list activate the default button */
XtAddCallback (value, XmNdefaultActionCallback, activate_button, button);
}
+ /* else add nothing; it's a separator */
ac = 0;
XtSetArg(al[ac], XmNalignment, XmALIGNMENT_BEGINNING); ac++;
XtInstallAccelerators (value, button);
XmProcessTraversal(value, XmTRAVERSE_CURRENT);
}
- else
+ else if (radio_box)
{
XtInstallAccelerators (form, button);
XmProcessTraversal(value, XmTRAVERSE_CURRENT);
}
+ /* else we don' need no STEENKIN' assellerators. */
#ifdef DND_KLUDGE
XtFree ((char *) dnd_override);