break;\r
case 4:\r
rate = 6;\r
+ if((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2) < 14400){ // smaller than 120 x 120\r
+ rate = Math.sqrt((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2)) / 120 * 6;\r
+ }\r
if(a3 == 5){\r
if(x1 == x2){\r
if(y1 < y2){ v = 1; } else{ v = -1; }\r
tx2 = x2 + kage.kMage * Math.cos(rad) * v * rate;\r
ty2 = y2 + kage.kMage * Math.sin(rad) * v * rate;\r
}\r
- tx3 = x3;\r
+ tx3 = x3;\r
ty3 = y3;\r
\r
cdDrawLine(kage, polygons, x1, y1, tx1, ty1, a2, 1);\r
cdDrawCurve(kage, polygons, tx1, ty1, x2, y2, tx2, ty2, 1, 1);\r
- if(tx3 - tx2 > 0){ // for closer position\r
- cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force\r
- }\r
+ if(tx3 - tx2 > 0){ // for closer position\r
+ cdDrawLine(kage, polygons, tx2, ty2, tx3, ty3, 6, 5); // bolder by force\r
+ }\r
}\r
else{\r
if(x1 == x2){\r