#ifndef INCLUDED_redisplay_h_
#define INCLUDED_redisplay_h_
+#include "character.h"
+
/* Redisplay DASSERT types */
#define DB_DISP_POS 1
#define DB_DISP_TEXT_LAYOUT 2
union /* Information specific to the type of rune */
{
- /* #### GLyps are are. Is it really necessary to waste 8 bytes on every
+ /* #### GLyphs are rare. Is it really necessary to waste 8 bytes on every
rune for that?! */
/* DGLYPH */
struct
} dglyph;
/* CHAR */
- struct
- {
- Emchar ch; /* Character of this rune. */
- } chr;
+ struct Charc cglyph; /* Character of this rune. */
/* HLINE */
struct