#include "lisp.h"
#include "console-x.h"
-#include "EmacsManager.h"
#include "EmacsFrame.h"
-#include "EmacsShell.h"
#include "gui-x.h"
#include "buffer.h"
{
wv->name = string_chars;
wv->enabled = 1;
+ /* dverna Dec. 98: command_builder_operate_menu_accelerator will
+ manipulate the accel as a Lisp_Object if the widget has a name.
+ Since simple labels have a name, but no accel, we *must* set it
+ to nil */
+ wv->accel = LISP_TO_VOID (Qnil);
}
}
else if (VECTORP (desc))
{
- if (!button_item_to_widget_value (desc, wv, 1,
+ Lisp_Object gui_item = gui_parse_item_keywords (desc);
+ if (!button_item_to_widget_value (gui_item, wv, 1,
(menu_type == MENUBAR_TYPE
&& depth <= 1)))
{
{
Lisp_Object key, val;
Lisp_Object include_p = Qnil, hook_fn = Qnil, config_tag = Qnil;
+ Lisp_Object active_p = Qt;
Lisp_Object accel;
int included_spec = 0;
+ int active_spec = 0;
wv->type = CASCADE_TYPE;
wv->enabled = 1;
wv->name = (char *) XSTRING_DATA (LISP_GETTEXT (XCAR (desc)));
- accel = menu_name_to_accelerator (wv->name);
+ accel = gui_name_accelerator (LISP_GETTEXT (XCAR (desc)));
wv->accel = LISP_TO_VOID (accel);
desc = Fcdr (desc);
Lisp_Object cascade = desc;
desc = Fcdr (desc);
if (NILP (desc))
- signal_simple_error ("keyword in menu lacks a value",
+ signal_simple_error ("Keyword in menu lacks a value",
cascade);
val = Fcar (desc);
desc = Fcdr (desc);
config_tag = val;
else if (EQ (key, Q_filter))
hook_fn = val;
+ else if (EQ (key, Q_active))
+ active_p = val, active_spec = 1;
else if (EQ (key, Q_accelerator))
{
if ( SYMBOLP (val)
else
signal_simple_error ("bad keyboard accelerator", val);
}
+ else if (EQ (key, Q_label))
+ {
+ /* implement in 21.2 */
+ }
else
- signal_simple_error ("unknown menu cascade keyword", cascade);
+ signal_simple_error ("Unknown menu cascade keyword", cascade);
}
if ((!NILP (config_tag)
wv = NULL;
goto menu_item_done;
}
- if (!NILP (hook_fn))
+
+ if (active_spec)
+ active_p = Feval (active_p);
+
+ if (!NILP (hook_fn) && !NILP (active_p))
{
#if defined LWLIB_MENUBARS_LUCID || defined LWLIB_MENUBARS_MOTIF
if (filter_p || depth == 0)
wv->contents = title_wv;
prev = sep_wv;
}
+ wv->enabled = ! NILP (active_p);
+ if (deep_p && !wv->enabled && !NILP (desc))
+ {
+ widget_value *dummy;
+ /* Add a fake entry so the menus show up */
+ wv->contents = dummy = xmalloc_widget_value ();
+ dummy->name = "(inactive)";
+ dummy->accel = LISP_TO_VOID (Qnil);
+ dummy->enabled = 0;
+ dummy->selected = 0;
+ dummy->value = NULL;
+ dummy->type = BUTTON_TYPE;
+ dummy->call_data = NULL;
+ dummy->next = NULL;
+
+ goto menu_item_done;
+ }
+
}
else if (menubar_root_p)
{
}
else
{
- signal_simple_error ("menu name (first element) must be a string",
+ signal_simple_error ("Menu name (first element) must be a string",
desc);
}
- wv->enabled = 1;
if (deep_p || menubar_root_p)
{
widget_value *next;
{
if (partition_seen)
error (
- "more than one partition (nil) in menubar description");
+ "More than one partition (nil) in menubar description");
partition_seen = 1;
next = xmalloc_widget_value ();
next->type = PUSHRIGHT_TYPE;
else if (NILP (desc))
error ("nil may not appear in menu descriptions");
else
- signal_simple_error ("unrecognized menu descriptor", desc);
+ signal_simple_error ("Unrecognized menu descriptor", desc);
menu_item_done:
wv = xmalloc_widget_value ();
wv->type = CASCADE_TYPE;
wv->next = NULL;
+ wv->accel = LISP_TO_VOID (Qnil);
wv->contents = xmalloc_widget_value ();
wv->contents->type = TEXT_TYPE;
wv->contents->name = (char *) "No menu";
wv->contents->next = NULL;
+ wv->contents->accel = LISP_TO_VOID (Qnil);
}
assert (wv && wv->type == CASCADE_TYPE && wv->contents);
replace_widget_value_tree (hack_wv, wv->contents);
if (NILP (FRAME_MENUBAR_DATA (f)))
{
struct popup_data *mdata =
- alloc_lcrecord_type (struct popup_data, lrecord_popup_data);
+ alloc_lcrecord_type (struct popup_data, &lrecord_popup_data);
mdata->id = new_lwlib_id ();
mdata->last_menubar_buffer = Qnil;
}
-/* Called from x_create_widgets() to create the inital menubar of a frame
+/* Called from x_create_widgets() to create the initial menubar of a frame
before it is mapped, so that the window is mapped with the menubar already
there instead of us tacking it on later and thrashing the window after it
is visible. */
XtSetArg (al [1], XtNy, &framey);
XtGetValues (daddy, al, 2);
btn->x_root = shellx + framex + btn->x;
- btn->y_root = shelly + framey + btn->y;;
+ btn->y_root = shelly + framey + btn->y;
btn->state = ButtonPressMask; /* all buttons pressed */
}
else