#include "debug.h"
#include "faces.h"
#include "frame.h"
+#include "gutter.h"
#include "redisplay.h"
#include "sysdep.h"
#include "window.h"
int xpos, face_index findex);
static void x_clear_frame (struct frame *f);
static void x_clear_frame_windows (Lisp_Object window);
-static void x_bevel_modeline (struct window *w, struct display_line *dl);
+void bevel_modeline (struct window *w, struct display_line *dl);
/* Note: We do not use the Xmb*() functions and XFontSets.
int elt = start;
face_index findex;
- int xpos, width;
+ int xpos, width = 0;
Lisp_Object charset = Qunbound; /* Qnil is a valid charset when
MULE is not defined */
rb = Dynarr_atp (rba, start);
if (!rb)
- {
- /* Nothing to do so don't do anything. */
- return;
- }
- else
- {
- findex = rb->findex;
- xpos = rb->xpos;
- width = 0;
- if (rb->type == RUNE_CHAR)
- charset = CHAR_CHARSET (rb->object.chr.ch);
- }
+ /* Nothing to do so don't do anything. */
+ return;
+
+ findex = rb->findex;
+ xpos = rb->xpos;
+ if (rb->type == RUNE_CHAR)
+ charset = CHAR_CHARSET (rb->object.chr.ch);
if (end < 0)
end = Dynarr_length (rba);
&& (f->clear
|| f->windows_structure_changed
|| w->shadow_thickness_changed))
- x_bevel_modeline (w, dl);
+ bevel_modeline (w, dl);
Dynarr_free (buf);
}
/*****************************************************************************
- x_bevel_modeline
+ x_bevel_area
- Draw a 3d border around the modeline on window W.
+ Draw a shadows for the given area in the given face.
****************************************************************************/
static void
-x_bevel_modeline (struct window *w, struct display_line *dl)
+x_bevel_area (struct window *w, face_index findex,
+ int x, int y, int width, int height,
+ int shadow_thickness)
{
struct frame *f = XFRAME (w->frame);
struct device *d = XDEVICE (f->device);
+
+ EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f);
Display *dpy = DEVICE_X_DISPLAY (d);
Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f));
- EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f);
- GC top_shadow_gc, bottom_shadow_gc, background_gc;
Pixel top_shadow_pixel, bottom_shadow_pixel, background_pixel;
- XColor tmp_color;
Lisp_Object tmp_pixel;
- int x, y, width, height;
+ XColor tmp_color;
XGCValues gcv;
- unsigned long mask;
+ GC top_shadow_gc, bottom_shadow_gc, background_gc;
+
int use_pixmap = 0;
int flip_gcs = 0;
- int shadow_thickness;
+ unsigned long mask;
memset (&gcv, ~0, sizeof (XGCValues));
- tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, MODELINE_INDEX);
+ tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
/* First, get the GC's. */
x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel,
background_pixel, ef->core.background_pixel);
- tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, MODELINE_INDEX);
+ tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
gcv.background = tmp_color.pixel;
gcv.graphics_exposures = False;
mask = GCForeground | GCBackground | GCGraphicsExposures;
+ /* If we can't distinguish one of the shadows (the color is the same as the
+ background), it's better to use a pixmap to generate a dithered gray. */
if (top_shadow_pixel == background_pixel ||
bottom_shadow_pixel == background_pixel)
use_pixmap = 1;
gray_width, gray_height, 1, 0, 1);
}
- tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, MODELINE_INDEX);
+ tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, findex);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
gcv.foreground = tmp_color.pixel;
+ /* this is needed because the GC draws with a pixmap here */
gcv.fill_style = FillOpaqueStippled;
gcv.stipple = DEVICE_X_GRAY_PIXMAP (d);
top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv,
(mask | GCStipple | GCFillStyle));
- tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, MODELINE_INDEX);
+ tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, findex);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
bottom_shadow_pixel = tmp_color.pixel;
gcv.foreground = background_pixel;
background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
- if (XINT (w->modeline_shadow_thickness) < 0)
+ /* possibly revert the GC's in case the shadow thickness is < 0.
+ This will give a depressed look to the divider */
+ if (shadow_thickness < 0)
{
GC temp;
temp = top_shadow_gc;
top_shadow_gc = bottom_shadow_gc;
bottom_shadow_gc = temp;
- }
-
- shadow_thickness = MODELINE_SHADOW_THICKNESS (w);
- x = WINDOW_MODELINE_LEFT (w);
- width = WINDOW_MODELINE_RIGHT (w) - x;
- y = dl->ypos - dl->ascent - shadow_thickness;
- height = dl->ascent + dl->descent + 2 * shadow_thickness;
+ /* better avoid a Bad Address XLib error ;-) */
+ shadow_thickness = - shadow_thickness;
+ }
- x_output_shadows (f, x, y, width, height, top_shadow_gc, bottom_shadow_gc,
+ /* Draw the shadows around the divider line */
+ x_output_shadows (f, x, y, width, height,
+ top_shadow_gc, bottom_shadow_gc,
background_gc, shadow_thickness);
}
struct frame *f = XFRAME (w->frame);
struct device *d = XDEVICE (f->device);
- EmacsFrame ef = (EmacsFrame) FRAME_X_TEXT_WIDGET (f);
Display *dpy = DEVICE_X_DISPLAY (d);
Window x_win = XtWindow (FRAME_X_TEXT_WIDGET (f));
- Pixel top_shadow_pixel, bottom_shadow_pixel, background_pixel;
Lisp_Object tmp_pixel;
XColor tmp_color;
XGCValues gcv;
- GC top_shadow_gc, bottom_shadow_gc, background_gc;
+ GC background_gc;
- int use_pixmap = 0;
- int flip_gcs = 0;
unsigned long mask;
int x, y1, y2, width, shadow_thickness, spacing, line_width;
face_index div_face = get_builtin_face_cache_index (w, Vvertical_divider_face);
spacing = XINT (w->vertical_divider_spacing);
line_width = XINT (w->vertical_divider_line_width);
x = WINDOW_RIGHT (w) - width;
- y1 = WINDOW_TOP (w);
- y2 = WINDOW_BOTTOM (w);
+ y1 = WINDOW_TOP (w) + FRAME_TOP_GUTTER_BOUNDS (f);
+ y2 = WINDOW_BOTTOM (w) + FRAME_BOTTOM_GUTTER_BOUNDS (f);
memset (&gcv, ~0, sizeof (XGCValues));
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
/* First, get the GC's. */
- top_shadow_pixel = tmp_color.pixel;
- bottom_shadow_pixel = tmp_color.pixel;
- background_pixel = tmp_color.pixel;
-
- x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel,
- background_pixel, ef->core.background_pixel);
-
- tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, div_face);
- tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
gcv.background = tmp_color.pixel;
+ gcv.foreground = tmp_color.pixel;
gcv.graphics_exposures = False;
mask = GCForeground | GCBackground | GCGraphicsExposures;
-
- /* If we can't distinguish one of the shadows (the color is the same as the
- background), it's better to use a pixmap to generate a dithered gray. */
- if (top_shadow_pixel == background_pixel ||
- bottom_shadow_pixel == background_pixel)
- use_pixmap = 1;
-
- if (use_pixmap)
- {
- if (DEVICE_X_GRAY_PIXMAP (d) == None)
- {
- DEVICE_X_GRAY_PIXMAP (d) =
- XCreatePixmapFromBitmapData (dpy, x_win, (char *) gray_bits,
- gray_width, gray_height, 1, 0, 1);
- }
-
- tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, div_face);
- tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
- gcv.foreground = tmp_color.pixel;
- /* this is needed because the GC draws with a pixmap here */
- gcv.fill_style = FillOpaqueStippled;
- gcv.stipple = DEVICE_X_GRAY_PIXMAP (d);
- top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv,
- (mask | GCStipple | GCFillStyle));
-
- tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, div_face);
- tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
- bottom_shadow_pixel = tmp_color.pixel;
-
- flip_gcs = (bottom_shadow_pixel ==
- WhitePixelOfScreen (DefaultScreenOfDisplay (dpy)));
- }
- else
- {
- gcv.foreground = top_shadow_pixel;
- top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
- }
-
- gcv.foreground = bottom_shadow_pixel;
- bottom_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
-
- if (use_pixmap && flip_gcs)
- {
- GC tmp_gc = bottom_shadow_gc;
- bottom_shadow_gc = top_shadow_gc;
- top_shadow_gc = tmp_gc;
- }
-
- gcv.foreground = background_pixel;
background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
- /* possibly revert the GC's in case the shadow thickness is < 0.
- This will give a depressed look to the divider */
- if (shadow_thickness < 0)
- {
- GC temp;
-
- temp = top_shadow_gc;
- top_shadow_gc = bottom_shadow_gc;
- bottom_shadow_gc = temp;
-
- /* better avoid a Bad Address XLib error ;-) */
- shadow_thickness = - shadow_thickness;
- }
-
/* Clear the divider area first. This needs to be done when a
window split occurs. */
if (clear)
line_width, y2 - y1);
/* Draw the shadows around the divider line */
- x_output_shadows (f, x + spacing, y1,
- width - 2 * spacing, y2 - y1,
- top_shadow_gc, bottom_shadow_gc,
- background_gc, shadow_thickness);
+ x_bevel_area (w, div_face, x + spacing, y1,
+ width - 2 * spacing, y2 - y1,
+ shadow_thickness);
}
/*****************************************************************************
}
/*****************************************************************************
- x_clear_to_window_end
-
- Clear the area between ypos1 and ypos2. Each margin area and the
- text area is handled separately since they may each have their own
- background color.
- ****************************************************************************/
-static void
-x_clear_to_window_end (struct window *w, int ypos1, int ypos2)
-{
- int height = ypos2 - ypos1;
-
- if (height)
- {
- struct frame *f = XFRAME (w->frame);
- Lisp_Object window;
- int bflag = (window_needs_vertical_divider (w) ? 0 : 1);
- layout_bounds bounds;
-
- bounds = calculate_display_line_boundaries (w, bflag);
- XSETWINDOW (window, w);
-
- if (window_is_leftmost (w))
- redisplay_clear_region (window, DEFAULT_INDEX, FRAME_LEFT_BORDER_START (f),
- ypos1, FRAME_BORDER_WIDTH (f), height);
-
- if (bounds.left_in - bounds.left_out > 0)
- redisplay_clear_region (window,
- get_builtin_face_cache_index (w, Vleft_margin_face),
- bounds.left_out, ypos1,
- bounds.left_in - bounds.left_out, height);
-
- if (bounds.right_in - bounds.left_in > 0)
- redisplay_clear_region (window, DEFAULT_INDEX, bounds.left_in, ypos1,
- bounds.right_in - bounds.left_in, height);
-
- if (bounds.right_out - bounds.right_in > 0)
- redisplay_clear_region (window,
- get_builtin_face_cache_index (w, Vright_margin_face),
- bounds.right_in, ypos1,
- bounds.right_out - bounds.right_in, height);
-
- if (window_is_rightmost (w))
- redisplay_clear_region (window, DEFAULT_INDEX, FRAME_RIGHT_BORDER_START (f),
- ypos1, FRAME_BORDER_WIDTH (f), height);
- }
-}
-
-/*****************************************************************************
x_redraw_exposed_window
Given a bounding box for an area that needs to be redrawn, determine
redraw anyhow. */
MAYBE_FRAMEMETH (f, redraw_exposed_toolbars, (f, x, y, width, height));
#endif
+ redraw_exposed_gutters (f, x, y, width, height);
if (!f->window_face_cache_reset)
{
return;
}
- x_clear_to_window_end (w, WINDOW_TEXT_TOP (w), WINDOW_TEXT_BOTTOM (w));
+ redisplay_clear_to_window_end (w, WINDOW_TEXT_TOP (w),
+ WINDOW_TEXT_BOTTOM (w));
}
static void
CONSOLE_HAS_METHOD (x, divider_height);
CONSOLE_HAS_METHOD (x, eol_cursor_width);
CONSOLE_HAS_METHOD (x, output_vertical_divider);
- CONSOLE_HAS_METHOD (x, clear_to_window_end);
CONSOLE_HAS_METHOD (x, clear_region);
CONSOLE_HAS_METHOD (x, clear_frame);
CONSOLE_HAS_METHOD (x, output_begin);
CONSOLE_HAS_METHOD (x, output_end);
CONSOLE_HAS_METHOD (x, flash);
CONSOLE_HAS_METHOD (x, ring_bell);
+ CONSOLE_HAS_METHOD (x, bevel_area);
}