Foundation instead of in the original English.
\1f
+File: lispref.info, Node: libpq Lisp Symbols and DataTypes, Next: Synchronous Interface Functions, Prev: libpq Lisp Variables, Up: XEmacs PostgreSQL libpq API
+
+libpq Lisp Symbols and Datatypes
+--------------------------------
+
+ The following set of symbols are used to represent the intermediate
+states involved in the asynchronous interface.
+
+ - Symbol: pgres::polling-failed
+ Undocumented. A fatal error has occurred during processing of an
+ asynchronous operation.
+
+ - Symbol: pgres::polling-reading
+ An intermediate status return during an asynchronous operation. It
+ indicates that one may use `select' before polling again.
+
+ - Symbol: pgres::polling-writing
+ An intermediate status return during an asynchronous operation. It
+ indicates that one may use `select' before polling again.
+
+ - Symbol: pgres::polling-ok
+ An asynchronous operation has successfully completed.
+
+ - Symbol: pgres::polling-active
+ An intermediate status return during an asynchronous operation.
+ One can call the poll function again immediately.
+
+ - Function: pq-pgconn conn field
+ CONN A database connection object. FIELD A symbol indicating
+ which field of PGconn to fetch. Possible values are shown in the
+ following table.
+ `pq::db'
+ Database name
+
+ `pq::user'
+ Database user name
+
+ `pq::pass'
+ Database user's password
+
+ `pq::host'
+ Hostname database server is running on
+
+ `pq::port'
+ TCP port number used in the connection
+
+ `pq::tty'
+ Debugging TTY
+
+ Compatibility note: Debugging TTYs are not used in the
+ XEmacs Lisp API.
+
+ `pq::options'
+ Additional server options
+
+ `pq::status'
+ Connection status. Possible return values are shown in the
+ following table.
+ `pg::connection-ok'
+ The normal, connected status.
+
+ `pg::connection-bad'
+ The connection is not open and the PGconn object needs
+ to be deleted by `pq-finish'.
+
+ `pg::connection-started'
+ An asynchronous connection has been started, but is not
+ yet complete.
+
+ `pg::connection-made'
+ An asynchronous connect has been made, and there is data
+ waiting to be sent.
+
+ `pg::connection-awaiting-response'
+ Awaiting data from the backend during an asynchronous
+ connection.
+
+ `pg::connection-auth-ok'
+ Received authentication, waiting for the backend to
+ start up.
+
+ `pg::connection-setenv'
+ Negotiating environment during an asynchronous
+ connection.
+
+ `pq::error-message'
+ The last error message that was delivered to this connection.
+
+ `pq::backend-pid'
+ The process ID of the backend database server.
+
+ The `PGresult' object is used by libpq to encapsulate the results of
+queries. The printed representation takes on four forms. When the
+PGresult object contains tuples from an SQL `SELECT' it will look like:
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+
+ The number in brackets indicates how many rows of data are available.
+When the PGresult object is the result of a command query that doesn't
+return anything, it will look like:
+
+ (pq-exec P "CREATE TABLE a_new_table (i int);")
+ => #<PGresult PGRES_COMMAND_OK - CREATE>
+
+ When either the query is a command-type query that can affect a
+number of different rows, but doesn't return any of them it will look
+like:
+
+ (progn
+ (pq-exec P "INSERT INTO a_new_table VALUES (1);")
+ (pq-exec P "INSERT INTO a_new_table VALUES (2);")
+ (pq-exec P "INSERT INTO a_new_table VALUES (3);")
+ (setq R (pq-exec P "DELETE FROM a_new_table;")))
+ => #<PGresult PGRES_COMMAND_OK[3] - DELETE 3>
+
+ Lastly, when the underlying PGresult object has been deallocated
+directly by `pq-clear' the printed representation will look like:
+
+ (progn
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ (pq-clear R)
+ R)
+ => #<PGresult DEAD>
+
+ The following set of functions are accessors to various data in the
+PGresult object.
+
+ - Function: pq-result-status result
+ Return status of a query result. RESULT is a PGresult object.
+ The return value is one of the symbols in the following table.
+ `pgres::empty-query'
+ A query contained no text. This is usually the result of a
+ recoverable error, or a minor programming error.
+
+ `pgres::command-ok'
+ A query command that doesn't return anything was executed
+ properly by the backend.
+
+ `pgres::tuples-ok'
+ A query command that returns tuples was executed properly by
+ the backend.
+
+ `pgres::copy-out'
+ Copy Out data transfer is in progress.
+
+ `pgres::copy-in'
+ Copy In data transfer is in progress.
+
+ `pgres::bad-response'
+ An unexpected response was received from the backend.
+
+ `pgres::nonfatal-error'
+ Undocumented. This value is returned when the libpq function
+ `PQresultStatus' is called with a NULL pointer.
+
+ `pgres::fatal-error'
+ Undocumented. An error has occurred in processing the query
+ and the operation was not completed.
+
+ - Function: pq-res-status result
+ Return the query result status as a string, not a symbol. RESULT
+ is a PGresult object.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-res-status R)
+ => "PGRES_TUPLES_OK"
+
+ - Function: pq-result-error-message result
+ Return an error message generated by the query, if any. RESULT is
+ a PGresult object.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs-test;"))
+ => <A fatal error is signaled in the echo area>
+ (pq-result-error-message R)
+ => "ERROR: parser: parse error at or near \"-\"
+ "
+
+ - Function: pq-ntuples result
+ Return the number of tuples in the query result. RESULT is a
+ PGresult object.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-ntuples R)
+ => 5
+
+ - Function: pq-nfields result
+ Return the number of fields in each tuple of the query result.
+ RESULT is a PGresult object.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-nfields R)
+ => 3
+
+ - Function: pq-binary-tuples result
+ Returns t if binary tuples are present in the results, nil
+ otherwise. RESULT is a PGresult object.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-binary-tuples R)
+ => nil
+
+ - Function: pq-fname result field-index
+ Returns the name of a specific field. RESULT is a PGresult object.
+ FIELD-INDEX is the number of the column to select from. The first
+ column is number zero.
+
+ (let (i l)
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ (setq i (pq-nfields R))
+ (while (>= (decf i) 0)
+ (push (pq-fname R i) l))
+ l)
+ => ("id" "shikona" "rank")
+
+ - Function: pq-fnumber result field-name
+ Return the field number corresponding to the given field name. -1
+ is returned on a bad field name. RESULT is a PGresult object.
+ FIELD-NAME is a string representing the field name to find.
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-fnumber R "id")
+ => 0
+ (pq-fnumber R "Not a field")
+ => -1
+
+ - Function: pq-ftype result field-num
+ Return an integer code representing the data type of the specified
+ column. RESULT is a PGresult object. FIELD-NUM is the field
+ number.
+
+ The return value of this function is the Object ID (Oid) in the
+ database of the type. Further queries need to be made to various
+ system tables in order to convert this value into something useful.
+
+ - Function: pq-fmod result field-num
+ Return the type modifier code associated with a field. Field
+ numbers start at zero. RESULT is a PGresult object. FIELD-INDEX
+ selects which field to use.
+
+ - Function: pq-fsize result field-index
+ Return size of the given field. RESULT is a PGresult object.
+ FIELD-INDEX selects which field to use.
+
+ (let (i l)
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ (setq i (pq-nfields R))
+ (while (>= (decf i) 0)
+ (push (list (pq-ftype R i) (pq-fsize R i)) l))
+ l)
+ => ((23 23) (25 25) (25 25))
+
+ - Function: pq-get-value result tup-num field-num
+ Retrieve a return value. RESULT is a PGresult object. TUP-NUM
+ selects which tuple to fetch from. FIELD-NUM selects which field
+ to fetch from.
+
+ Both tuples and fields are numbered from zero.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-get-value R 0 1)
+ => "Musashimaru"
+ (pq-get-value R 1 1)
+ => "Dejima"
+ (pq-get-value R 2 1)
+ => "Musoyama"
+
+ - Function: pq-get-length result tup-num field-num
+ Return the length of a specific value. RESULT is a PGresult
+ object. TUP-NUM selects which tuple to fetch from. FIELD-NUM
+ selects which field to fetch from.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[5] - SELECT>
+ (pq-get-length R 0 1)
+ => 11
+ (pq-get-length R 1 1)
+ => 6
+ (pq-get-length R 2 1)
+ => 8
+
+ - Function: pq-get-is-null result tup-num field-num
+ Return t if the specific value is the SQL NULL. RESULT is a
+ PGresult object. TUP-NUM selects which tuple to fetch from.
+ FIELD-NUM selects which field to fetch from.
+
+ - Function: pq-cmd-status result
+ Return a summary string from the query. RESULT is a PGresult
+ object.
+ (pq-exec P "INSERT INTO xemacs_test
+ VALUES (6, 'Wakanohana', 'Yokozuna');")
+ => #<PGresult PGRES_COMMAND_OK[1] - INSERT 542086 1>
+ (pq-cmd-status R)
+ => "INSERT 542086 1"
+ (setq R (pq-exec P "UPDATE xemacs_test SET rank='retired'
+ WHERE shikona='Wakanohana';"))
+ => #<PGresult PGRES_COMMAND_OK[1] - UPDATE 1>
+ (pq-cmd-status R)
+ => "UPDATE 1"
+
+ Note that the first number returned from an insertion, like in the
+ example, is an object ID number and will almost certainly vary from
+ system to system since object ID numbers in Postgres must be unique
+ across all databases.
+
+ - Function: pq-cmd-tuples result
+ Return the number of tuples if the last command was an
+ INSERT/UPDATE/DELETE. If the last command was something else, the
+ empty string is returned. RESULT is a PGresult object.
+
+ (setq R (pq-exec P "INSERT INTO xemacs_test VALUES
+ (7, 'Takanohana', 'Yokuzuna');"))
+ => #<PGresult PGRES_COMMAND_OK[1] - INSERT 38688 1>
+ (pq-cmd-tuples R)
+ => "1"
+ (setq R (pq-exec P "SELECT * from xemacs_test;"))
+ => #<PGresult PGRES_TUPLES_OK[7] - SELECT>
+ (pq-cmd-tuples R)
+ => ""
+ (setq R (pq-exec P "DELETE FROM xemacs_test
+ WHERE shikona LIKE '%hana';"))
+ => #<PGresult PGRES_COMMAND_OK[2] - DELETE 2>
+ (pq-cmd-tuples R)
+ => "2"
+
+ - Function: pq-oid-value result
+ Return the object id of the insertion if the last command was an
+ INSERT. 0 is returned if the last command was not an insertion.
+ RESULT is a PGresult object.
+
+ In the first example, the numbers you will see on your local
+ system will almost certainly be different, however the second
+ number from the right in the unprintable PGresult object and the
+ number returned by `pq-oid-value' should match.
+ (setq R (pq-exec P "INSERT INTO xemacs_test VALUES
+ (8, 'Terao', 'Maegashira');"))
+ => #<PGresult PGRES_COMMAND_OK[1] - INSERT 542089 1>
+ (pq-oid-value R)
+ => 542089
+ (setq R (pq-exec P "SELECT shikona FROM xemacs_test
+ WHERE rank='Maegashira';"))
+ => #<PGresult PGRES_TUPLES_OK[2] - SELECT>
+ (pq-oid-value R)
+ => 0
+
+ - Function: pq-make-empty-pgresult conn status
+ Create an empty pgresult with the given status. CONN a database
+ connection object STATUS a value that can be returned by
+ `pq-result-status'.
+
+ The caller is responsible for making sure the return value gets
+ properly freed.
+
+\1f
+File: lispref.info, Node: Synchronous Interface Functions, Next: Asynchronous Interface Functions, Prev: libpq Lisp Symbols and DataTypes, Up: XEmacs PostgreSQL libpq API
+
+Synchronous Interface Functions
+-------------------------------
+
+ - Function: pq-connectdb conninfo
+ Establish a (synchronous) database connection. CONNINFO A string
+ of blank separated options. Options are of the form "OPTION =
+ VALUE". If VALUE contains blanks, it must be single quoted.
+ Blanks around the equal sign are optional. Multiple option
+ assignments are blank separated.
+ (pq-connectdb "dbname=japanese port = 25432")
+ => #<PGconn localhost:25432 steve/japanese>
+ The printed representation of a database connection object has four
+ fields. The first field is the hostname where the database server
+ is running (in this case localhost), the second field is the port
+ number, the third field is the database user name, and the fourth
+ field is the name of the database.
+
+ Database connection objects which have been disconnected and will
+ generate an immediate error if they are used look like:
+ #<PGconn BAD>
+ Bad connections can be reestablished with `pq-reset', or deleted
+ entirely with `pq-finish'.
+
+ A database connection object that has been deleted looks like:
+ (let ((P1 (pq-connectdb "")))
+ (pq-finish P1)
+ P1)
+ => #<PGconn DEAD>
+
+ Note that database connection objects are the most heavy weight
+ objects in XEmacs Lisp at this writing, usually representing as
+ much as several megabytes of virtual memory on the machine the
+ database server is running on. It is wisest to explicitly delete
+ them when you are finished with them, rather than letting garbage
+ collection do it. An example idiom is:
+
+ (let ((P (pq-connectiondb "")))
+ (unwind-protect
+ (progn
+ (...)) ; access database here
+ (pq-finish P)))
+
+ The following options are available in the options string:
+ `authtype'
+ Authentication type. Same as PGAUTHTYPE. This is no longer
+ used.
+
+ `user'
+ Database user name. Same as PGUSER.
+
+ `password'
+ Database password.
+
+ `dbname'
+ Database name. Same as PGDATABASE
+
+ `host'
+ Symbolic hostname. Same as PGHOST.
+
+ `hostaddr'
+ Host address as four octets (eg. like 192.168.1.1).
+
+ `port'
+ TCP port to connect to. Same as PGPORT.
+
+ `tty'
+ Debugging TTY. Same as PGTTY. This value is suppressed in
+ the XEmacs Lisp API.
+
+ `options'
+ Extra backend database options. Same as PGOPTIONS. A
+ database connection object is returned regardless of whether a
+ connection was established or not.
+
+ - Function: pq-reset conn
+ Reestablish database connection. CONN A database connection
+ object.
+
+ This function reestablishes a database connection using the
+ original connection parameters. This is useful if something has
+ happened to the TCP link and it has become broken.
+
+ - Function: pq-exec conn query
+ Make a synchronous database query. CONN A database connection
+ object. QUERY A string containing an SQL query. A PGresult
+ object is returned, which in turn may be queried by its many
+ accessor functions to retrieve state out of it. If the query
+ string contains multiple SQL commands, only results from the final
+ command are returned.
+
+ (setq R (pq-exec P "SELECT * FROM xemacs_test;
+ DELETE FROM xemacs_test WHERE id=8;"))
+ => #<PGresult PGRES_COMMAND_OK[1] - DELETE 1>
+
+ - Function: pq-notifies conn
+ Return the latest async notification that has not yet been handled.
+ CONN A database connection object. If there has been a
+ notification, then a list of two elements will be returned. The
+ first element contains the relation name being notified, the second
+ element contains the backend process ID number. nil is returned
+ if there aren't any notifications to process.
+
+ - Function: PQsetenv conn
+ Synchronous transfer of environment variables to a backend CONN A
+ database connection object.
+
+ Environment variable transfer is done as a normal part of database
+ connection.
+
+ Compatibility note: This function was present but not documented
+ in versions of libpq prior to 7.0.
+
+\1f
+File: lispref.info, Node: Asynchronous Interface Functions, Next: Large Object Support, Prev: Synchronous Interface Functions, Up: XEmacs PostgreSQL libpq API
+
+Asynchronous Interface Functions
+--------------------------------
+
+ Making command by command examples is too complex with the
+asynchronous interface functions. See the examples section for
+complete calling sequences.
+
+ - Function: pq-connect-start conninfo
+ Begin establishing an asynchronous database connection. CONNINFO
+ A string containing the connection options. See the documentation
+ of `pq-connectdb' for a listing of all the available flags.
+
+ - Function: pq-connect-poll conn
+ An intermediate function to be called during an asynchronous
+ database connection. CONN A database connection object. The
+ result codes are documented in a previous section.
+
+ - Function: pq-is-busy conn
+ Returns t if `pq-get-result' would block waiting for input. CONN
+ A database connection object.
+
+ - Function: pq-consume-input conn
+ Consume any available input from the backend. CONN A database
+ connection object.
+
+ Nil is returned if anything bad happens.
+
+ - Function: pq-reset-start conn
+ Reset connection to the backend asynchronously. CONN A database
+ connection object.
+
+ - Function: pq-reset-poll conn
+ Poll an asynchronous reset for completion CONN A database
+ connection object.
+
+ - Function: pq-reset-cancel conn
+ Attempt to request cancellation of the current operation. CONN A
+ database connection object.
+
+ The return value is t if the cancel request was successfully
+ dispatched, nil if not (in which case conn->errorMessage is set).
+ Note: successful dispatch is no guarantee that there will be any
+ effect at the backend. The application must read the operation
+ result as usual.
+
+ - Function: pq-send-query conn query
+ Submit a query to Postgres and don't wait for the result. CONN A
+ database connection object. Returns: t if successfully submitted
+ nil if error (conn->errorMessage is set)
+
+ - Function: pq-get-result conn
+ Retrieve an asynchronous result from a query. CONN A database
+ connection object.
+
+ `nil' is returned when no more query work remains.
+
+ - Function: pq-set-nonblocking conn arg
+ Sets the PGconn's database connection non-blocking if the arg is
+ TRUE or makes it non-blocking if the arg is FALSE, this will not
+ protect you from PQexec(), you'll only be safe when using the
+ non-blocking API. CONN A database connection object.
+
+ - Function: pq-is-nonblocking conn
+ Return the blocking status of the database connection CONN A
+ database connection object.
+
+ - Function: pq-flush conn
+ Force the write buffer to be written (or at least try) CONN A
+ database connection object.
+
+ - Function: PQsetenvStart conn
+ Start asynchronously passing environment variables to a backend.
+ CONN A database connection object.
+
+ Compatibility note: this function is only available with libpq-7.0.
+
+ - Function: PQsetenvPoll conn
+ Check an asynchronous environment variables transfer for
+ completion. CONN A database connection object.
+
+ Compatibility note: this function is only available with libpq-7.0.
+
+ - Function: PQsetenvAbort conn
+ Attempt to terminate an asynchronous environment variables
+ transfer. CONN A database connection object.
+
+ Compatibility note: this function is only available with libpq-7.0.
+
+\1f
+File: lispref.info, Node: Large Object Support, Next: Other libpq Functions, Prev: Asynchronous Interface Functions, Up: XEmacs PostgreSQL libpq API
+
+Large Object Support
+--------------------
+
+ - Function: pq-lo-import conn filename
+ Import a file as a large object into the database. CONN a
+ database connection object FILENAME filename to import
+
+ On success, the object id is returned.
+
+ - Function: pq-lo-export conn oid filename
+ Copy a large object in the database into a file. CONN a database
+ connection object. OID object id number of a large object.
+ FILENAME filename to export to.
+
+\1f
+File: lispref.info, Node: Other libpq Functions, Next: Unimplemented libpq Functions, Prev: Large Object Support, Up: XEmacs PostgreSQL libpq API
+
+Other libpq Functions
+---------------------
+
+ - Function: pq-finish conn
+ Destroy a database connection object by calling free on it. CONN
+ a database connection object
+
+ It is possible to not call this routine because the usual XEmacs
+ garbage collection mechanism will call the underlying libpq
+ routine whenever it is releasing stale `PGconn' objects. However,
+ this routine is useful in `unwind-protect' clauses to make
+ connections go away quickly when unrecoverable errors have
+ occurred.
+
+ After calling this routine, the printed representation of the
+ XEmacs wrapper object will contain the string "DEAD".
+
+ - Function: pq-client-encoding conn
+ Return the client encoding as an integer code. CONN a database
+ connection object
+
+ (pq-client-encoding P)
+ => 1
+
+ Compatibility note: This function did not exist prior to libpq-7.0
+ and does not exist in a non-Mule XEmacs.
+
+ - Function: pq-set-client-encoding conn encoding
+ Set client coding system. CONN a database connection object
+ ENCODING a string representing the desired coding system
+
+ (pq-set-client-encoding P "EUC_JP")
+ => 0
+
+ The current idiom for ensuring proper coding system conversion is
+ the following (illustrated for EUC Japanese encoding):
+ (setq P (pq-connectdb "..."))
+ (let ((file-name-coding-system 'euc-jp)
+ (pg-coding-system 'euc-jp))
+ (pq-set-client-encoding "EUC_JP")
+ ...)
+ (pq-finish P)
+ Compatibility note: This function did not exist prior to libpq-7.0
+ and does not exist in a non-Mule XEmacs.
+
+ - Function: pq-env-2-encoding
+ Return the integer code representing the coding system in
+ PGCLIENTENCODING.
+
+ (pq-env-2-encoding)
+ => 0
+ Compatibility note: This function did not exist prior to libpq-7.0
+ and does not exist in a non-Mule XEmacs.
+
+ - Function: pq-clear res
+ Destroy a query result object by calling free() on it. RES a
+ query result object
+
+ Note: The memory allocation systems of libpq and XEmacs are
+ different. The XEmacs representation of a query result object
+ will have both the XEmacs version and the libpq version freed at
+ the next garbage collection when the object is no longer being
+ referenced. Calling this function does not release the XEmacs
+ object, it is still subject to the usual rules for Lisp objects.
+ The printed representation of the XEmacs object will contain the
+ string "DEAD" after this routine is called indicating that it is no
+ longer useful for anything.
+
+ - Function: pq-conn-defaults
+ Return a data structure that represents the connection defaults.
+ The data is returned as a list of lists, where each sublist
+ contains info regarding a single option.
+
+\1f
File: lispref.info, Node: Unimplemented libpq Functions, Prev: Other libpq Functions, Up: XEmacs PostgreSQL libpq API
Unimplemented libpq Functions
Example:
(defconst limbs 4 "Number of limbs" "emacs-gorilla")
- Autoloaded functions which are specified in `loaddefs.el' do not need
-to have a domain specification, because their documentation strings are
-extracted into the main message base. However, for autoloaded functions
-which are specified in a separate package, use following syntax:
-
- - Function: autoload symbol filename &optional docstring interactive
- macro domain
- Example:
+ - Function: autoload function filename &optional docstring interactive
+ type
+ This function defines FUNCTION to autoload from FILENAME Example:
(autoload 'explore "jungle" "Explore the jungle." nil nil "emacs-gorilla")
\1f
* CCL:: A special language for writing fast converters.
* Category Tables:: Subdividing charsets into groups.
-\1f
-File: lispref.info, Node: Internationalization Terminology, Next: Charsets, Up: MULE
-
-Internationalization Terminology
-================================
-
- In internationalization terminology, a string of text is divided up
-into "characters", which are the printable units that make up the text.
-A single character is (for example) a capital `A', the number `2', a
-Katakana character, a Hangul character, a Kanji ideograph (an
-"ideograph" is a "picture" character, such as is used in Japanese
-Kanji, Chinese Hanzi, and Korean Hanja; typically there are thousands
-of such ideographs in each language), etc. The basic property of a
-character is that it is the smallest unit of text with semantic
-significance in text processing.
-
- Human beings normally process text visually, so to a first
-approximation a character may be identified with its shape. Note that
-the same character may be drawn by two different people (or in two
-different fonts) in slightly different ways, although the "basic shape"
-will be the same. But consider the works of Scott Kim; human beings
-can recognize hugely variant shapes as the "same" character.
-Sometimes, especially where characters are extremely complicated to
-write, completely different shapes may be defined as the "same"
-character in national standards. The Taiwanese variant of Hanzi is
-generally the most complicated; over the centuries, the Japanese,
-Koreans, and the People's Republic of China have adopted
-simplifications of the shape, but the line of descent from the original
-shape is recorded, and the meanings and pronunciation of different
-forms of the same character are considered to be identical within each
-language. (Of course, it may take a specialist to recognize the
-related form; the point is that the relations are standardized, despite
-the differing shapes.)
-
- In some cases, the differences will be significant enough that it is
-actually possible to identify two or more distinct shapes that both
-represent the same character. For example, the lowercase letters `a'
-and `g' each have two distinct possible shapes--the `a' can optionally
-have a curved tail projecting off the top, and the `g' can be formed
-either of two loops, or of one loop and a tail hanging off the bottom.
-Such distinct possible shapes of a character are called "glyphs". The
-important characteristic of two glyphs making up the same character is
-that the choice between one or the other is purely stylistic and has no
-linguistic effect on a word (this is the reason why a capital `A' and
-lowercase `a' are different characters rather than different
-glyphs--e.g. `Aspen' is a city while `aspen' is a kind of tree).
-
- Note that "character" and "glyph" are used differently here than
-elsewhere in XEmacs.
-
- A "character set" is essentially a set of related characters. ASCII,
-for example, is a set of 94 characters (or 128, if you count
-non-printing characters). Other character sets are ISO8859-1 (ASCII
-plus various accented characters and other international symbols), JIS
-X 0201 (ASCII, more or less, plus half-width Katakana), JIS X 0208
-(Japanese Kanji), JIS X 0212 (a second set of less-used Japanese Kanji),
-GB2312 (Mainland Chinese Hanzi), etc.
-
- The definition of a character set will implicitly or explicitly give
-it an "ordering", a way of assigning a number to each character in the
-set. For many character sets, there is a natural ordering, for example
-the "ABC" ordering of the Roman letters. But it is not clear whether
-digits should come before or after the letters, and in fact different
-European languages treat the ordering of accented characters
-differently. It is useful to use the natural order where available, of
-course. The number assigned to any particular character is called the
-character's "code point". (Within a given character set, each
-character has a unique code point. Thus the word "set" is ill-chosen;
-different orderings of the same characters are different character sets.
-Identifying characters is simple enough for alphabetic character sets,
-but the difference in ordering can cause great headaches when the same
-thousands of characters are used by different cultures as in the Hanzi.)
-
- A code point may be broken into a number of "position codes". The
-number of position codes required to index a particular character in a
-character set is called the "dimension" of the character set. For
-practical purposes, a position code may be thought of as a byte-sized
-index. The printing characters of ASCII, being a relatively small
-character set, is of dimension one, and each character in the set is
-indexed using a single position code, in the range 1 through 94. Use of
-this unusual range, rather than the familiar 33 through 126, is an
-intentional abstraction; to understand the programming issues you must
-break the equation between character sets and encodings.
-
- JIS X 0208, i.e. Japanese Kanji, has thousands of characters, and is
-of dimension two - every character is indexed by two position codes,
-each in the range 1 through 94. (This number "94" is not a
-coincidence; we shall see that the JIS position codes were chosen so
-that JIS kanji could be encoded without using codes that in ASCII are
-associated with device control functions.) Note that the choice of the
-range here is somewhat arbitrary. You could just as easily index the
-printing characters in ASCII using numbers in the range 0 through 93, 2
-through 95, 3 through 96, etc. In fact, the standardized _encoding_
-for the ASCII _character set_ uses the range 33 through 126.
-
- An "encoding" is a way of numerically representing characters from
-one or more character sets into a stream of like-sized numerical values
-called "words"; typically these are 8-bit, 16-bit, or 32-bit
-quantities. If an encoding encompasses only one character set, then the
-position codes for the characters in that character set could be used
-directly. (This is the case with the trivial cipher used by children,
-assigning 1 to `A', 2 to `B', and so on.) However, even with ASCII,
-other considerations intrude. For example, why are the upper- and
-lowercase alphabets separated by 8 characters? Why do the digits start
-with `0' being assigned the code 48? In both cases because semantically
-interesting operations (case conversion and numerical value extraction)
-become convenient masking operations. Other artificial aspects (the
-control characters being assigned to codes 0-31 and 127) are historical
-accidents. (The use of 127 for `DEL' is an artifact of the "punch
-once" nature of paper tape, for example.)
-
- Naive use of the position code is not possible, however, if more than
-one character set is to be used in the encoding. For example, printed
-Japanese text typically requires characters from multiple character sets
-- ASCII, JIS X 0208, and JIS X 0212, to be specific. Each of these is
-indexed using one or more position codes in the range 1 through 94, so
-the position codes could not be used directly or there would be no way
-to tell which character was meant. Different Japanese encodings handle
-this differently - JIS uses special escape characters to denote
-different character sets; EUC sets the high bit of the position codes
-for JIS X 0208 and JIS X 0212, and puts a special extra byte before each
-JIS X 0212 character; etc. (JIS, EUC, and most of the other encodings
-you will encounter in files are 7-bit or 8-bit encodings. There is one
-common 16-bit encoding, which is Unicode; this strives to represent all
-the world's characters in a single large character set. 32-bit
-encodings are often used internally in programs, such as XEmacs with
-MULE support, to simplify the code that manipulates them; however, they
-are not used externally because they are not very space-efficient.)
-
- A general method of handling text using multiple character sets
-(whether for multilingual text, or simply text in an extremely
-complicated single language like Japanese) is defined in the
-international standard ISO 2022. ISO 2022 will be discussed in more
-detail later (*note ISO 2022::), but for now suffice it to say that text
-needs control functions (at least spacing), and if escape sequences are
-to be used, an escape sequence introducer. It was decided to make all
-text streams compatible with ASCII in the sense that the codes 0-31
-(and 128-159) would always be control codes, never graphic characters,
-and where defined by the character set the `SPC' character would be
-assigned code 32, and `DEL' would be assigned 127. Thus there are 94
-code points remaining if 7 bits are used. This is the reason that most
-character sets are defined using position codes in the range 1 through
-94. Then ISO 2022 compatible encodings are produced by shifting the
-position codes 1 to 94 into character codes 33 to 126, or (if 8 bit
-codes are available) into character codes 161 to 254.
-
- Encodings are classified as either "modal" or "non-modal". In a
-"modal encoding", there are multiple states that the encoding can be
-in, and the interpretation of the values in the stream depends on the
-current global state of the encoding. Special values in the encoding,
-called "escape sequences", are used to change the global state. JIS,
-for example, is a modal encoding. The bytes `ESC $ B' indicate that,
-from then on, bytes are to be interpreted as position codes for JIS X
-0208, rather than as ASCII. This effect is cancelled using the bytes
-`ESC ( B', which mean "switch from whatever the current state is to
-ASCII". To switch to JIS X 0212, the escape sequence `ESC $ ( D'.
-(Note that here, as is common, the escape sequences do in fact begin
-with `ESC'. This is not necessarily the case, however. Some encodings
-use control characters called "locking shifts" (effect persists until
-cancelled) to switch character sets.)
-
- A "non-modal encoding" has no global state that extends past the
-character currently being interpreted. EUC, for example, is a
-non-modal encoding. Characters in JIS X 0208 are encoded by setting
-the high bit of the position codes, and characters in JIS X 0212 are
-encoded by doing the same but also prefixing the character with the
-byte 0x8F.
-
- The advantage of a modal encoding is that it is generally more
-space-efficient, and is easily extendible because there are essentially
-an arbitrary number of escape sequences that can be created. The
-disadvantage, however, is that it is much more difficult to work with
-if it is not being processed in a sequential manner. In the non-modal
-EUC encoding, for example, the byte 0x41 always refers to the letter
-`A'; whereas in JIS, it could either be the letter `A', or one of the
-two position codes in a JIS X 0208 character, or one of the two
-position codes in a JIS X 0212 character. Determining exactly which
-one is meant could be difficult and time-consuming if the previous
-bytes in the string have not already been processed, or impossible if
-they are drawn from an external stream that cannot be rewound.
-
- Non-modal encodings are further divided into "fixed-width" and
-"variable-width" formats. A fixed-width encoding always uses the same
-number of words per character, whereas a variable-width encoding does
-not. EUC is a good example of a variable-width encoding: one to three
-bytes are used per character, depending on the character set. 16-bit
-and 32-bit encodings are nearly always fixed-width, and this is in fact
-one of the main reasons for using an encoding with a larger word size.
-The advantages of fixed-width encodings should be obvious. The
-advantages of variable-width encodings are that they are generally more
-space-efficient and allow for compatibility with existing 8-bit
-encodings such as ASCII. (For example, in Unicode ASCII characters are
-simply promoted to a 16-bit representation. That means that every
-ASCII character contains a `NUL' byte; evidently all of the standard
-string manipulation functions will lose badly in a fixed-width Unicode
-environment.)
-
- The bytes in an 8-bit encoding are often referred to as "octets"
-rather than simply as bytes. This terminology dates back to the days
-before 8-bit bytes were universal, when some computers had 9-bit bytes,
-others had 10-bit bytes, etc.
-
-\1f
-File: lispref.info, Node: Charsets, Next: MULE Characters, Prev: Internationalization Terminology, Up: MULE
-
-Charsets
-========
-
- A "charset" in MULE is an object that encapsulates a particular
-character set as well as an ordering of those characters. Charsets are
-permanent objects and are named using symbols, like faces.
-
- - Function: charsetp object
- This function returns non-`nil' if OBJECT is a charset.
-
-* Menu:
-
-* Charset Properties:: Properties of a charset.
-* Basic Charset Functions:: Functions for working with charsets.
-* Charset Property Functions:: Functions for accessing charset properties.
-* Predefined Charsets:: Predefined charset objects.
-
-\1f
-File: lispref.info, Node: Charset Properties, Next: Basic Charset Functions, Up: Charsets
-
-Charset Properties
-------------------
-
- Charsets have the following properties:
-
-`name'
- A symbol naming the charset. Every charset must have a different
- name; this allows a charset to be referred to using its name
- rather than the actual charset object.
-
-`doc-string'
- A documentation string describing the charset.
-
-`registry'
- A regular expression matching the font registry field for this
- character set. For example, both the `ascii' and `latin-iso8859-1'
- charsets use the registry `"ISO8859-1"'. This field is used to
- choose an appropriate font when the user gives a general font
- specification such as `-*-courier-medium-r-*-140-*', i.e. a
- 14-point upright medium-weight Courier font.
-
-`dimension'
- Number of position codes used to index a character in the
- character set. XEmacs/MULE can only handle character sets of
- dimension 1 or 2. This property defaults to 1.
-
-`chars'
- Number of characters in each dimension. In XEmacs/MULE, the only
- allowed values are 94 or 96. (There are a couple of pre-defined
- character sets, such as ASCII, that do not follow this, but you
- cannot define new ones like this.) Defaults to 94. Note that if
- the dimension is 2, the character set thus described is 94x94 or
- 96x96.
-
-`columns'
- Number of columns used to display a character in this charset.
- Only used in TTY mode. (Under X, the actual width of a character
- can be derived from the font used to display the characters.) If
- unspecified, defaults to the dimension. (This is almost always the
- correct value, because character sets with dimension 2 are usually
- ideograph character sets, which need two columns to display the
- intricate ideographs.)
-
-`direction'
- A symbol, either `l2r' (left-to-right) or `r2l' (right-to-left).
- Defaults to `l2r'. This specifies the direction that the text
- should be displayed in, and will be left-to-right for most
- charsets but right-to-left for Hebrew and Arabic. (Right-to-left
- display is not currently implemented.)
-
-`final'
- Final byte of the standard ISO 2022 escape sequence designating
- this charset. Must be supplied. Each combination of (DIMENSION,
- CHARS) defines a separate namespace for final bytes, and each
- charset within a particular namespace must have a different final
- byte. Note that ISO 2022 restricts the final byte to the range
- 0x30 - 0x7E if dimension == 1, and 0x30 - 0x5F if dimension == 2.
- Note also that final bytes in the range 0x30 - 0x3F are reserved
- for user-defined (not official) character sets. For more
- information on ISO 2022, see *Note Coding Systems::.
-
-`graphic'
- 0 (use left half of font on output) or 1 (use right half of font on
- output). Defaults to 0. This specifies how to convert the
- position codes that index a character in a character set into an
- index into the font used to display the character set. With
- `graphic' set to 0, position codes 33 through 126 map to font
- indices 33 through 126; with it set to 1, position codes 33
- through 126 map to font indices 161 through 254 (i.e. the same
- number but with the high bit set). For example, for a font whose
- registry is ISO8859-1, the left half of the font (octets 0x20 -
- 0x7F) is the `ascii' charset, while the right half (octets 0xA0 -
- 0xFF) is the `latin-iso8859-1' charset.
-
-`ccl-program'
- A compiled CCL program used to convert a character in this charset
- into an index into the font. This is in addition to the `graphic'
- property. If a CCL program is defined, the position codes of a
- character will first be processed according to `graphic' and then
- passed through the CCL program, with the resulting values used to
- index the font.
-
- This is used, for example, in the Big5 character set (used in
- Taiwan). This character set is not ISO-2022-compliant, and its
- size (94x157) does not fit within the maximum 96x96 size of
- ISO-2022-compliant character sets. As a result, XEmacs/MULE
- splits it (in a rather complex fashion, so as to group the most
- commonly used characters together) into two charset objects
- (`big5-1' and `big5-2'), each of size 94x94, and each charset
- object uses a CCL program to convert the modified position codes
- back into standard Big5 indices to retrieve a character from a
- Big5 font.
-
- Most of the above properties can only be set when the charset is
-initialized, and cannot be changed later. *Note Charset Property
-Functions::.
-
-\1f
-File: lispref.info, Node: Basic Charset Functions, Next: Charset Property Functions, Prev: Charset Properties, Up: Charsets
-
-Basic Charset Functions
------------------------
-
- - Function: find-charset charset-or-name
- This function retrieves the charset of the given name. If
- CHARSET-OR-NAME is a charset object, it is simply returned.
- Otherwise, CHARSET-OR-NAME should be a symbol. If there is no
- such charset, `nil' is returned. Otherwise the associated charset
- object is returned.
-
- - Function: get-charset name
- This function retrieves the charset of the given name. Same as
- `find-charset' except an error is signalled if there is no such
- charset instead of returning `nil'.
-
- - Function: charset-list
- This function returns a list of the names of all defined charsets.
-
- - Function: make-charset name doc-string props
- This function defines a new character set. This function is for
- use with MULE support. NAME is a symbol, the name by which the
- character set is normally referred. DOC-STRING is a string
- describing the character set. PROPS is a property list,
- describing the specific nature of the character set. The
- recognized properties are `registry', `dimension', `columns',
- `chars', `final', `graphic', `direction', and `ccl-program', as
- previously described.
-
- - Function: make-reverse-direction-charset charset new-name
- This function makes a charset equivalent to CHARSET but which goes
- in the opposite direction. NEW-NAME is the name of the new
- charset. The new charset is returned.
-
- - Function: charset-from-attributes dimension chars final &optional
- direction
- This function returns a charset with the given DIMENSION, CHARS,
- FINAL, and DIRECTION. If DIRECTION is omitted, both directions
- will be checked (left-to-right will be returned if character sets
- exist for both directions).
-
- - Function: charset-reverse-direction-charset charset
- This function returns the charset (if any) with the same dimension,
- number of characters, and final byte as CHARSET, but which is
- displayed in the opposite direction.
-
-\1f
-File: lispref.info, Node: Charset Property Functions, Next: Predefined Charsets, Prev: Basic Charset Functions, Up: Charsets
-
-Charset Property Functions
---------------------------
-
- All of these functions accept either a charset name or charset
-object.
-
- - Function: charset-property charset prop
- This function returns property PROP of CHARSET. *Note Charset
- Properties::.
-
- Convenience functions are also provided for retrieving individual
-properties of a charset.
-
- - Function: charset-name charset
- This function returns the name of CHARSET. This will be a symbol.
-
- - Function: charset-doc-string charset
- This function returns the doc string of CHARSET.
-
- - Function: charset-registry charset
- This function returns the registry of CHARSET.
-
- - Function: charset-dimension charset
- This function returns the dimension of CHARSET.
-
- - Function: charset-chars charset
- This function returns the number of characters per dimension of
- CHARSET.
-
- - Function: charset-columns charset
- This function returns the number of display columns per character
- (in TTY mode) of CHARSET.
-
- - Function: charset-direction charset
- This function returns the display direction of CHARSET--either
- `l2r' or `r2l'.
-
- - Function: charset-final charset
- This function returns the final byte of the ISO 2022 escape
- sequence designating CHARSET.
-
- - Function: charset-graphic charset
- This function returns either 0 or 1, depending on whether the
- position codes of characters in CHARSET map to the left or right
- half of their font, respectively.
-
- - Function: charset-ccl-program charset
- This function returns the CCL program, if any, for converting
- position codes of characters in CHARSET into font indices.
-
- The only property of a charset that can currently be set after the
-charset has been created is the CCL program.
-
- - Function: set-charset-ccl-program charset ccl-program
- This function sets the `ccl-program' property of CHARSET to
- CCL-PROGRAM.
-
-\1f
-File: lispref.info, Node: Predefined Charsets, Prev: Charset Property Functions, Up: Charsets
-
-Predefined Charsets
--------------------
-
- The following charsets are predefined in the C code.
-
- Name Type Fi Gr Dir Registry
- --------------------------------------------------------------
- ascii 94 B 0 l2r ISO8859-1
- control-1 94 0 l2r ---
- latin-iso8859-1 94 A 1 l2r ISO8859-1
- latin-iso8859-2 96 B 1 l2r ISO8859-2
- latin-iso8859-3 96 C 1 l2r ISO8859-3
- latin-iso8859-4 96 D 1 l2r ISO8859-4
- cyrillic-iso8859-5 96 L 1 l2r ISO8859-5
- arabic-iso8859-6 96 G 1 r2l ISO8859-6
- greek-iso8859-7 96 F 1 l2r ISO8859-7
- hebrew-iso8859-8 96 H 1 r2l ISO8859-8
- latin-iso8859-9 96 M 1 l2r ISO8859-9
- thai-tis620 96 T 1 l2r TIS620
- katakana-jisx0201 94 I 1 l2r JISX0201.1976
- latin-jisx0201 94 J 0 l2r JISX0201.1976
- japanese-jisx0208-1978 94x94 @ 0 l2r JISX0208.1978
- japanese-jisx0208 94x94 B 0 l2r JISX0208.19(83|90)
- japanese-jisx0212 94x94 D 0 l2r JISX0212
- chinese-gb2312 94x94 A 0 l2r GB2312
- chinese-cns11643-1 94x94 G 0 l2r CNS11643.1
- chinese-cns11643-2 94x94 H 0 l2r CNS11643.2
- chinese-big5-1 94x94 0 0 l2r Big5
- chinese-big5-2 94x94 1 0 l2r Big5
- korean-ksc5601 94x94 C 0 l2r KSC5601
- composite 96x96 0 l2r ---
-
- The following charsets are predefined in the Lisp code.
-
- Name Type Fi Gr Dir Registry
- --------------------------------------------------------------
- arabic-digit 94 2 0 l2r MuleArabic-0
- arabic-1-column 94 3 0 r2l MuleArabic-1
- arabic-2-column 94 4 0 r2l MuleArabic-2
- sisheng 94 0 0 l2r sisheng_cwnn\|OMRON_UDC_ZH
- chinese-cns11643-3 94x94 I 0 l2r CNS11643.1
- chinese-cns11643-4 94x94 J 0 l2r CNS11643.1
- chinese-cns11643-5 94x94 K 0 l2r CNS11643.1
- chinese-cns11643-6 94x94 L 0 l2r CNS11643.1
- chinese-cns11643-7 94x94 M 0 l2r CNS11643.1
- ethiopic 94x94 2 0 l2r Ethio
- ascii-r2l 94 B 0 r2l ISO8859-1
- ipa 96 0 1 l2r MuleIPA
- vietnamese-lower 96 1 1 l2r VISCII1.1
- vietnamese-upper 96 2 1 l2r VISCII1.1
-
- For all of the above charsets, the dimension and number of columns
-are the same.
-
- Note that ASCII, Control-1, and Composite are handled specially.
-This is why some of the fields are blank; and some of the filled-in
-fields (e.g. the type) are not really accurate.
-
-\1f
-File: lispref.info, Node: MULE Characters, Next: Composite Characters, Prev: Charsets, Up: MULE
-
-MULE Characters
-===============
-
- - Function: make-char charset arg1 &optional arg2
- This function makes a multi-byte character from CHARSET and octets
- ARG1 and ARG2.
-
- - Function: char-charset ch
- This function returns the character set of char CH.
-
- - Function: char-octet ch &optional n
- This function returns the octet (i.e. position code) numbered N
- (should be 0 or 1) of char CH. N defaults to 0 if omitted.
-
- - Function: find-charset-region start end &optional buffer
- This function returns a list of the charsets in the region between
- START and END. BUFFER defaults to the current buffer if omitted.
-
- - Function: find-charset-string string
- This function returns a list of the charsets in STRING.
-
-\1f
-File: lispref.info, Node: Composite Characters, Next: Coding Systems, Prev: MULE Characters, Up: MULE
-
-Composite Characters
-====================
-
- Composite characters are not yet completely implemented.
-
- - Function: make-composite-char string
- This function converts a string into a single composite character.
- The character is the result of overstriking all the characters in
- the string.
-
- - Function: composite-char-string ch
- This function returns a string of the characters comprising a
- composite character.
-
- - Function: compose-region start end &optional buffer
- This function composes the characters in the region from START to
- END in BUFFER into one composite character. The composite
- character replaces the composed characters. BUFFER defaults to
- the current buffer if omitted.
-
- - Function: decompose-region start end &optional buffer
- This function decomposes any composite characters in the region
- from START to END in BUFFER. This converts each composite
- character into one or more characters, the individual characters
- out of which the composite character was formed. Non-composite
- characters are left as-is. BUFFER defaults to the current buffer
- if omitted.
-
-\1f
-File: lispref.info, Node: Coding Systems, Next: CCL, Prev: Composite Characters, Up: MULE
-
-Coding Systems
-==============
-
- A coding system is an object that defines how text containing
-multiple character sets is encoded into a stream of (typically 8-bit)
-bytes. The coding system is used to decode the stream into a series of
-characters (which may be from multiple charsets) when the text is read
-from a file or process, and is used to encode the text back into the
-same format when it is written out to a file or process.
-
- For example, many ISO-2022-compliant coding systems (such as Compound
-Text, which is used for inter-client data under the X Window System) use
-escape sequences to switch between different charsets - Japanese Kanji,
-for example, is invoked with `ESC $ ( B'; ASCII is invoked with `ESC (
-B'; and Cyrillic is invoked with `ESC - L'. See `make-coding-system'
-for more information.
-
- Coding systems are normally identified using a symbol, and the
-symbol is accepted in place of the actual coding system object whenever
-a coding system is called for. (This is similar to how faces and
-charsets work.)
-
- - Function: coding-system-p object
- This function returns non-`nil' if OBJECT is a coding system.
-
-* Menu:
-
-* Coding System Types:: Classifying coding systems.
-* ISO 2022:: An international standard for
- charsets and encodings.
-* EOL Conversion:: Dealing with different ways of denoting
- the end of a line.
-* Coding System Properties:: Properties of a coding system.
-* Basic Coding System Functions:: Working with coding systems.
-* Coding System Property Functions:: Retrieving a coding system's properties.
-* Encoding and Decoding Text:: Encoding and decoding text.
-* Detection of Textual Encoding:: Determining how text is encoded.
-* Big5 and Shift-JIS Functions:: Special functions for these non-standard
- encodings.
-* Predefined Coding Systems:: Coding systems implemented by MULE.
-