(=hanyo-denshi/ip): New coded-charset for XEmacs CHISE.
[chise/xemacs-chise.git] / lisp / mule / mule-conf.el
index 6944ff9..882aca2 100644 (file)
                  ))
   (define-charset-alias '=daikanwa-rev2 '=daikanwa@rev2)
 
+  (make-charset '=daikanwa/+p
+               "Daikanwa dictionary (ddddd')"
+               `(long-name     "Daikanwa ddddd'"
+                 chars         256
+                 dimension     2
+                 columns       2
+                 graphic       2
+                 direction     l2r))
+  (make-charset '=daikanwa/+2p
+               "Daikanwa dictionary (ddddd'')"
+               `(long-name     "Daikanwa ddddd''"
+                 chars         256
+                 dimension     2
+                 columns       2
+                 graphic       2
+                 direction     l2r))
+  (make-charset '=daikanwa/ho
+               "Daikanwa dictionary (Hokan)"
+               `(long-name     "Daikanwa-ho"
+                 chars         256
+                 dimension     2
+                 columns       2
+                 graphic       2
+                 direction     l2r))
+
   (make-charset '=>>daikanwa
                "Daikanwa abstract glyphs"
                '(long-name     "Daikanwa glyphs"
               min-code 0
               max-code 23057
               registry "AdobeJapan1-6$"))
+
+  (make-charset
+   '=hanyo-denshi/ja
+   "JA (JIS X0208) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/JA"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.JA-0$"
+              min-code ,(lsh #x6400 16)
+              max-code ,(+ (lsh #x6400 16) (1- (* 94 94)))
+              code-offset ,(lsh #x6400 16)))
+  (make-charset
+   '=hanyo-denshi/jb
+   "JB (JIS X0212) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/JB"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.JB-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 2)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94))))
+  (make-charset
+   '=hanyo-denshi/jc
+   "JC (JIS X0213:2000 Plane 1) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/JC"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.JC-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94 2))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 3)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94 2))))
+  (make-charset
+   '=hanyo-denshi/jd
+   "JD (JIS X0213:2000 Plane 1) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/JD"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.JD-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94 3))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 4)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94 3))))
+  (make-charset
+   '=hanyo-denshi/ft
+   "FT (FDPC additional) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/FT"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.FT-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94 4))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 5)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94 4))))
+  (make-charset
+   '=hanyo-denshi/ia
+   "IA part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/IA"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.IA-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94 5))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 6)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94 5))))
+  (make-charset
+   '=hanyo-denshi/ib
+   "IB part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/IB"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.IB-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94 6))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 7)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94 6))))
+  (make-charset
+   '=hanyo-denshi/hg
+   "HG (HyouGai Kanji) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/HG"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.HG-0$"
+              min-code    ,(+ (lsh #x6400 16) (* 94 94 7))
+              max-code    ,(+ (lsh #x6400 16) (1- (* 94 94 8)))
+              code-offset ,(+ (lsh #x6400 16) (* 94 94 7))))
+  (make-charset
+   '=hanyo-denshi/ip
+   "IP (for IPA) part of Han'you-Denshi characters"
+   `(long-name "Han'you-Denshi/IP"
+              chars 256
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.IP-0$"
+              min-code    ,(+ (lsh #x6402 16) #x4E00)
+              max-code    ,(+ (lsh #x6402 16) #x9FFF)
+              code-offset ,(+ (lsh #x6402 16))))
+
+  (make-charset
+   '=>>hanyo-denshi/ft
+   "Han'you-Denshi/FT abstract glyphs"
+   '(long-name "Han'you-Denshi/FT"
+              chars 94
+              dimension 2
+              columns 2
+              graphic 2
+              direction l2r
+              registry "HanyoDenshi\\.FT-0$"
+              mother =hanyo-denshi/ft))
   )
 
 ;;; mule-conf.el ends here