@c \input texinfo @c -*-texinfo-*-
@setfilename gnus
-@settitle Semi-gnus 6.10.070 Manual
+@settitle Semi-gnus 6.10.071 Manual
@synindex fn cp
@synindex vr cp
@synindex pg cp
@tex
@titlepage
-@title Semi-gnus 6.10.070 Manual
+@title Semi-gnus 6.10.071 Manual
@author by Lars Magne Ingebrigtsen
@page
API. So Semi-gnus does not discriminate various language communities.
Oh, if you are a Klingon, please wait Unicode Next Generation.
-This manual corresponds to Semi-gnus 6.10.070.
+This manual corresponds to Semi-gnus 6.10.071.
@end ifinfo
@vindex gnus-signature-limit
@code{gnus-signature-limit} provides a limit to what is considered a
-signature.
+signature when displaying articles.
@enumerate
@item
@item gnus-treat-strip-trailing-blank-lines
@item gnus-treat-strip-leading-blank-lines
@item gnus-treat-strip-multiple-blank-lines
-@item gnus-treat-strip-blank-lines
@item gnus-treat-overstrike
@item gnus-treat-display-xface
@item gnus-treat-display-smileys
a header name, and the value will be inserted in the headers of the
article.
-The attribute value can be a string (used verbatim), a function (the
-return value will be used), a variable (its value will be used) or a
-list (it will be @code{eval}ed and the return value will be used).
+The attribute value can be a string (used verbatim), a function with
+zero arguments (the return value will be used), a variable (its value
+will be used) or a list (it will be @code{eval}ed and the return value
+will be used). The functions and sexps are called/@code{eval}ed in the
+message buffer that is being set up. The headers of the current article
+are available through the @code{message-reply-headers} variable.
If you wish to check whether the message you are about to compose is
meant to be a news article or a mail message, you can check the values
the matches.
@item Marking as read
-You will probably want to mark articles that has a score below a certain
+You will probably want to mark articles that have scores below a certain
number as read. This is most easily achieved by putting the following
in your @file{all.SCORE} file:
@lisp