--- /dev/null
+/* Synchronize redisplay structures and output changes.
+ Copyright (C) 1994, 1995 Board of Trustees, University of Illinois.
+ Copyright (C) 1995, 1996 Ben Wing.
+ Copyright (C) 1996 Chuck Thompson.
+ Copyright (C) 1999, 2002 Andy Piper.
+
+This file is part of XEmacs.
+
+XEmacs is free software; you can redistribute it and/or modify it
+under the terms of the GNU General Public License as published by the
+Free Software Foundation; either version 2, or (at your option) any
+later version.
+
+XEmacs is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with XEmacs; see the file COPYING. If not, write to
+the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+Boston, MA 02111-1307, USA. */
+
+/* Synched up with: Not in FSF. */
+
+/* This file has been Mule-ized. */
+
+/* Author: Chuck Thompson */
+
+/* Heavily hacked for modularity, gutter and subwindow support by Andy
+ Piper. */
+
+#include <config.h>
+#include "lisp.h"
+
+#include "buffer.h"
+#include "window.h"
+#include "frame.h"
+#include "device.h"
+#include "glyphs.h"
+#include "redisplay.h"
+#include "faces.h"
+#include "gutter.h"
+
+static int compare_runes (struct window *w, struct rune *crb,
+ struct rune *drb);
+static void redraw_cursor_in_window (struct window *w,
+ int run_end_begin_glyphs);
+static void redisplay_output_display_block (struct window *w, struct display_line *dl,
+ int block, int start, int end, int start_pixpos,
+ int cursor_start, int cursor_width,
+ int cursor_height);
+static void redisplay_normalize_display_box (struct display_box* dest,
+ struct display_glyph_area* src);
+static int redisplay_display_boxes_in_window_p (struct window* w,
+ struct display_box* db,
+ struct display_glyph_area* dga);
+static void redisplay_clear_clipped_region (Lisp_Object locale, face_index findex,
+ struct display_box* dest,
+ struct display_glyph_area* glyphsrc,
+ int fullheight_p, Lisp_Object);
+
+/*****************************************************************************
+ sync_rune_structs
+
+ Synchronize the given rune blocks.
+ ****************************************************************************/
+static void
+sync_rune_structs (struct window *w, rune_dynarr *cra, rune_dynarr *dra)
+{
+ int rune_elt;
+ int max_move = ((Dynarr_length (dra) > Dynarr_largest (cra))
+ ? Dynarr_largest (cra)
+ : Dynarr_length (dra));
+
+ if (max_move)
+ {
+ /* #### Doing this directly breaks the encapsulation. But, the
+ running time of this function has a measurable impact on
+ redisplay performance so avoiding all excess overhead is a
+ good thing. Is all of this true? */
+ memcpy (cra->base, dra->base, sizeof (struct rune) * max_move);
+ Dynarr_set_size (cra, max_move);
+ }
+ else
+ Dynarr_reset (cra);
+
+ for (rune_elt = max_move; rune_elt < Dynarr_length (dra); rune_elt++)
+ {
+ struct rune rb, *crb;
+ struct rune *drb = Dynarr_atp (dra, rune_elt);
+
+ crb = &rb;
+ memcpy (crb, drb, sizeof (struct rune));
+ Dynarr_add (cra, *crb);
+ }
+}
+
+/*****************************************************************************
+ sync_display_line_structs
+
+ For the given LINE in window W, make the current display line equal
+ the desired display line.
+ ****************************************************************************/
+void
+sync_display_line_structs (struct window *w, int line, int do_blocks,
+ display_line_dynarr *cdla,
+ display_line_dynarr *ddla)
+{
+ int cdla_len = Dynarr_length (cdla);
+
+ struct display_line dl, *clp, *dlp;
+ int db_elt;
+
+ dlp = Dynarr_atp (ddla, line);
+ if (line >= Dynarr_largest (cdla))
+ {
+ clp = &dl;
+ clp->display_blocks = Dynarr_new (display_block);
+ }
+ else
+ {
+ clp = Dynarr_atp (cdla, line);
+ if (clp->display_blocks)
+ Dynarr_reset (clp->display_blocks);
+ if (clp->left_glyphs)
+ {
+ Dynarr_free (clp->left_glyphs);
+ clp->left_glyphs = 0;
+ }
+ if (clp->right_glyphs)
+ {
+ Dynarr_free (clp->right_glyphs);
+ clp->right_glyphs = 0;
+ }
+ }
+ {
+ display_block_dynarr *tdb = clp->display_blocks;
+
+ memcpy (clp, dlp, sizeof (struct display_line));
+ clp->display_blocks = tdb;
+ clp->left_glyphs = 0;
+ clp->right_glyphs = 0;
+ }
+
+ if (!do_blocks && line >= cdla_len)
+ {
+ Dynarr_add (cdla, *clp);
+ return;
+ }
+
+ for (db_elt = 0; db_elt < Dynarr_length (dlp->display_blocks); db_elt++)
+ {
+ struct display_block db, *cdb;
+ struct display_block *ddb = Dynarr_atp (dlp->display_blocks, db_elt);
+
+ if (db_elt >= Dynarr_largest (clp->display_blocks))
+ {
+ cdb = &db;
+ memcpy (cdb, ddb, sizeof (struct display_block));
+ cdb->runes = Dynarr_new (rune);
+ Dynarr_add (clp->display_blocks, *cdb);
+ }
+ else
+ {
+ rune_dynarr *tr;
+
+ cdb = Dynarr_atp (clp->display_blocks, db_elt);
+ tr = cdb->runes;
+ memcpy (cdb, ddb, sizeof (struct display_block));
+ cdb->runes = tr;
+ Dynarr_increment (clp->display_blocks);
+ }
+
+ sync_rune_structs (w, cdb->runes, ddb->runes);
+ }
+
+ if (line >= cdla_len)
+ Dynarr_add (cdla, *clp);
+}
+
+/*****************************************************************************
+ compare_runes
+
+ Compare two runes to see if each of their fields is equal. If so,
+ return true otherwise return false.
+ ****************************************************************************/
+static int
+compare_runes (struct window *w, struct rune *crb, struct rune *drb)
+{
+ /* Do not compare the values of bufpos and endpos. They do not
+ affect the display characteristics. */
+
+ /* Note: (hanoi 6) spends 95% of its time in redisplay, and about
+ 30% here. Not using bitfields for rune.type alone gives a redisplay
+ speed up of 10%.
+
+ #### In profile arcs run of a normal Gnus session this function
+ is run 6.76 million times, only to return 1 in 6.73 million of
+ those.
+
+ In addition a quick look GCC sparc assembly shows that GCC is not
+ doing a good job here.
+ 1. The function is not inlined (too complicated?)
+ 2. It seems to be reloading the crb and drb variables all the
+ time.
+ 3. It doesn't seem to notice that the second half of these if's
+ are really a switch statement.
+
+ So I (JV) conjecture
+
+ #### It would really be worth it to arrange for this function to
+ be (almost) a single call to memcmp. */
+
+ if (crb->xpos != drb->xpos)
+ return 0;
+ else if (crb->width != drb->width)
+ return 0;
+ else if (crb->cursor_type != drb->cursor_type)
+ return 0;
+ else if (crb->type != drb->type)
+ return 0;
+ else if (crb->type == RUNE_CHAR &&
+ (crb->object.chr.ch != drb->object.chr.ch))
+ return 0;
+ else if (crb->type == RUNE_HLINE &&
+ (crb->object.hline.thickness != drb->object.hline.thickness ||
+ crb->object.hline.yoffset != drb->object.hline.yoffset))
+ return 0;
+ else if (crb->type == RUNE_DGLYPH &&
+ (!EQ (crb->object.dglyph.glyph, drb->object.dglyph.glyph) ||
+ !EQ (crb->object.dglyph.extent, drb->object.dglyph.extent) ||
+ crb->object.dglyph.xoffset != drb->object.dglyph.xoffset ||
+ crb->object.dglyph.yoffset != drb->object.dglyph.yoffset ||
+ crb->object.dglyph.ascent != drb->object.dglyph.ascent ||
+ crb->object.dglyph.descent != drb->object.dglyph.descent))
+ return 0;
+ /* Only check dirtiness if we know something has changed. */
+ else if (crb->type == RUNE_DGLYPH &&
+ (XGLYPH_DIRTYP (crb->object.dglyph.glyph) ||
+ crb->findex != drb->findex))
+ {
+ /* We need some way of telling redisplay_output_layout () that the
+ only reason we are outputting it is because something has
+ changed internally. That way we can optimize whether we need
+ to clear the layout first and also only output the components
+ that have changed. The image_instance dirty flag and
+ display_hash are no good to us because these will invariably
+ have been set anyway if the layout has changed. So it looks
+ like we need yet another change flag that we can set here and
+ then clear in redisplay_output_layout (). */
+ Lisp_Object window, image;
+ Lisp_Image_Instance* ii;
+ XSETWINDOW (window, w);
+ image = glyph_image_instance (crb->object.dglyph.glyph,
+ window, ERROR_ME_NOT, 1);
+
+ if (!IMAGE_INSTANCEP (image))
+ return 0;
+ ii = XIMAGE_INSTANCE (image);
+
+ if (TEXT_IMAGE_INSTANCEP (image) &&
+ (crb->findex != drb->findex ||
+ WINDOW_FACE_CACHEL_DIRTY (w, drb->findex)))
+ return 0;
+
+ /* It is quite common for the two glyphs to be EQ since in many
+ cases they will actually be the same object. This does not
+ mean, however, that nothing has changed. We therefore need to
+ check the current hash of the glyph against the last recorded
+ display hash and the pending display items. See
+ update_subwindow (). */
+ if (image_instance_changed (image) ||
+ crb->findex != drb->findex ||
+ WINDOW_FACE_CACHEL_DIRTY (w, drb->findex))
+ {
+ /* Now we are going to re-output the glyph, but since
+ this is for some internal reason not related to geometry
+ changes, send a hint to the output routines that they can
+ take some short cuts. This is most useful for
+ layouts. This flag should get reset by the output
+ routines.
+
+ #### It is possible for us to get here when the
+ face_cachel is dirty. I do not know what the implications
+ of this are.*/
+ IMAGE_INSTANCE_OPTIMIZE_OUTPUT (ii) = 1;
+ return 0;
+ }
+ else
+ return 1;
+ }
+ /* We now do this last so that glyph checks can do their own thing
+ for face changes. Face changes quite often happen when we are
+ trying to output something in the gutter, this would normally
+ lead to a lot of flashing. The indices can quite often be
+ different and yet the faces are the same, we do not want to
+ re-output in this instance. */
+ else if (crb->findex != drb->findex ||
+ WINDOW_FACE_CACHEL_DIRTY (w, drb->findex))
+ return 0;
+ else
+ return 1;
+}
+
+/*****************************************************************************
+ get_next_display_block
+
+ Return the next display starting at or overlapping START_POS. Return
+ the start of the next region in NEXT_START.
+ ****************************************************************************/
+int
+get_next_display_block (layout_bounds bounds, display_block_dynarr *dba,
+ int start_pos, int *next_start)
+{
+ int next_display_block = NO_BLOCK;
+ int priority = -1;
+ int block;
+
+ /* If we don't find a display block covering or starting at
+ start_pos, then we return the starting point of the next display
+ block or the next division boundary, whichever is closer to
+ start_pos. */
+ if (next_start)
+ {
+ if (start_pos >= bounds.left_out && start_pos < bounds.left_in)
+ *next_start = bounds.left_in;
+ else if (start_pos < bounds.left_white)
+ *next_start = bounds.left_white;
+ else if (start_pos < bounds.right_white)
+ *next_start = bounds.right_white;
+ else if (start_pos < bounds.right_in)
+ *next_start = bounds.right_in;
+ else if (start_pos <= bounds.right_out)
+ *next_start = bounds.right_out;
+ else
+ ABORT ();
+ }
+
+ for (block = 0; block < Dynarr_length (dba); block++)
+ {
+ struct display_block *db = Dynarr_atp (dba, block);
+
+ if (db->start_pos <= start_pos && db->end_pos > start_pos)
+ {
+ if ((int) db->type > priority)
+ {
+ priority = db->type;
+ next_display_block = block;
+ if (next_start)
+ *next_start = db->end_pos;
+ }
+ }
+ else if (next_start && db->start_pos > start_pos)
+ {
+ if (db->start_pos < *next_start)
+ *next_start = db->start_pos;
+ }
+ }
+
+ return next_display_block;
+}
+
+/*****************************************************************************
+ get_cursor_size_and_location
+
+ Return the information defining the pixel location of the cursor.
+ ****************************************************************************/
+static void
+get_cursor_size_and_location (struct window *w, struct display_block *db,
+ int cursor_location,
+ int *cursor_start, int *cursor_width,
+ int *cursor_height)
+{
+ struct rune *rb;
+ Lisp_Object window;
+ int defheight, defwidth;
+
+ if (Dynarr_length (db->runes) <= cursor_location)
+ ABORT ();
+
+ XSETWINDOW (window, w);
+
+ rb = Dynarr_atp (db->runes, cursor_location);
+ *cursor_start = rb->xpos;
+
+ default_face_height_and_width (window, &defheight, &defwidth);
+ *cursor_height = defheight;
+
+ if (rb->type == RUNE_BLANK)
+ *cursor_width = defwidth;
+ else
+ *cursor_width = rb->width;
+}
+
+/*****************************************************************************
+ compare_display_blocks
+
+ Given two display blocks, output only those areas where they differ.
+ ****************************************************************************/
+static int
+compare_display_blocks (struct window *w, struct display_line *cdl,
+ struct display_line *ddl, int c_block, int d_block,
+ int start_pixpos, int cursor_start, int cursor_width,
+ int cursor_height)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct display_block *cdb, *ddb;
+ int start_pos;
+ int stop_pos;
+ int force = 0;
+ int block_end;
+
+ cdb = Dynarr_atp (cdl->display_blocks, c_block);
+ ddb = Dynarr_atp (ddl->display_blocks, d_block);
+
+ assert (cdb->type == ddb->type);
+
+ start_pos = -1;
+ stop_pos = min (Dynarr_length (cdb->runes), Dynarr_length (ddb->runes));
+
+ block_end =
+ (!Dynarr_length (ddb->runes)
+ ? 0
+ : (Dynarr_atp (ddb->runes, Dynarr_length (ddb->runes) - 1)->xpos +
+ Dynarr_atp (ddb->runes, Dynarr_length (ddb->runes) - 1)->width));
+
+ /* If the new block type is not text and the cursor status is
+ changing and it overlaps the position of this block then force a
+ full redraw of the block in order to make sure that the cursor is
+ updated properly. */
+ if (ddb->type != TEXT
+#if 0
+ /* I'm not sure exactly what this code wants to do, but it's
+ * not right--it doesn't update when cursor_elt changes from, e.g.,
+ * 0 to 8, and the new or old cursor loc overlaps this block.
+ * I've replaced it with the more conservative test below.
+ * -dkindred@cs.cmu.edu 23-Mar-1997 */
+ && ((cdl->cursor_elt == -1 && ddl->cursor_elt != -1)
+ || (cdl->cursor_elt != -1 && ddl->cursor_elt == -1))
+ && (ddl->cursor_elt == -1 ||
+ (cursor_start
+ && cursor_width
+ && (cursor_start + cursor_width) >= start_pixpos
+ && cursor_start <= block_end))
+#else
+ && (cdl->cursor_elt != ddl->cursor_elt)
+#endif
+ )
+ force = 1;
+
+ if (f->windows_structure_changed ||
+ /* #### Why is this so? We have face cachels so that we don't
+ have to recalculate all the display blocks when faces
+ change. I have fixed this for glyphs and am inclined to think
+ that faces should "Just Work", but I'm not feeling brave
+ today. Maybe its because the face cachels represent merged
+ faces rather than simply instantiations in a particular
+ domain. */
+ f->faces_changed ||
+ cdl->ypos != ddl->ypos ||
+ cdl->ascent != ddl->ascent ||
+ cdl->descent != ddl->descent ||
+ cdl->clip != ddl->clip ||
+ force)
+ {
+ start_pos = 0;
+ force = 1;
+ }
+ else
+ {
+ int elt = 0;
+
+ while (start_pos < 0 && elt < stop_pos)
+ {
+ if (!compare_runes (w, Dynarr_atp (cdb->runes, elt),
+ Dynarr_atp (ddb->runes, elt)))
+ {
+ start_pos = elt;
+ }
+ else
+ {
+ elt++;
+ }
+ }
+
+ /* If nothing has changed in the area where the blocks overlap, but
+ there are new blocks in the desired block, then adjust the start
+ point accordingly. */
+ if (elt == stop_pos && stop_pos < Dynarr_length (ddb->runes))
+ start_pos = stop_pos;
+ }
+
+ if (start_pos >= 0)
+ {
+ if ((Dynarr_length (ddb->runes) != Dynarr_length (cdb->runes))
+ || force)
+ {
+ stop_pos = Dynarr_length (ddb->runes);
+ }
+ else
+ {
+ /* If the lines have the same number of runes and we are not
+ forcing a full redraw because the display line has
+ changed position then we try and optimize how much of the
+ line we actually redraw by scanning backwards from the
+ end for the first changed rune. This optimization is
+ almost always triggered by face changes. */
+
+ int elt = Dynarr_length (ddb->runes) - 1;
+
+ while (elt > start_pos)
+ {
+ if (!compare_runes (w, Dynarr_atp (cdb->runes, elt),
+ Dynarr_atp (ddb->runes, elt)))
+ break;
+ else
+ elt--;
+ }
+ stop_pos = elt + 1;
+ }
+
+ redisplay_output_display_block (w, ddl, d_block, start_pos,
+ stop_pos, start_pixpos,
+ cursor_start, cursor_width,
+ cursor_height);
+ return 1;
+ }
+
+ return 0;
+}
+
+/*****************************************************************************
+ clear_left_border
+
+ Clear the lefthand outside border.
+ ****************************************************************************/
+static void
+clear_left_border (struct window *w, int y, int height)
+{
+ struct frame *f = XFRAME (w->frame);
+ Lisp_Object window;
+
+ XSETWINDOW (window, w);
+ redisplay_clear_region (window, DEFAULT_INDEX,
+ FRAME_LEFT_BORDER_START (f), y,
+ FRAME_BORDER_WIDTH (f), height);
+}
+
+/*****************************************************************************
+ clear_right_border
+
+ Clear the righthand outside border.
+ ****************************************************************************/
+static void
+clear_right_border (struct window *w, int y, int height)
+{
+ struct frame *f = XFRAME (w->frame);
+ Lisp_Object window;
+
+ XSETWINDOW (window, w);
+ redisplay_clear_region (window, DEFAULT_INDEX,
+ FRAME_RIGHT_BORDER_START (f),
+ y, FRAME_BORDER_WIDTH (f), height);
+}
+
+/*****************************************************************************
+ output_display_line
+
+ Ensure that the contents of the given display line is correct
+ on-screen. The force_ parameters are used by redisplay_move_cursor
+ to correctly update cursor locations and only cursor locations.
+ ****************************************************************************/
+void
+output_display_line (struct window *w, display_line_dynarr *cdla,
+ display_line_dynarr *ddla, int line, int force_start,
+ int force_end)
+
+{
+ struct frame *f = XFRAME (w->frame);
+ struct buffer *b = XBUFFER (w->buffer);
+ struct buffer *old_b = window_display_buffer (w);
+ struct display_line *cdl, *ddl;
+ display_block_dynarr *cdba, *ddba;
+ int start_pixpos, end_pixpos;
+ int cursor_start, cursor_width, cursor_height;
+
+ int force = (force_start >= 0 || force_end >= 0);
+ int clear_border = 0;
+ int must_sync = 0;
+
+ if (cdla && line < Dynarr_length (cdla))
+ {
+ cdl = Dynarr_atp (cdla, line);
+ cdba = cdl->display_blocks;
+ }
+ else
+ {
+ cdl = NULL;
+ cdba = NULL;
+ }
+
+ ddl = Dynarr_atp (ddla, line); /* assert line < Dynarr_length (ddla) */
+ ddba = ddl->display_blocks;
+
+ if (force_start >= 0 && force_start >= ddl->bounds.left_out)
+ start_pixpos = force_start;
+ else
+ start_pixpos = ddl->bounds.left_out;
+
+ if (force_end >= 0 && force_end < ddl->bounds.right_out)
+ end_pixpos = force_end;
+ else
+ end_pixpos = ddl->bounds.right_out;
+
+ /* Get the cursor parameters. */
+ if (ddl->cursor_elt != -1)
+ {
+ struct display_block *db;
+
+ /* If the lines cursor parameter is not -1 then it indicates
+ which rune in the TEXT block contains the cursor. This means
+ that there must be at least one display block. The TEXT
+ block, if present, must always be the first display block. */
+ assert (Dynarr_length (ddba) != 0);
+
+ db = Dynarr_atp (ddba, 0);
+ assert (db->type == TEXT);
+
+ get_cursor_size_and_location (w, db, ddl->cursor_elt, &cursor_start,
+ &cursor_width, &cursor_height);
+ }
+ else
+ {
+ cursor_start = cursor_width = cursor_height = 0;
+ }
+
+ /* The modeline should only have a single block and it had better be
+ a TEXT block. */
+ if (ddl->modeline)
+ {
+ /* The shadow thickness check is necessary if only the sign of
+ the size changed. */
+ if (cdba && !w->shadow_thickness_changed)
+ {
+ must_sync |= compare_display_blocks (w, cdl, ddl, 0, 0,
+ start_pixpos, 0, 0, 0);
+ }
+ else
+ {
+ redisplay_output_display_block (w, ddl, 0, 0, -1, start_pixpos,
+ 0, 0, 0);
+ must_sync = 1;
+ }
+
+ if (must_sync)
+ clear_border = 1;
+ }
+
+ while (!ddl->modeline && start_pixpos < end_pixpos)
+ {
+ int block;
+ int next_start_pixpos;
+
+ block = get_next_display_block (ddl->bounds, ddba, start_pixpos,
+ &next_start_pixpos);
+
+ /* If we didn't find a block then we should blank the area
+ between start_pos and next_start if necessary. */
+ if (block == NO_BLOCK)
+ {
+ /* We only erase those areas which were actually previously
+ covered by a display block unless the window structure
+ changed. In that case we clear all areas since the current
+ structures may actually represent a different buffer. */
+ while (start_pixpos < next_start_pixpos)
+ {
+ int block_end;
+ int old_block;
+
+ if (cdba)
+ old_block = get_next_display_block (ddl->bounds, cdba,
+ start_pixpos, &block_end);
+ else
+ {
+ old_block = NO_BLOCK;
+ block_end = next_start_pixpos;
+ }
+
+ if (!cdba || old_block != NO_BLOCK || b != old_b ||
+ f->windows_structure_changed ||
+ f->faces_changed ||
+ force ||
+ (cdl && (cdl->ypos != ddl->ypos ||
+ cdl->ascent != ddl->ascent ||
+ cdl->descent != ddl->descent ||
+ cdl->top_clip != ddl->top_clip ||
+ cdl->clip != ddl->clip)))
+ {
+ int x, y, width, height;
+ face_index findex;
+
+ must_sync = 1;
+ x = start_pixpos;
+ y = DISPLAY_LINE_YPOS (ddl);
+ width = min (next_start_pixpos, block_end) - x;
+ height = DISPLAY_LINE_HEIGHT (ddl);
+
+ if (x < ddl->bounds.left_in)
+ {
+ findex = ddl->left_margin_findex ?
+ ddl->left_margin_findex
+ : get_builtin_face_cache_index (w, Vleft_margin_face);
+ }
+ else if (x < ddl->bounds.right_in)
+ {
+ /* no check here because DEFAULT_INDEX == 0 anyway */
+ findex = ddl->default_findex;
+ }
+ else if (x < ddl->bounds.right_out)
+ {
+ findex = ddl->right_margin_findex ?
+ ddl->right_margin_findex
+ : get_builtin_face_cache_index (w, Vright_margin_face);
+ }
+ else
+ findex = (face_index) -1;
+
+ if (findex != (face_index) -1)
+ {
+ Lisp_Object window;
+
+ XSETWINDOW (window, w);
+
+ /* Clear the empty area. */
+ redisplay_clear_region (window, findex, x, y, width, height);
+
+ /* Mark that we should clear the border. This is
+ necessary because italic fonts may leave
+ droppings in the border. */
+ clear_border = 1;
+ }
+ }
+
+ start_pixpos = min (next_start_pixpos, block_end);
+ }
+ }
+ else
+ {
+ struct display_block *cdb, *ddb;
+ int block_end;
+ int old_block;
+
+ if (cdba)
+ old_block = get_next_display_block (ddl->bounds, cdba,
+ start_pixpos, &block_end);
+ else
+ old_block = NO_BLOCK;
+
+ ddb = Dynarr_atp (ddba, block);
+ cdb = (old_block != NO_BLOCK ? Dynarr_atp (cdba, old_block) : 0);
+
+ /* If there was formerly no block over the current
+ region or if it was a block of a different type, then
+ output the entire ddb. Otherwise, compare cdb and
+ ddb and output only the changed region. */
+ if (!force && cdb && ddb->type == cdb->type
+ /* If there was no buffer being display before the
+ compare anyway as we might be outputting a gutter. */
+ &&
+ (b == old_b || !old_b))
+ {
+ must_sync |= compare_display_blocks (w, cdl, ddl, old_block,
+ block, start_pixpos,
+ cursor_start, cursor_width,
+ cursor_height);
+ }
+ else
+ {
+ int elt;
+ int first_elt = 0;
+ int last_elt = -1;
+
+ for (elt = 0; elt < Dynarr_length (ddb->runes); elt++)
+ {
+ struct rune *rb = Dynarr_atp (ddb->runes, elt);
+
+ if (start_pixpos >= rb->xpos
+ && start_pixpos < rb->xpos + rb->width)
+ first_elt = elt;
+
+ if (end_pixpos > rb->xpos
+ && end_pixpos <= rb->xpos + rb->width)
+ {
+ last_elt = elt + 1;
+ if (last_elt > Dynarr_length (ddb->runes))
+ last_elt = Dynarr_length (ddb->runes);
+ break;
+ }
+ }
+
+ must_sync = 1;
+ redisplay_output_display_block (w, ddl, block, first_elt,
+ last_elt,
+ start_pixpos,
+ cursor_start, cursor_width,
+ cursor_height);
+ }
+
+ start_pixpos = next_start_pixpos;
+ }
+ }
+
+ /* Clear the internal border if we are next to it and the window
+ structure or frame size has changed or if something caused
+ clear_border to be tripped. */
+ /* #### Doing this on f->clear sucks but is necessary because of
+ window-local background values. */
+ if (f->windows_structure_changed || f->faces_changed || clear_border
+ || f->clear)
+ {
+ int y = DISPLAY_LINE_YPOS (ddl);
+ int height = DISPLAY_LINE_HEIGHT (ddl);
+
+ /* If we are in the gutter then we musn't clear the borders. */
+ if (y >= WINDOW_TEXT_TOP (w) && (y + height) <= WINDOW_TEXT_BOTTOM (w))
+ {
+ if (ddl->modeline)
+ {
+ y -= MODELINE_SHADOW_THICKNESS (w);
+ height += (2 * MODELINE_SHADOW_THICKNESS (w));
+ }
+
+ if (window_is_leftmost (w))
+ clear_left_border (w, y, height);
+ if (window_is_rightmost (w))
+ clear_right_border (w, y, height);
+ }
+ }
+
+ if (cdla)
+ sync_display_line_structs (w, line, must_sync, cdla, ddla);
+}
+
+/*****************************************************************************
+ redisplay_move_cursor
+
+ For the given window W, move the cursor to NEW_POINT. Returns a
+ boolean indicating success or failure.
+ ****************************************************************************/
+
+#define ADJ_BUFPOS (rb->bufpos + dl->offset)
+#define ADJ_ENDPOS (rb->endpos + dl->offset)
+
+int
+redisplay_move_cursor (struct window *w, Bufpos new_point, int no_output_end)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+
+ display_line_dynarr *cla = window_display_lines (w, CURRENT_DISP);
+ struct display_line *dl;
+ struct display_block *db;
+ struct rune *rb;
+ int x = w->last_point_x[CURRENT_DISP];
+ int y = w->last_point_y[CURRENT_DISP];
+
+ /*
+ * Bail if cursor_in_echo_area is non-zero and we're fiddling with
+ * the cursor in a non-active minibuffer window, since that is a
+ * special case that is handled elsewhere and this function need
+ * not handle it. Return 1 so the caller will assume we
+ * succeeded.
+ */
+ if (cursor_in_echo_area && MINI_WINDOW_P (w) &&
+ w != XWINDOW (FRAME_SELECTED_WINDOW (f)))
+ return 1;
+
+ if (y < 0 || y >= Dynarr_length (cla))
+ return 0;
+
+ dl = Dynarr_atp (cla, y);
+ db = get_display_block_from_line (dl, TEXT);
+
+ if (x < 0 || x >= Dynarr_length (db->runes))
+ return 0;
+
+ rb = Dynarr_atp (db->runes, x);
+
+ if (rb->cursor_type == CURSOR_OFF)
+ return 0;
+ else if (ADJ_BUFPOS == new_point
+ || (ADJ_ENDPOS && (new_point >= ADJ_BUFPOS)
+ && (new_point <= ADJ_ENDPOS)))
+ {
+ w->last_point_x[CURRENT_DISP] = x;
+ w->last_point_y[CURRENT_DISP] = y;
+ Fset_marker (w->last_point[CURRENT_DISP], make_int (ADJ_BUFPOS),
+ w->buffer);
+ dl->cursor_elt = x;
+ return 1;
+ }
+ else
+ {
+ {
+ MAYBE_DEVMETH (d, frame_output_begin, (f));
+ MAYBE_DEVMETH (d, window_output_begin, (w));
+ }
+ rb->cursor_type = CURSOR_OFF;
+ dl->cursor_elt = -1;
+ output_display_line (w, 0, cla, y, rb->xpos, rb->xpos + rb->width);
+ }
+
+ w->last_point_x[CURRENT_DISP] = -1;
+ w->last_point_y[CURRENT_DISP] = -1;
+ Fset_marker (w->last_point[CURRENT_DISP], Qnil, w->buffer);
+
+ /* If this isn't the selected frame, then erasing the old cursor is
+ all we actually had to do. */
+ if (w != XWINDOW (FRAME_SELECTED_WINDOW (device_selected_frame (d))))
+ {
+ if (!no_output_end)
+ {
+ MAYBE_DEVMETH (d, window_output_end, (w));
+ MAYBE_DEVMETH (d, frame_output_end, (f));
+ }
+
+ return 1;
+ }
+
+ /* This should only occur in the minibuffer. */
+ if (new_point == 0)
+ {
+ w->last_point_x[CURRENT_DISP] = 0;
+ w->last_point_y[CURRENT_DISP] = y;
+ Fset_marker (w->last_point[CURRENT_DISP], Qzero, w->buffer);
+
+ rb = Dynarr_atp (db->runes, 0);
+ rb->cursor_type = CURSOR_ON;
+ dl->cursor_elt = 0;
+
+ output_display_line (w, 0, cla, y, rb->xpos, rb->xpos + rb->width);
+
+ if (!no_output_end)
+ {
+ MAYBE_DEVMETH (d, window_output_end, (w));
+ MAYBE_DEVMETH (d, frame_output_end, (f));
+ }
+ return 1;
+ }
+ else
+ {
+ int cur_rb = 0;
+ int first = 0;
+ int cur_dl, up;
+
+ if (ADJ_BUFPOS < new_point)
+ {
+ up = 1;
+ cur_rb = x + 1;
+ cur_dl = y;
+ }
+ else /* (rb->bufpos + dl->offset) > new_point */
+ {
+ up = 0;
+
+ if (!x)
+ {
+ cur_dl = y - 1;
+ first = 0;
+ }
+ else
+ {
+ cur_rb = x - 1;
+ cur_dl = y;
+ first = 1;
+ }
+ }
+
+ while (up ? (cur_dl < Dynarr_length (cla)) : (cur_dl >= 0))
+ {
+ dl = Dynarr_atp (cla, cur_dl);
+ db = get_display_block_from_line (dl, TEXT);
+
+ if (!up && !first)
+ cur_rb = Dynarr_length (db->runes) - 1;
+
+ while ((!scroll_on_clipped_lines || !dl->clip) &&
+ (up ? (cur_rb < Dynarr_length (db->runes)) : (cur_rb >= 0)))
+ {
+ rb = Dynarr_atp (db->runes, cur_rb);
+
+ if (rb->cursor_type != IGNORE_CURSOR
+ && rb->cursor_type != NO_CURSOR &&
+ (ADJ_BUFPOS == new_point
+ || (ADJ_ENDPOS && (new_point >= ADJ_BUFPOS)
+ && (new_point <= ADJ_BUFPOS))))
+ {
+ rb->cursor_type = CURSOR_ON;
+ dl->cursor_elt = cur_rb;
+
+
+ output_display_line (w, 0, cla, cur_dl, rb->xpos,
+ rb->xpos + rb->width);
+
+ w->last_point_x[CURRENT_DISP] = cur_rb;
+ w->last_point_y[CURRENT_DISP] = cur_dl;
+ Fset_marker (w->last_point[CURRENT_DISP],
+ make_int (ADJ_BUFPOS), w->buffer);
+
+ if (!no_output_end)
+ {
+ MAYBE_DEVMETH (d, window_output_end, (w));
+ MAYBE_DEVMETH (d, frame_output_end, (f));
+ }
+ return 1;
+ }
+
+ (up ? cur_rb++ : cur_rb--);
+ }
+
+ (up ? (cur_rb = 0) : (first = 0));
+ (up ? cur_dl++ : cur_dl--);
+ }
+ }
+
+ if (!no_output_end)
+ {
+ MAYBE_DEVMETH (d, window_output_end, (w));
+ MAYBE_DEVMETH (d, frame_output_end, (f));
+ }
+ return 0;
+}
+#undef ADJ_BUFPOS
+#undef ADJ_ENDPOS
+
+/*****************************************************************************
+ redraw_cursor_in_window
+
+ For the given window W, redraw the cursor if it is contained within
+ the window.
+ ****************************************************************************/
+static void
+redraw_cursor_in_window (struct window *w, int run_end_begin_meths)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+
+ display_line_dynarr *dla = window_display_lines (w, CURRENT_DISP);
+ struct display_line *dl;
+ struct display_block *db;
+ struct rune *rb;
+
+ int x = w->last_point_x[CURRENT_DISP];
+ int y = w->last_point_y[CURRENT_DISP];
+
+ if (cursor_in_echo_area && MINI_WINDOW_P (w) &&
+ !echo_area_active (f) && minibuf_level == 0)
+ {
+ MAYBE_DEVMETH (d, set_final_cursor_coords, (f, w->pixel_top, 0));
+ }
+
+ if (y < 0 || y >= Dynarr_length (dla))
+ return;
+
+ if (MINI_WINDOW_P (w) && f != device_selected_frame (d) &&
+ !is_surrogate_for_selected_frame (f))
+ return;
+
+ dl = Dynarr_atp (dla, y);
+ db = get_display_block_from_line (dl, TEXT);
+
+ if (x < 0 || x >= Dynarr_length (db->runes))
+ return;
+
+ rb = Dynarr_atp (db->runes, x);
+
+ /* Don't call the output routine if the block isn't actually the
+ cursor. */
+ if (rb->cursor_type == CURSOR_ON)
+ {
+ MAYBE_DEVMETH (d, set_final_cursor_coords,
+ (f, dl->ypos - 1, rb->xpos));
+
+ if (run_end_begin_meths)
+ {
+ MAYBE_DEVMETH (d, frame_output_begin, (f));
+ MAYBE_DEVMETH (d, window_output_begin, (w));
+ }
+
+ output_display_line (w, 0, dla, y, rb->xpos, rb->xpos + rb->width);
+
+ if (run_end_begin_meths)
+ {
+ MAYBE_DEVMETH (d, window_output_end, (w));
+ MAYBE_DEVMETH (d, frame_output_end, (f));
+ }
+ }
+}
+
+/*****************************************************************************
+ redisplay_redraw_cursor
+
+ For the given frame F, redraw the cursor on the selected window.
+ This is used to update the cursor after focus changes.
+ ****************************************************************************/
+void
+redisplay_redraw_cursor (struct frame *f, int run_end_begin_meths)
+{
+ Lisp_Object window;
+
+ if (!cursor_in_echo_area)
+ window = FRAME_SELECTED_WINDOW (f);
+ else if (FRAME_HAS_MINIBUF_P (f))
+ window = FRAME_MINIBUF_WINDOW (f);
+ else
+ return;
+
+ redraw_cursor_in_window (XWINDOW (window), run_end_begin_meths);
+}
+
+/****************************************************************************
+ redisplay_output_display_block
+
+ Given a display line, a block number for that start line, output all
+ runes between start and end in the specified display block.
+ ****************************************************************************/
+static void
+redisplay_output_display_block (struct window *w, struct display_line *dl, int block,
+ int start, int end, int start_pixpos, int cursor_start,
+ int cursor_width, int cursor_height)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+ /* Temporarily disabled until generalization is done. */
+#if 0
+ struct display_block *db = Dynarr_atp (dl->display_blocks, block);
+ rune_dynarr *rba = db->runes;
+ struct rune *rb;
+ int xpos, width;
+ rb = Dynarr_atp (rba, start);
+
+ if (!rb)
+ /* Nothing to do so don't do anything. */
+ return;
+
+ xpos = max (start_pixpos, rb->xpos);
+
+ if (end < 0)
+ end = Dynarr_length (rba);
+
+ rb = Dynarr_atp (rba, end - 1);
+ width = rb->xpos + rb->width - xpos;
+#endif
+ /* now actually output the block. */
+ DEVMETH (d, output_display_block, (w, dl, block, start,
+ end, start_pixpos,
+ cursor_start, cursor_width,
+ cursor_height));
+}
+
+/****************************************************************************
+ redisplay_unmap_subwindows
+
+ Remove subwindows from the area in the box defined by the given
+ parameters.
+ ****************************************************************************/
+static void
+redisplay_unmap_subwindows (struct frame* f, int x, int y, int width, int height,
+ Lisp_Object ignored_window)
+{
+ Lisp_Object rest;
+
+ LIST_LOOP (rest, XWEAK_LIST_LIST (FRAME_SUBWINDOW_CACHE (f)))
+ {
+ Lisp_Image_Instance *ii = XIMAGE_INSTANCE (XCAR (rest));
+ if (IMAGE_INSTANCE_SUBWINDOW_DISPLAYEDP (ii)
+ &&
+ IMAGE_INSTANCE_DISPLAY_X (ii)
+ + IMAGE_INSTANCE_DISPLAY_WIDTH (ii) > (unsigned) x
+ &&
+ IMAGE_INSTANCE_DISPLAY_X (ii) < (unsigned) (x + width)
+ &&
+ IMAGE_INSTANCE_DISPLAY_Y (ii)
+ + IMAGE_INSTANCE_DISPLAY_HEIGHT (ii) > (unsigned) y
+ &&
+ IMAGE_INSTANCE_DISPLAY_Y (ii) < (unsigned) (y + height)
+ &&
+ !EQ (XCAR (rest), ignored_window))
+ {
+ unmap_subwindow (XCAR (rest));
+ }
+ }
+}
+
+/****************************************************************************
+ redisplay_unmap_subwindows_maybe
+
+ Potentially subwindows from the area in the box defined by the given
+ parameters.
+ ****************************************************************************/
+void redisplay_unmap_subwindows_maybe (struct frame* f, int x, int y, int width, int height)
+{
+ if (!NILP (XWEAK_LIST_LIST (FRAME_SUBWINDOW_CACHE (f))))
+ {
+ redisplay_unmap_subwindows (f, x, y, width, height, Qnil);
+ }
+}
+
+static void redisplay_unmap_subwindows_except_us (struct frame* f, int x, int y, int width,
+ int height, Lisp_Object subwindow)
+{
+ if (!NILP (XWEAK_LIST_LIST (FRAME_SUBWINDOW_CACHE (f))))
+ {
+ redisplay_unmap_subwindows (f, x, y, width, height, subwindow);
+ }
+}
+
+/****************************************************************************
+ redisplay_output_subwindow
+
+ output a subwindow. This code borrows heavily from the pixmap stuff,
+ although is much simpler not needing to account for partial
+ pixmaps, backgrounds etc.
+ ****************************************************************************/
+void
+redisplay_output_subwindow (struct window *w,
+ Lisp_Object image_instance,
+ struct display_box* db, struct display_glyph_area* dga,
+ face_index findex, int cursor_start, int cursor_width,
+ int cursor_height)
+{
+ Lisp_Image_Instance *p = XIMAGE_INSTANCE (image_instance);
+ Lisp_Object window;
+ struct display_glyph_area sdga;
+
+ dga->height = IMAGE_INSTANCE_HEIGHT (p);
+ dga->width = IMAGE_INSTANCE_WIDTH (p);
+
+ /* The first thing we are going to do is update the display
+ characteristics of the subwindow. This also clears the dirty
+ flags as a side effect. */
+ redisplay_subwindow (image_instance);
+
+ /* This makes the glyph area fit into the display area. */
+ if (!redisplay_normalize_glyph_area (db, dga))
+ return;
+
+ XSETWINDOW (window, w);
+
+ /* Clear the area the subwindow is going into. */
+ redisplay_clear_clipped_region (window, findex,
+ db, dga, 0, image_instance);
+
+ /* This shrinks the display box to exactly enclose the glyph
+ area. */
+ redisplay_normalize_display_box (db, dga);
+
+ /* if we can't view the whole window we can't view any of it. We
+ have to be careful here since we may be being asked to display
+ part of a subwindow, the rest of which is on-screen as well. We
+ need to allow this case and map the entire subwindow. We also
+ need to be careful since the subwindow could be outside the
+ window in the gutter or modeline - we also need to allow these
+ cases.*/
+ sdga.xoffset = -dga->xoffset;
+ sdga.yoffset = -dga->yoffset;
+ sdga.height = IMAGE_INSTANCE_HEIGHT (p);
+ sdga.width = IMAGE_INSTANCE_WIDTH (p);
+
+ if (redisplay_display_boxes_in_window_p (w, db, &sdga) == 0
+ ||
+ /* We only want to do full subwindow display for windows that
+ are completely in the gutter, otherwise we must clip to be
+ safe. */
+ display_boxes_in_gutter_p (XFRAME (w->frame), db, &sdga) <= 0)
+ {
+ map_subwindow (image_instance, db->xpos, db->ypos, dga);
+ }
+ else
+ {
+ sdga.xoffset = sdga.yoffset = 0;
+ map_subwindow (image_instance, db->xpos - dga->xoffset,
+ db->ypos - dga->yoffset, &sdga);
+ }
+}
+
+/****************************************************************************
+ redisplay_output_layout
+
+ Output a widget hierarchy. This can safely call itself recursively.
+
+ The complexity of outputting layouts is deciding whether to do it or
+ not. Consider a layout enclosing some text, the text changes and is
+ marked as dirty, but the enclosing layout has not been marked as
+ dirty so no updates occur and the text will potentially be truncated.
+ Alternatively we hold a back pointer in the image instance to the
+ parent and mark the parent as dirty. But the layout code assumes that
+ if the layout is dirty then the whole layout should be redisplayed,
+ so we then get lots of flashing even though only the text has changed
+ size. Of course if the text shrinks in size then we do actually need
+ to redisplay the layout to repaint the exposed area. So what happens
+ if we make a non-structural change like changing color? Either we
+ redisplay everything, or we redisplay nothing. These are exactly the
+ issues lwlib has to grapple with. We really need to know what has
+ actually changed and make a layout decision based on that. We also
+ really need to know what has changed so that we can only make the
+ necessary changes in update_subwindow. This has all now been
+ implemented, Viva la revolution!
+ ****************************************************************************/
+void
+redisplay_output_layout (Lisp_Object domain,
+ Lisp_Object image_instance,
+ struct display_box* db, struct display_glyph_area* dga,
+ face_index findex, int cursor_start, int cursor_width,
+ int cursor_height)
+{
+ Lisp_Image_Instance *p = XIMAGE_INSTANCE (image_instance);
+ Lisp_Object rest, window = DOMAIN_WINDOW (domain);
+ Emchar_dynarr *buf = Dynarr_new (Emchar);
+ struct window *w = XWINDOW (window);
+ struct device *d = DOMAIN_XDEVICE (domain);
+ int layout_height, layout_width;
+
+ layout_height = glyph_height (image_instance, domain);
+ layout_width = glyph_width (image_instance, domain);
+
+ dga->height = layout_height;
+ dga->width = layout_width;
+#ifdef DEBUG_WIDGET_OUTPUT
+ printf ("outputing layout glyph %p\n", p);
+#endif
+ /* This makes the glyph area fit into the display area. */
+ if (!redisplay_normalize_glyph_area (db, dga))
+ return;
+
+ /* Highly dodgy optimization. We want to only output the whole
+ layout if we really have to. */
+ if (!IMAGE_INSTANCE_OPTIMIZE_OUTPUT (p)
+ || IMAGE_INSTANCE_LAYOUT_CHANGED (p)
+ || IMAGE_INSTANCE_WIDGET_FACE_CHANGED (p)
+ || IMAGE_INSTANCE_SIZE_CHANGED (p)
+ || IMAGE_INSTANCE_WIDGET_ITEMS_CHANGED (p))
+ {
+ /* First clear the area we are drawing into. This is the easiest
+ thing to do since we have many gaps that we have to make sure are
+ filled in. */
+ redisplay_clear_clipped_region (window, findex, db, dga, 1, Qnil);
+
+ /* Output a border if required */
+ if (!NILP (IMAGE_INSTANCE_LAYOUT_BORDER (p)))
+ {
+ int edges = 0;
+ enum edge_style style;
+ int ypos = db->ypos;
+ int xpos = db->xpos;
+ int height = dga->height;
+ int width = dga->width;
+
+ /* The bevel_area routines always draw in from the specified
+ area so there is no need to adjust the displayed area to
+ make sure that the lines are visible. */
+ if (dga->xoffset >= 0)
+ edges |= EDGE_LEFT;
+ if (dga->width - dga->xoffset == layout_width)
+ edges |= EDGE_RIGHT;
+ if (dga->yoffset >= 0)
+ edges |= EDGE_TOP;
+ if (dga->height - dga->yoffset == layout_height)
+ edges |= EDGE_BOTTOM;
+
+ if (EQ (IMAGE_INSTANCE_LAYOUT_BORDER (p), Qetched_in))
+ style = EDGE_ETCHED_IN;
+ else if (EQ (IMAGE_INSTANCE_LAYOUT_BORDER (p), Qetched_out))
+ style = EDGE_ETCHED_OUT;
+ else if (EQ (IMAGE_INSTANCE_LAYOUT_BORDER (p), Qbevel_in))
+ style = EDGE_BEVEL_IN;
+ else if (INTP (IMAGE_INSTANCE_LAYOUT_BORDER (p)))
+ {
+ style = EDGE_ETCHED_IN;
+ if (edges & EDGE_TOP)
+ {
+ ypos += XINT (IMAGE_INSTANCE_LAYOUT_BORDER (p));
+ height -= XINT (IMAGE_INSTANCE_LAYOUT_BORDER (p));
+ }
+ }
+ else
+ style = EDGE_BEVEL_OUT;
+
+ MAYBE_DEVMETH (d, bevel_area,
+ (w, findex, xpos, ypos, width, height,
+ DEFAULT_WIDGET_SHADOW_WIDTH, edges, style));
+ }
+ }
+
+ /* This shrinks the display box to exactly enclose the glyph
+ area. */
+ redisplay_normalize_display_box (db, dga);
+
+ /* Flip through the widgets in the layout displaying as necessary */
+ LIST_LOOP (rest, IMAGE_INSTANCE_LAYOUT_CHILDREN (p))
+ {
+ Lisp_Object child = glyph_image_instance (XCAR (rest), image_instance,
+ ERROR_ME_NOT, 1);
+
+ struct display_box cdb;
+ /* For losing HP-UX */
+ cdb.xpos = db->xpos;
+ cdb.ypos = db->ypos;
+ cdb.width = db->width;
+ cdb.height = db->height;
+
+ /* First determine if the image is visible at all */
+ if (IMAGE_INSTANCEP (child))
+ {
+ Lisp_Image_Instance* childii = XIMAGE_INSTANCE (child);
+
+ /* The enclosing layout offsets are +ve at this point */
+ struct display_glyph_area cdga;
+ cdga.xoffset = IMAGE_INSTANCE_XOFFSET (childii) - dga->xoffset;
+ cdga.yoffset = IMAGE_INSTANCE_YOFFSET (childii) - dga->yoffset;
+ cdga.width = glyph_width (child, image_instance);
+ cdga.height = glyph_height (child, image_instance);
+
+ IMAGE_INSTANCE_OPTIMIZE_OUTPUT (childii) =
+ IMAGE_INSTANCE_OPTIMIZE_OUTPUT (p);
+
+ /* Although normalization is done by the output routines
+ we have to do it here so that they don't try and
+ clear all of db. This is true below also. */
+ if (redisplay_normalize_glyph_area (&cdb, &cdga))
+ {
+ redisplay_normalize_display_box (&cdb, &cdga);
+ /* Since the display boxes will now be totally in the
+ window if they are visible at all we can now check this easily. */
+ if (cdb.xpos < db->xpos || cdb.ypos < db->ypos
+ || cdb.xpos + cdb.width > db->xpos + db->width
+ || cdb.ypos + cdb.height > db->ypos + db->height)
+ continue;
+ /* We have to invert the offset here as normalization
+ will have made them positive which the output
+ routines will treat as a truly +ve offset. */
+ cdga.xoffset = -cdga.xoffset;
+ cdga.yoffset = -cdga.yoffset;
+
+ switch (IMAGE_INSTANCE_TYPE (childii))
+ {
+ case IMAGE_TEXT:
+ {
+ /* #### This is well hacked and could use some
+ generalisation.*/
+ if (redisplay_normalize_glyph_area (&cdb, &cdga)
+ &&
+ (!IMAGE_INSTANCE_OPTIMIZE_OUTPUT (childii) ||
+ IMAGE_INSTANCE_DIRTYP (childii)))
+ {
+ struct display_line dl; /* this is fake */
+ Lisp_Object string =
+ IMAGE_INSTANCE_TEXT_STRING (childii);
+ unsigned char charsets[NUM_LEADING_BYTES];
+ struct face_cachel *cachel = WINDOW_FACE_CACHEL (w, findex);
+
+ find_charsets_in_bufbyte_string (charsets,
+ XSTRING_DATA (string),
+ XSTRING_LENGTH (string));
+ ensure_face_cachel_complete (cachel, window, charsets);
+
+ convert_bufbyte_string_into_emchar_dynarr
+ (XSTRING_DATA (string), XSTRING_LENGTH (string), buf);
+
+ redisplay_normalize_display_box (&cdb, &cdga);
+ /* Offsets are now +ve again so be careful
+ when fixing up the display line. */
+ xzero (dl);
+ /* Munge boxes into display lines. */
+ dl.ypos = (cdb.ypos - cdga.yoffset)
+ + glyph_ascent (child, image_instance);
+ dl.ascent = glyph_ascent (child, image_instance);
+ dl.descent = glyph_descent (child, image_instance);
+ dl.top_clip = cdga.yoffset;
+ dl.clip = (dl.ypos + dl.descent) - (cdb.ypos + cdb.height);
+ /* output_string doesn't understand offsets in
+ the same way as other routines - we have to
+ add the offset to the width so that we
+ output the full string. */
+ MAYBE_DEVMETH (d, output_string, (w, &dl, buf, cdb.xpos,
+ cdga.xoffset, cdb.xpos,
+ cdga.width + cdga.xoffset,
+ findex, 0, 0, 0, 0));
+ Dynarr_reset (buf);
+ }
+ }
+ break;
+
+ case IMAGE_MONO_PIXMAP:
+ case IMAGE_COLOR_PIXMAP:
+ if (!IMAGE_INSTANCE_OPTIMIZE_OUTPUT (childii)
+ || IMAGE_INSTANCE_DIRTYP (childii))
+ redisplay_output_pixmap (w, child, &cdb, &cdga, findex,
+ 0, 0, 0, 0);
+ break;
+
+ case IMAGE_WIDGET:
+ if (EQ (IMAGE_INSTANCE_WIDGET_TYPE (childii), Qlayout))
+ {
+ redisplay_output_layout (image_instance, child, &cdb, &cdga, findex,
+ 0, 0, 0);
+ break;
+ }
+ case IMAGE_SUBWINDOW:
+ if (!IMAGE_INSTANCE_OPTIMIZE_OUTPUT (childii) ||
+ IMAGE_INSTANCE_DIRTYP (childii))
+ redisplay_output_subwindow (w, child, &cdb, &cdga, findex,
+ 0, 0, 0);
+ break;
+
+ case IMAGE_NOTHING:
+ /* nothing is as nothing does */
+ break;
+
+ case IMAGE_POINTER:
+ default:
+ ABORT ();
+ }
+ }
+ IMAGE_INSTANCE_OPTIMIZE_OUTPUT (childii) = 0;
+ }
+ }
+
+ /* Update any display properties. I'm not sure whether this actually
+ does anything for layouts except clear the changed flags. */
+ redisplay_subwindow (image_instance);
+
+ Dynarr_free (buf);
+}
+
+/****************************************************************************
+ redisplay_output_pixmap
+
+
+ output a pixmap.
+ ****************************************************************************/
+void
+redisplay_output_pixmap (struct window *w,
+ Lisp_Object image_instance,
+ struct display_box* db, struct display_glyph_area* dga,
+ face_index findex, int cursor_start, int cursor_width,
+ int cursor_height, int offset_bitmap)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+ Lisp_Image_Instance *p = XIMAGE_INSTANCE (image_instance);
+ Lisp_Object window;
+ XSETWINDOW (window, w);
+
+ dga->height = IMAGE_INSTANCE_PIXMAP_HEIGHT (p);
+ dga->width = IMAGE_INSTANCE_PIXMAP_WIDTH (p);
+
+#ifdef DEBUG_REDISPLAY
+ printf ("redisplay_output_pixmap(request) \
+[%dx%d@%d+%d] in [%dx%d@%d+%d]\n",
+ db->width, db->height, db->xpos, db->ypos,
+ dga->width, dga->height, dga->xoffset, dga->yoffset);
+#endif
+
+ /* This makes the glyph area fit into the display area. */
+ if (!redisplay_normalize_glyph_area (db, dga))
+ return;
+
+#ifdef DEBUG_REDISPLAY
+ printf ("redisplay_output_pixmap(normalized) \
+[%dx%d@%d+%d] in [%dx%d@%d+%d]\n",
+ db->width, db->height, db->xpos, db->ypos,
+ dga->width, dga->height, dga->xoffset, dga->yoffset);
+#endif
+
+ /* Clear the area the pixmap is going into. The pixmap itself will
+ always take care of the full width. We don't want to clear where
+ it is going to go in order to avoid flicker. So, all we have to
+ take care of is any area above or below the pixmap. If the pixmap
+ has a mask in which case we have to clear the whole damn thing
+ since we can't yet clear just the area not included in the
+ mask. */
+ if (!offset_bitmap)
+ {
+ redisplay_clear_clipped_region (window, findex,
+ db, dga,
+ (IMAGE_INSTANCE_PIXMAP_MASK (p) != 0),
+ Qnil);
+
+ /* This shrinks the display box to exactly enclose the glyph
+ area. */
+ redisplay_normalize_display_box (db, dga);
+ }
+ assert (db->xpos >= 0 && db->ypos >= 0);
+
+ MAYBE_DEVMETH (d, output_pixmap, (w, image_instance,
+ db, dga,
+ findex, cursor_start,
+ cursor_width, cursor_height,
+ offset_bitmap));
+}
+
+/****************************************************************************
+ redisplay_clear_region
+
+ Clear the area in the box defined by the given parameters using the
+ given face. This has been generalised so that subwindows can be
+ coped with effectively.
+ ****************************************************************************/
+void
+redisplay_clear_region (Lisp_Object locale, face_index findex, int x, int y,
+ int width, int height)
+{
+ struct window *w = NULL;
+ struct frame *f = NULL;
+ struct device *d;
+ Lisp_Object background_pixmap = Qunbound;
+ Lisp_Object fcolor = Qnil, bcolor = Qnil;
+
+ if (!width || !height)
+ return;
+
+ if (WINDOWP (locale))
+ {
+ w = XWINDOW (locale);
+ f = XFRAME (w->frame);
+ }
+ else if (FRAMEP (locale))
+ {
+ w = NULL;
+ f = XFRAME (locale);
+ }
+ else
+ ABORT ();
+
+ d = XDEVICE (f->device);
+
+ /* if we have subwindows in the region we have to unmap them */
+ redisplay_unmap_subwindows_maybe (f, x, y, width, height);
+
+ /* #### This isn't quite right for when this function is called
+ from the toolbar code. */
+
+ /* Don't use a backing pixmap in the border area */
+ if (x >= FRAME_LEFT_BORDER_END (f)
+ && x < FRAME_RIGHT_BORDER_START (f)
+ && y >= FRAME_TOP_BORDER_END (f)
+ && y < FRAME_BOTTOM_BORDER_START (f))
+ {
+ Lisp_Object temp;
+
+ if (w)
+ {
+ temp = WINDOW_FACE_CACHEL_BACKGROUND_PIXMAP (w, findex);
+
+ if (IMAGE_INSTANCEP (temp)
+ && IMAGE_INSTANCE_PIXMAP_TYPE_P (XIMAGE_INSTANCE (temp)))
+ {
+ /* #### maybe we could implement such that a string
+ can be a background pixmap? */
+ background_pixmap = temp;
+ }
+ }
+ else
+ {
+ temp = FACE_BACKGROUND_PIXMAP (Vdefault_face, locale);
+
+ if (IMAGE_INSTANCEP (temp)
+ && IMAGE_INSTANCE_PIXMAP_TYPE_P (XIMAGE_INSTANCE (temp)))
+ {
+ background_pixmap = temp;
+ }
+ }
+ }
+
+ if (!UNBOUNDP (background_pixmap) &&
+ XIMAGE_INSTANCE_PIXMAP_DEPTH (background_pixmap) == 0)
+ {
+ if (w)
+ {
+ fcolor = WINDOW_FACE_CACHEL_FOREGROUND (w, findex);
+ bcolor = WINDOW_FACE_CACHEL_BACKGROUND (w, findex);
+ }
+ else
+ {
+ fcolor = FACE_FOREGROUND (Vdefault_face, locale);
+ bcolor = FACE_BACKGROUND (Vdefault_face, locale);
+ }
+ }
+ else
+ {
+ fcolor = (w ?
+ WINDOW_FACE_CACHEL_BACKGROUND (w, findex) :
+ FACE_BACKGROUND (Vdefault_face, locale));
+
+ }
+
+ if (UNBOUNDP (background_pixmap))
+ background_pixmap = Qnil;
+
+ DEVMETH (d, clear_region,
+ (locale, d, f, findex, x, y, width, height, fcolor, bcolor, background_pixmap));
+}
+
+/****************************************************************************
+ redisplay_clear_clipped_region
+
+ Clear the area in the dest display_box not covered by the src
+ display_glyph_area using the given face. This is a common occurrence
+ for images shorter than the display line. Clipping can be played
+ around with by altering these. glyphsrc should be normalized.
+ ****************************************************************************/
+static void
+redisplay_clear_clipped_region (Lisp_Object window, face_index findex,
+ struct display_box* dest, struct display_glyph_area* glyphsrc,
+ int fullheight_p, Lisp_Object ignored_subwindow)
+{
+ /* assume dest->xpos >= 0 */
+ int clear_x;
+ struct frame* f = XFRAME (XWINDOW (window)->frame);
+
+ if (glyphsrc->xoffset > 0)
+ {
+ clear_x = dest->xpos + glyphsrc->xoffset;
+ }
+ else
+ {
+ clear_x = dest->xpos;
+ }
+
+ /* If we need the whole height cleared then just do it. */
+ if (fullheight_p)
+ {
+ redisplay_clear_region (window, findex, clear_x, dest->ypos,
+ glyphsrc->width, dest->height);
+ }
+ else
+ {
+ int yoffset = (glyphsrc->yoffset > 0 ? glyphsrc->yoffset : 0);
+
+ /* We need to make sure that subwindows are unmapped from the
+ whole area. */
+ redisplay_unmap_subwindows_except_us (f, clear_x, dest->ypos,
+ glyphsrc->width, dest->height,
+ ignored_subwindow);
+ /* first the top box */
+ if (yoffset > 0)
+ {
+ redisplay_clear_region (window, findex, clear_x, dest->ypos,
+ glyphsrc->width, yoffset);
+
+ }
+ /* Then the bottom box */
+ if (yoffset + glyphsrc->height < dest->height)
+ {
+ redisplay_clear_region (window, findex, clear_x,
+ dest->ypos + yoffset + glyphsrc->height,
+ glyphsrc->width,
+ dest->height - (yoffset + glyphsrc->height));
+
+ }
+ }
+}
+
+/*****************************************************************************
+ redisplay_normalize_glyph_area
+ redisplay_normalize_display_box
+
+ Calculate the visible box for displaying glyphsrc in dest.
+
+ display_box and display_glyph_area are used to represent an area to
+ displayed and where to display it. Using these two structures all
+ combinations of clipping and position can be accommodated.
+
+ dest - display_box
+
+ xpos - absolute horizontal position of area.
+
+ ypos - absolute vertical position of area.
+
+ glyphsrc - display_glyph_area
+
+ xoffset - horizontal offset of the glyph, +ve means display
+ the glyph with the x position offset by xoffset, -ve means
+ display starting xoffset into the glyph.
+
+ yoffset - vertical offset of the glyph, +ve means display the
+ glyph with y position offset by yoffset, -ve means display
+ starting xoffset into the glyph.
+
+ ****************************************************************************/
+int
+redisplay_normalize_glyph_area (struct display_box* dest,
+ struct display_glyph_area* glyphsrc)
+{
+ if (dest->xpos + glyphsrc->xoffset > dest->xpos + dest->width
+ ||
+ dest->ypos + glyphsrc->yoffset > dest->ypos + dest->height
+ ||
+ -glyphsrc->xoffset >= glyphsrc->width
+ ||
+ -glyphsrc->yoffset >= glyphsrc->height
+ ||
+ /* #### Not sure why this wasn't coped with before but normalizing
+ to zero width or height is definitely wrong. */
+ (dest->xpos + glyphsrc->xoffset + glyphsrc->width > dest->xpos + dest->width
+ &&
+ dest->width - glyphsrc->xoffset <= 0)
+ ||
+ (dest->ypos + glyphsrc->yoffset + glyphsrc->height > dest->ypos + dest->height
+ &&
+ dest->height - glyphsrc->yoffset <= 0))
+ {
+ /* It's all clipped out */
+ return 0;
+ }
+
+ /* Horizontal offsets. This works because xoffset can be -ve as well
+ as +ve. When we enter this function the glyphsrc width and
+ height are set to the actual glyph width and height irrespective
+ of how much can be displayed. We are trying to clip both the
+ offset into the image and the rightmost bounding box. Its
+ possible for the glyph width to be much larger than the area we
+ are displaying into (e.g. a large glyph in a small frame). */
+ if (dest->xpos + glyphsrc->xoffset + glyphsrc->width > dest->xpos + dest->width)
+ {
+ /* glyphsrc offset is +ve we are trying to display offset from the
+ origin (the bounding box contains some space and then the
+ glyph). At most the width we want to display is dest->width -
+ glyphsrc->xoffset. */
+ if (glyphsrc->xoffset > 0)
+ glyphsrc->width = dest->width - glyphsrc->xoffset;
+ /* glyphsrc offset is -ve we are trying to display hard up
+ against the dest corner inset into the glyphsrc by
+ xoffset.*/
+ else if (glyphsrc->xoffset < 0)
+ {
+ glyphsrc->width += glyphsrc->xoffset;
+ glyphsrc->width = min (glyphsrc->width, dest->width);
+ }
+ else
+ glyphsrc->width = dest->width;
+ }
+
+ else if (glyphsrc->xoffset < 0)
+ glyphsrc->width += glyphsrc->xoffset;
+
+ /* Vertical offsets. This works because yoffset can be -ve as well as +ve */
+ if (dest->ypos + glyphsrc->yoffset + glyphsrc->height > dest->ypos + dest->height)
+ {
+ if ((glyphsrc->yoffset > 0) && (dest->height > glyphsrc->yoffset))
+ glyphsrc->height = dest->height - glyphsrc->yoffset;
+ else if (glyphsrc->yoffset < 0)
+ {
+ glyphsrc->height += glyphsrc->yoffset;
+ glyphsrc->height = min (glyphsrc->height, dest->height);
+ }
+ else
+ glyphsrc->height = dest->height;
+ }
+
+ else if (glyphsrc->yoffset < 0)
+ glyphsrc->height += glyphsrc->yoffset;
+
+ return 1;
+}
+
+static void
+redisplay_normalize_display_box (struct display_box* dest,
+ struct display_glyph_area* glyphsrc)
+{
+ /* Adjust the destination area. At the end of this the destination
+ area will exactly enclose the glyph area. The only remaining
+ adjustment will be offsets into the glyph area. */
+
+ /* Horizontal adjustment. */
+ if (glyphsrc->xoffset > 0)
+ {
+ dest->xpos += glyphsrc->xoffset;
+ dest->width -= glyphsrc->xoffset;
+ glyphsrc->xoffset = 0;
+ }
+ else
+ glyphsrc->xoffset = -glyphsrc->xoffset;
+
+ if (glyphsrc->width < dest->width)
+ dest->width = glyphsrc->width;
+
+ /* Vertical adjustment. */
+ if (glyphsrc->yoffset > 0)
+ {
+ dest->ypos += glyphsrc->yoffset;
+ dest->height -= glyphsrc->yoffset;
+ glyphsrc->yoffset = 0;
+ }
+ else
+ glyphsrc->yoffset = -glyphsrc->yoffset;
+
+ if (glyphsrc->height < dest->height)
+ dest->height = glyphsrc->height;
+}
+
+/*****************************************************************************
+ redisplay_display_boxes_in_window_p
+
+ Determine whether the required display_glyph_area is completely inside
+ the window. -1 means the display_box is not in the window. 1 means the
+ display_box and the display_glyph_area are in the window. 0 means
+ the display_box is in the window but the display_glyph_area is not.
+ ****************************************************************************/
+static int
+redisplay_display_boxes_in_window_p (struct window* w,
+ struct display_box* db,
+ struct display_glyph_area* dga)
+{
+ int left = WINDOW_TEXT_LEFT (w);
+ int right = WINDOW_TEXT_RIGHT (w);
+ int top = WINDOW_TEXT_TOP (w);
+ int bottom = WINDOW_TEXT_BOTTOM (w);
+
+ if (db->xpos < left || db->ypos < top
+ || db->xpos + db->width > right
+ || db->ypos + db->height > bottom)
+ /* We are not displaying in a window at all */
+ return -1;
+
+ if (db->xpos + dga->xoffset >= left
+ &&
+ db->ypos + dga->yoffset >= top
+ &&
+ db->xpos + dga->xoffset + dga->width <= right
+ &&
+ db->ypos + dga->yoffset + dga->height <= bottom)
+ return 1;
+
+ return 0;
+}
+
+/*****************************************************************************
+ redisplay_calculate_display_boxes
+
+ Convert from rune/display_line co-ordinates to display_box
+ co-ordinates.
+ ****************************************************************************/
+int
+redisplay_calculate_display_boxes (struct display_line *dl, int xpos,
+ int xoffset, int yoffset, int start_pixpos,
+ int width, struct display_box* dest,
+ struct display_glyph_area* src)
+{
+ dest->xpos = xpos;
+ dest->ypos = DISPLAY_LINE_YPOS (dl);
+ dest->width = width;
+ dest->height = DISPLAY_LINE_HEIGHT (dl);
+
+ src->xoffset = -xoffset;
+ src->width = 0;
+ src->height = 0;
+
+ src->yoffset = -dl->top_clip + yoffset;
+
+ if (start_pixpos >=0 && start_pixpos > xpos)
+ {
+ /* Oops, we're asking for a start outside of the displayable
+ area. */
+ if (start_pixpos > xpos + width)
+ return 0;
+ dest->xpos = start_pixpos;
+ dest->width -= (start_pixpos - xpos);
+ /* Offsets are -ve when we want to clip pixels off the displayed
+ glyph. */
+ src->xoffset -= (start_pixpos - xpos);
+ }
+
+ return 1;
+}
+
+/*****************************************************************************
+ redisplay_clear_top_of_window
+
+ If window is topmost, clear the internal border above it.
+ ****************************************************************************/
+void
+redisplay_clear_top_of_window (struct window *w)
+{
+ Lisp_Object window;
+ XSETWINDOW (window, w);
+
+ if (!NILP (Fwindow_highest_p (window)))
+ {
+ struct frame *f = XFRAME (w->frame);
+ int x, y, width, height;
+
+ x = w->pixel_left;
+ width = w->pixel_width;
+
+ if (window_is_leftmost (w))
+ {
+ x -= FRAME_BORDER_WIDTH (f);
+ width += FRAME_BORDER_WIDTH (f);
+ }
+ if (window_is_rightmost (w))
+ width += FRAME_BORDER_WIDTH (f);
+
+ y = FRAME_TOP_BORDER_START (f) - 1;
+ height = FRAME_BORDER_HEIGHT (f) + 1;
+
+ redisplay_clear_region (window, DEFAULT_INDEX, x, y, width, height);
+ }
+}
+
+/*****************************************************************************
+ redisplay_clear_to_window_end
+
+ Clear the area between ypos1 and ypos2. Each margin area and the
+ text area is handled separately since they may each have their own
+ background color.
+ ****************************************************************************/
+void
+redisplay_clear_to_window_end (struct window *w, int ypos1, int ypos2)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+
+ if (HAS_DEVMETH_P (d, clear_to_window_end))
+ DEVMETH (d, clear_to_window_end, (w, ypos1, ypos2));
+ else
+ {
+ int height = ypos2 - ypos1;
+
+ if (height)
+ {
+ Lisp_Object window;
+ int bflag = 0 ; /* (window_needs_vertical_divider (w) ? 0 : 1);*/
+ layout_bounds bounds;
+
+ bounds = calculate_display_line_boundaries (w, bflag);
+ XSETWINDOW (window, w);
+
+ if (window_is_leftmost (w))
+ redisplay_clear_region (window, DEFAULT_INDEX, FRAME_LEFT_BORDER_START (f),
+ ypos1, FRAME_BORDER_WIDTH (f), height);
+
+ if (bounds.left_in - bounds.left_out > 0)
+ redisplay_clear_region (window,
+ get_builtin_face_cache_index (w, Vleft_margin_face),
+ bounds.left_out, ypos1,
+ bounds.left_in - bounds.left_out, height);
+
+ if (bounds.right_in - bounds.left_in > 0)
+ redisplay_clear_region (window,
+ DEFAULT_INDEX,
+ bounds.left_in, ypos1,
+ bounds.right_in - bounds.left_in, height);
+
+ if (bounds.right_out - bounds.right_in > 0)
+ redisplay_clear_region (window,
+ get_builtin_face_cache_index (w, Vright_margin_face),
+ bounds.right_in, ypos1,
+ bounds.right_out - bounds.right_in, height);
+
+ if (window_is_rightmost (w))
+ redisplay_clear_region (window, DEFAULT_INDEX, FRAME_RIGHT_BORDER_START (f),
+ ypos1, FRAME_BORDER_WIDTH (f), height);
+ }
+ }
+}
+
+/*****************************************************************************
+ redisplay_clear_bottom_of_window
+
+ Clear window from right below the last display line to right above
+ the modeline. The calling function can limit the area actually
+ erased by setting min_start and/or max_end to positive values.
+ ****************************************************************************/
+void
+redisplay_clear_bottom_of_window (struct window *w, display_line_dynarr *ddla,
+ int min_start, int max_end)
+{
+ struct frame *f = XFRAME (w->frame);
+ int ypos1, ypos2;
+ int ddla_len = Dynarr_length (ddla);
+
+ ypos2 = WINDOW_TEXT_BOTTOM (w);
+#ifdef HAVE_SCROLLBARS
+ /* This adjustment is to catch the intersection of any scrollbars. */
+ if (f->windows_structure_changed && NILP (w->scrollbar_on_top_p))
+ ypos2 += window_scrollbar_height (w);
+#endif
+
+ if (ddla_len)
+ {
+ if (ddla_len == 1 && Dynarr_atp (ddla, 0)->modeline)
+ {
+ ypos1 = WINDOW_TEXT_TOP (w);
+#ifdef HAVE_SCROLLBARS
+ /* This adjustment is to catch the intersection of any scrollbars. */
+ if (f->windows_structure_changed && !NILP (w->scrollbar_on_top_p))
+ ypos1 -= window_scrollbar_height (w);
+#endif
+ }
+ else
+ {
+ struct display_line *dl = Dynarr_atp (ddla, ddla_len - 1);
+ ypos1 = dl->ypos + dl->descent - dl->clip;
+ }
+ }
+ else
+ ypos1 = WINDOW_TEXT_TOP (w);
+
+ /* #### See if this can be made conditional on the frame
+ changing size. */
+ if (MINI_WINDOW_P (w))
+ ypos2 += FRAME_BORDER_HEIGHT (f);
+
+ if (min_start >= 0 && ypos1 < min_start)
+ ypos1 = min_start;
+ if (max_end >= 0 && ypos2 > max_end)
+ ypos2 = max_end;
+
+ if (ypos2 <= ypos1)
+ return;
+
+ redisplay_clear_to_window_end (w, ypos1, ypos2);
+}
+
+/*****************************************************************************
+ redisplay_update_line
+
+ This is used during incremental updates to update a single line and
+ correct the offsets on all lines below it. At the moment
+ update_values is false if we are only updating the modeline.
+ ****************************************************************************/
+void
+redisplay_update_line (struct window *w, int first_line, int last_line,
+ int update_values)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+
+ display_line_dynarr *cdla = window_display_lines (w, CURRENT_DISP);
+ display_line_dynarr *ddla = window_display_lines (w, DESIRED_DISP);
+
+ MAYBE_DEVMETH (d, window_output_begin, (w));
+
+ while (first_line <= last_line)
+ {
+ Charcount old_len = (Dynarr_atp (cdla, first_line)->end_bufpos -
+ Dynarr_atp (cdla, first_line)->bufpos);
+ Charcount new_len = (Dynarr_atp (ddla, first_line)->end_bufpos -
+ Dynarr_atp (ddla, first_line)->bufpos);
+
+ assert (Dynarr_length (cdla) == Dynarr_length (ddla));
+
+ /* Output the changes. */
+ output_display_line (w, cdla, ddla, first_line, -1, -1);
+
+ /* Update the offsets. */
+ if (update_values)
+ {
+ int cur_line = first_line + 1;
+ while (cur_line < Dynarr_length (cdla))
+ {
+ Dynarr_atp (cdla, cur_line)->offset += (new_len - old_len);
+ Dynarr_atp (ddla, cur_line)->offset += (new_len - old_len);
+ cur_line++;
+ }
+ }
+
+ /* Update the window_end_pos and other settings. */
+ if (update_values)
+ {
+ w->window_end_pos[CURRENT_DISP] -= (new_len - old_len);
+
+ if (Dynarr_atp (ddla, first_line)->cursor_elt != -1)
+ {
+ w->last_point_x[CURRENT_DISP] = w->last_point_x[DESIRED_DISP];
+ w->last_point_y[CURRENT_DISP] = w->last_point_y[DESIRED_DISP];
+ }
+ }
+
+ first_line++;
+ }
+
+ /* Update the window max line length. We have to scan the entire
+ set of display lines otherwise we might not detect if the max is
+ supposed to shrink. */
+ if (update_values)
+ {
+ int line = 0;
+
+ w->max_line_len = 0;
+ while (line < Dynarr_length (ddla))
+ {
+ struct display_line *dl = Dynarr_atp (ddla, line);
+
+ if (!dl->modeline)
+ w->max_line_len = max (dl->num_chars, w->max_line_len);
+
+ line++;
+ }
+ }
+
+ w->last_modified[CURRENT_DISP] = w->last_modified[DESIRED_DISP];
+ w->last_facechange[CURRENT_DISP] = w->last_facechange[DESIRED_DISP];
+ Fset_marker (w->last_point[CURRENT_DISP],
+ Fmarker_position (w->last_point[DESIRED_DISP]), w->buffer);
+ Fset_marker (w->last_start[CURRENT_DISP],
+ Fmarker_position (w->last_start[DESIRED_DISP]), w->buffer);
+
+ /* We don't bother updating the vertical scrollbars here. This
+ gives us a performance increase while having minimal loss of
+ quality to the scrollbar slider size and position since when this
+ function is called we know that the changes to the buffer were
+ very localized. We have to update the horizontal scrollbars,
+ though, because this routine could cause a change which has a
+ larger impact on their sizing. */
+ /* #### See if we can get away with only calling this if
+ max_line_len is greater than the window_char_width. */
+ /* #### BILL!!! Should we do this for GTK as well? */
+#if defined(HAVE_SCROLLBARS) && defined(HAVE_X_WINDOWS)
+ {
+ extern int stupid_vertical_scrollbar_drag_hack;
+
+ update_window_scrollbars (w, NULL, 1, stupid_vertical_scrollbar_drag_hack);
+ stupid_vertical_scrollbar_drag_hack = 1;
+ }
+#endif
+
+ redisplay_redraw_cursor (f, 0);
+ MAYBE_DEVMETH (d, window_output_end, (w));
+}
+
+/*****************************************************************************
+ redisplay_output_window
+
+ For the given window W, ensure that the current display lines are
+ equal to the desired display lines, outputing changes as necessary.
+
+ #### Fuck me. This just isn't going to cut it for tty's. The output
+ decisions for them must be based on the contents of the entire frame
+ because that is how the available output capabilities think. The
+ solution is relatively simple. Create redisplay_output_frame. This
+ will basically merge all of the separate window display structs into
+ a single one for the frame. This combination structure will be able
+ to be passed to the same output_display_line which works for windows
+ on X frames and the right things will happen. It just takes time to
+ do.
+ ****************************************************************************/
+void
+redisplay_output_window (struct window *w)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+
+ display_line_dynarr *cdla = window_display_lines (w, CURRENT_DISP);
+ display_line_dynarr *ddla = window_display_lines (w, DESIRED_DISP);
+
+ int cdla_len = Dynarr_length (cdla);
+ int ddla_len = Dynarr_length (ddla);
+
+ int line;
+ int need_to_clear_bottom = 0;
+ int need_to_clear_start = -1;
+ int need_to_clear_end = -1;
+
+ /* Backgrounds may have changed or windows may have gone away
+ leaving dividers lying around. */
+ if (f->faces_changed
+ || f->windows_structure_changed
+ || w->shadow_thickness_changed)
+ need_to_clear_bottom = 1;
+
+ /* The first thing we do is determine if we are going to need to
+ clear the bottom of the window. We only need to do this if the
+ bottom of the current display lines is below the bottom of the
+ desired display lines. Note that the number of lines is
+ irrelevant. Only the position matters. We also clear to the
+ bottom of the window if the modeline has shifted position. */
+ /* #### We can't blindly not clear the bottom if f->clear is true
+ since there might be a window-local background. However, for
+ those cases where there isn't, clearing the end of the window in
+ this case sucks. */
+ if (!need_to_clear_bottom)
+ {
+ struct display_line *cdl, *ddl;
+
+ /* If the modeline has changed position or size, clear the bottom
+ of the window. */
+ if (!need_to_clear_bottom)
+ {
+ cdl = ddl = 0;
+
+ if (cdla_len)
+ cdl = Dynarr_atp (cdla, 0);
+ if (ddla_len)
+ ddl = Dynarr_atp (ddla, 0);
+
+ if (!cdl || !ddl)
+ need_to_clear_bottom = 1;
+ else if ((!cdl->modeline && ddl->modeline)
+ || (cdl->modeline && !ddl->modeline))
+ need_to_clear_bottom = 1;
+ else if (cdl->ypos != ddl->ypos ||
+ cdl->ascent != ddl->ascent ||
+ cdl->descent != ddl->descent ||
+ cdl->clip != ddl->clip)
+ need_to_clear_bottom = 1;
+
+ /* #### This kludge is to make sure the modeline shadows get
+ redrawn if the modeline position shifts. */
+ if (need_to_clear_bottom)
+ w->shadow_thickness_changed = 1;
+ }
+
+ if (!need_to_clear_bottom)
+ {
+ cdl = ddl = 0;
+
+ if (cdla_len)
+ cdl = Dynarr_atp (cdla, cdla_len - 1);
+ if (ddla_len)
+ ddl = Dynarr_atp (ddla, ddla_len - 1);
+
+ if (!cdl || !ddl)
+ need_to_clear_bottom = 1;
+ else
+ {
+ int cdl_bottom, ddl_bottom;
+
+ cdl_bottom = cdl->ypos + cdl->descent;
+ ddl_bottom = ddl->ypos + ddl->descent;
+
+ if (cdl_bottom > ddl_bottom)
+ {
+ need_to_clear_bottom = 1;
+ need_to_clear_start = ddl_bottom;
+ need_to_clear_end = cdl_bottom;
+ }
+ }
+ }
+ }
+
+ /* Perform any output initialization. */
+ MAYBE_DEVMETH (d, window_output_begin, (w));
+
+ /* If the window's structure has changed clear the internal border
+ above it if it is topmost (the function will check). */
+ if (f->windows_structure_changed || f->faces_changed)
+ redisplay_clear_top_of_window (w);
+
+ /* Output each line. */
+ for (line = 0; line < Dynarr_length (ddla); line++)
+ {
+ output_display_line (w, cdla, ddla, line, -1, -1);
+ }
+
+ /* If the number of display lines has shrunk, adjust. */
+ if (cdla_len > ddla_len)
+ {
+ Dynarr_length (cdla) = ddla_len;
+ }
+
+ /* Output a vertical divider between windows, if necessary. */
+ if (window_needs_vertical_divider (w)
+ && (f->windows_structure_changed || f->clear))
+ {
+ MAYBE_DEVMETH (d, output_vertical_divider, (w, f->windows_structure_changed));
+ }
+
+ /* Clear the rest of the window, if necessary. */
+ if (need_to_clear_bottom)
+ {
+ redisplay_clear_bottom_of_window (w, ddla, need_to_clear_start,
+ need_to_clear_end);
+ }
+
+ w->window_end_pos[CURRENT_DISP] = w->window_end_pos[DESIRED_DISP];
+ Fset_marker (w->start[CURRENT_DISP],
+ make_int (marker_position (w->start[DESIRED_DISP])),
+ w->buffer);
+ Fset_marker (w->pointm[CURRENT_DISP],
+ make_int (marker_position (w->pointm[DESIRED_DISP])),
+ w->buffer);
+ w->last_modified[CURRENT_DISP] = w->last_modified[DESIRED_DISP];
+ w->last_facechange[CURRENT_DISP] = w->last_facechange[DESIRED_DISP];
+ Fset_marker (w->last_start[CURRENT_DISP],
+ Fmarker_position (w->last_start[DESIRED_DISP]), w->buffer);
+ Fset_marker (w->last_point[CURRENT_DISP],
+ Fmarker_position (w->last_point[DESIRED_DISP]), w->buffer);
+ w->last_point_x[CURRENT_DISP] = w->last_point_x[DESIRED_DISP];
+ w->last_point_y[CURRENT_DISP] = w->last_point_y[DESIRED_DISP];
+ w->shadow_thickness_changed = 0;
+
+ set_window_display_buffer (w, XBUFFER (w->buffer));
+ find_window_mirror (w)->truncate_win = window_truncation_on (w);
+
+ /* Overkill on invalidating the cache. It is very bad for it to not
+ get invalidated when it should be. */
+ INVALIDATE_DEVICE_PIXEL_TO_GLYPH_CACHE (d);
+
+ redisplay_redraw_cursor (f, 0);
+ MAYBE_DEVMETH (d, window_output_end, (w));
+
+#ifdef HAVE_SCROLLBARS
+ update_window_scrollbars (w, NULL, !MINI_WINDOW_P (w), 0);
+#endif
+}
+
+/*****************************************************************************
+ bevel_modeline
+
+ Draw a 3d border around the modeline on window W.
+ ****************************************************************************/
+void
+bevel_modeline (struct window *w, struct display_line *dl)
+{
+ struct frame *f = XFRAME (w->frame);
+ struct device *d = XDEVICE (f->device);
+ int x, y, width, height;
+ int shadow_thickness = MODELINE_SHADOW_THICKNESS (w);
+ enum edge_style style;
+
+ x = WINDOW_MODELINE_LEFT (w);
+ width = WINDOW_MODELINE_RIGHT (w) - x;
+ y = dl->ypos - dl->ascent - shadow_thickness;
+ height = dl->ascent + dl->descent + 2 * shadow_thickness;
+
+ if (XINT (w->modeline_shadow_thickness) < 0)
+ {
+ style = EDGE_BEVEL_IN;
+ }
+ else
+ {
+ style = EDGE_BEVEL_OUT;
+ }
+
+ MAYBE_DEVMETH (d, bevel_area,
+ (w, MODELINE_INDEX, x, y, width, height, shadow_thickness,
+ EDGE_ALL, style));
+}