#include <config.h>
#include "lisp.h"
+#include "console-msw.h"
#include "redisplay.h"
#include "gui.h"
#include "glyphs.h"
#include "frame.h"
-#include "events.h"
#include "elhash.h"
-#include "console-msw.h"
+#include "events.h"
#include "buffer.h"
/*
mswindows_enqueue_dispatch_event (event);
/* The result of this evaluation could cause other instances to change so
- enqueue an update callback to check this. We also have to make sure that
- the function does not appear in the command history.
- #### I'm sure someone can tell me how to optimize this. */
- mswindows_enqueue_misc_user_event
- (frame, Qeval,
- list3 (Qlet,
- list2 (Qthis_command,
- Qlast_command),
- list2 (Qupdate_widget_instances, frame)));
+ enqueue an update callback to check this. */
+ enqueue_magic_eval_event (update_widget_instances, frame);
return Qt;
}