identifiers. Symbols are similar to atoms in the X library, but a
symbol can have zero or more @e symbol @e properties. A symbol
property consists of a @e key and a @e value, where key is also a
- symbol and value is anything that can be cast to <tt>(void
- *)</tt>. "The symbol property that belongs to the symbol S and
+ symbol and value is anything that can be cast to <tt>(void *)</tt>.
+ "The symbol property that belongs to the symbol S and
whose key is K" may be shortened to "K property of S".
Symbols are used mainly in the following three ways.