Vwindow_system = Qx;
else
#endif
+#ifdef HAVE_GTK
+ if (CONSOLE_GTK_P (XCONSOLE (console)))
+ Vwindow_system = Qgtk;
+ else
+#endif
#ifdef HAVE_MS_WINDOWS
if (CONSOLE_MSWINDOWS_P (XCONSOLE (console)))
Vwindow_system = Qmswindows;
console_type_create (void)
{
the_console_type_entry_dynarr = Dynarr_new (console_type_entry);
- dumpstruct(&the_console_type_entry_dynarr, &cted_description);
+ dump_add_root_struct_ptr (&the_console_type_entry_dynarr, &cted_description);
Vconsole_type_list = Qnil;
staticpro (&Vconsole_type_list);
syms = XCONSOLE (Vconsole_local_symbols);
console_defaults_saved_slots = &defs->CONSOLE_SLOTS_FIRST_NAME;
console_local_symbols_saved_slots = &syms->CONSOLE_SLOTS_FIRST_NAME;
- dumpstruct (&console_defaults_saved_slots, &console_slots_description);
- dumpstruct (&console_local_symbols_saved_slots, &console_slots_description);
+ dump_add_root_struct_ptr (&console_defaults_saved_slots, &console_slots_description);
+ dump_add_root_struct_ptr (&console_local_symbols_saved_slots, &console_slots_description);
DEFVAR_CONSOLE_DEFAULTS ("default-function-key-map", function_key_map /*
Default value of `function-key-map' for consoles that don't override it.
keymaps have no binding for the current key sequence but
`function-key-map' binds a suffix of the sequence to a vector or string,
`read-key-sequence' replaces the matching suffix with its binding, and
-continues with the new sequence.
+continues with the new sequence. See `key-binding'.
The events that come from bindings in `function-key-map' are not
themselves looked up in `function-key-map'.
if ((XINT (console_local_flags.slot) != -2 && \
XINT (console_local_flags.slot) != -3) \
!= !(NILP (XCONSOLE (Vconsole_local_symbols)->slot))) \
- abort ()
+ ABORT ()
#include "conslots.h"
#undef MARKED_SLOT
}