#ifndef INCLUDED_console_h_
#define INCLUDED_console_h_
+#include "character.h"
+
/* Devices and consoles are similar entities. The idea is that
a console represents a physical keyboard/mouse/other-input-source
while a device represents a display where frames appear on.
Lisp_Object (*own_selection_method)(Lisp_Object selection_name,
Lisp_Object selection_value,
Lisp_Object how_to_add,
- Lisp_Object selection_type);
+ Lisp_Object selection_type,
+ int owned_p);
void (*disown_selection_method)(Lisp_Object selection_name,
Lisp_Object timeval);
Lisp_Object (*get_foreign_selection_method) (Lisp_Object selection_symbol,
int (*left_margin_width_method) (struct window *);
int (*right_margin_width_method) (struct window *);
int (*text_width_method) (struct frame *f, struct face_cachel *cachel,
- const Emchar *str, Charcount len);
+ const Charc *str, Charcount len);
void (*output_display_block_method) (struct window *, struct display_line *,
int, int, int, int, int, int, int);
int (*divider_height_method) (void);
face_index findex, int cursor_start, int cursor_width,
int cursor_height, int offset_bitmap);
void (*output_string_method) (struct window *w, struct display_line *dl,
- Emchar_dynarr *buf, int xpos, int xoffset,
+ Charc_dynarr *buf, int xpos, int xoffset,
int start_pixpos, int width, face_index findex,
int cursor, int cursor_start, int cursor_width,
int cursor_height);
add_entry_to_console_type_list (Q##type, type##_console_methods); \
type##_console_methods->image_conversion_list = Qnil; \
staticpro_nodump (&type##_console_methods->image_conversion_list); \
- dumpstruct (&type##_console_methods, &console_methods_description); \
+ dump_add_root_struct_ptr (&type##_console_methods, &console_methods_description); \
} while (0)
#define REINITIALIZE_CONSOLE_TYPE(type) do { \