X-Git-Url: http://git.chise.org/gitweb/?a=blobdiff_plain;f=src%2Fredisplay.h;h=1e441ae9d5fdc5ca61218c1ed38be87d02d7a04e;hb=15fd1e6e063e07e811ab9d9e4611682baa4df555;hp=08ac68c3a200fb5200d11ab9eaa6a7eb816b958d;hpb=59eec5f21669e81977b5b1fe9bf717cab49cf7fb;p=chise%2Fxemacs-chise.git diff --git a/src/redisplay.h b/src/redisplay.h index 08ac68c..1e441ae 100644 --- a/src/redisplay.h +++ b/src/redisplay.h @@ -25,6 +25,8 @@ Boston, MA 02111-1307, USA. */ #ifndef INCLUDED_redisplay_h_ #define INCLUDED_redisplay_h_ +#include "character.h" + /* Redisplay DASSERT types */ #define DB_DISP_POS 1 #define DB_DISP_TEXT_LAYOUT 2 @@ -137,7 +139,7 @@ struct rune union /* Information specific to the type of rune */ { - /* #### GLyps are are. Is it really necessary to waste 8 bytes on every + /* #### Glyphs are rare. Is it really necessary to waste 8 bytes on every rune for that?! */ /* DGLYPH */ struct @@ -155,10 +157,7 @@ struct rune } dglyph; /* CHAR */ - struct - { - Emchar ch; /* Character of this rune. */ - } chr; + struct Charc cglyph; /* Character of this rune. */ /* HLINE */ struct @@ -776,6 +775,7 @@ int redisplay_normalize_glyph_area (struct display_box* dest, void redisplay_clear_to_window_end (struct window *w, int ypos1, int ypos2); void redisplay_clear_region (Lisp_Object window, face_index findex, int x, int y, int width, int height); +void redisplay_clear_top_of_window (struct window *w); void redisplay_clear_bottom_of_window (struct window *w, display_line_dynarr *ddla, int min_start, int max_end);