}\r
Kage.prototype.makeGlyph = makeGlyph;\r
\r
+ function makeGlyph2(polygons, data){ // void\r
+ if(data != ""){\r
+ this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko2(this.adjustUroko(this.adjustKakato(this.adjustTate(this.adjustMage(this.adjustHane(this.getEachStrokes(data)))))))));\r
+ }\r
+ }\r
+ Kage.prototype.makeGlyph2 = makeGlyph2;\r
+ \r
function getEachStrokes(glyphData){ // strokes array\r
var strokesArray = new Array();\r
var strokes = glyphData.split("$");\r
Math.floor(columns[3]),\r
Math.floor(columns[4]),\r
Math.floor(columns[5]),\r
- Math.floor(columns[6]))\r
+ Math.floor(columns[6]),\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]))\r
);\r
}\r
}\r
}\r
Kage.prototype.getEachStrokes = getEachStrokes;\r
\r
- function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2){\r
+ function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2, a1, a2){\r
var temp = this.getEachStrokes(buhin);\r
var result = new Array();\r
+ var box = getBox(buhin);\r
for(var i = 0; i < temp.length; i++){\r
+\r
+ var sx = a1;\r
+ var sy = a2;\r
+ if(sx != 0 || sy != 0){\r
+ temp[i][3] = stretch(sx, temp[i][3], box.minX, box.maxX);\r
+ temp[i][4] = stretch(sy, temp[i][4], box.minY, box.maxY);\r
+ temp[i][5] = stretch(sx, temp[i][5], box.minX, box.maxX);\r
+ temp[i][6] = stretch(sy, temp[i][6], box.minY, box.maxY);\r
+ if(temp[i][0] != 99){\r
+ temp[i][7] = stretch(sx, temp[i][7], box.minX, box.maxX); \r
+ temp[i][8] = stretch(sy, temp[i][8], box.minY, box.maxY);\r
+ }\r
+ temp[i][9] = stretch(sx, temp[i][9], box.minX, box.maxX);\r
+ temp[i][10] = stretch(sy, temp[i][10], box.minY, box.maxY);\r
+ }\r
+\r
result.push([temp[i][0],\r
temp[i][1],\r
temp[i][2],\r
\r
function adjustHane(sa){ // strokesArray\r
for(var i = 0; i < sa.length; i++){\r
- if((sa[i][0] == 1 || sa[i][0] == 2) && sa[i][2] == 4){\r
+ if((sa[i][0] == 1 || sa[i][0] == 2 || sa[i][0] == 6) && sa[i][2] == 4){\r
var lpx; // lastPointX\r
var lpy; // lastPointY\r
if(sa[i][0] == 1){\r
lpx = sa[i][5];\r
lpy = sa[i][6];\r
- } else {\r
+ } else if(sa[i][0] == 2){\r
lpx = sa[i][7];\r
lpy = sa[i][8];\r
+ } else {\r
+ lpx = sa[i][9];\r
+ lpy = sa[i][10];\r
}\r
var mn = Infinity; // mostNear\r
if(lpx + 18 < 100){\r
mn = lpx + 18;\r
}\r
for(var j = 0; j < sa.length; j++){\r
- if(i != j && sa[j][0] == 1 && sa[j][3] == sa[j][5] && sa[j][4] <= lpy && sa[j][6] >= lpy){\r
- if(lpx - sa[j][3] < 900){\r
+ if(i != j && sa[j][0] == 1 && sa[j][3] == sa[j][5] && sa[j][3] < lpx && sa[j][4] <= lpy && sa[j][6] >= lpy){\r
+ if(lpx - sa[j][3] < 100){\r
mn = Math.min(mn, lpx - sa[j][3]);\r
}\r
}\r
}\r
if(mn != Infinity){\r
- sa[i][2] += Math.min(400, 400 - Math.floor(mn / 20) * 100); // 0-8 -> 0-400\r
+ sa[i][2] += 700 - Math.floor(mn / 15) * 100; // 0-99 -> 0-700\r
}\r
}\r
}\r
Math.floor(columns[3]),\r
Math.floor(columns[4]),\r
Math.floor(columns[5]),\r
- Math.floor(columns[6]));\r
+ Math.floor(columns[6]),\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]));\r
}\r
}\r
}\r
}\r
Kage.prototype.drawGlyph = drawGlyph;\r
\r
- function drawBuhin(polygons, glyph, x1, y1, x2, y2){ // void\r
+ function getBox(glyph){ // minX, minY, maxX, maxY\r
+ var a = new Object();\r
+ a.minX = 200;\r
+ a.minY = 200;\r
+ a.maxX = 0;\r
+ a.maxY = 0;\r
+ \r
+ var strokes = getEachStrokes(glyph);\r
+ for(var i = 0; i < strokes.length; i++){\r
+ if(strokes[i][0] == 0){ continue; }\r
+ a.minX = Math.min(a.minX, strokes[i][3]);\r
+ a.maxX = Math.max(a.maxX, strokes[i][3]);\r
+ a.minY = Math.min(a.minY, strokes[i][4]);\r
+ a.maxY = Math.max(a.maxY, strokes[i][4]);\r
+ a.minX = Math.min(a.minX, strokes[i][5]);\r
+ a.maxX = Math.max(a.maxX, strokes[i][5]);\r
+ a.minY = Math.min(a.minY, strokes[i][6]);\r
+ a.maxY = Math.max(a.maxY, strokes[i][6]);\r
+ if(strokes[i][0] == 1){ continue; }\r
+ if(strokes[i][0] == 99){ continue; }\r
+ a.minX = Math.min(a.minX, strokes[i][7]);\r
+ a.maxX = Math.max(a.maxX, strokes[i][7]);\r
+ a.minY = Math.min(a.minY, strokes[i][8]);\r
+ a.maxY = Math.max(a.maxY, strokes[i][8]);\r
+ if(strokes[i][0] == 2){ continue; }\r
+ if(strokes[i][0] == 3){ continue; }\r
+ a.minX = Math.min(a.minX, strokes[i][9]);\r
+ a.maxX = Math.max(a.maxX, strokes[i][9]);\r
+ a.minY = Math.min(a.minY, strokes[i][10]);\r
+ a.maxY = Math.max(a.maxY, strokes[i][10]);\r
+ }\r
+ return a;\r
+ }\r
+ Kage.prototype.getBox = getBox;\r
+\r
+ function stretch(dp, sp, min, max){ // interger\r
+ var p1, p2, p3, p4;\r
+ if(sp < 100){\r
+ p1 = min;\r
+ p3 = min;\r
+ p2 = 100;\r
+ p4 = 100 + dp;\r
+ } else {\r
+ p1 = 100;\r
+ p3 = 100 + dp;\r
+ p2 = max;\r
+ p4 = max;\r
+ }\r
+ return Math.floor(((sp - p1) / (p2 - p1)) * (p4 - p3) + p3);\r
+ }\r
+ Kage.prototype.stretch = stretch;\r
+\r
+ function drawBuhin(polygons, glyph, x1, y1, x2, y2, sx, sy){ // void\r
var strokes = glyph.split("$");\r
+ var box = getBox(glyph);\r
for(var i = 0; i < strokes.length; i++){\r
var columns = strokes[i].split(":");\r
+\r
+ if(sx != 0 || sy != 0){\r
+ columns[3] = stretch(sx, columns[3], box.minX, box.maxX);\r
+ columns[4] = stretch(sy, columns[4], box.minY, box.maxY);\r
+ columns[5] = stretch(sx, columns[5], box.minX, box.maxX);\r
+ columns[6] = stretch(sy, columns[6], box.minY, box.maxY);\r
+ if(columns[0] != 99){\r
+ columns[7] = stretch(sx, columns[7], box.minX, box.maxX);\r
+ columns[8] = stretch(sy, columns[8], box.minY, box.maxY);\r
+ }\r
+ columns[9] = stretch(sx, columns[9], box.minX, box.maxX);\r
+ columns[10] = stretch(sy, columns[10], box.minY, box.maxY);\r
+ }\r
+\r
if(Math.floor(columns[0]) != 99){\r
dfDrawFont(this, polygons,\r
Math.floor(columns[0]),\r
x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
- y1 + Math.floor(columns[6]) * (y2 - y1) / 200);\r
+ y1 + Math.floor(columns[6]) * (y2 - y1) / 200,\r
+ Math.floor(columns[1]),\r
+ Math.floor(columns[2]));\r
}\r
}\r
}\r
\r
return this;\r
}\r
+\r