/* m17n-gd.c -- implementation of the GUI API on GD Library.
- Copyright (C) 2004
+ Copyright (C) 2004, 2005, 2006
National Institute of Advanced Industrial Science and Technology (AIST)
Registration Number H15PRO112
static void
read_rgb_txt ()
{
- FILE *fp = fopen ("/usr/lib/X11/rgb.txt", "r");
+ FILE *fp;
int r, g, b;
+ /* At first, support HTML 4.0 color names. */
+ msymbol_put (msymbol ("black"), M_rgb, (void *) 0x000000);
+ msymbol_put (msymbol ("silver"), M_rgb, (void *) 0xC0C0C0);
+ msymbol_put (msymbol ("gray"), M_rgb, (void *) 0x808080);
+ msymbol_put (msymbol ("white"), M_rgb, (void *) 0xFFFFFF);
+ msymbol_put (msymbol ("maroon"), M_rgb, (void *) 0x800000);
+ msymbol_put (msymbol ("red"), M_rgb, (void *) 0xFF0000);
+ msymbol_put (msymbol ("purple"), M_rgb, (void *) 0x800080);
+ msymbol_put (msymbol ("fuchsia"), M_rgb, (void *) 0xFF00FF);
+ msymbol_put (msymbol ("green"), M_rgb, (void *) 0x008000);
+ msymbol_put (msymbol ("lime"), M_rgb, (void *) 0x00FF00);
+ msymbol_put (msymbol ("olive"), M_rgb, (void *) 0x808000);
+ msymbol_put (msymbol ("yellow"), M_rgb, (void *) 0xFFFF00);
+ msymbol_put (msymbol ("navy"), M_rgb, (void *) 0x000080);
+ msymbol_put (msymbol ("blue"), M_rgb, (void *) 0x0000FF);
+ msymbol_put (msymbol ("teal"), M_rgb, (void *) 0x008080);
+ msymbol_put (msymbol ("aqua"), M_rgb, (void *) 0x00FFFF);
+
+ fp = fopen ("/usr/lib/X11/rgb.txt", "r");
if (! fp)
fp = fopen ("/usr/X11R6/lib/X11/rgb.txt", "r");
if (! fp)
if (bmp[j] > 0)
{
int pixel1 = pixel;
+#if HAVE_GD > 1
int alpha = gdAlphaTransparent * (255 - bmp[j]) / 255;
if (alpha > 0)
pixel1 = gdImageColorResolveAlpha (img, r, g, b, alpha);
+#else
+ int f = bmp[j] >> 5;
+
+ if (f < 7)
+ {
+ int r1, g1, b1, color1;
+
+ pixel1 = gdImageGetPixel (img, xoff, yoff);
+ r1 = gdImageRed (img, pixel1);
+ g1 = gdImageGreen (img, pixel1);
+ b1 = gdImageBlue (img, pixel1);
+ color1 = ((((r * f + r1 * (7 - f)) / 7) << 16)
+ | (((g * f + g1 * (7 - f)) / 7) << 8)
+ | ((b * f + b1 * (7 - f)) / 7));
+ pixel1 = RESOLVE_COLOR (img, color1);
+ }
+#endif
gdImageSetPixel (img, xoff, yoff, pixel1);
}
}