Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA.*/
-#include <windows.h>
#include <config.h>
-#include <stdio.h>
-#include "sysfile.h"
#include "lisp.h"
-#if (defined (__CYGWIN32__) || defined(__MINGW32__)) && \
- CYGWIN_VERSION_DLL_MAJOR < 21
-extern BOOL WINAPI PlaySound(LPCSTR,HMODULE,DWORD);
-#else
-#include <mmsystem.h>
-#endif
-static void play_sound_data_1 (unsigned char *data, int length,
+#include "sysfile.h"
+#include "nt.h"
+#include "nativesound.h"
+
+static int play_sound_data_1 (unsigned char *data, int length,
int volume, int convert);
void play_sound_file (char *sound_file, int volume)
/* mswindows can't cope with playing a sound from alloca space so we
have to convert if necessary */
-static void play_sound_data_1 (unsigned char *data, int length, int volume,
+static int play_sound_data_1 (unsigned char *data, int length, int volume,
int convert_to_malloc)
{
DWORD flags = SND_ASYNC | SND_MEMORY | SND_NODEFAULT;
PlaySound(sound_data, NULL, flags);
- return;
+ /* #### Error handling? */
+ return 1;
}
-void play_sound_data (unsigned char *data, int length, int volume)
+int play_sound_data (unsigned char *data, int length, int volume)
{
- play_sound_data_1 (data, length, volume, TRUE);
+ return play_sound_data_1 (data, length, volume, TRUE);
}