FRAME_MSWINDOWS_DATA(f)->ignore_next_lbutton_up = 0;
FRAME_MSWINDOWS_DATA(f)->ignore_next_rbutton_up = 0;
FRAME_MSWINDOWS_DATA(f)->sizing = 0;
- FRAME_MSWINDOWS_MENU_HASHTABLE(f) = Qnil;
+ FRAME_MSWINDOWS_MENU_HASH_TABLE(f) = Qnil;
#ifdef HAVE_TOOLBARS
- FRAME_MSWINDOWS_TOOLBAR_HASHTABLE(f) = Fmake_hashtable (make_int (50),
+ FRAME_MSWINDOWS_TOOLBAR_HASH_TABLE(f) = Fmake_hash_table (make_int (50),
Qequal);
#endif
frame is created, it will never be displayed, except for
hollow border, unless we start pumping messages. Load progress
messages show in the bottom of the hollow frame, which is ugly.
- We redipsplay the initial frame here, so modeline and root window
- backgorund show.
+ We redisplay the initial frame here, so modeline and root window
+ background show.
*/
if (first_on_console)
redisplay ();
static void
mswindows_mark_frame (struct frame *f, void (*markobj) (Lisp_Object))
{
- ((markobj) (FRAME_MSWINDOWS_MENU_HASHTABLE (f)));
+ markobj (FRAME_MSWINDOWS_MENU_HASH_TABLE (f));
#ifdef HAVE_TOOLBARS
- ((markobj) (FRAME_MSWINDOWS_TOOLBAR_HASHTABLE (f)));
+ markobj (FRAME_MSWINDOWS_TOOLBAR_HASH_TABLE (f));
#endif
}
RECT rc_me, rc_other, rc_temp;
HWND hwnd = FRAME_MSWINDOWS_HANDLE(f);
- /* We test against not a whole window rectangle, only agaist its
+ /* We test against not a whole window rectangle, only against its
client part. So, if non-client are is covered and client area is
not, we return true. */
GetClientRect (hwnd, &rc_me);