map (make-sparse-keymap))
- (define-key text-mode-map "\t" 'tab-to-tab-stop)
- (define-key text-mode-map "\es" 'center-line)
- (define-key text-mode-map "\eS" 'center-paragraph))
-
- Here is the complete major mode function definition for Text mode:
-
- (defun text-mode ()
- "Major mode for editing text intended for humans to read.
- Special commands: \\{text-mode-map}
- Turning on text-mode runs the hook `text-mode-hook'."
- (interactive)
- (kill-all-local-variables)
- (use-local-map text-mode-map) ; This provides the local keymap.
- (setq mode-name "Text") ; This name goes into the modeline.
- (setq major-mode 'text-mode) ; This is how `describe-mode'
- ; finds the doc string to print.
- (setq local-abbrev-table text-mode-abbrev-table)
- (set-syntax-table text-mode-syntax-table)
- (run-hooks 'text-mode-hook)) ; Finally, this permits the user to
- ; customize the mode with a hook.
-
- The three Lisp modes (Lisp mode, Emacs Lisp mode, and Lisp
-Interaction mode) have more features than Text mode and the code is
-correspondingly more complicated. Here are excerpts from
-`lisp-mode.el' that illustrate how these modes are written.
-
- ;; Create mode-specific table variables.
- (defvar lisp-mode-syntax-table nil "")
- (defvar emacs-lisp-mode-syntax-table nil "")
- (defvar lisp-mode-abbrev-table nil "")
-
- (if (not emacs-lisp-mode-syntax-table) ; Do not change the table
- ; if it is already set.
- (let ((i 0))
- (setq emacs-lisp-mode-syntax-table (make-syntax-table))
-
- ;; Set syntax of chars up to 0 to class of chars that are
- ;; part of symbol names but not words.
- ;; (The number 0 is `48' in the ASCII character set.)
- (while (< i ?0)
- (modify-syntax-entry i "_ " emacs-lisp-mode-syntax-table)
- (setq i (1+ i)))
- ...
- ;; Set the syntax for other characters.
- (modify-syntax-entry ? " " emacs-lisp-mode-syntax-table)
- (modify-syntax-entry ?\t " " emacs-lisp-mode-syntax-table)
- ...
- (modify-syntax-entry ?\( "() " emacs-lisp-mode-syntax-table)
- (modify-syntax-entry ?\) ")( " emacs-lisp-mode-syntax-table)
- ...))
- ;; Create an abbrev table for lisp-mode.
- (define-abbrev-table 'lisp-mode-abbrev-table ())
-
- Much code is shared among the three Lisp modes. The following
-function sets various variables; it is called by each of the major Lisp
-mode functions:
-
- (defun lisp-mode-variables (lisp-syntax)
- ;; The `lisp-syntax' argument is `nil' in Emacs Lisp mode,
- ;; and `t' in the other two Lisp modes.
- (cond (lisp-syntax
- (if (not lisp-mode-syntax-table)
- ;; The Emacs Lisp mode syntax table always exists, but
- ;; the Lisp Mode syntax table is created the first time a
- ;; mode that needs it is called. This is to save space.
- (progn (setq lisp-mode-syntax-table
- (copy-syntax-table emacs-lisp-mode-syntax-table))
- ;; Change some entries for Lisp mode.
- (modify-syntax-entry ?\| "\" "
- lisp-mode-syntax-table)
- (modify-syntax-entry ?\[ "_ "
- lisp-mode-syntax-table)
- (modify-syntax-entry ?\] "_ "
- lisp-mode-syntax-table)))
- (set-syntax-table lisp-mode-syntax-table)))
- (setq local-abbrev-table lisp-mode-abbrev-table)
- ...)
-
- Functions such as `forward-paragraph' use the value of the
-`paragraph-start' variable. Since Lisp code is different from ordinary
-text, the `paragraph-start' variable needs to be set specially to
-handle Lisp. Also, comments are indented in a special fashion in Lisp
-and the Lisp modes need their own mode-specific
-`comment-indent-function'. The code to set these variables is the rest
-of `lisp-mode-variables'.
-
- (make-local-variable 'paragraph-start)
- ;; Having `^' is not clean, but `page-delimiter'
- ;; has them too, and removing those is a pain.
- (setq paragraph-start (concat "^$\\|" page-delimiter))
- ...
- (make-local-variable 'comment-indent-function)
- (setq comment-indent-function 'lisp-comment-indent))
-
- Each of the different Lisp modes has a slightly different keymap.
-For example, Lisp mode binds `C-c C-l' to `run-lisp', but the other
-Lisp modes do not. However, all Lisp modes have some commands in
-common. The following function adds these common commands to a given
-keymap.
-
- (defun lisp-mode-commands (map)
- (define-key map "\e\C-q" 'indent-sexp)
- (define-key map "\177" 'backward-delete-char-untabify)
- (define-key map "\t" 'lisp-indent-line))
-
- Here is an example of using `lisp-mode-commands' to initialize a
-keymap, as part of the code for Emacs Lisp mode. First we declare a
-variable with `defvar' to hold the mode-specific keymap. When this
-`defvar' executes, it sets the variable to `nil' if it was void. Then
-we set up the keymap if the variable is `nil'.
-
- This code avoids changing the keymap or the variable if it is already
-set up. This lets the user customize the keymap.
-
- (defvar emacs-lisp-mode-map () "")
- (if emacs-lisp-mode-map
- ()
- (setq emacs-lisp-mode-map (make-sparse-keymap))
- (define-key emacs-lisp-mode-map "\e\C-x" 'eval-defun)
- (lisp-mode-commands emacs-lisp-mode-map))
-
- Finally, here is the complete major mode function definition for
-Emacs Lisp mode.
-
- (defun emacs-lisp-mode ()
- "Major mode for editing Lisp code to run in XEmacs.
- Commands:
- Delete converts tabs to spaces as it moves back.
- Blank lines separate paragraphs. Semicolons start comments.
- \\{emacs-lisp-mode-map}
- Entry to this mode runs the hook `emacs-lisp-mode-hook'."
- (interactive)
- (kill-all-local-variables)
- (use-local-map emacs-lisp-mode-map) ; This provides the local keymap.
- (set-syntax-table emacs-lisp-mode-syntax-table)
- (setq major-mode 'emacs-lisp-mode) ; This is how `describe-mode'
- ; finds out what to describe.
- (setq mode-name "Emacs-Lisp") ; This goes into the modeline.
- (lisp-mode-variables nil) ; This defines various variables.
- (run-hooks 'emacs-lisp-mode-hook)) ; This permits the user to use a
- ; hook to customize the mode.
-