--- /dev/null
+/* Sound in windows nt XEmacs.
+ Copyright (C) 1998 Andy Piper.
+
+This file is part of XEmacs.
+
+XEmacs is free software; you can redistribute it and/or modify it
+under the terms of the GNU General Public License as published by the
+Free Software Foundation; either version 2, or (at your option) any
+later version.
+
+XEmacs is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with XEmacs; see the file COPYING. If not, write to the Free
+Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+02111-1307, USA.*/
+
+#include <config.h>
+#include "lisp.h"
+
+#include "sysfile.h"
+#include "nt.h"
+#include "nativesound.h"
+
+static int play_sound_data_1 (unsigned char *data, int length,
+ int volume, int convert);
+
+void play_sound_file (char *sound_file, int volume)
+{
+ DWORD flags = SND_ASYNC | SND_NODEFAULT | SND_FILENAME;
+ OFSTRUCT ofs;
+ Lisp_Object fname = Ffile_name_nondirectory (build_string (sound_file));
+
+ CHECK_STRING (fname);
+ if (OpenFile (XSTRING_DATA (fname), &ofs, OF_EXIST) < 0)
+ {
+ /* file isn't in the path so read it as data */
+ int size;
+ unsigned char* data;
+ int ofd = open (sound_file, O_RDONLY | OPEN_BINARY, 0);
+
+ if (ofd <0)
+ return;
+
+ size = lseek (ofd, 0, SEEK_END);
+ data = (unsigned char *)xmalloc (size);
+ lseek (ofd, 0, SEEK_SET);
+
+ if (!data)
+ {
+ close (ofd);
+ return;
+ }
+
+ if (read (ofd, data, size) != size)
+ {
+ close (ofd);
+ xfree (data);
+ return;
+ }
+ close (ofd);
+
+ play_sound_data_1 (data, size, 100, FALSE);
+ }
+ else
+ PlaySound (XSTRING_DATA (fname), NULL, flags);
+}
+
+/* mswindows can't cope with playing a sound from alloca space so we
+ have to convert if necessary */
+static int play_sound_data_1 (unsigned char *data, int length, int volume,
+ int convert_to_malloc)
+{
+ DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
+ static unsigned char* sound_data=0;
+ if (sound_data)
+ {
+ PlaySound (NULL, NULL, flags);
+ xfree (sound_data);
+ sound_data=0;
+ }
+
+ if (convert_to_malloc)
+ {
+ sound_data = (unsigned char *)xmalloc (length);
+ memcpy (sound_data, data, length);
+ }
+ else
+ sound_data = data;
+
+ PlaySound(sound_data, NULL, flags);
+
+ /* #### Error handling? */
+ return 1;
+}
+
+int play_sound_data (unsigned char *data, int length, int volume)
+{
+ return play_sound_data_1 (data, length, volume, TRUE);
+}